Full Name |
Aredhel Morgethai |
Race |
High Elf |
Classes/Levels |
Fighter/3, HP 20/28, AC: 16, Init + 4, Attack +5, Passive Perception: 14, Active Conditions: None |
Gender |
Female |
Size |
Medium |
Age |
134 |
Alignment |
Lawful Good |
Location |
Cheliax |
Languages |
Common, Elvish |
Strength |
17 |
Dexterity |
19 |
Constitution |
14 |
Intelligence |
13 |
Wisdom |
14 |
Charisma |
14 |
About Aredhel Morgethai
Speed: 30ft
Armour Class: 16 [+1(Dex)+6(chainmail)]
Offense
+5 greatsword (2d6+3)
+6 longbow (1d8)
Proficiency: (+2)
Saving Throws: Strength +5, Constitution +4, You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Skills: Insight +4, Athletics +5, Intimidation +4, History +3, Perception +4
Languages: Elvish, Common, Draconic.
Improved Critical: Your weapon attacks score a critical hit on a roll of 19 or 20.
Great Weapon Fighting: When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2.
Second Wind: On your turn, you can use a bonus action to regain hit points equal to 1d 10 + your fighter level. You must finish a short or long rest before you can use it again.
Action Surge: On your turn, you can take one additional action on top of your regular action and a possible bonus action.
Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light.
You can’t discern color in darkness, only shades of gray.
Keen Senses. You have proficiency in the Perception skill.
Fey Ancestry. You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Trance. Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day.
Languages. You can speak, read, and write Common and Elvish.
Elf Weapon Training. You have proficiency with the longsword, shortsword, shortbow, and longbow.
Cantrip: True Strike. You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.
Extra Language. You can speak, read, and write one extra language of your choice: Draconic.
Background:
Defining Moment: Military Rank
Personality Trait: I can stare down a hell hound.
Ideal: Greater Good. Our lot is to lay down our lives in defense of others.
Bond: I would still lay down my life for the people I served with.
Flaw: I’d rather eat my armor than admit when I’m wrong.
Equipment
Chainmail
Greatsword
Longbow
Backpack
Blanket
Tinderbox
2 days of rations
Waterskin
Total encumberance: x/x lbs