Full Name |
Arasmes Ik-Abhald |
Race |
Human |
Classes/Levels |
Monk 2/Fighter 4 |
Gender |
Male (HP 50/53) |
Size |
Medium |
Age |
28 |
Special Abilities |
Kirin Style |
Alignment |
Lawful Neutral |
Deity |
Ragathiel |
Location |
Kelmarane |
Languages |
Abyssal, Azlanti, Celestial, Draconic, Elven, Halfling, Ignan, Infernal, Kelish, Taldane, Terran, Thassilonian, Undercommon |
Occupation |
Keleshite Noble & Warrior |
Strength |
16 |
Dexterity |
14 |
Constitution |
12 |
Intelligence |
20 |
Wisdom |
12 |
Charisma |
7 |
About Arasmes Ik-Abhald
Arasmes Ik-Abhald
Male Human (Keleshite) Fighter (Lore Warden) 4 Monk (Master of Many Styles, Monk of the Sacred Mountain) 2
LN Medium Humanoid (human)
Init +2; Senses Perception +10
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Defense
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AC 23, touch 13, flat-footed 20 (+7 armor, +2 shield, +2 Dex, +1 natural, +1 dodge)
hp 54 (4d10+2d8+12)
Fort +9, Ref +7, Will +6; +2 vs. the attacks of creatures you have identified through Kirin style
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Offense
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Speed 30 ft.
Melee +1 Heavy flail +9 (1d10+5/19-20/x2) and
. . Unarmed strike +8 (1d6+3/x2)
Ranged Masterwork Composite longbow (Str +3) +8 (1d8+3/x3)
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Statistics
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Str 16, Dex 14, Con 12, Int 18/20, Wis 10/12, Cha 7
Base Atk +5; CMB +10 (+12 Disarming); CMD 23 (25 vs. Disarm)
Feats Bullseye Shot, Combat Expertise +/-2, Deadly Aim -2/+4, Dodge, Focused Shot +5, Improved Disarm, Improved Unarmed Strike, Kirin Strike (+10), Kirin Style, Monk Weapon Proficiencies, Point Blank Shot, Precise Shot, Stunning Fist (3/day) (DC 14), Toughness +6
Traits Agile Mind (Acrobatics), Armor Expert
Skills Acrobatics +19 (+16 to jump), Knowledge (arcana) +14, Knowledge (dungeoneering) +14, Knowledge (local) +14, Knowledge (nature) +14, Knowledge (planes) +14, Knowledge (religion) +14, Linguistics +14, Perception +10, Spellcraft +14
Languages Abyssal, Azlanti, Celestial, Common, Draconic, Elven, Halfling, Ignan, Infernal, Kelish, Terran, Thassilonian, Undercommon
SQ Fuse Style (2 styles), Stunning Fist (Stun), Unarmed Strike (1d6)
Combat Gear +1 Darkwood Buckler, +1 Heavy flail, +1 Mithral Breastplate, Masterwork Composite longbow (Str +3); Other Gear Boots of elvenkind, Cloak of resistance +1, Emerald Necklace, Headband of mental prowess (Int & Wis +2) (Knowledge [local]), Noble's outfit, Potion of bull's strength (2), Signet ring
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Special Abilities
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Agile Mind (Acrobatics) Acrobatics becomes a Intelligence-based, class skill.
Armor Expert -1 Armor check penalty.
Bullseye Shot
Benefit: You can spend a move action to steady your shot. When you do so you gain a +4 bonus on your next ranged attack.
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Focused Shot +5 Make a single bow or crossbow attack, adding your INT modifier to the damage roll as precision damage.
Fuse Style (2 styles) (Ex) At 1st level, a master of many styles can fuse two of the styles he knows into a more perfect style. The master of many styles can have two style feat stances active at once. Starting a stance provided by a style feat is still a swift action, but whe
Improved Disarm Disarm at +2, without an attack of opportunity.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Kirin Strike (+10) Gain +2 insight bonus to identify a creature
Kirin Style May make Knowledge check against opponent as swift action to gain bonuses
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Stunning Fist (3/day) (DC 14) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.
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