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Liberty's Edge

Thank you, Lucerious and Breithauptclan this information helps.

Arbarth

Liberty's Edge

Hello everyone,

I wanted to clarify how this might work when someone moves at their full speed and then casts a spell. Is it allowed? Are there any restrictions?

I look forward to your responses,

Arbarth

Liberty's Edge

Hello everyone,

I wanted to clarify how this might work when someone moves at their full speed and then casts a spell. Is it allowed? Are there any restrictions?

I look forward to your responses,

Arbarth

Liberty's Edge

Thanks Fuzzy-Wuzzy

Liberty's Edge

Fuzzy-Wuzzy wrote:

That's right for a 1st-level heal. Once it's heightened it'll benefit from healer's blessing even in the area form.

Heal wrote:
Heightened (+1) The amount of healing or damage increases by 1d8, or by 2d8 if you’re using the 1- or 2-action version to heal the living.

I want to see if I understand the Heightened aspect of healing correctly for the radius (3 action) casting. As I understand it at level 1 it only heals for Ability Modifier (example +2) and at Heightened (+1) it heals for 1d8 and NO Ability Modifier. and additional Heightened (+x) will increase the number of d8 but again with no modifier. Is this correct?

Liberty's Edge

That is a big help - I was seeing the know part and not the prepared aspect. I blame it on the blurry vision from reading so much :)

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I have seen several references to the fact that cantrips (arcane casters) need to be prepared just like regular spells. However, I can find no reference as to the numbers allowed. If their is no restriction on the number allowed we need a clear statement to that effect.

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Thank you everyone for your input/advice. I will put it to good use. I must admit I have not yet looked at the unchained classes, but after reading everything here I intend to do just that. I am really intrigued buy what ElSilverWind has said about the Unchained Rouge (now I want to make one for myself) and definitely want to read up on it.

Based on what I have read here I will probably not allow Summoner or Gunslinger (I don't allow guns in my campaign anyway). I will probably allow Unchained rouge and / or Bard (after I have done a little research).

As a follow up I would ask if their is anything else in the APG that I should consider restricting for Rise of the Runelords. FYI I do intend to use Hero Points.

Arbarth
Old School GM

Liberty's Edge

Hello everyone,
I am planning to run the Anniversary edition of RotRL soon and some of my players would like to use the Advance Players guide fro character creation. I need some advice as to what to allow / not allow from the APG. Any and all advice will be appreciated.

Arbarth
Old School GM

Liberty's Edge

Hello All,

I am excited to say I will be running the Emerald Spire starting tomorrow. I was wondering if someone can tell me where Fort Inevitable is located in relation to Thornkeep. I would like to use some of the encounters from Thornkeep as part of the Spire campaign.

Barring using stuff from Thornkeep does anyone have any other ideas about some encounters for around Fort Inevitable.

Thanks,

Arbarth
Old School GM

Liberty's Edge

Hello Everyone - I am excited to say that I am going to be running the Emerald Spire starting tomorrow. One big question I have is where is the Fort located in relation to Thornkeep? I ask because, I may use a few of the encounters from it for the Spire campaign.

I would like to run a few minor quests prior to them reaching the dungeon (party of 6,) as some of my players can not start this weekend (I found out on short notice). Does anyone have some idea's I can use.

Thanks All,

Old School GM "Arbarth"

Liberty's Edge

Pheoran Armiez wrote:

I ran Into the Haunted Forest and Hollow's Last Hope as a precurser to Crown of the Kobold King with a group not long ago. Using Pathfinders recently introduced young character mechanics, I actually stated up the children that go missing in Crown of the Kobold King and had each of my players play as one of the children, running a few short sessions between sessions with their characters. This let them get to know the kids, as well as get to know Falcon's Hallow and the NPCs in a new and unique way. Not for every group but it was fun watching them struggle to fend off the kobolds that kidnapped them, only to switch back to their actual characters and start investigating themselves.

Requires a group that can divorce player knowledge from character knowledge. Anyway, if you wanted The Children of Falcon's Hallow are free to use for whoever wants them.

Thank you - I will try to think of a way to use the children

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Dreaming Psion wrote:

The town of Falcon's Hollow was given an update/revamp in Towns of the Inner Seas. I also think the great wyrm red dragon is detailed in Dragon's Unleashed, but I'm not too sure of that.

If you're looking for free references, you can find that the Pathfinder Wiki contains a lot of references to the official products (although no homebrew/official canon only so much of it may overlap with your sources.) Here's the link. Fer instance, here's the article on Falcon's Hollow.

