Radi Hamdi

Apethae's page

Organized Play Member. 97 posts (211 including aliases). 1 review. 1 list. 1 wishlist. 2 Organized Play characters. 2 aliases.



Liberty's Edge

1 person marked this as a favorite.

Anyone know if Zaiobe's 'mute' oracle curse (JR1, pp 43) has made an appearance as a character option anywhere in Paizo's released material? I poked around the d20pfsrd site but couldn't find mention of it, nor did a search for Zaiobe turn up much on the boards here.

Liberty's Edge

2 people marked this as FAQ candidate.

From the Sin Eater Archetype from UM:

UM wrote:

At 1st level, as a free action, when the sin eater inquisitor kills an enemy, she may eat the sins of that enemy by spending 1 minute adjacent to its corpse.

...
Eating the enemy’s sins heals the inquisitor of a number of hit points of damage equal to 1d8 + her inquisitor level (maximum +5). The enemy must have been killed by the sin eater within the last hour, and it must have had at least as many Hit Dice as half the inquisitor’s level.
...
At 8th level, when a sin eater eats the sins of a creature that would rise as an undead (such as someone slain by a shadow, spectre, or vampire), the sin eater may choose to accept 1 temporary negative level to absorb the taint in the corpse, preventing it from rising as an undead.

So after 8th level, does the sin eater gain the ability to eat the sins of dead beings they didn't slay themselves, or only dead folk slain by shadows/spectres/vampires, or what?

Liberty's Edge

Trying to get confirmation on something to settle a question that came up on the Hero Lab Pathfinder forums regarding this prestige class from the Children of the Void module of the Second Darkness AP (the Cayden Cailean writeup was by far my favorite of these little gods & deities write-ups in the APs, by the way - bravo). Anyways:

Children of the Void, p.63 wrote:
Smite Evil (Su): Once per day, a chevalier can smite evil as if he were a paladin of his character level.

Is this reference to character level intentional, or was that meant to be chevalier level? Since the prestige class tops out at level 3, I assumed the former, but there's some ambiguity based on spellcheckers and the similarity of the two words, etc.

Liberty's Edge

PFRPG wrote:

Dream

School illusion (phantasm) [mind-affecting]; Level alchemist 5, bard 5, sorcerer/wizard 5
Casting Time 1 minute
Components V, S
Range unlimited
Target one living creature touched
Duration see text
Saving Throw none; Spell Resistance yes

You, or a messenger you touch, send a message to others in the form of a dream. At the beginning of the spell, you must name the recipient or identify him or her by some title that leaves no doubt as to identity. The messenger then enters a trance, appears in the intended recipient's dream, and delivers the message. The message can be of any length, and the recipient remembers it perfectly upon waking. The communication is one-way. The recipient cannot ask questions or offer information, nor can the messenger gain any information by observing the dreams of the recipient.

Once the message is delivered, the messenger's mind returns instantly to its body. The duration of the spell is the time required for the messenger to enter the recipient's dream and deliver the message.

If the recipient is awake when the spell begins, the messenger can choose to wake up (ending the spell) or remain in the trance. The messenger can remain in the trance until the recipient goes to sleep, then enter the recipient's dream and deliver the message as normal. A messenger that is disturbed during the trance comes awake, ending the spell.

Creatures who don't sleep or don't dream cannot be contacted by this spell.

The messenger is unaware of its own surroundings or of the activities around it while in the trance. It is defenseless both physically and mentally (always failing any saving throw) while in the trance.

Quick question - is there any reason, any other qualifier or general limitation on illusion spells that might be listed elsewhere, that Dream wouldn't work attempting to contact a dreamer on another plane? The range of unlimited seems to imply there aren't such limitations, but I just want to make sure I'm not missing anything before attempting something with this spell.

Liberty's Edge

Shadow Evocation allows its caster to duplicate any sorcerer or wizard evocation spell of 4th level or lower. If one uses Shadow Evocation to duplicate the spell Detonate, does the caster get to disbelieve his own effect automatically (he 'knows', in the layman's sense, it's not real) or does he have to make a Will save?

Detonate wrote:

You flood yourself with a potent surge of elemental energy.

One round after completing the casting of the spell, the energy explodes from your body.

When this spell creates the explosion of energy, choose one of the following four energy types: acid, cold, electricity, or fire. The explosion inflicts 1d8 points of damage of that energy type per caster level (maximum 10d8) to all creatures and unattended objects within 15 feet, and half that amount to targets past 15 feet but within 30 feet. You automatically take half damage from the explosion, without a saving throw, but any other energy resistance or energy immunity effects you may have in place can prevent or lessen this overflow damage caused by the explosion.

IE in the case of a Shadow Evocation mimicking Detonate, does the caster automatically take 1/5 of 1/2 the total damage, or have to make a Will save for this?

Liberty's Edge

Hi there. Most of my experience with painted minis involves accidentally bumping into a friend's W40K Space Marine table and knocking them all over (boy was that a chore to reset) so please forgive me if this is the most obvious question in the world.

I am about to acquire a Orc Banebreak rider and a Dwarven Thundertusk Cavalry. I intended to use the Dwarf for my Paladin PC who rides a rhino rather than a boar. The orc was just for fun.

Since the orc comes on a rhino though, I got to thinking about swapping the riders around. I'm not a collector so I don't really care about taking resale value. What would be the easiest but best looking way to do this? Cut at the waist, swap torsos and retouch the legs, or something else? What about the cutting tool? I have a Dremel but the heat involved seems like it might deform the edges of the cut. Sharp utility knife and perseverance? Very hot wire? Also, what is the best way to strip the paint off a small portion of a fig without corroding it, and what kind of paints stick to this plastic?

If anyone would be so kind as to offer advice or pointers I'd be indebted.

Liberty's Edge

2 people marked this as FAQ candidate.

I've poked around and searched as best I can, but I can't find an answer that definitively clarifies my confusion. It's clear from the current PFSRD/PFRPG text that fear effects stack to some degree:

Becoming Even More Fearful: Fear effects are cumulative. A shaken character who is made shaken again becomes frightened, and a shaken character who is made frightened becomes panicked instead. A frightened character who is made shaken or frightened becomes panicked instead.

What I'm not clear on here is whether the durations of ongoing fear effects are cumulative as well, and if so how they add up.

By way of example, my barbarian has both the Cornugon Smash feat (Benefit: When you damage an opponent with a Power Attack, you may make an immediate Intimidate check as a free action to attempt to demoralize your opponent. Src. Cheliax, Empire of Devils) and Dreadful Carnage (Benefit: Whenever you reduce an enemy to 0 or fewer hit points, you can make an Intimidate check to demoralize all enemies within 30 feet as a free action. Enemies that cannot see both you and the enemy you reduced to 0 or fewer hit points are unaffected. Src. PFSRD/PFRPG). Due to a decent CHA, high ranks in Intimidate, the Intimidating Prowess feat, oftentimes raging & being buffed with Enlarge Person (+4 to Intimidate on Medium creatures), and being an all-around scary guy, he stands a pretty good chance of getting 2 rounds of fear effect when he demoralizes.

So, if he downs a foe and causes 2 rounds of 'shaken' effect on, say, two other foes that are still living and within 30 feet, then (same round, using his next iterative attack during a full attack action) strikes one of the surviving foes with Power Attack and causes another 2 rounds of fear (stacking the effect to 'Frightened'), how does that add up? I see a few possiblities:
* The stricken foe is Frightened for 2 rounds (duration overlaps but doesn't stack).
* The stricken foe is Frightened for 4 rounds (duration stacks along with effect level).
* The stricken foe is Frightened for 2 rounds, then Shaken for 2 rounds (duration neither stacks nor overlaps).

But that all depends on your read of 'cumulative'. Anyone run across any bit of information I might have missed that would clarify this distinction?