Clockwork Snail

Archmagos Fulcrum's page

73 posts. Alias of Choon.


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I tried to do that, but I couldn't figure it out while also trying to work. I'll attempt to figure it out later.


So, I attempted to dip my toe into working on the world and I quicly discovered that the site HATES IE 11, which my work insists on using. The left side bar isn't even functional.
In any case, I'm managing to get some things copy-pasted in, but I'll have to work on this at home when I have time, sadly.


Huh. Look at that. It's very nice when the code is working instead of being out in the open. :)


That game system write up seems to be doing a good job of centralizing things. I'm reading though it now.


This is why we need a little re-organization, I agree.

Under the quick links in Discord is a planet spreadsheet. Should be the first one. The second tab of that spreadsheet should have all the data you'll need.


The should be slots listed in the planet raw data of the resources spreadsheet. If you disagree with what's been entered we can certainly look at changing it. They're your holds, after all.


Feel free to copy my post and use it as a template if you wish.


--Round 0: Hold Status--
-- Ark Mechanicus Omnissiah's Will
The Omnissiah's Will translates smoothly into realspace at the edge of the Hope system flanked by the Arclord and the Resistance and followed by her entourage of support craft. The presence of the personal ship of the Archmagos Archimandrites Prime Dominus Inveniet Fulcrum announces itself with all the assumed authority an Ark projects and immediately all Mechanicus assets in system are his. Not there was much to begin with.
Within the bowls of the 19.1km long temple to the Omnissiah manufactorums churn. Much had been lost in the Indomius crusade, though it was all necessary and at the order of the Regent. The nobility of the losses did not relieve the fact that Archmagos Fulcrum found himself severely under strength.

The Ark is currently fully supplied.
No enemy action in system
Slots available: 2/1/1
Minima 1: Start production of Skitarii Regiment (0/1 rounds)
Minima 2: Start production of Skitarii Regiment (0/1)
Vexillus 1: start production of Onager Dunecrawlers (0/3)
Exactus 1: start production of Knight Powerplant (0/2)

-- Manifold Radiance of the Omnissaiah Shipyards and Shipbreaking Yards
Orbiting the Titan Forges of the world By Iron Wrought, one of the major shipyards of the sector is a hive of activity, and all of it precisely regulated. The Crusade has brought this former moon into full production status and was currently protected by the 1st Investigatus Battle Group under the command of Magos Ohm. A constant stream of supplies flow up from the Forge and pour out of gargantuan supply ships in low orbit as sparks shine like tiny stars and play along the inside surface of the moon as the void-docks slowly churn out their magnificent product.

The Shipyard is fully supplied
No enemy action in system
Currently guarded by the 1st Investigaus Battle Group
Slots available: 1/2/3
Minima 1: Begin recruitment of Skitarii (0/1 rounds)
Vexillus 1 and 2: Begin production of Starship Hull (0/4)(0/4)
Exactus 1 and 2: Begin production of Starship Reactor (0/6)(0/6)
Exactus 3: Begin production of Starship engines (0/4)

-- Forge World By Iron Wrought
No enemy action in system
Currently guarded by the 1st Investigaus Battle Group
The home forge of the Scorched Skyfathers burns, but not from devastation. The lava rivers of the gravitationally tortured planet flow freely and the Titan Forges of Prime Forge Master Ferrus Manus grind onward producing all that the Titans require. Their numbers are unacceptable by the word of the Archmagos and the Forge Master was doing his all to remedy that situation.

The Forge is fully supplied
No enemy action in system
Slots Available: 2/2/2
Minima1 and 2: Begin production of Skitarii (0/1)(0/1)
Vexillus 1: Begin production of Warhound Chassis (0/4)
Vexillus 2: Begin production of Titan Standard Weapon[vulcan bolter] (0/2)
Exactus 1: Begin production of Warhound Reactor (0/4)
Exactus 2: Begin production of Ttian Advanced Weapon [plasma blastgun] (0/2)

Agriworld Bread for the Flesh operating at capacity.
No enemy action in system
Currently Guarded by the 2nd Investigatus Battlegroup

Promethium Refinery Ignatius Dominix operating at capacity.
No enemy action in system

--Round 0: Fleet Status--
Ark Fleet: Currently stationed in the Hope system.
The Archmagos swims in data as he reestablishes contact with his assets in this sector. The situation isn't pretty. He gathers reports and files that may need to be shared and retreats into his inner sanctum to commune with his compatriots in the field.