As for free fanmade stuff, what comes to mind is Paizo Fans United. They have a fan 'zine called Wayfinder downloadable free (as PDF) on this website with each issue having a number of articles. Wayfinder #1 has a trio of villainous NPCs but no full adventures in Darkmoon Vale.

I like these a lot and will definitely use these in my mini campaign.

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Arazyr wrote:

I wrote a set of Campaign Traits for the "Secrets of Darkmoon Vale Campaign Arc" (I pulled that title from one of Paizo's product catalogs) that were included in Wayfinder #2. Now, that article assumes you're running D0, D1, D1.5, then D4, which you are not doing, but they may be of some use to you anyway.

You can find Wayfinder #2 here.

Thanks - I will use the traits for sure - well at least offer them to players.

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Hello all - I know it has been a few years since I posted on this tread by I FINNALY have a group together to run a Mini-Campaign in Darkmoon Vale. I plan to run it next weekend (05/17/2014) and could use a little advise. I plan to run the following (considering they are what I have).

In this order:
D0 Hollow's Last Hope
D1 Crown of the Kobold King
TC1 Into The Haunted Forest (to help players forget about the King)

Here is where I need some help getting players up to Level 5 before I run them through D1.5 Revenge of the Kobold King. I need some Open-Source or free material as (at the moment have no funds I can spend).

After D1.5 I have E1 Carnival of Tears, LB1 Tower of the Last Baron and LB2 Treasure of the Chimera Cove If my players wish to do more.

Thank you in advance,
Arbarth
Old School GM

Liberty's Edge

Thanks Chris - however this lets me change the faction of my character not my profile - I have however just decided to switch my characters faction to that of my Profile (Andocan).

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I currently have Andocan listed and it should be Qadira (which my character is listed under).

Please let me know how to do this....

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Pirate Rob wrote:
Little far for me to drive and come visit unfortunately, but if there's anything BAPS (Bay Area Pathfinder Society) can do from afar to help feel free to let us know.

Thanks Pirate Rob I will keep that in mind. I will let you know how the first session goes after this Saturday :)

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Hello all,

A new game store NiteWolf Games just opened up (March 1, 2014) in Yreka, CA (Siskiyou County) and I am trying to get Pathfinder started their. I have created an event (#41200) and while it says the Kid Track mostly it will be teens to thirty year olds so it will just be beginner box and then talk about Pathfinder Society and Pathfinder in general.

No, I have no affiliation with the store.

So, If you or anyone you know lives in Siskiyou, County California or Southern Oregon please come to the event from 1 - 5 Saturday, March 29, 2014.

I will be the GM and I hope to see people their,

David "Arbarth"

Liberty's Edge

Hello all,

A new game store NiteWolf Games just opened up (March 1, 2014) in Yreka, CA (Siskiyou County) and I am trying to get Pathfinder started their. I have created an event (#41200) and while it says the Kid Track mostly it will be teens to thirty year olds so it will just be beginner box and then talk about Pathfinder Society and Pathfinder in general.

No, I have no affiliation with the store.

So, If you or anyone you know lives in Siskiyou, County California or Southern Oregon please come to the event from 1 - 5 Saturday, March 29, 2014.

I will be the GM and I hope to see people their,

David "Arbarth"

Liberty's Edge

Just to throw my two cents into this - I remember an article in an old Dragon Magazine (25+ years ago) that featured Druids. They treated the "society" of druids alot like the catholic church in the real world. That is to say they had their version of a pope, cardinals, bishops, etc. The titles where different of course and the society did not worship any one god per say but devoted themselves to the study and "realistic" preservation of nature as a whole (including human towns and villages). They where however opposed to large cities as these upset (in their view) the balance of nature. The off shot of the society is that they where also an intelligence agency also which provided information to anyone (for a price or favor).

Hope this helps everyone here,

Arbarth
Old School GM

Liberty's Edge

Since I have been GMing off and on for many years I can tell you thier is no such thing as a hard limit. That being said I can also tell you that you should only accept as many PC's as you think you can resonable handle.

I have always (with VERY rare exception) worked for a min of 3 to 6 PC's tops. For most things I have run at least three are needed and I find if I try to run more than six ppl it becomes to difficult and the FUN factor for everyone goes down hill FAST.

Hope this helps you,

Arbarth
Old School GM

Liberty's Edge

The "Guides" are developed cities. They're not a "story tour", they're 100% city descriptions, maps statblocks NPCs and whatanot.

