Male Human Fighter 1 / Wizard 4 • Init+2 • Perc +0 low-light • HP 43/43 • AC 20-T12-FF18 • CMD 17 • F5-R3-W4 • Spells 2/5-4/4 • In Effect: fastidiousness, mount (extended)
About Antonín Niccolò Surtova
Antonín Niccolò Surtova
LN Human Fighter 1 / Wizard 4
Appearance & Personality:
A tall, lanky man whose manner and bearing speak of education and privilege. A high-collared Inverness cape covers his pristine mitral shirt and black velvet doublet; his azure breeches disappear below the knee into polished leather riding boots. A fine sword and scabbard hang from his belt, and a violin case is strapped to the back of his mount’s saddle.
Courteous but aloof, Antonín likes to prove his superiority by remaining calm in the face of others’ emotions. His facade of logic and civility, however, has been constructed to hide his lack of real personality. Only through his musical compositions and performances is he capable any real emotional introspection.
Combat:
Init +2
Speed 30 ft.
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DEFENSE
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HP 43; AC 17/20*, touch 12, flat-footed 15/18* (*with buckler)
CMD 17; Base Atk +3; CMB +5
Fort +5, Ref +3, Will +4
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OFFENSE
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Base Atk +3
CMB +5
Melee
Masterwork longsword +6 (1d8 +2/19-20) (S)
-with Arcane Strike: +6 (1d8+3/19-20) (S, magic)
-additional +2 damage against flat-footed opponents
Ranged scorching ray +5 touch attack (4d6 fire)
Stats, Feats, Traits:
Str 14, Dex 13(14*), Con 14, Int 18, Wis 10, Cha 10
*+1 enhancement: Physical Enhancement (Su) - Transmutation School ability
Languages Common, Draconic, Hallit, Skald, Sylvan, Varisian
Class/Race Abilities:
Fighter Class Abilities Bonus Feat
Wizard Class Abilities Arcane Bond (bonded object - signet ring), Arcane School: Transmutation; Opposition Schools: Enchantment, Necromancy; Bonus Feat (Scribe Scroll)
Racial Abilities
+2 to One Ability Score (Intelligence), Focused Study (replaces human bonus feat), Fey Magic (River-know direction, light, purify food and drink, monkey fish, Fey Thoughts (Diplomacy, Perform), Low-Light Vision (all 3 combined replace Skilled)
Spellcasting:
Spellcasting Concentration +9; Caster Level 5; Spells per Day 4 / 4+1 / 3+1
Spells Prepared
Cantrips - dancing lights, detect magic, mage hand, ray of frost
1st - fastidiousness, grease, magic missile, mount + feather fall
2nd - instant weapon, mirror image, scorching ray + raven’s flight
Spells Known (Link: Wizard Spell List)
Cantrips - all
1st - ant haul*, comprehend languages, crafter’s fortune*, dancing lantern*, enlarge person*, fastidiousness, feather fall, grease, identify, magic missile, magic weapon*, mount, reduce person*, touch of the sea*
2nd - buoyancy*, fleeting defect*, instant weapon, knock, make whole*, mirror image, raven’s flight*, scorching ray
*transmutation
Gear:
Magical
mithral chain shirt +1 +5 AC (armor), ASF 10%, ACP 0, MD+6, Wgt: 10
mithral buckler +1 +2 AC (shield), ASF 0%, ACP 0, Wgt 2.5
rod of metamagic - extend (lesser) Wgt 5
ring of sustenance Wgt —
Mundane
hooded lantern 2#, masterwork longsword 4#, noble’s outfit, signet ring (bonded item), spell book 3#, violin (masterwork) 3#, 28 gp
Encumbrance Light 29 (>58L/>116M/>175H)
Build notes:
I would intend to level as Eldritch Knight starting at 7th level.
Antonín currently lacks the Charisma to benefit from his Fey Magic alternate racial trait, hence the [s]strikethrough[/I].
Not sure if the Clever Wordplay trait, when applied to Perform, applies to all Perform skills or only one subset. I’ve assumed it’s only applicable to one; if to all, I’ll likely move skill points around to pick up ranks in Perform (dance).
Background:
Nigh on 30 years ago Young Niccolò Surtova undertook a journey to survey the River Kingdoms. He returned three years later with his enchanting bride, Ailsing, and their infant son Antonín. Accompanying his wife was her “cousin” Twyll, a strange man of otherworldly charm and grace.
Throughout Antonín’s childhood his mother suffered from long bouts of exhaustion and malaise, often unable to even leave her bed. While she languished under the care of a revolving cast of healers and physicians hired by his doting father, cousin Twyll was nearly always by Antonin’s side, tutoring him in music, dance, politics, and swordplay. Antonín lacked the charm of his mother’s side of the family, but had a keen mind, and took especial interest in the violin. He also learned some of his first cousin’s less savory habits; despite his many talents and personal magnetism, Twyll was proud and vain, never ignoring a perceived slight, and possessed a callous disregard for those he considered his ‘lessers.’
Then suddenly, on Antonín’s 13th birthday, Twyll was gone. Soon after his mother recovered from her long illness. Now having the time and energy to actively raise their son, his father saw to it the gaps in his martial training were filled, while his mother delighted in his musical skill.
Aisling recognized the strength of her son’s mind and believed he would have a talent for magic, while Niccolò believed he’d be better off serving as officer in the army or royal guard. When she heard a wizard sponsored by House Surtova was planning an expedition to study arcane sites in the River Kingdoms and was seeking armed escort, she convinced her husband it was a perfect opportunity for their son to prove himself.
And so at 16 Antonín was charged with protecting Petrus Garro on his trip through the River Kingdoms. At the private request of Aisling, the wizard tested the young man’s capacity for magecraft and found him quite capable. He began training Antonín on the road, who found the study rewarding and was intrigued by the possibilities of incorporating wizardry into a unique style of fighting.
Over the next 10 years Antonín served as Garro’s protection and apprentice, and they visited nearly all the nations of the Kingdoms, including his mother’s native Sevenarches, and in some courts has earned himself a reputation as ‘the wizard’s fiddler,’ a title which he not-so-secretly disdains. While he considers the whole region a ‘rustic backwater’ at best, he must admit to himself something about the rivers feel like home to him.
Recently Garro decided to settle for the foreseeable future at Uringen so as to study the town’s bizarre magical idiosyncrasies, and amicably released Antonín from his service. Once again master of his own fate, the young Surtova has decided to stay in the River Kingdoms for the time being, intent on learning to blend his magical and martial skills while keeping an eye out for opportunity.