Madge Blossomheart

Arae of the Empyreal Guardians's page

33 posts. Alias of The Dragon.


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Female Human Level 1| HP: 14/14+0 Temp | AC: 19, T: 17, FF: 14 | F +6, R +7, W +3[+2 vs evil, +2 vs Mind-affecting] CMB +2 | CMD 17 | Init +9 | Perception +5 | Sense Motive +5

There's a cavern? Edit: Oh, saw the map, that makes sense.

Arae looks around, making sure there's nothing in here that might collapse, was valuable, or would jump out and attack them, then contemplated the feasibility of climbing up to get at that backpack. She could probably hop a good 7 feet off the ground if she had time for a few retries, but that still left a good bit of distance to the top. She only had to reach the ledge though, then she could, hopefully, hoist herself up the rest of the distance.

Taking 20 on an acrobatics check. Results in 29, which gives a 7ft high jump - she should be able to grab hold of the ledge from there, and pulling yourself up is then a dc 15 climb check, yeah?


Female Human Level 1| HP: 14/14+0 Temp | AC: 19, T: 17, FF: 14 | F +6, R +7, W +3[+2 vs evil, +2 vs Mind-affecting] CMB +2 | CMD 17 | Init +9 | Perception +5 | Sense Motive +5

"Indeed. South, I should think. I'll poke my head inside, and see if there's anything there. Wait just a second, and I'll be back." She touched a rock laying around, causing it to flare up in a light like the one on her glove, and then lead off through the southern passage, trying to make as little sound as possible. If it proved to be overly long, well, she could always go back and get the others.

Stealth: 1d20 + 5 ⇒ (3) + 5 = 8


Female Human Level 1| HP: 14/14+0 Temp | AC: 19, T: 17, FF: 14 | F +6, R +7, W +3[+2 vs evil, +2 vs Mind-affecting] CMB +2 | CMD 17 | Init +9 | Perception +5 | Sense Motive +5

"It's a cave. We must be somewhere underneath the plaza. There's two exits from here, both leading east." She described their position to the blind man. "Anevia, you will need both hands to walk, I think. Horgus, you'll have to lead Aravashnial along, like it or not - we don't have a lot of options here."

She considered the two tunnels. They must have been here already before the fighting. "Do any of you know anything about these tunnels?"[/b]

K. History: 1d20 + 8 ⇒ (13) + 8 = 21

Do I know anything about them, for that matter? If local is a more appropriate skill, well, I don't have ranks in that one.


Female Human Level 1| HP: 14/14+0 Temp | AC: 19, T: 17, FF: 14 | F +6, R +7, W +3[+2 vs evil, +2 vs Mind-affecting] CMB +2 | CMD 17 | Init +9 | Perception +5 | Sense Motive +5

"I'm not used to fighting things bigger than me!" She stabbed some more at the thing.

1d20 + 4 ⇒ (6) + 4 = 10, 1d6 + 5 ⇒ (6) + 5 = 11
1d20 + 4 ⇒ (9) + 4 = 13, 1d6 + 5 ⇒ (1) + 5 = 6


Female Human Level 1| HP: 14/14+0 Temp | AC: 19, T: 17, FF: 14 | F +6, R +7, W +3[+2 vs evil, +2 vs Mind-affecting] CMB +2 | CMD 17 | Init +9 | Perception +5 | Sense Motive +5

Thanks! I think it works pretty well so far. She doesn't actually have claws by the by, the Strike is just called Swift Claws. The two-weapon-fighting discipline is called Trashing Dragon, so the names are dragon-themed.

She made a disgusted noise, and did her best to skewer the thing.

