Dwarf Wizard

Ansel Meadsodden's page

239 posts. Organized Play character for McBugman.


Race

| CMB 3 : CMD 15 | F +8 (+2 poison, spells, abilities) : R +7 : W +10 | Init: +8 | Perc: +1 (+2 Stone), Darkvision 60ft

Classes/Levels

| Speed 20 | Telekinetic Fist 8/8 | Spells 1 7/7 - PP 2/2 : 2 7/7 : 3 5/5 : 4 4/4 : 5 3/3 : SP +13| Active conditions:

Gender

Male NG Dwarf Wizard(Transmuter) 9 | HP:72 | AC 16 : T 16 : F 14

About Ansel Meadsodden

PFS character #113761-18

Background:
Ansel is a failed sculptor who spent several decades living as a professional student while floundering with his stone art. Eventually Ansel was pushed out of academia with a simple art history degree. He couldn't find a job as a curator because of his social eccentricities and the general racism towards Dwarves in prestigious circles that have impressive art collections. So once on his ass with a good portion of his life gone and nothing to show for it, Ansel had a minor mid-life crisis and joined the Pathfinders in the hope to discover artifacts or lost stone pieces. It is his hope that success as an archaeologist will gain him the renown to open doors as curator that have been closed to him.

The Meadsodden family is of minor fame amongst dwarves for their meadery. Ansel comes from an offshoot line of the Meadsodden family tree and has no claims or dealings with the brewer Meadsoddens, though many ask if he is related to the family when they first meet him.

Personality:
Ansel is a reluctant optimist and a realist. His general mood is sarcastic and dry, a protection strategy from years of artistic rejection and a reflection of the bitterness gained from that time as well.

Appearance:
Ansel has a short and broad frame while still being a relatively thin Dwarf. He has developed a slight hunch and raspy dry cough from years of work with the chisel and breathing stone dust. Ansel has thick blonde hair and beard, which usually holds stone chips and shards. Squinting through his dusty glasses, Ansel often appears to be looking through people or aloofly studying their form rather than making eye contact and engaging in the conversation.

Details:

Male Dwarf Wizard (Transmuter) 9
NG Medium Humanoid(Dwarf)

Init +8; Senses Perception +1 +2 stone, Darkvision 60ft
Languages: Common, Dwarven, Giant, Goblin, Orc, Terran, Undercommon, Azlanti, Draconic

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Statistics
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Str 10* (+0), Dex 14 (+2), Con 16` (+3) |*Physical Enhancement +2, `Belt of Constitution +2
Int 22^ (+6), Wis 14 (+2), Cha 8 (-1) |^Headband of Vast Intelligence +2
BAB +4; CMB 3; CMD 15 **Stability

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Defense
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AC 12, touch 12, flat-footed 10 +4 Dodge against Giant subtype
hp 72 (d6+3+1)
Fort +8, Ref +7, Will +10 |Cloak of Resistance +2 Added
+2 against poison, spells, spell-like abilities
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Offense +1 on Attacks against Orc or Goblin subtypes
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Speed 20 ft.
Melee Cold Iron Masterwork Warhammer (+5) 1d8 x3
Melee Cold Iron Heavy Pick (+4) 1d6 x4
Melee Cold Light Hammer (+4) 1d4 x2
Ranged Telekinetic Fist (8/day) (ranged touch) (+6) 1d4 + 3

Feats and Traits:

Traits
Reactionary +2 Initiative
Mathematical Prodigy +1 Kn(Arcana) and Kn(Engineering)

Feats
[1] Improved Initiative: +4 to Initiative
[W1] Spell Focus (Transmutation): +1 DC on saves
[3] Eschew Materials: Cast w/o materials
[5] Spell Penetration: +2 bonus on CL to overcome SR
[W5] Heighten Spell: Treat spell as higher level
[7] Greater Spell Penetration: +2 bonus on CL to overcome SR
Future
Empower Spell
Quicken Spell

Skills:

