Fighter

Arendor Dilham's page

1 post. Organized Play character for Yücel Okçu.


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Silver Crusade

1-) d20 critics argue that the HP system eliminates some of the dramatic elements and lets PCs to feel secure. Low-levels are fine, your life is one step away from a critical hit. But the scaling makes a great power difference between high and low levels. As a GM you should try to challenge the party with appropriate CR encounters, but sometimes the setting and your story don't allow you to scale enemies in order to challenge them (For example, in A Song of Ice and Fire setting it is ridiculous that just a minor noble house has a bunch of level 13 fighter henchmen) Sometimes my campaigns get to a point where their argument become true. It is seriously hard to kill a high-level PC with a low-level NPC even if PCs are not aware of them. I find myself compelled to let one of my NPC to have some sort of magical creature's service for no reason but to make my PCs to feel the fear of death and severity of the case. Saving Throws and AC have a similar problem. What is your opinions and suggestions about it?
2-) Do you use homebrew rules? If so, could you tell some of your favorite ones?