Rapier: 1d20 + 4 ⇒ (13) + 4 = 17, 1d6 + 5 ⇒ (1) + 5 = 6
Dagger: 1d20 + 4 ⇒ (2) + 4 = 6, 1d4 + 5 ⇒ (1) + 5 = 6


Female Human Level 1| HP: 14/14+0 Temp | AC: 19, T: 17, FF: 14 | F +6, R +7, W +3[+2 vs evil, +2 vs Mind-affecting] CMB +2 | CMD 17 | Init +9 | Perception +5 | Sense Motive +5

7 and 4...

xD

I found this picture here. It captures her current look pretty well. The weapon is wrong, but otherwise it's really good.


Female Human Level 1| HP: 14/14+0 Temp | AC: 19, T: 17, FF: 14 | F +6, R +7, W +3[+2 vs evil, +2 vs Mind-affecting] CMB +2 | CMD 17 | Init +9 | Perception +5 | Sense Motive +5

Join the cursade! Do glorious battle! Save the material plane! Fight maggots!

She couldn't help but grin at the absurdity of the situation.

Spotting an opening, she tucked and rolled to get around to the back of the righthand maggot, and stabbed both her blades at it.

Using my Acrobatic Gambit as a swift action to get my ER and ECS ready again, and tumble around the two creatures. If I beat their CMB on my tumble, any attacks against them until the start of my next turn, including my own on this turn deals 1d6+cha extra damage. After moving, uses Swift Claws to attack with both weapons as a standard action. If I roll enough dice I'll hit, sometimes.

Acrobatics vs maggot cmd: 1d20 + 15 ⇒ (12) + 15 = 27
Assuming that's a success
Swift Claws Main Rapier: 1d20 + 4 ⇒ (7) + 4 = 11, 1d6 + 5 + 1d6 + 5 ⇒ (4) + 5 + (3) + 5 = 17
Swift Claws Off Dagger: 1d20 + 4 ⇒ (2) + 4 = 6, 1d6 + 5 + 1d6 + 5 ⇒ (4) + 5 + (1) + 5 = 15

Maneuvers Expended: Swift Claws
Newly Readied: Enduring Crane Strike, Encouraging Roar
Gambits Used: Acrobatic Gambit


Female Human Level 1| HP: 14/14+0 Temp | AC: 19, T: 17, FF: 14 | F +6, R +7, W +3[+2 vs evil, +2 vs Mind-affecting] CMB +2 | CMD 17 | Init +9 | Perception +5 | Sense Motive +5

I couldn't roll well if her life depended on it, it seems.


Female Human Level 1| HP: 14/14+0 Temp | AC: 19, T: 17, FF: 14 | F +6, R +7, W +3[+2 vs evil, +2 vs Mind-affecting] CMB +2 | CMD 17 | Init +9 | Perception +5 | Sense Motive +5

She lunged for the lefternmost maggot. Her war cry was somewhat silly in the situation, but it was ingrained in her by now. "En garde!" She called up healing power as she stabbed, and directed it back at her wounded ally.

1d20 + 8 ⇒ (1) + 8 = 9, Damage 1d6 + 7 ⇒ (6) + 7 = 13
Healing: Anevia1d6 ⇒ 2

Move action to close in, Swift action to use Encouraging Roar(+2attack & damage to all allies within 30', including herself, until the start of her next turn), standard to use enduring crane strike, attacking the maggot and healing Anevia for 1d6.


Female Human Level 1| HP: 14/14+0 Temp | AC: 19, T: 17, FF: 14 | F +6, R +7, W +3[+2 vs evil, +2 vs Mind-affecting] CMB +2 | CMD 17 | Init +9 | Perception +5 | Sense Motive +5

Arae ripped some cloth apart, and bandaged her up as well she could. She'd had a little training with wounds, but she was far from an experienced nurse. Magic could do the heavy lifting, at least in theory.

Heal: 1d20 + 5 ⇒ (2) + 5 = 7

"There, Anevia, that should let you stand, at least." She took the offered hand, shaking it.

