Holy Guide

Antal Strongheart's page

151 posts. Organized Play character for PDB.


Full Name

Antal Strongheart

Classes/Levels

Halfling:
CORE NG male halfling ranger 3 | Speed 15 ft | AC 21, T 13 FF 19 | hp 28/28 | Fort +7, Ref +7, Will +5 | Init +2 | Percep +10 | CMD 16 | Conditions: none

Size

Small

Age

31

Alignment

NG

Deity

Irori

Languages

Common, Halfling, Vudrani

Occupation

Divided loyalty

Intelligence 12

About Antal Strongheart

TEMPORARY LOOT and ITEMS CONSUMED

Build:

Halfling Ranger 3
NG Small Humanoid (halfling)
Init +2; Senses Perception +10;

DEFENSE
AC 22, touch 14, flat-footed 20 (+6 armor, +2 dex, +1 size, +1 deflection, +2 shield)
hp 28;
Fort +7, Ref +7, Will +5; +2 racial bonus vs fear
Defensive Abilities:

OFFENSE
Speed 15-feet (light encumbrance, medium armor), 3 squares
Melee glaive (small) +6 (1d8+3/x3) - slashing,two-handed,reach
Melee heavy flail (small) +6 (1d8+3/19-20) - blunt,two-handed,disarm,trip
Melee halberd (small) +6 (1d8+3/x3) - piercing/slashing,two-handed,brace,trip
Melee masterwork longsword (small) +7 (1d6+2/19-20) - slashing
Melee sap (small) +6 (1d4+2/x2) - blunt,nonlethal
Ranged masterwork composite longbow STR+2 (small) +7 (1d6+2/x3) piercing
Ranged dagger, thrown (small) +6 (1d3+2/19-20) - piercing/slashing,30' range
Ranged sling (small) +6 (1d3+2/x2) blunt,50' range
*+1 size bonus to attacks

STATISTICS
Str 15, Dex 14, Con 14, Int 12, Wis 12, Cha 9
Base Atk +3, CMB 5, CMD 17
Feats quick draw, rapid shot, power attack
Traits tomb raider (scarab sages) perception +1, indomitable faith
Skills (8/level): Acrobatics +7, Appraise +1, Climb +10, Handle Animal +5, Heal +1, Knowledge (dungeoneering) +6, Perception +10, Ride +8, Sense Motive +1, Stealth +8, Survival +7, Swim +6,
Armor Check Penalty: -4 (breastplate armor), -2 (heavy wooden shield) included in skill stats
Languages common, halfling, vudrani
SQ small, slow speed, fearless, halfling luck, keen senses, sure footed, favored enemy humanoid (reptilian), track, wild empathy
Combat Gear none
Other Gear Small Glaive (8gp), Small Heavy Flail (15gp), Small Halberd (10gp), Small Masterwork Longsword (15gp), Small Sap (1gp), 3x Small Dagger (6gp), Small Sling (), Small Masterwork Composite Longbow STR+2 (600gp), Small Sling Stones(10) (1sp), Small Arrows(20) (1gp), Small Silver Arrows(20) (3gp), Small Cold-Iron Arrows(20) (2gp),
Small Breastplate (200gp), +1 Ring of Protection (2000gp), +1 Cloak of Protection (1000gp), Small Buckler (5gp), Small Heavy Wooden Shield (7gp),
Small Backpack (2gp), Small Traveler's Outfit (), Whetstone (2cp), Signal Whistle (8sp), Hooded Lantern (7gp), Oil of Magic Weapon (100gp), Alchemist's Fire (40gp), Holy Water Flask (50gp), Antitoxin (100gp), Potion of Protection from Evil (50gp), Oil (1sp), Flint and Steel (1gp), 4x Bread (8cp), 4x Cheese (4sp), Small Waterskin (1gp), Bell (1gp),

Mule (8gp), Riding Saddle (30gp), Saddlebags (4gp), Bit and Bridle (2gp), 4x Feed (2sp),
50' Rope (1gp), Grappling Hook (1gp), Small Explorer's Outfit (10gp), Small Hide Armor (15gp), Small Chain Shirt (100gp), 2x Oil (3sp), 10x Torch (1sp), 9x Candle (1sp), Pot (8sp), Crowbar (2gp), Small Bedroll (1sp), Small Blanket (5sp), Shovel (2gp), 4x Small Sack (4sp), 4x Jug (1sp 2cp),

Masterwork tool, animal handling

354gp 8sp 8cp

Encumbrance 66.25 lbs carried (light load until 66lbs, PCR pp171)
Mule Encumbrance 175 lbs (light load until 151-400 lbs, PCR pp174); 276.25 lbs with rider

Appearance and Mannerisms:

Age: 31 years, Height: 3 ft. 3 in., Weight: 35 lbs., Eyes: Amber, Hair: Brown, Short with trimmed beard, Skin: Dark Tan

The halfling's amber eyes are capped by thick eyebrows, and white teeth appear within a bearded face. His hair is brown and short, his beard trimmed neatly. A slight widow's peak has begun. His face is square, his nose wide with a lion's bridge. He appears tall and strong for his race.

Antal has a deep voice, with a Vudrani accent. His actions seem measured carefully, and he appears to waste little movement. He looks calm and at ease, not startled by sudden noises. His eyes track movement with studied grace, and he checks his six regularly in a near constant patrol of his surroundings.

Background for Campaign:

A halfling ranger with divided loyalty, to the scarab sages and to the church of Irori. A seeker of knowledge, history, and treasure. Antal would like to remain neutral, but against his better judgement he will side with the colonists and become involved in their conflict.

Antal was working out of Niswan in Jalmeray, exploring some of the safer edges of the Segang jungle and picking through ruins.

He picked up a lead that the scarab sages were looking for rangers to head to the colony, and it seemed like a simple job. For this reason, Antal is now working for the PATHFINDER SOCIETY.

His masters at the TEMPLE OF IRORI had a mission that would start in Sargava at Pridon's Hearth. For them, the acquisition of knowledge and the covert thwarting of treasure hunters is requested. He is to report back often, and take discretionary action.

What conflict could there be, serving two masters?

GM EDDV's Ire of the Storm
Campaign Link - Ire of the Storm (PFRPG) (level 1 or 2 if you're bringing in an existing PFS character and which will take you to level 5)
Champion's Chalice Pt 1 (5.1)
Champion's Chalice Pt 2 (5.2)
Signs in Senghor (5.3)
Bloodcove Blockade (6.1)
Before the Dawn Pt 1 (6.2)*
Before the Dawn Pt 2 (6.3)*
The Ghol-Gan Heresy (7.1)

The Deluge - 1,398gp, 3xp, 4 prestige (Buying wand of cure light wounds 2PP)

Leveling Plan:

Feats (1) quick draw, (2R) rapid shot, (3) power attack, (5) deadly aim, (6R) manyshot, (7) lunge
Str 20, Dex 14(18 with cats), Con 12, Int 12, Wis 14, Cha 9
Items by level 7 (AC 30 with buckler)
+2 Chain Shirt (4100gp), +2 Darkwood Heavy Wooden Shield (4257gp), +1 Ring of Protection (), Dusty Rose Prism Ioun Stone (), +2 Belt of Giant Strength (4000gp), Masterwork Composite Longbow STR+5 (900gp), 2x Alchemist's Fire (40gp), 2x Smokestick (40gp), 2x Oil of Magic Weapon (100gp), 3x Potion of Protection from Evil (150gp), Potion of Barkskin (300gp), +1 Cloak of Resistance (1000gp), Slippers of Spider Climbing (4800gp), 2x Antitoxin (100gp), 50x Wand of Cure Light Wounds (750gp), 2x Holy Water Flask (50gp), +1 Amulet of Natural Armor (), Total: 20,587gp

Level 7 wealth expected: 23,500gp
Level 7 targets: 18 to hit, AC 30, EDV 42.5, Saves 15/10

* - I don't play to powergame, the above is just to ensure an effective character that is thought out for his role

Level 2:

Skills: Acrobatics, Climb, Handle Animal, Perception, Ride, Stealth, Survival, Swim
Feats: rapid shot (ranger)
Equipment: Purchased 2x dagger, 1x masterwork composite longbow STR+2, 20 arrows, 20 silver arrows, 20 cold iron arrows, 1x breastplate, 1x chain shirt, 1x buckler, 2x oil of magic weapon, 2x alchemists fire, 2x holy water flask, 2x antitoxin, 1x potion of protection from evil

Abilities:

Small: Halflings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.

Slow Speed: Halflings have a base speed of 20 feet.

Fearless: Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.

Halfling Luck: Halflings receive a +1 racial bonus on all saving throws.

Keen Senses: Halflings receive a +2 racial bonus on Perception skill checks.

Sure-Footed: Halflings receive a +2 racial bonus on Acrobatics and Climb skill checks.

Weapon Familiarity: Halflings are proficient with slings and treat any weapon with the word "halfling" in its name as a martial weapon.

Languages: Halflings begin play speaking Common and Halfling. Halflings with high Intelligence scores can choose from the following: Dwarven, Elven, Gnome, and Goblin.

Harmony the Mule:

Unused Weapon Attacks:

Melee lance (small) +4 (1d6+7/x3 power attack) - piercing,two-handed,reach
Melee glaive (small) +4 (1d8+7/x3 power attack) - slashing,two-handed,reach
Melee heavy flail (small) +4 (1d8+7/19-20 power attack) - blunt,two-handed,disarm,trip
Melee halberd (small) +4 (1d8+7/x3 power attack) - piercing/slashing,two-handed,brace,trip
Melee flail (small) +5 (1d6+3/x2) - blunt,disarm,trip
Melee longsword (small) +5 (1d6+3/19-20) - slashing
Melee sap (small) +5 (1d4+3/x2) - blunt,nonlethal
Ranged dagger, thrown (small) +4 (1d3+3/19-20) - piercing/slashing,30' range
Ranged sling (small) +4 (1d3+3/x2) blunt,50' range

10 hours of relaxing jungle sounds