Aodan's lean figure is usually wrapped in a long dark cloak, often blending into the background. Purple eyes peering from his cowl and the longbow slung over his shoulder are often the only things that stand out from his surroundings.
On the rare occasions when his hood is slipped back, over-sized violet pupils peer out around his sharp nose and over a bare, strong chin. His long brown hair frames his olive face, usually covering his rather pointed ears.
Mottled, dark leathers encase his sturdy and thin form, studded with gear for self-sufficient travel, he prefers to keep his gear, his travel, his purpose, and his business to himself. Two quivers and a rucksack strung over his shoulders, pouches hanging from his belt, a knife and dagger sheathed at his waist. Vials and picks and tools hung from loops and pockets and straps crisscrossing his leathers.
The bulk of his most prized possession, his inscrutable inheritance, was shoved as safely and deeply as possible in his pack.
Basics:
JB
Male half-elf ranger 1/wizard 3
NG Medium humanoid (elf, human)
Init +3; Senses low-light vision; Perception +9
Defense:
AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 26 (4 HD; 3d6+1d10+4)
Fort +4, Ref +6, Will +3; +2 vs. enchantments
Immune sleep
Offense:
Speed 30 ft.
Melee dagger +3 (1d4+1/19-20) or
. . dagger +3 (1d4+1/19-20) or
. . shortsword +3 (1d6+1/19-20)
Ranged longbow +5 (1d8/×3) or
. . mwk composite longbow +6 (1d8/×3)
Special Attacks favored enemy (humans +2), hand of the apprentice (6/day)
Wizard Spells Prepared (CL 4th; concentration +7)
. . 2nd—scorching ray, web (DC 15)
. . 1st—gravity bow[APG], gravity bow[APG], grease
. . 0 (at will)—acid splash, detect magic, light, read magic
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Favored Enemy (Humans +2) (Ex) +2 to rolls vs. Favored Enemy (Humans) foes.
Hand of the Apprentice (6/day) (Su) As a standard action, throw melee weapon (use Int instead of Dex) and instantly returns.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Magical Knack (Wizard) +2 CL for a specific class, to a max of your HD.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +0 (Ex) Improve the attitude of an animal, as if using Diplomacy.
HL:
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1st Level:
Ant Haul
Color Spray
Comprehend Languages
Endure Elements
Expeditious Retreat
Liberating Command
Magic Weapon
Protection from Evil
Shield
Vanish
[strike]Knock[/strike]