Looking around in the cave, she noted the looming shape. Whoah. Had it been there the whole time? "Stand back. There's something here." She told her companions, deadly calm. She drew her rapier, and advanced on the thing, "Wrah!" she growled at it as she came nearer, getting out her dagger to throw if neccesary, and shaking the light of her glove at it.


Female Human Level 1| HP: 14/14+0 Temp | AC: 19, T: 17, FF: 14 | F +6, R +7, W +3[+2 vs evil, +2 vs Mind-affecting] CMB +2 | CMD 17 | Init +9 | Perception +5 | Sense Motive +5

"Look, calm down, sir. What's your name? We need to work together if we are to accomplish anything in this mess. First," and here she faced the pinned-down citizen, "We need to get that thing off of you."

Arae looked around for something she could use, a straight piece of wood perhaps, to leverage the boulder off of her leg, and then splint it. Ideally, there'd be another one for a crutch, as well. At least there was cloth enough around for bandages, from the other dead corpses. People. Dead people, all around. But she couldn't dwell on that now.

Perception, to find a good splinter, crutch and straight thing for leverage to shift a heavy boulder: (some proper bandages would be nice too, but you can't have everything. I'll just see whatever is there.)

1d20 + 5 ⇒ (6) + 5 = 11


Female Human Level 1| HP: 14/14+0 Temp | AC: 19, T: 17, FF: 14 | F +6, R +7, W +3[+2 vs evil, +2 vs Mind-affecting] CMB +2 | CMD 17 | Init +9 | Perception +5 | Sense Motive +5

She staggers unedr the weight of the recollection. She hadn't seen death and destruction on that scale before. She'd known, in theory, that she was working to stop that sort of thing, but having it shoved in your face like that was something else entirely... She'd have to deal with it later. For now, she had to make sure that there were no more people alive than the three down here, and that they were okay.

She'd have to find out where she were too, and how to get out. While she was at it, she'd need to know what to do once she got out as well...

First things first. She inspected the citizens alongside her in the silvery light, helping up those who needed it. "Are you wounded?"


Female Human Level 1| HP: 14/14+0 Temp | AC: 19, T: 17, FF: 14 | F +6, R +7, W +3[+2 vs evil, +2 vs Mind-affecting] CMB +2 | CMD 17 | Init +9 | Perception +5 | Sense Motive +5

Oh. Right. I don't know what's up lately, seems like I'm not getting updates on my 'campaigns page' or something.


Female Human Level 1| HP: 14/14+0 Temp | AC: 19, T: 17, FF: 14 | F +6, R +7, W +3[+2 vs evil, +2 vs Mind-affecting] CMB +2 | CMD 17 | Init +9 | Perception +5 | Sense Motive +5

Arae, coughing, rises first to her hands and knees, then to her feet, shaking her head and brushing the rocks off her clothes. "Hello? Who's there?" Remembering herself, she calls a witchlight to her glove, illuminating a small patch of darkness with silvery radiance. She raises her hand to spread the light as much as possible across the chamber, and looks around for the source of the moans. "I'm Arae. Who's there?"

Casting Light.


Female Human Level 1| HP: 14/14+0 Temp | AC: 19, T: 17, FF: 14 | F +6, R +7, W +3[+2 vs evil, +2 vs Mind-affecting] CMB +2 | CMD 17 | Init +9 | Perception +5 | Sense Motive +5

Right now it's arranged by (Level the ability was gained -> Source Class(alphabetically ordered) -> Alphabetical.) That always seemed the most sensible way to go about it for me, but I'll change it.

Do you mind if I move it down beneath the other spoilers, then? I'd like to reference those rather regularly, as "RP notes" of sorts, and having to scroll through that huge block of special abilities is going to be a bother. Not to mention my spellbook is down there.


Female Human Level 1| HP: 14/14+0 Temp | AC: 19, T: 17, FF: 14 | F +6, R +7, W +3[+2 vs evil, +2 vs Mind-affecting] CMB +2 | CMD 17 | Init +9 | Perception +5 | Sense Motive +5

Ironed out a few kinks. You can't spoiler a spoiler, so I put the dailies above the statblock instead of under the iniative section.