1st Investigatus Battlegroup: Currently stationed in the Archepex system
The Guardians of the forge By Iron Wrought take their job seriously, but none more so than Magos Ohm. His was the 1st fleet, and his was the defense of the sector. That defense had been difficult, to say the least. The return of the Archmagos was a boon and the Magos immediately uploaded his command and control protocols. All would be well with Fulcrum in play.

2nd Investigatus Battlegroup: Currently stationed in the Cornucopia system
The Magos Sparkswright had earned his stripes and his ships now bore the honors. His men bore the scars proudly. As the most blooded of the fleets, the 2nd and their Magos are the more level headed of the Archmagos' two fleets and the more experienced.

--Round 0: Ground Forces--
No ground forces deployed.


Time to purge it with fire.
Also, I just realized that I'm rather concentrated starting off. Oh well. :)

I'm excited to see this get rolling for realz!


…. it was a mistake. Oh Emperor it was a mistake! Make them go away!

and ya... better? Worse? Definitely more clear...


There's a lot of black on black going on. It is possible to get the bugs in green or chaos in full red or something more contrasty like that?


The Magos is not surprised by the lack of forces on the second moon. This eventually held a 25% but he is annoyed at the inefficiency.
Recall all troops to the transport and redeploy to the surface. Let us end this.
Run targeting algorithms on hive city Riposte. If the city walls come into range you are free to target them with the Lances. Let us get this done so we can move on to our next assignment.


I've posted in the tele-confrence thread if anyone wants to join me. :)


All stations, stand ready for combat operations. Secure all stations and seal all bulkheads. Ground troops, prepare for combat drop. he orders.
We attack with the navy. Plot a route near to the moon over Riposte. We will deploy Landers as we pass the moon and provide cover for their descent with our longer range batteries. Escorts, screen for fighters and make sure at least some of first attention is on us. Let's not let them focus on the Navy alone.
Ground Forces: secure all orbital installations as quickly as possible and employ them against enemy forces if possible.

Will be aiming to Force the enemy to divide their attention between the Navy void assets and my own. I will drop combat Personnel on the moon as I Engage The Enemy forces, using my own ship as a shield for their dissent. If possible I will do this outside of the firing arcs of the orbital weapon installations on the moon itself. This way we can strike a singular target while the enemy is forced to contend with two separate fronts. If possible I also want these fronts to not be 180 degrees across from each other so that the enemy barge can't position itself to fire both of its broadsides at us at the same time. I want to force the enemy to maneuver such that it must fire at one of us or the other.


As the magos ran holy battle simulations of several different deployment strategies, he came to the realization that the probability of his full Knight houses forces being properly utilized to full efficiently was low. He runs hundreds more battle simulations and cannot find a way to bring their efficiency up above the required 90%. Finally, he concedes that it is not possible in the limited time frame he has and contacts the General on the ground.
Pa-Soa. Know that I am deploying a detachment of House Aegis knights to your theater. Please provide the required tactical data and provide a communications link with your deployed Knights for maximum efficiency.
One Knight House Ageis detachment consisting of one each of Knights Crusader (close support), Castellan, and Valiant with a Halverin amiger from House Germinatus as scout and support deployed to the ground. The pett is held for the fight on the second moon


As the miliseconds clicked over onto meeting time Archmagos Archimandrites Primus Dominus Inveniet Fulcrum appears in the room. He retains much of his human form at first glance. While many Magos turn into nearly insectile beings with segmented bodies and fervent additions to their aumentation, Archmagos Fulcrum has chosen to eshew much of that route. This is not to say he isn't heavily augmented. In fact, only his brain is still organic, and even that is supported by an array of internal cogitators and processors. On his back, sprouting like a spider, are all kinds of mechadendrites and servo-amrs equipped with tools for any job. His face is relatively featureless, consisting of a flat, metal mask with glowing "eye" receptors protecting a staggering array of other sensors. He still walks on two feet, but those have been upgraded to handle forces that would crumple a standard human. His arms now operate on levels that would make an astartes jealous and his core houses a powerful plasma generator that powers his tactical form when in use.
He waits for the other commanders who are inevitably several miliseconds to several whole seconds late. He forgives them as he loads up the reports he needs to share. Not everyone was as blessed my the Omnissaiah as he.


