Painter Worshipper of Shelyn

Anja Stavarov's page

40 posts. Alias of Aest.


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Portrait FATE Points: 2
Skills:
+4: Investigate, +3: Lore, Notice, +2: Shoot, Decieve, Provoke, +1: Athletics, Drive, Will, Stealth

If that's how it rolls, that's how it rolls. I'm good with waiting, since I know we're on hiatus.


Portrait FATE Points: 2
Skills:
+4: Investigate, +3: Lore, Notice, +2: Shoot, Decieve, Provoke, +1: Athletics, Drive, Will, Stealth

Alright, no stress, then. As long as it's expected/normal.


Portrait FATE Points: 2
Skills:
+4: Investigate, +3: Lore, Notice, +2: Shoot, Decieve, Provoke, +1: Athletics, Drive, Will, Stealth

*poke*

Anything going on?


Portrait FATE Points: 2
Skills:
+4: Investigate, +3: Lore, Notice, +2: Shoot, Decieve, Provoke, +1: Athletics, Drive, Will, Stealth

"A medic?" Anja looks Valerie up and down, then eyes Anton. "I have a basic degree in bioengineering, but if you don't have the equipment, that's not going to get you far. We never really learned much about improvisation."

She gives a nervous look at the suits. "Could we get a move on? I'd prefer not to be here when their friends show up. They seem to have it in for me...or for Sela."


Portrait FATE Points: 2
Skills:
+4: Investigate, +3: Lore, Notice, +2: Shoot, Decieve, Provoke, +1: Athletics, Drive, Will, Stealth

Hi. I'll be back on Wednesday. Going camping with the family. Bot as needed.


Portrait FATE Points: 2
Skills:
+4: Investigate, +3: Lore, Notice, +2: Shoot, Decieve, Provoke, +1: Athletics, Drive, Will, Stealth

Only once Anton's up does Anja start getting up as well, carefully safing her pistol and then shoving it back into her waistband. "I didn't see much respectable about it. I'll entertain you with stories all you want later, but for now, we've just had a firefight near the outside of Rock Bottom. Shouldn't we be making plans to leave?"

She pauses, then offers a quick handshake before schlepping her bag over her shoulder again. "Anja. Anja Stavarov. Can we leave now?"


Portrait FATE Points: 2
Skills:
+4: Investigate, +3: Lore, Notice, +2: Shoot, Decieve, Provoke, +1: Athletics, Drive, Will, Stealth

Shoot: 4d3 - 8 + 2 ⇒ (3, 3, 3, 1) - 8 + 2 = 4

As the big...spike-thrower...spools up for another shot, Anja instinctively presses her face against the backs of Anton's calves, then whimpers a bit as the *whoosh* of air from the shot blows her hair around. "Fine. We warned you!"

*Bang*


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Portrait FATE Points: 2
Skills:
+4: Investigate, +3: Lore, Notice, +2: Shoot, Decieve, Provoke, +1: Athletics, Drive, Will, Stealth

Anja shakes her head, blinking back the double vision from her bumpy ride. A thumping sound draws her attention, and she watches a steel spike fly toward one of the suit-wearing men. Then, a moment later, one of the women says something about backup, causing Anja to look around groggily. Seeing no one else, she finally puts two and two together. I guess I'm on their side, now.

She fishes her handgun out of her waistband and points it unsteadily at the suits.

Shoot: 4d3 - 8 + 2 ⇒ (1, 2, 2, 1) - 8 + 2 = 0

*Bang!*

"That was a warning shot! Next time I'm shooting to kill!"


Portrait FATE Points: 2
Skills:
+4: Investigate, +3: Lore, Notice, +2: Shoot, Decieve, Provoke, +1: Athletics, Drive, Will, Stealth

Out of curiosity, what's Anja doing during this whole impending combat?


Portrait FATE Points: 2
Skills:
+4: Investigate, +3: Lore, Notice, +2: Shoot, Decieve, Provoke, +1: Athletics, Drive, Will, Stealth

Rock Bottom:

Assuming we're at the fans now.
Engineering: 4d3 - 8 ⇒ (1, 3, 2, 3) - 8 = 1

Anja sighs in relief as she watches the fanblades spin in their reinforced titanium casings. "Okay, we need to find a marked hatch, about the size of my head, and get that opened. There's a switch in there that shuts down the fans, and if we're lucky, the engineers that installed it were lazy and didn't bother to connect the alarm systems. Of course, if they did, I have no idea how to check for that." She begins to look around for the hatch.

