Valeros

Anowar Kharik's page

25 posts. Alias of Oceanshieldwolf.


Full Name

Anowar Kharik

Race

Human

Classes/Levels

Cavalier (Inspiring Commander) 1; HP 13/13; AC 16/T 11/FF 15; Fort +4; Ref +1; Will +1; CMB +3; CMB 14; Per +1; Init +3; Spd 20ft;

Gender

M

Size

5'11", 165lbs

Age

28

Alignment

N

Deity

Pharasma

Occupation

Soldier

Strength 14
Dexterity 13
Constitution 15
Intelligence 14
Wisdom 12
Charisma 12

About Anowar Kharik

Quick View Stats for Combat:
Status: Healthy
HP: 13
AC:16, 11 touch, 15 flat-footed
Saves: Fort: +4 Reflex +1 Will +1
BAB +1
CMB +3 CMD 14

Initiative: +3 (Dex +1, Int +2 - Rapid Tactician)
Conditions:
Spells in Effect:
Currently wearing:
Items in Hand:
Greatsword +3 2d6+3 19/20 x2 (S) (Atk: +2 str, +1 BAB, Dmg 1.5 x2)
Power attack +2 2d6+6 19/20 x2

Anowar's Tale:
Born to a life of soldiery, Anowar's father (Anowar snr) was a Varisian captain in hated Magnimar - hated because Cheliax was a swear word in his household. Anowar's Ulfen mother was no long-suffering army-wife - Skatha could hold her own in battle and more than once repelled bandits from their farmstead. In time, Anowar snr became too old to fight, and wounded in leg and arm, blinded in one eye, he eventually retired.

Anowar was an only child, the apple of his mother's eye and the focus for his father's later life. All that Anowar snr learnt on life, love and war he channeled into his only son, who inherited his father's moderate temper, and his mother's northern fire. In training Anowar was a model student, measured and quick to learn. His temperament suited the martial arts, and he had a flair for teaching others - commending them,offering critique without denigration and support and mentorship where needed. In time, Anowar grew to be a capable warrior and a natural leader.

Anowar is less interested in crusades or high causes - renown and gold interest him more than politics or historical battles. Kenabres has always attracted him, and in time, jaded by less exciting postings and a sudden downturn in prospects, he arrived to find blood for his blade.

STATS:

Ability Scores Score (bonus) [Point cost]
Str : 14 (+2) [5]
Dex: 13 (+1) [3]
Con: 15 (+2) [3] (+2 Human bonus)
Int: 14 (+2) [5]
Wis: 12 (+1) [2]
Cha: 12 (+1) [2]

DEFENSE:

AC: 16, touch 11, flat-footed 15 (+5 armor, + 1 Dex, + 0 natural, +0 size)

HP: 13 (Full first level = 10, +1 Favored Class, +2 Con)

Saves:
Fort: +4; Ref: +1; Will: +1

OFFENSE:

Initiative: + 1
Speed 20 ft
Melee:
Greatsword +3 2d6+3 19/20 x2 (S) (Atk: +2 str, +1 BAB, Dmg 1.5 x2)
Power attack +2 2d6+6 19/20 x2

Base Atk: +1

CMB: +3 (+1 BAB, +2 str) CMD: 14 (10, +1 BAB, +2 str, +1 dex)

Favored Class Bonus Cavalier - Hit Points
Alternate Racial Trait:
Silver Tongued: Humans with this trait gain a +2 bonus on Diplomacy and Bluff checks. In addition, when they use Diplomacy to shift a creature's attitude, they can shift up to three steps up rather than just two. This racial trait replaces skilled.

FEATS:

1 1st level.
Power Attack: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon.
When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

1 Human
Cleave: As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the first and also within reach. You can only make one additional attack per round with this feat. When you use this feat, you take a –2 penalty to your Armor Class until your next turn.

1 Teamwork.
Precise Strike: Whenever you and an ally who also has this feat are flanking the same the creature, you deal an additional 1d6 points of precision damage with each successful melee attack. This bonus damage stacks with other sources of precision damage, such as sneak attack. This bonus damage is not multiplied on a critical hit.

TRAITS:

Anatomist: You gain a +1 trait bonus on all rolls made to confirm critical hits.

Inspiring Rush: Once per day when you make a charge attack, you gain a +1 trait bonus on both your attack and damage rolls, as do any allies who make a charge attack before the beginning of your next turn.

Languages:

CLASS ABILITIES:

Challenge Once per day, a cavalier can challenge a foe to combat. As a swift action, the cavalier chooses one target within sight to challenge. The cavalier’s melee attacks deal extra damage whenever the attacks are made against the target of his challenge. This extra damage is equal to the cavalier’s level. The cavalier can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level.

Challenging a foe requires much of the cavalier’s concentration. The cavalier takes a –2 penalty to his Armor Class, except against attacks made by the target of his challenge.

The challenge remains in effect until the target is dead or unconscious or until the combat ends. Each cavalier’s challenge also includes another effect which is listed in the section describing the cavalier’s order.