Female Human Level 1| HP: 14/14+0 Temp | AC: 19, T: 17, FF: 14 | F +6, R +7, W +3[+2 vs evil, +2 vs Mind-affecting] CMB +2 | CMD 17 | Init +9 | Perception +5 | Sense Motive +5

Nah. Then I'd get annoyed every time I came back here and forget to update it for you all over the place. Although I did build her on a myth-weavers sheet, before I wrote her profile.

Anyway, is this good enough?


Female Human Level 1| HP: 14/14+0 Temp | AC: 19, T: 17, FF: 14 | F +6, R +7, W +3[+2 vs evil, +2 vs Mind-affecting] CMB +2 | CMD 17 | Init +9 | Perception +5 | Sense Motive +5

Yeah, can do. Fiddly crap.

Ye gods, paizo forum aliases are such a bad way of storing a complete character, it's so frustrating.

No good way to divide it into seperate sections - "Offense" "defense" are trying, but it's like reading through the PRD.

No way to put note how many skill ranks you put into what without a heavy amount of writing, no good way to modify your damage to stats except for writing it somewhere in the bottom and hope you don't forget when you roll related skill checks, no way of figuring out which bonuses are what type and what stacks, it does no calculation for you.

Ech. Sorry for ranting, it's just annoying.


Female Human Level 1| HP: 14/14+0 Temp | AC: 19, T: 17, FF: 14 | F +6, R +7, W +3[+2 vs evil, +2 vs Mind-affecting] CMB +2 | CMD 17 | Init +9 | Perception +5 | Sense Motive +5

Dot.


Female Human Level 1| HP: 14/14+0 Temp | AC: 19, T: 17, FF: 14 | F +6, R +7, W +3[+2 vs evil, +2 vs Mind-affecting] CMB +2 | CMD 17 | Init +9 | Perception +5 | Sense Motive +5

Hard at work on this alias here.


Personally, I think you should be angling for archery. Gravity bow and that sort of thing is obvious, of course.

Beyond that, divine favor is a really useful spell that responds well to optimization. A ring of Spell Knowledge (Divine Favor) Costs 1500gp and lets you cast it as a 2nd level sorcerer spell. From there, Fate's Favored, and that trait that lets you increase caster level of a spell by one. At lvl 4, it's a +2 luck bonus, +3 once you level up to 5th.


Female Human Level 1| HP: 14/14+0 Temp | AC: 19, T: 17, FF: 14 | F +6, R +7, W +3[+2 vs evil, +2 vs Mind-affecting] CMB +2 | CMD 17 | Init +9 | Perception +5 | Sense Motive +5

Arae nods approvingly at them dispatching and contemplates cleaning herself of her own helping of goo. It wasn't really feasible, so she settled for getting the worst of it off of her face. When you swear oaths like those I did, this really isn't what you think you're going to be doing.

---------------

One of them was better than the other. Not really any good way of finding out which, Arae looked the two passages over. If one of them had better air, interesting sound, or light somewhere in it, she pointed that one out.
Perception to note something relevant to the decision: 1d20 + 4 ⇒ (1) + 4 = 5
Otherwise, she pointed to the left one.

"Let's go that way."


Female Human Level 1| HP: 14/14+0 Temp | AC: 19, T: 17, FF: 14 | F +6, R +7, W +3[+2 vs evil, +2 vs Mind-affecting] CMB +2 | CMD 17 | Init +9 | Perception +5 | Sense Motive +5

You can move while drawing your things if you want to, you know.

DoubleGold, you said something about the mage we found telling us which spells he had in the opening post?


