Ardainn Jadanas's page

103 posts. Alias of Sai Ling.


Elf Ranger 2 NG Init +4;Perception +9, AC 17, t 14, ff13 hp 18 Fort +3, Ref +6, Will +3; +2 vs. enchant


hps 18

About Ardainn Jadanas


Ardainn Jadanas
Elf Ranger 2
NG Medium humanoid (elf)
Init +4; Senses low-light vision; Perception +9
AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
hp 18 (2d10+2)
Fort +3, Ref +7, Will +3; +2 vs. enchantments
Immune magic sleep; Resist elven immunities
Speed 30 ft.
Melee masterwork elven curve blade +6 (1d10+4/18-20/×2)
Ranged masterwork longbow +7 (1d8/×3)
Special Attacks favored enemy (humans +2)
Ranger Spells Prepared (CL 0; concentration +2):
Str 12, Dex 18, Con 11, Int 12, Wis 14, Cha 10
Base Atk +2; CMB +2; CMD 17
Feats Power Attack, Weapon Finesse
Traits dilettante artist, indomitable faith
Skills Climb +4, Diplomacy +5, Handle Animal +5, Knowledge (geography) +5 (+7 vs. humans), Knowledge (nature) +6 (+7 while in forest terrain, +8 vs. humans), Perception +9 (+11 vs. humans), Perform (sing) +1, Ride +7, Stealth +8, Survival +8 (+9 while in forest terrain, +10 vs. humans, +9 to track), Swim +4; Racial Modifiers +1 Knowledge (nature), +2 Perception, +1 Survival, woodcraft
Languages Common, Elven, Sylvan
SQ combat styles (two-handed weapon), track, wild empathy
Other Gear Masterwork Chain shirt, Arrows (50), Arrows (40), Arrows (10), Cold Iron Arrows (45), Cold Iron Arrows (5), Masterwork Elven curve blade, Masterwork Longbow, Silver Arrows (45), Silver Arrows (5), Backpack (192 @ 46 lbs), Bedroll, Flint and steel, Grappling arrow, Hammer, Hammock, Iron spike, Piton (5), Silk rope, 94 GP
Special Abilities
Dilettante Artist (Perform [sing], Diplomacy) You gain a +1 trait bonus to one category of Perform checks and a +1 trait bonus to Diplomacy checks. One of these skills (your choice) is always a class skill for you.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Favored Enemy (Humans +2) (Ex) +2 to rolls vs Favored Enemy (Humans).
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodcraft +1 Knowledge (Nature) and Survival, increasing to +2 in forests.

Out of the Riverlands the wanderers came, a small band of elves, less than a dozen surviving, with their wounded in carts that had once carried their wealth. They had come from Kyonin for cause that they would not speak of, and they had lost more than half their number in their journey north. Most were happy to take refuge on the shores of Lake Reykal, lending their talents to the villagers there.

Ardainn, though, was not content with peaceful exile. He had left Kyonin at the urging of his lover, Istiel, and had done his best to keep the exiles safe as they traveled through the dangerous land. Near Brevoy, in a region called the Stolen Lands, they had been set upon by bandits. He had fought, but they were overwhelmed, and he was badly wounded. He was near death when they threw him in the cart and fled, but when he awoke, Istiel was not there, but none had seen her fall.

As he recovered from his wounds, word came that Rostland was seeking men and women to tame the Stolen Lands. It was a small chance, but one he could not let pass. He would do what he must to discover her fate, and pay back the men who had taken her from his side.


Ardainn has medium encumbrance with his backpack on. If he is mounted, he will not have it on. In battle, he will drop it unless ambushed.