Skills
Ranks(8) = 2 + INT
Skill: Total = Ranks + Ability + Trained
Acrobatics: -1
Appraise: 10(12) = 1 + 6 + 3 +2 metal or gems
Bluff: -1
Climb: -3
Craft (Sculpture): 11 = 2 + 6 + 3
Diplomacy: -1
Disguise: -1
Escape Artist: -1
Fly: -1
Heal: 2
Intimidate: -1
Kn: Arcana: 16 = 6 + 6 + 3 + 1
Kn: Dungeoneering: 15 = 6 + 6 + 3
Kn: Engineering: 16 = 6 + 6 + 3 + 1
Kn: Geography: 12 = 3 + 6 + 3
Kn: History: 13 = 4 + 6 + 3
Kn: Local: 15 = 6 + 6 + 3
Kn: Nature: 12 = 3 + 6 + 3
Kn: Nobility: 10 = 1 + 6 + 3
Kn: Planes: 15 = 6 + 6 + 3
Kn: Religion: 12 = 3 + 6 + 3
Linguistics: 11 = 2 + 6 + 3
Perception: 2
Ride: -1
Sense Motive: 2
Spellcraft: 18 = 9 + 6 + 3
Stealth: -1
Survival: 2
Swim: -3

Gear:

Gear
Starting gp + lvl6 = 16,150

On Person
Masterwork Cold Iron Warhammer, 324gp, 5lbs
Cold Iron Heavy Pick, 16gp, 6lbs
Cold Iron Light hammer, 2gp, 2lbs
Headband of Vast Intelligence +4, 16000gp
Belt of Constitution +2, 4000gp
Cloak of Resistance +2, 4000gp
Explorers Outfit, 0gp, 8lbs
Wand Mage Armor (Used 6/50) 750gp
wand of magic missile (Cl 3rd, Used 3/25 charges; 1,125 gp)
Spring-loaded Wrist Sheath
Rod of Lessor Extend, 3000gp
Rod of Piercing Spell, 3000gp
Pearl of Power (I), 1000gp
Pearl of Power (I), 1000gp
Adamantine Materials (x3), 100gp ea
Silvered Materials (x3), 20gp ea

In Backpack
Backpack, 2gp, 2lbs
Bedroll, 0.1gp, 1lbs
Rations, 2.5gp, 5lbs
Piton (x8), 0.8gp, 1lb
Silk Rope (50ft), 10gp, 5lbs
Hammer, 0.5gp, 2lbs
Chalk, 0.01gp, 0lb
Climbers Kit, 80gp, 5lbs
MW Artisan's Tools (Stoneworking), 55gp, 5lbs
Crude block of Sculptor's Marble, 3500gp, Lifesized
Gallon Ale, 0.2gp, 8lbs
Gallon Jug, 0.03gp, 9lbs
Journal, 10gp, 1lb
Inkpen, 8gp
Ink, 0.1gp
Extra Spellbook x2, 15gp, 1lb

Purchased Spells and Scribing
1 : 24 = 360gp
2 : 14 = 840gp
3 : 6 = 1890gp
4 : 3 = 720gp

Wealth : 2148.77gp
Load : 62.4lbs
Light : 33lbs
Medium : 67lbs
Heavy : 100lbs

Race and Class:

Dwarven
Defensive Training: +4 dodge bonus to AC against monsters of the giant subtype.
Greed: +2 racial bonus on Appraise skill check non magical items w/ metal or gems.
Hatred: +1 bonus on AR against humanoid of orc and goblinoid subtypes.
Hardy: +2 racial bonus on saving throws against poison, spells, spell-like abilities.
Stability: +4 racial bonus to their CMD when resisting a bull rush or trip attempt.
Stonecunning: +2 bonus on Perception for unusual stonework, raps and hidden doors in stone.
Weapon Familiarity: battleaxes, heavy picks, and warhammers. "Dwarven" as martial.

Wizardry
Specialized School: Transmutaion
Opposition Schools: Enchantment, Necromancy

Physical Enhancement (Su): You gain a +1 enhancement bonus to one physical ability score (Strength, Dexterity, or Constitution). This bonus increases by +1 for every five wizard levels you possess to a maximum of +5 at 20th level. You can change this bonus to a new ability score when you prepare spells. At 20th level, this bonus applies to two physical ability scores of your choice.

Telekinetic Fist (Sp): As a standard action you can strike with a telekinetic fist, targeting any foe within 30 feet as a ranged touch attack. The telekinetic fist deals 1d4 points of bludgeoning damage + 1 for every two wizard levels you possess. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

Spellbook:

Spells Prepared
Spell Level : Base Spells + Bonus (INT) + Specialized School
0 : 4 + 0 + 1 = 5
1 : 4 + 2 + 1 = 7
2 : 4 + 2 + 1 = 7
3 : 3 + 1 + 1 = 5
4 : 2 + 1 + 1 = 4
5 : 1 + 1 + 1 = 3