Inspiring Commands (Ex)
An inspiring commander gains the ability to inspire her comrades. This ability is similar in all respects to bardic performance as used by a bard of the same level (including interactions with feats, spells, and prestige classes) except that the performances are extraordinary abilities, not supernatural or spell-like. Further, all effects based on Charisma are instead based on Intelligence. The inspiring commander may inspire courage at 1st level, inspire competence at 3rd level, inspire greatness at 9th level, and inspire heroics at 15th level.

In addition, an inspiring commander can use aid another as a move action. Furthermore, whenever an inspiring commander uses aid another to assist one of her allies, she adds her Intelligence modifier (up to her inspiring commander class levels) as a bonus to all aid another bonuses she gives to that ally. This ability replaces the mount, cavalier's charge, and mighty charge abilities.

Teamwork Feats
At 1st level, an inspiring commander receives a teamwork feat as a bonus feat. She must meet the prerequisites for this feat. At levels 9 and 17, the cavalier receives an additional teamwork feat.

The ability replaces the bonus feats class feature.

Rapid Tactician (Ex)
At 1st level, as a move action the inspiring commander can grant any teamwork feat she knows to all allies within 30 feet who can see and hear her. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every two levels the cavalier possesses. Allies do not need to meet the prerequisites of these bonus feats. The cavalier can use this ability once per day at 1st level, plus one additional time per day at 4th level and for every 3 levels thereafter.
Furthermore, the inspiring commander adds her Intelligence modifier to initiative, in addition to her Dexterity modifier.

This ability replaces tactician.

ORDER:

Edicts: The cavalier must protect the life and lands of his sovereign at all costs. He must obey the commands of his sovereign without question. He must strive to expand the power and prestige of his realm.

Challenge: Whenever an order of the lion cavalier issues a challenge, he receives a +1 dodge bonus to his AC against attacks made by the target of his challenge. This bonus increases by +1 for every four levels the cavalier possesses.

Skills: An order of the lion cavalier adds Knowledge (local) (Int) and Knowledge (nobility) (Int) to his list of class skills. An order of the lion cavalier can make Knowledge (nobility) skill checks untrained. If he has ranks in the skill, he receives a bonus on the check equal to 1/2 his cavalier level (minimum +1) as long as the check involves his sovereign.

SKILLS:

Skills: (5 ranks – 4 Cavalier/+1 Intelligence)
Skill/Class/Ranks/Ability Modifier/Bonus
Acrobatics/No/0/1 = +1
Appraise/No/0/2 = +2
Bluff/Yes/0/1 = +3 +2 trait bonus
Climb/Yes, +3/1/+2 = +6
Craft/Yes, +3/0/+0 = +4
Diplomacy/Yes, +3/1/1 = +7 +2 trait bonus
Disable Device/No/0/1 = +1
Disguise/No/0/1 = +1
Escape Artist/No/0/1 = +1
Fly/No/0/1 = +1
Handle Animal/Yes, +3/0/1 = +1
Heal/No/0/+1 = +1
Intimidate/Yes, +3/1/+1 = +5
Knowledge (nobility)/Yes, +3/0/+2 = +2 can make check untrained
Knowledge (local)/Yes, +3/0/+2 = +2 no check untrained
Knowledge (all)/No/0/+2 = +2 no check untrained
Linguistics/No/0/2 = +2
Perception/No/0/1 = +1
Perform/No/0/1 = +1
Profession/Yes, +3/0/2 = +2
Ride/Yes, +3/0/1 = +1
Sense Motive/Yes, +3/1/1 = +5
Sleight of Hand/No/0/1 = +1
Spellcraft/No/0/0= +2
Stealth/No/0/1 = +1
Survival/No/0/1 = +1
Swim/Yes, +3/1/2 = +6
Use Magic Device/No/0/1 = +1

GEAR:

Weapons
Greatsword: 2d6 19/20 x2; 50 gp, Wt 8 lbs
Dagger 1d4, x3; 2gp, 1 lb.
Shortsword 1d6, 19-20 x2; 10gp, 2 lbs.
Shortbow 1d6 x3 70ft, 30 gp, 2 lbs.
20 arrows 1gp, 3 lbs.
Subtotal cost: 94 gp, Wt: 17 lbs

Armor
Scale Mail +5 AC, Max Dex +3, ACP -4 50gp, Wt 30 lbs.
Subtotal cost: 50gp, 30 lbs.
Skill Equipment:

Miscellaneous
Backpack (2gp), 2 lbs.
Bedroll (1sp), 5 lbs.
Trail rations (10 days, 5gp) 1 lb.
Waterskin (1gp) 4 lbs.
Traveler's Outfit (0gp), 5 lbs.
5 fishhooks (5sp), -
Canvas(2sq.yds, 2sp), 1 lb.
Oil flask (1sp), 1 lb.
Common lamp (1sp), 1 lb.
flint and steel (1gp), -
Mirror, small steel (10gp). 1/2 lb.
Handmade pipe (0gp) -
Subtotal: 16 gp, 20.5 lbs

Total equipment cost: 160 gp
Remaining gold: 75 gp

Weight:
67. 5 lbs
Capacity: 59-116 lbs. = medium load. Load: medium