Notice: 4d3 - 8 + 3 ⇒ (1, 2, 3, 1) - 8 + 3 = 2


Portrait FATE Points: 2
Skills:
+4: Investigate, +3: Lore, Notice, +2: Shoot, Decieve, Provoke, +1: Athletics, Drive, Will, Stealth

Thanks for everyone's patience. I'm back now, and am catching up with my games now. Expect a post either today or tomorrow, as time/energy allows.


Portrait FATE Points: 2
Skills:
+4: Investigate, +3: Lore, Notice, +2: Shoot, Decieve, Provoke, +1: Athletics, Drive, Will, Stealth

Hello. I'll be away from the forums for the next couple weeks. Posting will be somewhere between spotty and nonexistent, so bot me as much as you want. I'll return on the 14th of June.


Portrait FATE Points: 2
Skills:
+4: Investigate, +3: Lore, Notice, +2: Shoot, Decieve, Provoke, +1: Athletics, Drive, Will, Stealth

Sorry. I lost track of the game for a bit. I'm back now.


Portrait FATE Points: 2
Skills:
+4: Investigate, +3: Lore, Notice, +2: Shoot, Decieve, Provoke, +1: Athletics, Drive, Will, Stealth

Rock Bottom:
Anja looks at the data pad for a few moments, then shakes her head. "Yeah, but see these fan stations? I know it doesn't look like we can get through them, but if they're the same model they used for the labs at university, there's a kill switch inside that'll shut them down. If we restart them once we're through, we shouldn't be detected."

She starts crawling down the ventilation shaft toward the suits, only to freeze again. "Of course, if they're *not* the same model, we could have problems." A few flicks of the data-pad and she's looking for schematics.

Investigate: 4d3 - 8 + 4 + 2 ⇒ (1, 1, 1, 3) - 8 + 4 + 2 = 4

I'm going to invoke the aspect Former Part-Time Bioengineering Student. She spent a lot of time working in and setting up well-ventilated labs, so she'd know a little about the type of systems that could be used. Maybe enough to know how to find the schematics. Spending a Fate Point for the +2.


Portrait FATE Points: 2
Skills:
+4: Investigate, +3: Lore, Notice, +2: Shoot, Decieve, Provoke, +1: Athletics, Drive, Will, Stealth

Rock Bottom:
Anja's eyes narrow, a habit she's gotten into lately around Sela. "I'd rather put on the racing stripes dress again."

After another moment or two of thinking, she frowns, crosses her arms over her chest, and looks away. "Fine, but if my eyeballs get sucked out of my head, I hope those guys catch you. Where are the nearest suits?"


Portrait FATE Points: 2
Skills:
+4: Investigate, +3: Lore, Notice, +2: Shoot, Decieve, Provoke, +1: Athletics, Drive, Will, Stealth

Could have sworn I posted! Damn forum-goblins...Here's a super-short one, just to keep things moving.

Rock Bottom:
Anja nods reluctantly at the other woman, staring skeptically at the arsenal in her bag before turning away. "Right. Sure, yeah. Wake me up when it's my turn, I guess." She finds a comfortable-ish spot away from the edge of the alcove and drifts off.


Portrait FATE Points: 2
Skills:
+4: Investigate, +3: Lore, Notice, +2: Shoot, Decieve, Provoke, +1: Athletics, Drive, Will, Stealth

Rock Bottom:

"Not in a long time. Back on Uller IV, the 'patriotic duty of all comrades' was a year of 'military service', but it was mostly just the girl scouts, really."

Anja takes the pistol, checks to make sure the safety's on, and then holds it by the grip in something close to a Weaver stance. After she's satisfied it'll do, she looks in the duffel herself, finding a spare magazine and shoving both it and the gun into one of her pockets. "I'm still not staying on this station. We'll try the docking bay again tomorrow. Until then, I'm going to get some rest."


Portrait FATE Points: 2
Skills:
+4: Investigate, +3: Lore, Notice, +2: Shoot, Decieve, Provoke, +1: Athletics, Drive, Will, Stealth

Rock Bottom:

Anja spends the hours moving through the ductwork fuming silently, glaring daggers at the other woman's back. By the time they arrive in the little alcove, the blood's dried against her shoulder, forming a crust that cracks every time she has to climb up or down another ladder. Accordingly, she spends the first few minutes of their downtime ignoring Sela and tending to her shoulder, as much to cool down a bit as to check for damage.

"What are you into, Sela? Guns? Strangers in suits shooting at us? Tell me what I've been dragged into, and how it's going to get me off this station."


