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Arak' Nall's page

11 posts. Alias of XanaverForgedawn.


Full Name

Arak' Nall

Race

Kasatha Magus 1 | HP: 8/8 | Init: +3 | Per: +1 | AC: 17 | T: 15 | FF: 12 | Fort: +2 | Ref: +3 | Will: +3 | Longsword (3): +2 (1d8 + 2 Slashing)

Classes/Levels

Prepared Spells:
Cantrips: Ray of Frost, Mage Hand, Detect Magic. 1st-Level Spells: Magic Missile, Mage Hand.

Alignment

Lawful Neutral

Strength 14
Dexterity 16
Constitution 10
Intelligence 16
Wisdom 12
Charisma 10

About Arak' Nall

Arcane Pool: 4 points

Skills:

Knowledge Arcana: 1 rank (+7)
Knowledge Dungeoneering: 1 rank (+7)
Knowledge Planes: 1 rank (+7)
Spellcraft: 1 rank (+7)
Use Magic Device: 1 rank (+4)

Class Abilites:

Spell Combat: At 1st level, a magus learns to cast spells and wield his weapons at the same time. This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast. To use this ability, the magus must have one hand free (even if the spell being cast does not have somatic components), while wielding a light or one-handed melee weapon in the other hand. As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty). If he casts this spell defensively, he can decide to take an additional penalty on his attack rolls, up to his Intelligence bonus, and add the same amount as a circumstance bonus on his concentration check. If the check fails, the spell is wasted, but the attacks still take the penalty. A magus can choose to cast the spell first or make the weapon attacks first, but if he has more than one attack, he cannot cast the spell between weapon attacks.

Racial Abilities:

Multi-Armed: You have 4 arms, that can each hold a weapon and attack.
Dodge: You gain a +2 dodge bonus to AC.

Feats:

Multi-Weapon Fighting: You only take a -2 penalty on each additional attack.

Armor and Weapons:

Armor: Leather Armor (+2 AC)
Weapons: 3 Longswords

Items:

Spellbooks
Leather Armor
3 Longswords
10 Torches
15 Days of Rations

Spells Known:

Cantrips
Acid Splash
Arcane Mark
Dancing Lights
Daze
Detect Magic
Distrupt Undead
Flare
Ghost Sound
Light
Mage Hand
Open/Close
Prestidigitation
Ray of Frost
Read Magic
Spark

1st-Level Spells
Burning Hands
Chill Touch
Enlarge Person
Magic Missile
Magic Weapon
Mage Armor

77 GP
4 SP