So, I need to add to the Archmagos's rank. Aparently there are far more than I realized and Fulrum doesn't have the proper titles to do what he does right now. I'll do that soon.

But it's my anniversary, so I may be rather quiet from here on out today...


Recall all forces. Prepare to assault the second moon. Dispatch technical teams to restore the orbital batteries to full function where possible and establish an uplink with the Pa-Sao on the ground. These weapons should be utilized where possible.

He issues his directives, then sends a ping over to the navy requesting current positions of enemy void forces.


I suggest that Glory-B be moved to the same system as By Iron Wrought, the titan forge. That would make sense withput having to change the fluff.


I say lets just do it and edit as we need to. There's no test like reality!


I am listening to an audiobook about a Magus Dominus and I'm adding bits to Fulcrum's page as I do so. Just added Tactical and Non-tactical form entries.


I added an ore import to Forge and Hive worlds. I'm not sure exactly where you were going with those so I'm nt sure if I should change anything else.


I'd say that a leader giving bonuses is also only applicable when we hare in very near proximity to the action. Say, within a few light-hours of the combat zone.


That's a good point, I'll admit. Maybe instead of a direct counter to one another, the strategem adds a trait to the units that gives them a slight advantage when adding in line with the order? That way it's less rockrock-paper-scisors.


I think the idea would be feasible if we were fighting actual battles all zoomed in like we are, but that feels like something we wouldn't decide on the sub-sector level.


As to where to hold the conversations:
I agree that it needs to be separate. We could maybe use the discussion tab? A separate gameplay thread could also come in handy for that, but you mentioned campaign clutter and I totally understand that. *shrug* I'm good with either. Probably not discord though. Not with our time differences.


When the then-Magos Fulcrum recovered the Omnissiah's Will from that ancient battleground around a violent and blood-red star, he reported to his Adeptus superiors that there was nothing more to be found.

This was not entirely accurate.

Orbiting dangerously close to the star by even Mechanicus standards was a small, almost impossible to notice piece of wreckage. What Magos Fulcrum found there was well and truly beyond any glorious tech the Ark contained. It was a collection of spheres of darkest night that reflected unknown stars. The magos smuggled it back to his personal laboratory.
It was secret for centuries as he tinkered and experimented. The stones resisted almost all forms of analysis. They were clearly not Imperial and he could find no connection to xenos tech either, not even Aldari. The spheres even defied all dating methods he employed.
Then, almost by accident, he discovered that the stones were... linked. They could communicate with each other instantaneously!

When the defense of the sector fell to him after the tearing of the galaxy, he took the risk and personally delivered a "device" to each of you. After making you swear several sets of overlapping and interlocking oaths of secrecy on all you hold dear and the Emperor himself, he opened the door to a self-contained room the size of a small conference room. In the center was a holographic Tacticarium table with what looked like a void-black bubble full of stars suspended above it by a mass of cables. A specialized servitor stands off to one side. This is the Nuntis Astra. Or, more specifically, the network is. Inform this servitor whom to contact and it will do the rest. He then explained who the system could contact, but now why. This will undoubtedly be essential in our task of holding back the tide of corruption we face. The Astropaths are unreliable and slow. We cannot depend on them for our most critical communications. The Omnissiah be praised that he has sent us this to aid us in stemming the tide.


I imagine that the post or posts in the full game will be different to this as well. We will have the Strategic meeting post, economy post, the construction post, unit directives laid out. There will be a lot more to do once we add a couple more layers, I think.


I knew being in the Investigatus would be a good thing! And if there was ever a time to experiment with instantaneous long-range communication, defending one of the two known breaches in the massive warp storm ripping the Galaxy in two is probably the good time to bring out the maybe kind of sort of tech heresy.


I done mean us, but our characters in the same room.


Honestly, that's my struggle. My entire 25,000+ post history has been of a particular granularity and now I'm having to branch out. It's a challenge.

Would it be feasible that we could somehow all need to cooperate more directly? I know the lore and history in the setting work against this directly, but would all of us in the same room making decisions as one team in a massive game of space chess played out on strategic level Tacticarium tables be... imaginable? Possible? It would give our characters the interaction we (meaning I) tend to default towards.


True. I'd like to keep things moving when possible, so only zooming in when dramatically appropriate seems good to me.


I think im not used to operating at the strategic level in pbp. My instinct is to go into detail because good detail is the spice of writing but I may need to try to pull back a little. But I think it's going well overall.

Thumbs up on your proposal. Keep things moving in parallel with our tactical moves. That would mean a tactical round is equal to about a month.


Magos Sparkswright bathes in data. His entire attention is now focused on the moon. The traitor forces in the void have chosen to leave them uncontested, to their peril. The heavy transport Holy Burden slid toward low orbit above the moon, pregnant with mechanized death.

The magos attempts contact with the distressed station transmitting ident codes given by the Archmagos and embedded with the Archmagos' personal verification keys.

Prepare to deploy ground forces on my command. Secure all privileged data and drive the foe from the moon. In the name of the Omnissiah, burn them!
The orders filtered down the chain of command in seconds. The cavernous holds of the transport ship went from tomb quiet to roaring, thumping deployment almost at once. Heavy lift transports opened, loading the two House Ageis Knight detachments. Swarms of lighter transports loaded the Sicarian elements.
The 113th was to be deployed first with the 32nd close behind. They would ensure the fight was stabilised and would assess the situation on the ground. The Sicarian Killcades would follow and assault the enemy's weak points, using their unique abilities to their advantage in the close quarters installations.
The Ruststalkers are assigned to scout duties and are permitted to engage targets of opportunity.
The knights are scheduled to come in last as the hammer that smashes the enemy's positions deemed too tough for the other forces.

fate: 1d100 ⇒ 58

32nd Regiment Battle Servitors
113th Regiment Secutarii
Sicarian Killclades Oblivius Sanctus and Radiant Glory (three squads of Sicarian Ruststalkers accompanied by a single squad of Sicarian Infiltrators each)
Two Knight House Ageis detachment consisting of one each of Knights Crusader (close support), Castellan, and Valiant with a Halverin amiger from House Germinatus as scout and support.


I totally understand that, and I'm not trying to complain or anything. Heaven knows we all have limits. I'm just stating the concern.

I'll attempt making a round overview, sure. :)


It's markedly slow and I worry that the slower pace will lead to forgetfulness.

Is there anything more we can do to lighten your load and help things move along?


Battle barges are basically purpose-retrofitted battleships, right? So those numbers make sense. If we don't let ourselves get caught separated from each other we should have at least even odds, if not slightly in our favor.


With the immediate threat neutralized, the Magos orders a course that takes advantage of the nearby gravity wells and uses their pull to assist in getting toward the planet quickly and join up with the Prosecutor.

proceed toward the moon over the Raised Shield with all haste and secure that volume. The light cruiser Prosecutor that I sent in before to scout should rendezvous with us there and have a better idea of the situation on both moons.
What happens there highly depends on the situation on the moons. It is likely that I'll send down a few units to scout as the rest of my forces land on the loyal moon, or enough of them to secure it, depending on the situation.
If the Chaos void forces move to engage then we'll slow up and join with the Navy forces before committing.


I've lost the map... :(


The magos watches with detached interest as the navy demolishes the out-system forces. He orders logs on everything down to the operational statistics of each individual gun and maneuvering thruster. After he has sufficient data to reliably predict the effectiveness of his allies, the Magos orders, Alter course to rendezvous with the Prosecutor. Let's see what our scout has seen.


