Khalib

Ansel C. Krulwich's page

7 posts. Organized Play character for Ansel Krulwich.


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Grand Lodge

Alzrius wrote:
Ansel C. Krulwich wrote:
Alzrius wrote:
How is it that someone can use a fireball but not cast a spell to dry their clothes when they get wet?
Umm... Wizards can dry clothes just fine using prestidigitation. It's the first thing we learn in school shortly after the hazing rituals.
For an hour, and then they get wet again when the duration wears off.

Nope. Cleaning (or soiling) an object persists after the hour duration. Your robes change from pink and baby blue back to their normal colors after an hour.

The humiliation, however, lasts for a lifetime.

Grand Lodge

Alzrius wrote:
How is it that someone can use a fireball but not cast a spell to dry their clothes when they get wet?

Umm... Wizards can dry clothes just fine using prestidigitation. It's the first thing we learn in school shortly after the hazing rituals.

Grand Lodge

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Wait... There's SIX of you against ONE of me?

/teleports

Grand Lodge

bdk86 wrote:
Thank you all for playing! I was really impressed with your group, by the way. You dealt with some of the more confusing challenges rather swiftly and I don't think I've ever seen a Bard/Rogue do that kind of damage. Plus, it's rare I see people who make a point of carrying useful things like air crystals.

I make it a point to carry air crystals, antiplague/toxin, alchemist's fire, and ever since my untimely (yet thankfully temporary) demise to some nasty juju zombies, as many vials of holy water that my pockets will hold. You can never be too prepared.

It was a great challenge and a great presentation. Well done, sir.

Grand Lodge

TwoWolves wrote:


But where does he get his salsa from??

"NEW YORK CITY??"

Git a rope.

Grand Lodge

"...Finally, I warned 'im to keep 'is mouth shut if 'e knew what's good for 'im. Daft fella' then blurted out, 'Wha? Why?'"

He smacked his lips loudly as he sat his tankard of ale back down on the bar.

"Well... Ye can guess what 'appened next."

Grand Lodge

Lochmonster wrote:

1) Do normal movement rates apply to an incorporeal creature moving down through a floor and can you simply turn on incorporeal to negate terrain movement penalites by passing through stuff?

2) What happens if you pass through a floor and the ceiling you wind up on is 80 feet above the surface? Do you fall? Make a fly check? Would you just keep falling if the floor 80 feet below could be passed through?

Read this: Incorporeal Monster Rules

1) You move at your full speed doing what you describe. You move at your full speed even if you cannot see as incorporeal creatures have an innate sense of direction.

2) Incorporeal creatures cannot fall or take falling damage so you would likely just jump down to the surface below if you chose to do so. Think movie ghost physics, if you really need a model to work from.

The incorporeal creatures that I'm familiar with from the bestiary also had fly speed and perfect maneuverability so this would never be a problem for a Shadow, for example. If you were to become incorporeal because you had the ghost template applied to you, the template grants you fly speed.



Has anyone out there played Confrontation before? I've seen the minis at stores before, and I'm starting to get the urge to pick some of them up. (I haven't painted a mini in so long, just looking at the models makes my paintbrush hand twitch) If anyone's played, let me know what you think. If it's pretty fun I might have to grab some.

Also, does anyone know of any good online stores I could get some of the metal figs at? Apparently they're not producing them anymore, and my local stores are starting to get low on stock apparently...


Spoiler:
So... I was wondering if it might be considered unsporting if I slipped the Harbinger a little treat before the final encounter... Something like a scroll of Time Stop?
Basically I'm looking for a way to let him use some of his higher level defensive spells which would likely not get a chance to come out otherwise. (I mean really, is a mirror image, a shield, and whatever lower level buffs really going to be enough to hold off a party of high level adventurers for more than half a round?)
Any opinions? Would this make a seemingly overrated monster the tough challenge it's supposed to be, or would it just be overkill?


**Spoilerism**

Do not read this post unless you are a DM, or the mighty gods of something or other will smite you, verily!

Spoiler:
Ok, So I'm going to start the characters through the HoHR soon, and I really liked the whole party infiltration aspect, what with the dopplegangers and all. I've already gotten a player to be my stooge, and he's ready for the role. I was wondering who else opted to go this route. Anything I should keep in mind or any unforseens I should know about?