Race |
Human |
Classes/Levels |
Sorceress |
About Anya Katanoisi
Sorcerer, Level 9
Bloodline: Draconic
Alignment: CG
Human, Aged 25
Str: 13
Dex: 13
Con: 14
Int: 14
Wis: 14
Cha: 20 + 4 = 24
Health: 58
BAB: +4 Fort: +7 Ref: +6 Will: +10
AC: 10 + armor bonus + shield bonus + dex + nat armor + deflection
10 + 4 (Mage Armor) + 4 (Shield) + 1 + 2 + 2 = 23
Init: 5
Gold: 6,000
Class Skills: 4 plus Int Modifier = 7
Bluff (Cha): 9 + 3 + 7 = 19 (20 if they find her attractive)
Diplomacy (Cha): 9 + 3 + 7 = 19 (20 if they find her attractive)
Fly (Dex): 9 + 3 + 1 = 13
Knowledge (arcana): 9 + 3 + 2 = 14
Perception (Wis): 8 + 3 + 2 = 12
Sense Motive (Wis): 9 + 3 + 1 + 2 = 15
Spellcraft (Int): 9 + 3 + 2 = 14
Use Magic Device (Cha): 1 + 3 + 7 = 11
Lore - Caenar Politics (Int): 9 + 3 + 2 = 14
Lore - Fiction Books (Int): 9 + 3 + 2 = 14
Languages: Common, Draconic, Infernal
Spells Known:
0th - 6:
Ist - 6:
2nd - 6:
3rd - 6:
4th - 4:
Oth - 8
Detect Magic, Read Magic, Dancing Lights, Prestidigitation, Mage Hand, Drench, Message
1st - 5
Magic Missile, Grease, Ray of Enfeeblement, Snowball, Shield, Unseen Servant, Charm Person, Mage Armor (BL)
2nd - 4
Scorching Ray, Hideous Laughter, Invisibility, Glitterdust, Darkness, Burning Arc, Resist Energy (BL)
3rd - 3
Fireball, Dispel Magic, Slow, Ice Spear, Battering Blast, Fly (BL)
4th - 2
Ice Storm, Dimensional Anchor, Fear (BL)
DC = 10 + spell level + 7
Evocation DC = 10 + spell level + 7 + 1
Feats: Craft Wondrous Item (Bonus Story), Still Spell, Empower Spell, Spell Penetration, Spell Focus (Evocation), Silent Spell, Improved Init
Equipment: Ring of Protection +2, Headband of Alluring Charisma +4, Cloak of Resistance +2, Bag of Holding, Daggers, Torches, Rope, Bedroll, Blanket, Tent (Small), candles, adventurer's sash, Boots of Escape, Hat of Disguise, Amulet of Proof Against Detection and Location
Wands: Cure Light Wounds (50), Cure Moderate Wounds (50), Dimension Door (49)
Draconic Bloodline:
Bloodline Arcana: Whenever you cast a spell with an energy descriptor that matches your draconic bloodline's energy type, that spell deals +1 point of damage per die rolled.
Elemental Spit (Su): Starting at 1st level, you can fire an elemental ray that matches your linnorm bloodline’s energy type as a standard action, targeting any foe within 30 feet as a ranged touch attack. The ray deals 1d6 points of damage + 1 for every two sorcerer levels you possess. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
Dragon Resistances (Ex): At 3rd level, you gain resist 5 against your energy type and a +1 natural armor bonus. At 9th level, your energy resistance increases to 10 and natural armor bonus increases to +2. At 15th level, your natural armor bonus increases to +4.
Breath Weapon (Su): At 9th level, you gain a breath weapon. This breath weapon deals 1d6 points of damage of your energy type per sorcerer level. Those caught in the area of the breath receive a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 your sorcerer level + your Charisma modifier. The shape of the breath weapon depends on your dragon type (as indicated on the above chart). At 9th level, you can use this ability once per day. At 17th level, you can use this ability twice per day. At 20th level, you can use this ability three times per day. Cold, 30 foot cone
Original Stat rolls: 13, 14, 13, 14, 17, 13
Traits:
Charming: lessed with good looks, you've come to depend on the fact that others find you attractive. You gain a +1 trait bonus when you use Bluff or Diplomacy on a character that is (or could be) sexually attracted to you. In addition, Diplomacy or Bluff (pick one) is always a class skill for you.
Outcast's Intuition - You gain a +1 trait bonus on Sense Motive checks, and Sense Motive is always a class skill for you. In addition, your caster level is treated as 1 level higher for the purposes of any attempts to dispel your magic.