I will have to admit I have not spent time to really look at them as I assumed (and we all know what they say about that - lol) that they were just "Guides". Well since ppl have been telling me otherwise I will have to spend some time this summer and look at them.

Arbarth
Old School GM

Liberty's Edge

When I made this post I was not thinking of guides per say (even though these are nice), I was thinking of actually developed cities.

Arbarth
Old School Gm

Liberty's Edge

I am wondering if their are any cities (or LARGE towns) in the works for Pathfinder - I would love to see one.

I think my favorite (Old) Rpg city had to be Sanctuary. Unfortunatly I lost it in a move so have not seen it in years. I would like really like to see something on that scale with more detail then that had.

Please lets hear thoughts and ideas for a good "Official" pathfinder city or Large town.

Arbarth
Old School GM

Liberty's Edge

Thanks - this (the above) was my thinking but could not find a CLEAR rule in the book stating it.

Thanks again,

Arbarth,
Old School GM

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ok - need some clarification on the use of 0 level spells by clerics. I know at level one they can know/use 3 spells however do they have unlimited use of those 0 level spells or how is it suppose to work?

Please let me know,

Arbarth
Old (new to pathfiner) School GM

Liberty's Edge

Thanks everyone for the help with official stuff. I am also wondering if their is any home-brew stuff out their ppl might be willing to share. I want to flesh out Darkmoon Vale - I (unfortunately) dont have a lot of time to flesh out much - I have a few ideas that I am working on and if I can get them on paper I would be willing to share in kind.

Anyway I look forward to hearing from everyone.

Arbarth
Old School GM

Liberty's Edge

Vic Wertz wrote:
This product was made before we started requiring layered maps from our cartographers, so even we don't have what you're looking for.

Thanks for the info - I will figure out something - at least I will not keep banging my head about this direction.

Arbarth
Old School GM

Liberty's Edge

I am going to use this as a start for my campain witch will take place in Darkmoon Vale. I plan to use Paizo products as well as a few homebrew.

I was wondering if is posible to obtain a copy of the maps in the pdf files without the text added on - I going to use VTT for my campain and that would be a great help to me and I am sure LOTS of others. I have tried to copy image, however this does not appear to be a layered image. Please let me know if you can help.

Thanks,

Arbarth
Old School Gamer

Liberty's Edge

Makarnak wrote:

Huh. SomePDF worked like a charm. Thanks for that gem. I used it on two different companies' PDFs and the only annoying thing it did is not put the images in the directory that they should go into. Which would tick me off if it weren't free.

Are you, OP, not getting the images at all, or are they coming out with text on them?

If they're coming out of SomePDF with text, then the text is embedded into the image, which, I'm afraid, is not something that can be helped. Let me know, I'll see if I can work with you.

Ok I have been trying to pull the maps from D0: Hallows Last Hope

but every way I try I am getting the image with the text - I am going to have to say that the maps are not layered. Even using somePDF Image extractor still pulls them with the Letters / Numbers and other text on them.

I am very new to trying to do these things - but I would really like to use them for d20pro. I am running out of Ideas short of finding simmalar maps and using those (I really can not afford another program (like a map maker) at this time).

Arbarth
Old School Gamer

Liberty's Edge

OK, I have been reading on different boards that a lot of rpg publishers are storing their maps in PDF's as layers so that their is an actual image layer and then a text layer. They do this so us gamers can lift the image layer to use for VTT sessions.

I have been trying to do this and not sure what to do I have tried using "somePDF image extractor" but no success - I am not sure if I am doing it correctly or not, using the right software or not...you get the idea....HELP!!!

If I am able to do this it would save me a LOT of time in the future.

Thanks in advance,

Arbarth
Old School GM

Liberty's Edge

I'm available pretty much any day. I have a ventrilo server that I use for my games. Send me a email with a time and we should be able to get together and and work something out. I can probably make any maps and NPC's you need as well.

I will need to wait untill tommorow morning - as I will need to make some phone calls - then I will know what times I am not free - I am on spring break this week (Returning Student) so most of the week will be free.

Thanks,

Arbarth
Old School GM

Liberty's Edge

I am new to Pathfinders but an Old School GM and would really like to get back into runing games - I am setting up a campain revolvong around the Darkmoon Vale area of the Inner Seas. If their are any intrested players in this area i would love to hear from you.

I am also currently trying to learn to use d20Pro (just got a Judge licence for it) and will try to run my campain via VTT for the summer.

Anyway please post if you live in this county or might be intrested in a VTT game this summer.