Prepared Spells in Bold
Spell Level 0 : All in Spellbook : DC 15(16 T)
- Resistance (A)
- Acid Splash (C)
- Detect Magic (D)
- Detect Poison (D)
- Read Magic (D)
- Dancing Lights (E)
- Flare (E)
- Light (E)
- Ray of Frost (E)
- Ghost Sound (I)
- Mage Hand (T)
- Mending (T)
- Message (T)
- Open/Close (T)
- Prestidigitation (U)
- Arcane Mark (U)

Spell Level 1 : 35 in Spellbook : DC 16(17 T)
1 Alarm (A)
2 Endure Elements (A)
3 Hold Portal (A)
4 Protection from Evil (A)
5 Shield (A)
6 Grease (C) Þú ert að verða mjög klókur
7 Mage Armor (C)
8 Mount (C)
9 Obscuring Mist (C)
10 Summon Monster I (C)
11 Unseen Servant (C)
12 Commprehend Languages (D)
13 Detect Secret Doors (D)
14 Detect Undead (D)
15 Identify (D)
16 True Strike (D)
17 Burning Hands (E)
18 Floating Disk (E)
19 Magic Missile (E) x2 Galdrastyrkur spjót!
20 Shocking Grasp (E)
21 Color Spray (I)
22 Disguise Self (I)
23 Magic Aura (I)
24 Silent Image (I) Andi coalesce í lífinu!
25 Ventriloquism (I)
26 Animate Rope (T)
27 Enlarge Person (T)
28 Erase (T)
29 Expeditious Retreat (T)
30 Feather Fall (T)
31 Jump (T)
32 Magic Weapon (T)
33 Reduce Person (T)
34 Crafter's Fortune (T) (Special)
35 Protection from Good (A) Found

Spell Level 2 : 20 in Spellbook : DC 17(18 T)
1 Protection from Arrows (A)
2 Resist Energy (A)
3 Glitterdust (C)
4 Summon Monster II (C)
5 Web (C)
6 See Invisibility (D)
7 Flaming Sphere (E)
8 Scorching Ray (E)
9 Invisibility (I) x2 Á bak við loftið situr þú
10 Minor Image (I)
11 Mirror Image (I)
12 Bulls Strength (T) x2 Megi steinurinn styrkja þig.
13 Cats Grace (T)
14 Darkvision (T)
15 Fox's Cunning (T)
16 Levitate (T)
17 Make Whole (T)
18 Spider Climb (T)
19 Blindness/Deafness (N) Found
20 False Life (N) Found

Spell Level 3 : 21 in Spellbook : DC 18(19 T) 1 unprepared
1 Dispel Magic (A) Frelsaðu hugann þinn!
2 Protection from Energy (A)
3 Fireball (E)
4 Wind Wall (E)
5 Invisibility Sphere (I)
6 Gaseous Form (T)
7 Haste (T) x2 Taktu upp hraða!
8 Keen Edge (T)
9 Shrink Item (T)
10 Slow (T) "Ná til himins!"
11 Heart of the Metal (T) (Special)
12 Lightning Bolt (E) Found
13 Stinking Cloud (C) Found
14 Lightning Bolt (E)
15 Fly (T)
16 Major Image (I)
17 Summon Monster III (C)
18 Sleet Storm (C)
19 Magic Circle Against Evil (A)
20 Blink (T)
21 Beast Shape I (T)

Spell Level 4 : 10 in Spellbook : DC 19(20 T)
1 Stoneskin (T) Found
2 Black Tentacles (C) "Sjáðu nokkrar núðlur!"
3 Invisibility, Greater (I)
4 Fear (N) Found
5 Ice Storm (E) Found
6 Dimension Door (C) x2
7 Mnemonic Enhancer (T)
8 Beast Shape II (T)
9 Elemental Body (T)
10 Stone Shape (T)

Spell Level 5 : 2 in Spellbook : DC 20(21 T)
1 Polymorph (T)
2 Baleful Polymorph (T) x2

Notes:

Future Spells
6 : Disentigrate

Future Feats
greater spell focus

Tagline:
Male NG Dwarf Wizard(Transmuter) 9 | HP:72 | AC 16 : T 16 : F 14 | CMB 3 : CMD 15 | F +8 (+2 poison, spells, abilities) : R +7 : W +10 | Init: +8 | Perc: +1 (+2 Stone), Darkvision 60ft | Speed 20 | Telekinetic Fist 8/8 | Spells 1 7/7 - PP 2/2 : 2 7/7 : 3 5/5 : 4 4/4 : 5 3/3 : SP +13| Active conditions: