Mind Flayer

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Goblin Squad Member. Organized Play Member. 16 posts. No reviews. No lists. No wishlists. 9 Organized Play characters.



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I see what you are saying, but the way it is now I feel like there’s usually a large disconnect between what the player wants to spend the gold on vs what the character would. I get why it happens. I usually fall into that mindset as a player. You don’t want to sacrifice the survivability of the party for RP.
It’s strange to me nearly every adventuring party, no matter how poor impulse control in other situations, will sit on wealth that rivals kings in an inn for weeks at a time while the wizard finishes crafting magic items.
Living expenses are a good tool for fast forwarding through some of the more mundane aspects of role playing staying in a town. What I’m trying to do with my system is to help players highlight some of what would otherwise be unexplored aspects of their character. It puts the onus on the player to chase after the Gm with their own plot hooks vs the Gm having to finagle it out of them.

Kasoh wrote:
"Oh, and I go drinking and partying until I meet your spending quota. That's...800 gp? Done."

Even a simple declaration like gives a starting point to guide a player deeper into his character and the world.

“Are you throwing a black tie affair in the affluent part of town? Bar hopping with the peasants over the course of a week? What do you tell people when they ask you what the occasion is? The groups bard wants to entertain for your party do you let him? Oh no he crit failed his check and the venue is demanding you either fire him or leave.”

I find little opportunities to build on a character interaction like that really make the game come to life for me. It helps build a narrative web that you can call back on later in the story. I don’t think it’s appropriate for all kinds of campaigns. In a ticking clock scenario it would be really out of place.It would create the same sort of disconnect as commander shepard shopping for his aquarium or throwing a dance party instead of dealing with the reaper invasion.

I usually run more sandboxy campaigns or modify the ones I do to incorporate some sandbox elements. Having a world that reacts to the players actions opens up new ways to casually show how important the characters actions and effect on the world.

Character only spends his money on partying at high levels? Nobles and merchant lords come up to him on the street begging for invitations to his next rager. Vineyards and breweries are emptied in his wake. Extraplanar merchants set up caravans to bring in wine from the planes of heaven. An army of thirsty men and hangers on closely follow the movements of Golarions own version of The Great Gatsby.

Have someone donating all their gold to the temple at high levels? Have new cathedrals start popping up in small towns. Get invited to fundraising dinners. Hymns are written about their generosity. Priests of aligned Deities start asking for donations to their own churches. Become a major target of evil cults. An aspect of their deity periodically comes by and gives them a thumbs up.

If you are worried about not being able to spend all the gold, a reasonable cap could be established. Maybe once you hit level 10 the cost stops rising.
In my opinion there is always something to waste your money on. A base of operations, while sometimes useful, in most campaigns would qualify as a waste of money. They can get quite expensive. Magical mansions filled with servants ready to cater to your every whim. Arcane academies filled loaded with apprentices that worship the ground you walk on. Fighting pits stocked with the fiercest of creatures to show off your fighting prowess to an arena of screaming fans. Then once you start stocking your base with magic items it becomes a gold sink that can last until the end of the game. Everburning torches lighting every room. Permanent levitate spells in place of stairs. A courtyard filled with magic plants guarded by an adamantine wall. A personal art gallery filled with the most expensive paintings on the material plane along with archeological curios from predating the age of darkness. A library that spans as far as the eye can see and warded with every book preservation spell known to mortal men.


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Can a beast bonded witch use the transfer feats ability with fighter bonus feats?