Tactical procedures concur. Combat routines activated. All Glory to the Omnissiah.


The vox receiver lights up and it takes the cogitators a moment to recognize the code. Corvus Theta Zulu series. Interesting. It is good that this one is using proper encryption protocols. Thinks Sparkswright. He orders, Respond in identical manner, establish uplink if handshake protocols are allowed.
--message begins---
In the Omnissiah's Light, greetings, Library-Captain. The "party" is not yet engaged. The local volume is currently controlled by Chaos forces including at least one Battle Barge of the Imperial Fists, which you should find uploaded into your cogitators. We have recovered several ships that will be joining the Navy contingent. All other assets in the system are presumed hostile.


Just after the data is sufficiently processed Sparkswright composes and transmits all the ship data to the navy and the two local Astartes groups.

+++
Local defense remnants located. Information on in-system enemy assets procured.

Major enemy assets include one Lunar class cruiser and several sword class frigates along with sub-700m support craft.

Also identified in system is the Trator Battlebarge 'Steel Cordon' of the Iron Warriors. Relevant data is being transmitted with this message.

Traitor Astartes legion troops confirmed deployed on the moon above the traitor hive Riposte along with armor support. Moon has likely fallen. Moon above Hive Raised Shield was resistant as of 20 days ago.
+++


The Magos suffers from a bout of annoyance. So much wasted time.
+++ Message received, Captain. We require all data on the identity of the enemy and all data on your previous encounters with the enemy. Include all sensor data and available personal logs including all observed tactical analysis, weapons utilized, damage your forces inflicted, etc. Also, any report on the state of the moon bases and ground forces should be transmitted.
Bring your engines up and prepare to join Lord Admiral Nibal.+++

The magos sends that along the same vector and waits for a response. There was no point in passing along incomplete information.

He turns back to his crew. Data takes a moment to converge in his mind. The presence of Chaos Space Marines made everything vastly more complicated. The risk of moving to the moons now was very high considering the Marines tendency to dive into close proximity fights.

He then tells his crew, Prepare to burn out-system toward the Retribution. All security teams, prepare internal defenses for maximum standoff. Prepare to seal all critical areas. Non-essential crew, prepare secure shelter areas.

He messages the Prosecutor, seeking a report of what they found and updating them with the Battlegroup's new course.


As the battle group minus the Prosecutor starts its burn outward in the system plane toward the gas giant, another three ships transition into Realspace. Not long after that the fleet is swept by active pinging, and the Admech fleet returns the favor. Signatures from the ping itself and from the data gathered by their own scans soon identifies the bogeys.
Magos Sparkswright sighs inwardly. Blood Ravens. There must be more going on down on that ball of unrefined materials than meets the eye. Still, these Astartes are allies, so he simply logs their arrival and tracks their trajectories.
To be safe, he complies a preliminary report and transmits it to the Archmagos. The forces in system seemed significant, even for a hive-scale conflict such as this.

SITUATION REPORT: ATRIA RECOVERY OPERATION 001:

--Initiate encryption code Obscurus Equinus--
Status: Nominal
Condition: Maneuvering
Combat condition: Vigilante Primus

Contact with elements of two Astartes Chapters in addition to expected elements of the Astra Militarum and the Imperial Navy. Suspected increase over predicted resistance levels. Directives Unchanged and Unchallenged.

Gloria in excelsis Red Mars.

END REPORT


Precisely. ;)


Archmagos is a... friendly guy, by AdMech standards. The recent dividing of the galaxy and his generally experimental mindset has led him to pursue a more -- let's call it coordinated -- approach to things. :)


Lyrnon Ferraxus wrote:

Well since the proposed pace of the game is 1 post a week max...

You might want to ask your mechanicus guys about that emotional recalibration stuff =3

Truth, this is.


This game is going to have me chomping at the bit constantly, isn't it. :)


After sending the message, Magos Sparkswright moves back out onto the bridge. He goes back to the Sensor Operator and says, Contact has been identified and classified. Redirect efforts to the gas giant contacts.
He then returns to the center of the bridge and supervises the burn toward the contacts.

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