Female Human Level 1| HP: 14/14+0 Temp | AC: 19, T: 17, FF: 14 | F +6, R +7, W +3[+2 vs evil, +2 vs Mind-affecting] CMB +2 | CMD 17 | Init +9 | Perception +5 | Sense Motive +5

Huh. And yeah, that is pretty funny. Dice make for wierd situations like that :)

Arae manages to keep her lunch to herself. She lunges at the giant maggot in front of Norgrym with a shout, aiming to distract and hopefully skewer it.
to hit: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d6 + 5 ⇒ (4) + 5 = 9
concealment if neccesary: 1d5 ⇒ 3
Using Encouraging Roar(swift) gives Arae and everyone else +2 to hit and damage until the start of her next turn. Attacking with her rapier as a standard action.If the d5 comes up a 1 she misses due to concealment. No move action.


Female Human Level 1| HP: 14/14+0 Temp | AC: 19, T: 17, FF: 14 | F +6, R +7, W +3[+2 vs evil, +2 vs Mind-affecting] CMB +2 | CMD 17 | Init +9 | Perception +5 | Sense Motive +5

Hmm, I'm still carrying my sunrod around, it should set the light to normal. Incidentally, that means I can't dual wield.

Sunrod Quote:
It sheds normal light in a 30-foot radius and increases the light level by one step for an additional 30 feet beyond that area (darkness becomes dim light and dim light becomes normal light). A sunrod does not increase the light level in normal light or bright light. It glows for 6 hours, after which the gold tip is burned out and worthless.

fortitude: 1d20 + 3 ⇒ (16) + 3 = 19


Female Human Level 1| HP: 14/14+0 Temp | AC: 19, T: 17, FF: 14 | F +6, R +7, W +3[+2 vs evil, +2 vs Mind-affecting] CMB +2 | CMD 17 | Init +9 | Perception +5 | Sense Motive +5

Not that Arae was squeamish, but she hadn't been in a situation like this before. And the smell was bad. She was more used to well-aired or incense-filled Shelynite temples than caves with horse-sized dead spiders and carrion eaters.

She fought off the urge to cover her nose and retch. Whatever respect she might have from these people would be sure to vanish like morning dew. She really wanted to just go on by. But that might come back to bite them later - if it was some form of demonic insect, or just a giant larvae, if whatever it was ate is fill, grew up, and flew out to hunt, they might have trouble putting it down later. Or maybe whatever it was would feel them walking by, and decide that it liked a live meal better than a long dead one.

"There's something moving inside that spider. We might be able to pass by unnoticed, but it's not a sure thing, and I'd rather fight it on my terms than getting past it only to have its guts explode on lord Gwerm." Hmm. That might not, strictly speaking, be true, now that she thought about it. "Mr. Cassiel, Norgrym, follow me? The rest of you hang back, for the moment."

With that, she walked up to the spider. Assuming she was immediately showered in an explosion of gore and carrion eating monsters, she looked over the thing, tried to determine where whatever was eating would be, based on the bulge, looked for a corresponding gap in the chitin, lined the point of her rapier up with it, using the hand that held the sunrod to steady her aim. "Are you ready?" she asked Briathos and Norgrym, waiting for confirmation before she drove the long thin blade in to the hilt, hoping to skewer whatever was inside.


Female Human Level 1| HP: 14/14+0 Temp | AC: 19, T: 17, FF: 14 | F +6, R +7, W +3[+2 vs evil, +2 vs Mind-affecting] CMB +2 | CMD 17 | Init +9 | Perception +5 | Sense Motive +5

Noticing the glinting silver, Arae bends to pick it up, and turns the scale over in her hand. You thought this was worth it too, huh? She slips the sliver into her belt pouc.

"All right then. Let's go." She draws her rapier. The cold iron shines in the light of the sunrod she holds high overhead as she leads on, hopefully heading for the surface. Where there'll be demons.
And people. Whom we'll try to save. Demons or no.

"What's Nar'Voth? I'm afraid I don't know much Dwarven."


Female Human Level 1| HP: 14/14+0 Temp | AC: 19, T: 17, FF: 14 | F +6, R +7, W +3[+2 vs evil, +2 vs Mind-affecting] CMB +2 | CMD 17 | Init +9 | Perception +5 | Sense Motive +5

Sense Motive: 1d20 + 4 ⇒ (6) + 4 = 10

Perception: 1d20 + 4 ⇒ (11) + 4 = 15


Female Human Level 1| HP: 14/14+0 Temp | AC: 19, T: 17, FF: 14 | F +6, R +7, W +3[+2 vs evil, +2 vs Mind-affecting] CMB +2 | CMD 17 | Init +9 | Perception +5 | Sense Motive +5

"I'll have to agree with mr. Briathos here - whatever else Aurius was, he'd never have gone in there if he wasn't trying to do something important - and thought he might accomplish it." Whether he'd still do it if he thought he wouldn't survive the endeavor was another matter.

Internally, she thought Gwerm was right about seeing the world for what it is. But knowledge was useless - worse, it was power - without a goal to apply it to. Trying to see the world for what it was, and then not trying to, not even want to try to change it? Her opinion of the man was rapidly plummeting.

"None, I'm afraid. From what I've read, I think we should either try to return to the army, such as it is, maybe try to help them rally, or try to stay out of sight of the demons. I'm glad you're here - especially your knowledge. Do you think it is likely the wardstone still stands? And could we do anything to help defend it?"


Female Human Level 1| HP: 14/14+0 Temp | AC: 19, T: 17, FF: 14 | F +6, R +7, W +3[+2 vs evil, +2 vs Mind-affecting] CMB +2 | CMD 17 | Init +9 | Perception +5 | Sense Motive +5

"Hold on, you know Aurius? Aurius Layolar?!" There was an intense light to her eyes just then, probably not entirely comfortable to be on the recieving end of. "Do you know where he is? What happened to him?"

----------------------

She listened raptly to the woman's story as she finishes up the splint. She wasn't a trained healer by any stretch of the imagination, in fact she was quite horrified the one time she tried to lift the leg to lay the bandage around the splint, and she ended up moving the fracture around instead, but she thought it'd let the woman - Anevia - walk, if she used a crotch at the same time.

She didn't comment on her story; there were few reassuring words she could offer. In all probability, Irabeth was dead. Anevia knew that, too. No reason to for Arae to make it worse by saying something crass just then. If she wanted to keep up hope regardless, she was free to do so. She held out a hand for Anevia to take as she stood again.

Hmm. Thinking that, while I myself am here searching for Aurius... Perhaps the right thing to do would be to abandon my search.

Meanwhile, Mr. Gwerm did not appear to be above saying crass things at the wrong time.

Arae's face curled in disgust. She had been willing to help him regardless - she still would, in fact. This would be one of those things she did because it was right, not because she wanted to - and she really, really didn't. Taking his money would be quite the satisfaction. But it'd give him some measure of legitimate control over the decision making process, being her defacto employer. It wasn't even a decision, really. Losing a prospective thousand gold - or however many she'd end up with after it was divided - stung. More than it should. She filed that feeling away to be examined in meditation and prayer at some later point. "'The cripples' and 'the glowing kid', as you say, are your best bet out of here, and it'd behoof you to treat them accordingly." "Scum", she thought, but didn't actually say out loud. "I'll promise to deliver you to your residence if and only if it is expeditious to do so, otherwise I will do my best to get you to safety. That is all."

The groan and flickering lights brought the elf to her attention. She took care to make noise as she approached him, treading a bit less softly than she otherwise would.

"Your eyes were injured in the attack. What do you remember?" She surveys the gashes again, now that he's provided more light. It really didn't look good. She wished she knew more of how injuries healed, but she didn't think he'd be seeing again without magic to aid his recovery. Powerful magic, at that.

"Here, let me try to bandage it."
She didn't strictly need shirt sleeves. They'd been high fashion to wear under dueling coats back in Absalom, though. Exposing the sleeves under her buff-coat took some work, but at last she had an arm bare, and with a flick of her dagger she had a length of relatively clean, white fabric that should serve well enough as bandage.


Female Human Level 1| HP: 14/14+0 Temp | AC: 19, T: 17, FF: 14 | F +6, R +7, W +3[+2 vs evil, +2 vs Mind-affecting] CMB +2 | CMD 17 | Init +9 | Perception +5 | Sense Motive +5

She grit her teeth as the young man went off in Auran. Panic was bad for thinking straight. It was also contageous. She could try to reassure him, but she'd most likely have to lie in doing so, and she was notoriously bad at that. He was very young, a good bit younger than her even: that approach might backfire, and cause him to break down completely. Yeah. No, not having that one. He was part of an order though, so presumably he'd been trained for this (well, perhaps not this) and was currently completely forgetting his training. If she could remind him of that, he might become more reasonable. Arae stood up straight, and squared her feet.

"What are you?! Straighten up soldier, state your name and rank!" She barked, in her best drill-sergeant imitation.
intimidate: 1d20 + 7 ⇒ (14) + 7 = 21

"It's good to have you, Norgrym. I am Arae. No last name, I'm afraid." She was still a bit more gruff than usual, mostly for the benefit of the young man. He was most likely a squire.

"Any healing at all is appreciated. Gods be good we shall have no further need of it, but knowing them, I'd advice that you save what you have left for later."

Putting herself between the bodies and the woman, so that she could focus on Arae instead of the dead. "Shh, calm down. Tell me about Irabeth." she rolled the woman over, getting a better look at her, while deciding what to do about the leg. "Norgrym, could you help out here? I'm thinking it might be a good idea to tie it to a splint so she can use it."

Diplomacy to make her calm down enough to treat her leg: 1d20 + 7 ⇒ (10) + 7 = 17
Heal check (and hoping Norgrym makes one as well): 1d20 + 0 ⇒ (20) + 0 = 20

That went much better than expected!


Female Human Level 1| HP: 14/14+0 Temp | AC: 19, T: 17, FF: 14 | F +6, R +7, W +3[+2 vs evil, +2 vs Mind-affecting] CMB +2 | CMD 17 | Init +9 | Perception +5 | Sense Motive +5

His voice was pleasant. Soothing, even. Her own had more of a snap to it. "I came out all right, as well, although I fear I cannot say as much for the city itself. The Kite may have exploded." She shook her head sadly, her dirt-specked curls flyng around her face. There was precious little they could do about what was going on above at this point. Grim face set, she checked on the unconsciouss people, trying to make out if any of them were injured, and dig them out of the debree if neccesary. "I never did get your name. Help me determine if any of these people need help?" She kneels down to examine them one by one.

Perception: 1d20 + 4 ⇒ (20) + 4 = 24
Heal(Untrained): 1d20 + 0 ⇒ (12) + 0 = 12


Female Human Level 1| HP: 14/14+0 Temp | AC: 19, T: 17, FF: 14 | F +6, R +7, W +3[+2 vs evil, +2 vs Mind-affecting] CMB +2 | CMD 17 | Init +9 | Perception +5 | Sense Motive +5

She coughs out some dust. First order of business, she heaves whatever was sitting on her chest out of the way with some difficulty. Sitting up, she fumbles to activate one of the sunrods on her belt. "Hello?" She strikes the rod at the floor, and it hisses to life, bathing the area in flickering light. "Are you injured? I'm Arae." She stands, holding the sunrod high with one hand, brushing off her clothes with the other.

Once she has the lay of her immediate sorroundings, or if anyone seems urgently in need of assistance, she makes towards them, taking care where she puts her feet.

Glad to be starting this! Could you open the discussion thread? I always feel awkward talking OOC in gameplay threads.