Aravashnial

Aravashnial''s page

13 posts. Alias of Lord Manticore.


About Aravashnial'

Basics:
Male elf wizard (conjurer type) 5/planes walker (Riftwarden) 1
LG Medium humanoid (elf)
Init +7; Senses Perception +7

Defense:
AC 12, touch 12, flat-footed 10 (+2 Dex)
HP 35 (5d6+1d8+11)
Fort +3; Ref +3; Will +7; +2 vs. enchantments
Defensive AbilitiesImmunity (sleep)
Weaknesses blinded

Offense:
Speed 30'
Melee mw quarterstaff +2 (1d6-1)
Ranged acid dart +1 (1d6+2 acid/30' range)
Special Attacks counter-summons, favored enemy (evil outsider +2)

Statistics:
Str 8, Dex 14, Con 12, Int 18, Wis 10, Cha 13
BAB +2; CMB +1; CMD 13
Feats Craft Wand, Iron Will, Scribe Scroll, Spell Focus (abjuration), Spell Penetration
Skills Appraise 12, Intimidate 7, Knowledge (arcana) 12, Knowledge (history) 12, Knowledge (planes) 12, Perception 7, Sense Motive 5, Spellcraft 12 (14 to identify magic item properties)
[/b]Languages[/b] Abyssal, Celestial, Common, Elven, Hallit, Infernal
SQ arcane bond (staff), summoner's charm (2 rounds), planar guide (favored enemy)
Combat Gear potions (cure light wounds, cure moderate wounds (2)), scrolls (dispel magic, grease (2), web), wand of false life (20 charges); Other Gear cloak of elvenkind, mw quarterstaff, spell component pouch

Magic Casting:
Spells per Day 4/4/3/2 ;DC 14+;CL: 5th; Concentration +9; Melee Touch +1; Ranged Touch +4
Spell-Like Abilities: 7/day - acid dart (1d6+2 acid, ignores SR)
  • 3rd Level: heroism, magic circle against evil, summon monster III
  • 2nd Level: acid arrow, levitate, resist energy, summon monster II
  • 1st Level: mage armor, shield, sleep, summon monster I, true strike
  • Cantrips: acid splash, arcane mark, detect magic, flare

Opposition Schools: illusion, necromancy

Special Abilities:
Conjuration Arcane School - The following abilities come from this school of training:
  • Summoner's Charm - When a creature is summoned using a spell, the duration is increased by a number equal to 1/2 wizard level. This effect is not doubled by using the Extend Spell feat.
  • Acid Dart - This dart can be unleashed on any target within 30' of the caster. The attack ignores spell resistance.
  • Counter-Summons - By readying an action, Aravashinal can use a summon monster spell as a counterspell. When used in this manner, the spell is considered to be quickened. A summon monster can counter any conjuration (summoning) spell or spell-like ability of its level or lower, including an outsider's summoning ability.
  • Planar Guide - As a Riftwarden, Aravashinal's studies grant him a +2 favored enemy bonus against evil outsiders.

Craft Wand - Grants the ability to create a magic wand, given the proper tools and resources.
Iron Will - Grants a +2 on all Will saving throws.
Scribe Scroll - Grants the ability to write an (arcane) magical scroll. Aravashinal can only write scrolls based on spells that are either in his possession (i.e. his spellbook), or another source with the proper rolls.
Spell Focus (abjuration) - This feats adds a +1 to the DC for any spells cast from this school.
Spell Penetration - Grants a +2 bonus on caster level checks to overcome spell resistance.

Treasure/Items Found:
13gp