Thanks,

Arbarth
Old School GM

Liberty's Edge

I just got a licence for d20Pro yesterday - still need to learn it better. I am hopping to run a PF mini campain this summer based in Darkmoon Vale. Since I live in such a rural area d20Pro should help make it possible.

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bigkilla wrote:

Werd Yo!!

I am a user of D20pro, currently running 2 campaigns. But would love to get into a game as a player.

As for pathfinder data, have you downloaded the data set from the d20pro web site. Also in the user created content section in their forums I created the entire Bestiary 1 in D20pro format(its not 100% correct but very playable, currently updating it adding all special abilities and such preprogrammed in).

As for maps and such It should be easy enough to make maps and NPC's using Herolab.

If you want to contact me my email info is in my profile.

Thanks for posting the Beastiary - that saved a lot of work. I also did install the rule set - although I have no items in this set - unless we are suppost to create them all - I have only had d20pro for about a week and not much time to really play with it yet. If you have some time this week and can voip using MS Live I would love your help walking through using d20pro - I learn much better that way :)

Thanks again,
Arbarth
Old School GM

Liberty's Edge

Not sure if this is the best area for this post, but best place I could think of.

I am looking for Data (Maps, Npc, Etc.) generaly for the Darkmoon Vale area including D0,D1,D1.5,E1,LB1,LB2

Any help would be appreciated. I just purchaced the software and need to learn it.

I am an Old School gamer (original AD&D and 3.0 (was an official GM for 3.0) grew disintrested when 4.0 came out). I discovered Pathfinder a couple of weeks ago and so far love it. I would like to run a campain (Darkmoon Vale) via Internet this summer. On that note I am going to try and learn Pathfinder (not much diffrent than what I am use to) and the new software (d20pro) as well to be ready.

If anyone is intrested in playing let me know, I am looking for 4-6 players - will prob start third week in May and play through first week of Aug (as much as everyone can) with the weekend of July 4 and that week and following weekend off.

Also if anyone knows d20pro well and would like to help me learn it I would thank them very much ( I would kill 500 warrior in sacrifice to the diety of their choice).

Thanks in advance,

Arbarth
Old School GM

Liberty's Edge

Thanks for the Info Fraust - thier is some good stuff thier - I will need to modify some for my tastes - I really like some of the table rules stuff.

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Fraust wrote:

There's the Darkmoon Vale Guide...

Also, if your familiar with Age of Worms it fits nicely in the area. I got Sandpoint and Diamond lake really drunk, but on some R&B, and threw them in a small room with a jar of vasseline for a few hours...the stains are never coming out of the carpet, but the results are worth it.

I'll post the primer I wrote up for my campaign here if you'd like (need to edit all the swearing out first...might take a while).

I would love to take a look at it (minus the swearing - lol).

I have Darkmoon Vale guide on order should have early next week

Thanks,
Arbarth

Liberty's Edge

Thanks all - keep them comming if anyone can think of more.

Liberty's Edge

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Hello all I have been playing the oldest RPG since 1982 (off and on) and just discovered Pathfinders (which i really like). I have obtained or have on order the following products for the Darkmoon area:

Pathfinder Chronicles: Guide to Darkmoon Vale
D0: Hollow's Last Hope
D1: Crown of the Kobold King
D1.5: Revenge of the Kobold King
E1: Carnival of Tears

I also have the Core Rules and first Beastary

I am trying to find any more material for this area both official or open source, I would even be intreseted in any homemade stuff anyone would like to share.

I want as much info as I can get before I start making my own stuff for this area.

Thank you all in advance,

Arbarth
Long Time GM

Liberty's Edge

Deadmanwalking wrote:
Arbarth wrote:

ok I just picked up Pathfinder core rules this week and learning how to do it all. :) I am stuck on how Base attack bonus is determined for a Player Character. Please Help as this is frustrating me.

Thanks,
Arbarth

Look in he class charts. The Attack Bonus shown there? That's your Base Attack Bonus.

So a 1st level Fighter has a Base Attack Bonus of +1, a 9th level Cleric +6/+1 and so on and so forth.

Now your total bonus to hit is that number plus either Strength or Dexterity modifier, plus several other possible bonuses.

Found it - thank you very much - I should have seen that - lol

Liberty's Edge

ok I just picked up Pathfinder core rules this week and learning how to do it all. :) I am stuck on how Base attack bonus is determined for a Player Character. Please Help as this is frustrating me.

Thanks,
Arbarth