Arueshalae

Anya Hoffryn's page

2 posts. Alias of Brain_in_a_Jar.


Alignment

Neutral Good

Deity

Shelyn

Strength 10
Dexterity 18
Constitution 13
Intelligence 12
Wisdom 10
Charisma 16

About Anya Hoffryn

Anya Hoffryn:

Class: 1st Sorcerer (Tattooed Sorcerer)

Race: Female Aasimar (Azata-Blooded)

Type: Medium Outsider (Native)

Senses: Darkvison (60 feet)

Initiative: +4 [+4 DEX]

AC: 15 [+4 DEX, +1 Armor]
Touch: 14; Flat-footed: 11

HP: 8

Resist: Acid 5, Cold 5, Electricity 5

Fortitude
[+0 Base, +1 CON] = +1
Reflex
[+0 Base, +4 DEX] = +4
Will
[+2 Base, +0 WIS] = +2

Speed: 30 feet

::Attacks::
Masterwork Silvered Dagger +1 melee (1d4-1/19-20x2)

::Sorcerer Spells::
[Caster Level 1st; Varisian Tattoo (Evocation +1 caster level)]

Level 0-(Cantrips)
Detect Magic, Acid Splash, Detect Poison, Prestidigitation

Level 1-(4/Day)
Charm Person, Ear-Piercing Scream

::Spell-Like Abilities::
[Caster Level 1st; Varisian Tattoo (Evocation +1 caster level)]
1/Day - Glitterdust
3/Day - Dancing Lights

BAB: +0
CMB: +0 [+0 BAB, +0 STR]
CMD: 14 [+0 BAB, +0 STR, +4 DEX]

::Skills:: (ACP: 0)
[Class Skills: Appraise, Bluff, Craft, Diplomacy, Fly, Intimidate, Knowledge (arcana), Perform, Profession, Sense Motive, Spellcraft, Use Magic Device]

Bluff
[1 Rank, +3 CHA, +3 Class, +1 Trait, +3 Familiar] = +11

Diplomacy
[1 Rank, +3 CHA, +3 Class, +2 Racial, +1 Trait] = +10

Linguistics
[1 Rank, +1 INT] = +2

Perform (Sing)
[1 Rank, +3 CHA, +3 Class, +2 Racial, +1 Trait] = +10

Sense Motive
[1 Rank, +0 WIS, +3 Class, +1 Trait] = +5

Languages: Common, Celestial, Elven, Infernal

::Feats::
Eschew Materials, Varisian Tattoo (Evocation)

::Traits::
Diva in Training (Sing)
[Choose one type of Perform skill. You gain a +1 trait bonus in that specific Perform skill, and all Perform skills are class skills for you. You also increase the save DCs of all language-dependent spells and effects you create by 1.]

Fashionable
[So long as you are wearing clothing and jewelry worth more than 80 gp, you gain a +1 trait bonus on Bluff, Diplomacy, and Sense Motive checks. One of these skills (Sense Motive) becomes a class skill for you.]

Rich Parents
[You were born into a rich family, perhaps even the nobility, and even though you turned to a life of adventure, you enjoy a one-time benefit to your initial finances—your starting wealth increases to 900 gp.]

Hedonistic (Drawback)
[You are a creature of pleasure and comfort. Whenever you spend a day without gaining reward or treasure (at least 10 or more gold pieces) or spending an hour on entertainment or pleasure, attempt a DC 20 Fortitude save at the end of that day. If you fail, you begin the next day fatigued. This fatigue lasts 4 hours, or until you receive a reward or sufficient entertainment or pleasure.]

::Special Qualities::
Favored Class Bonus: Sorcerer
[+1 HP]

Celestial Resistance
[Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5.]

Skilled
[Aasimars have a +2 racial bonus on Diplomacy and Perform checks.]

Bloodline (Infernal)
[Bloodline Arcana: Whenever you cast a spell of the charm subschool, increase the spell's DC by +2.]

Bloodline Tattoos (Ex)
[Whenever a tattooed sorcerer gains a bloodline spell, a new tattoo manifests on her body to represent this spell. Her bloodline spells are always enhanced by her Varisian Tattoo feat, even if they don’t match the school to which her Varisian Tattoo belongs.]

Familiar Tattoo (Su) (Viper)
[A tattooed sorcerer gains a familiar as an arcane bond, as a wizard equal to her sorcerer level. Her sorcerer levels stack with any wizard or witch levels she possesses when determining the powers of her familiar—this ability does not allow her to have both a familiar and a bonded item.

Unlike most familiars, her familiar can transform itself into a tattoo that she carries in her flesh. Transforming into a tattoo or back to normal familiar form is a move action for her familiar. In tattoo form, the familiar looks like a stylized version of itself, but does not count as a creature separate from the tattooed sorcerer. In tattoo form it continues to grant its special familiar ability, but otherwise has no abilities and can take no actions except to transform from tattoo into creature. A familiar tattoo cannot be erased or dispelled.]

Ruby (Viper):

Sage Archetype
Type: Tiny Magical Beast

Senses: Low-Light Vision, Scent

AC: 17 [+3 DEX, +2 Natural, +2 Size]
Touch: 15; Flat-footed: 14

HP: 4 (1 HD)

Fortitude
[+2 Base, -1 CON] = +1
Reflex
[+2 Base, +3 DEX] = +5
Will
[+2 Base, +1 WIS] = +3

Speed: 20 feet; Climb 20 feet; Swim 20 feet

::Attacks::
Bite +5 melee (1d2-2 plus Poison/20x2)

Space/Reach: 2-1/2 feet/0 feet

STR 4, DEX 17, CON 8, INT 6, WIS 13, CHA 2

BAB: +0
CMB: +1 [+0 BAB, +3 DEX, -2 Size]
CMD: 08 [+0 BAB, -3 STR, +3 DEX, -2 Size]
Immune to Trip

::Skills::
[Class Skills: Acrobatics, Climb, Fly, Knowledge (All), Perception, Stealth, Swim]

Acrobatics
[1 Rank, +3 DEX, +3 Class] = +7

Climb
[0 Rank, +3 DEX, +8 Misc] = +11

Perception
[1 Rank, +1 WIS, +3 Class, +4 Racial] = +9

Stealth
[1 Rank, +3 DEX, +8 Size, +4 Racial, +3 Class] = +19

Swim
[0 Rank, +3 DEX, +8 Misc] = +11

::Feats::
Weapon Finesse

::Special Qualities::
Poison (Ex)
[Bite—injury; save Fort DC 10; frequency 1/round for 6 rounds; effect 1d2 Con; cure 1 save]

Improved Evasion (Ex)
[When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.]

Share Spells
[May cast a spell with a target of “You” on her familiar (as a touch spell) instead of on herself. A sorcerer may cast spells on her familiar even if the spells do not normally affect creatures of the familiar's type (magical beast)]

Empathic Link (Su)
[The master has an empathic link with her familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.]

Dazzling Intellect (Ex)
[A sage’s Intelligence score is always equal to 5 + its level, but the sage gains the additional natural armor increases of a familiar only half its level. This ability alters the familiar’s Intelligence score and natural armor adjustment.]

Sage’s Knowledge (Ex)
[A sage can attempt all Knowledge checks untrained and receives a bonus on all Knowledge checks equal to 1/2 its level. Additionally, a sage gains 2 skill ranks at each level. Its maximum number of ranks in any given skill is equal to its level.]

Equipment:

[Carrying Capacity: Light (43 lbs), Medium (86 lbs), Heavy (130 lbs)]
Holy Symbol Tattoo
(Shelyn; Multicolored Songbird upon the neck below the earlobe.]

Silken Ceremonial Armor

Sleeves of Many Garments
[These translucent cloth tubes easily fit over their wearer’s arms. The wearer of these sleeves can, when she slips them on, choose to transform the appearance of her current garments into any other nonmagical set of clothing. These new clothes fit her perfectly and are always clean and mended unless she specifically designates otherwise. When she removes the sleeves, her clothes revert to their original form. ]

Wrist Sheath
[Move Action: You have a +2 bonus on Sleight of Hand checks made to oppose the Perception check of someone observing or frisking you to determine items in the sheath.]
-Masterwork Silvered Dagger

Belt Pouch (x2)
-Gold (x4)
-Silver (x5)
-Hip Flask (8oz of Absinthe)

Masterwork Backpack
-Journal
[This is a blank, lightweight book with an oilskin cover. It has 50 paper pages.]
-Inkpen
-Ink (1oz)
-Perfume (Exotic)
[10 doses; a single dose lasting for 24 hours during which its wearer gains a +2 circumstance bonus on all Diplomacy checks (save for those against creatures who, at the GM’s discretion, would not be swayed by scent).]

Background:

Anya made her way into Aria Park eager to see the spectacle of the protest and perhaps gain some inspiration on what to do in the coming days. As she entered the park she flashed a smile or a seductive glance at those that stopped to look at her.

Oh, how I wish to grace an audience with my voice again, perhaps I could find a proverbial "soap box" here in the park today...

She thought to herself as she strolled further into the park looking for a good vantage point. As she gracefully moved through the crowd she was stopped by young woman.

"Hello, my name is Bridget." The girl beamed. "I just loved you in the Ghost of Korvosa could i please get your autograph Sophia?"

Anya kept the smile on her face as she heard the girl mistake her for that poser. "I'm far to busy to right now Bertha..."

It pained her deeply to have to suffer such insult. She simply scoffed and continued past the rude girl.

The nerve of that girl...this won't happen again after they see me in the "Huntress of Heroes", my big chance to shine bright before Kintargo.

She thought to herself with a small wince, she had momentarily forgotten the show had been cancelled by that damnable fool Barzillai.

She clenched her jaw at the thought of her break out role being shut down. Soon she found a good spot among the crowd.

Maybe I can use this protest to my advantage. Perhaps showcase what the good people of Kintargo are missing and sway the crowd to anger at the closing of the prestigious Opera House.

As she settled in she took out her flask and took a sip to settle her nerves. She would not suffer such insult and have her moment in the star light taken away so easy.

She thought back to her struggle during her youth, Aria Park had that nostalgic effect upon her.

Growing up in Kintargo had not been easy, partly due to her heritage and in part for not knowing her mother or father. She was taken in while still a babe within the Songbird Hall, the temple of Shelyn, is where she found her love of art and music.

She had started out singing for coin within this very park. Until she had saved enough coin with a little help from Amelia, a priestess of Shelyn and the nearest thing she had to a mother, to attend Lady Docur's School for Girls. Anya had learned later that her mother had left a small fortune with Amelia to care for Anya's schooling and well being.

At least my mother had the love to make sure I was well off. Even if she didn't love me enough to raise me...

She had such fond memories within the Villegre, spending time with her friends within Villegre Park as they gossiped or getting coffee at the Longroads Coffeehouse when she had extra silver from singing in the park.

Simpler times indeed. How I yearn for those times before House Thrune had ruined it all. Perhaps these Silver Ravens will help save Kintargo just like the heroes she had read about in her youth.

She thought to herself as she stared wistfully at the parks beauty. She was snapped back from her day dream by the shouts of the protester's...it would seem this would be getting quite interesting.