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My GM has been periodically dropping summoning circles into buildings / ruins in our campaign. None of our casters besides me have really expressed an interest in using them. I'm thinking that I'd like to figure out how to do so effectively.

However, the literature is very unclear on this (obviously summoners can, but other than that) . If I want to do this, where should I put my points? Spellcraft? Knowledge (arcana)? ... what determines how much you know about them, and if / how well you know how to use one? I'm playing a wizard. As noted, the GM was actually surprised tonight when I used one (it had been used, innocuously, to bind a celestial plane tree to the floor of an elven temple) to first return the tree to its plane and then decided to use the circle to summon some creatures from the positive energy plane (which had been helping in one arc of the story). I just guessed how to do it (Elven caster, spellcraft (with bonuses) & knowledge (arcane) (with bonuses) both +15.)

Any advice on how to get some more skill here without taking a summoner level?


My GM has created a NPC CR 9 monk that we've been encountering intermediately. Our party has one level 5, two level 6s, and one level 7. 3 casters and a rogue. The monk has fought us to a standstill several times (usually because the GM doesn't just send a squad of fodder with him, but a full squad of CR 6+ fighters, all with Quick Draw and light crossbows. All our casters can fly / levitate, but none of us can cast protection from arrows.

Further, the monk was built such that he can use a qi point to jump to 30 feet (max levitate height) and get in 4 attacks if he hits.

Even ignoring the arrows, we simply cannot kill this #$*%ing monk! Base AC 30, ridiculously high fort, will, AND reflex saves. No SR (and only DR/5 fire & cold).

How do you kill a monk like this (other than just fly up and use lots of area effects...)?


My GM and I are having a significant disagreement over "Blind Fight". I have no problem agreeing on its literal interpretation in melee on the ground. '

My GM Is essentially saying that "Blind Fight" negates any spell-related blindness.

Does that make sense to anyone here?

My game tonight - my party faced a CR 9 monk with blind fight. One of the casters successfully hit him with blindness, which (to me) should have been game over. My GM ruled that since he had blind fight, he could ignore the blindness. In ground combat, this wouldn't bother me. But my character's a caster with levitate. While a sighted monk could use a qi point to enable him to get a +20 foot maximum jump height (and thusly attack me while levitated at 30 feet), my GM acted as if a blind monk should be able to do the same thing.


My character is a gnome. Bought reinforced viridium gladius. Need lead-lined scabbard. Price is trivial, but issue is weight. Any ideas?


In conjunction with a previous post, I'm trying to find a solution for my Noble Drow wizard to avoid blindness / dazzling in sunlight / daylight. Theoretically, a constant 0th level cast of Penumbra might do it (I'm not sure though), possibly might have to use Deeper Penumbra for surface combat in this light level. Since ND have Darkness as at-will SL ability, that's a possibility, but since it's only level 1 it has no effect in sunlight or against Daylight class / CL 3+ spells. I'm a caster, so smoked goggles won't cut it either.

Any ideas?

As a last resort, GM is willing to allow Dhampir-specific magic item Lenses of Darkness, which protect against such effects, but may block dark- and low-light vision (and they're 12k GP).


So, here's my question: Dhampirs have access to a magic item called Lenses of Darkness, which according to the description prevent light blindness, dazzling, and protect against Daylight and other light-class spells (to fix that class vulnerability).

However the description is very unclear about whether or not these googles / lenses interfere with darkvision / low-light vision. They're magical in nature (imbued with Darkness). I can understand that it might do so, but it's simply not clear.