Katapesh Sailor

Arasmes Ik-Abhald's page

59 posts. Alias of Alexander Kilcoyne.


Full Name

Arasmes Ik-Abhald

Race

Human

Classes/Levels

Monk 2/Fighter 4

Gender

Male (HP 50/53)

Size

Medium

Age

28

Special Abilities

Kirin Style

Alignment

Lawful Neutral

Deity

Ragathiel

Location

Kelmarane

Languages

Abyssal, Azlanti, Celestial, Draconic, Elven, Halfling, Ignan, Infernal, Kelish, Taldane, Terran, Thassilonian, Undercommon

Occupation

Keleshite Noble & Warrior

Strength 16
Dexterity 14
Constitution 12
Intelligence 20
Wisdom 12
Charisma 7

About Arasmes Ik-Abhald

Arasmes Ik-Abhald
Male Human (Keleshite) Fighter (Lore Warden) 4 Monk (Master of Many Styles, Monk of the Sacred Mountain) 2
LN Medium Humanoid (human)
Init +2; Senses Perception +10
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Defense
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AC 23, touch 13, flat-footed 20 (+7 armor, +2 shield, +2 Dex, +1 natural, +1 dodge)
hp 54 (4d10+2d8+12)
Fort +9, Ref +7, Will +6; +2 vs. the attacks of creatures you have identified through Kirin style
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Offense
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Speed 30 ft.
Melee +1 Heavy flail +9 (1d10+5/19-20/x2) and
. . Unarmed strike +8 (1d6+3/x2)
Ranged Masterwork Composite longbow (Str +3) +8 (1d8+3/x3)
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Statistics
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Str 16, Dex 14, Con 12, Int 18/20, Wis 10/12, Cha 7
Base Atk +5; CMB +10 (+12 Disarming); CMD 23 (25 vs. Disarm)
Feats Bullseye Shot, Combat Expertise +/-2, Deadly Aim -2/+4, Dodge, Focused Shot +5, Improved Disarm, Improved Unarmed Strike, Kirin Strike (+10), Kirin Style, Monk Weapon Proficiencies, Point Blank Shot, Precise Shot, Stunning Fist (3/day) (DC 14), Toughness +6
Traits Agile Mind (Acrobatics), Armor Expert
Skills Acrobatics +19 (+16 to jump), Knowledge (arcana) +14, Knowledge (dungeoneering) +14, Knowledge (local) +14, Knowledge (nature) +14, Knowledge (planes) +14, Knowledge (religion) +14, Linguistics +14, Perception +10, Spellcraft +14
Languages Abyssal, Azlanti, Celestial, Common, Draconic, Elven, Halfling, Ignan, Infernal, Kelish, Terran, Thassilonian, Undercommon
SQ Fuse Style (2 styles), Stunning Fist (Stun), Unarmed Strike (1d6)
Combat Gear +1 Darkwood Buckler, +1 Heavy flail, +1 Mithral Breastplate, Masterwork Composite longbow (Str +3); Other Gear Boots of elvenkind, Cloak of resistance +1, Emerald Necklace, Headband of mental prowess (Int & Wis +2) (Knowledge [local]), Noble's outfit, Potion of bull's strength (2), Signet ring
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Special Abilities
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Agile Mind (Acrobatics) Acrobatics becomes a Intelligence-based, class skill.
Armor Expert -1 Armor check penalty.
Bullseye Shot
Benefit: You can spend a move action to steady your shot. When you do so you gain a +4 bonus on your next ranged attack.
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Focused Shot +5 Make a single bow or crossbow attack, adding your INT modifier to the damage roll as precision damage.
Fuse Style (2 styles) (Ex) At 1st level, a master of many styles can fuse two of the styles he knows into a more perfect style. The master of many styles can have two style feat stances active at once. Starting a stance provided by a style feat is still a swift action, but whe
Improved Disarm Disarm at +2, without an attack of opportunity.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Kirin Strike (+10) Gain +2 insight bonus to identify a creature
Kirin Style May make Knowledge check against opponent as swift action to gain bonuses
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Stunning Fist (3/day) (DC 14) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.