Portrait FATE Points: 2
Skills:
+4: Investigate, +3: Lore, Notice, +2: Shoot, Decieve, Provoke, +1: Athletics, Drive, Will, Stealth

Rock Bottom:

If the sudden lights of muzzle flashes and sounds of gunshots aren't enough to convince Anja that these men are serious about killing Sela (and her, by proximity), a sudden, ripping pain across her shoulder-blade sends the point driving home. For a moment, she freezes behind the bag, checking to make sure nothing's too badly damaged. Then, she grabs the duffel-bag, makes another leap for safety, and heads for the Handy Escape Route.

Time to go, Sela!" Anja tosses the other woman the bag before scooping up her own and ducks into the air ducts.


Portrait FATE Points: 2
Skills:
+4: Investigate, +3: Lore, Notice, +2: Shoot, Decieve, Provoke, +1: Athletics, Drive, Will, Stealth

Anja is around. She's just waiting to get shot.


Portrait FATE Points: 2
Skills:
+4: Investigate, +3: Lore, Notice, +2: Shoot, Decieve, Provoke, +1: Athletics, Drive, Will, Stealth

Rock Bottom:

"Guns?" Anja looks over her shoulder for a second, eyeing the bag in the middle of the room. [smaller]"You owe me an explanation for all of this."

She takes another look, gathers up her courage, and throws herself toward the center of the room, landing awkwardly. The Black-out Conditions mask the worst of her fall, though, and she finds herself on the ground near the duffel bag.

Athletics: 4d3 - 8 + 1 + 2 ⇒ (1, 2, 2, 1) - 8 + 1 + 2 = 1

I'm going to invoke the Black-out Conditions and use a FATE point to add 2 to my roll.


Portrait FATE Points: 2
Skills:
+4: Investigate, +3: Lore, Notice, +2: Shoot, Decieve, Provoke, +1: Athletics, Drive, Will, Stealth

Anja has art that's pretty much exactly how I see her that's linked in her header. She's probably about 1.6 meters tall, about 65 kilograms in weight.


Portrait FATE Points: 2
Skills:
+4: Investigate, +3: Lore, Notice, +2: Shoot, Decieve, Provoke, +1: Athletics, Drive, Will, Stealth

Rock Bottom:
Anja looks at the ventilation shaft, then at her friend, then at the shaft again. She thumbs the button on her shocker, then tosses the burnt-out hunk of junk into her pocket as she dives for the chairs herself.

"Whadayya mean, we know too much? I'm just a waitress! We're just trying to leave this station!"

While she waits for the question to (hopefully) slow down their attackers, she points at the ventilation shaft and mouths a few words at Sela. "That way." Taking her own advice, she starts crawling slowly behind the chairs, aiming for the shortest exposed distance between her and her potential escape.

Stealth: 4d3 - 8 + 1 ⇒ (2, 3, 2, 3) - 8 + 1 = 3

Since the room is in Black-out Conditions, I'm hoping for an advantage to my Stealth roll, or something. I'm going to try to get out of here. We can find the heavy thing later, if it's around.


Portrait FATE Points: 2
Skills:
+4: Investigate, +3: Lore, Notice, +2: Shoot, Decieve, Provoke, +1: Athletics, Drive, Will, Stealth

Rock Bottom:

Shoot: 4d3 - 8 + 2 ⇒ (3, 2, 3, 2) - 8 + 2 = 4

Anja reacts quickly, recognizing the weapons these men are going for from three separate firefights in The Last Meal in her tenure, and drops into a half-kneel, ripping her shocker from its holster so hard it pops a rivet. She spends only a split second on each target. The men? Not enough juice to drop all of them. The water? no telling what it's connected to. The Flickering Lights, though...

*pwap!*

*Kzap-zzzzzzzzzzzzPOP*

50,000 volts rush into the lighting system, tripping the breakers and casting the compartment into an eerie twilight. A few residual pops echo as the surge fades over a few seconds, the only light coming from a few emergency lights and a console in the corner.

Creating an advantage with my shoot. Calling it Darkened Room. That good?


Portrait FATE Points: 2
Skills:
+4: Investigate, +3: Lore, Notice, +2: Shoot, Decieve, Provoke, +1: Athletics, Drive, Will, Stealth

Rock Bottom:

Notice: 4d3 - 8 + 3 ⇒ (3, 2, 2, 2) - 8 + 3 = 4

Anja, too, notices the compartment emptying, and she freezes in mid-stride, looking around to see what’s up. She looks down at the shocker in her boot-holster, checking to make sure it's there.

Short one, since I don’t know what I’m looking for/at.


Portrait FATE Points: 2
Skills:
+4: Investigate, +3: Lore, Notice, +2: Shoot, Decieve, Provoke, +1: Athletics, Drive, Will, Stealth

Rock Bottom:

We can roll with that and just say that Rock Bottom uses an outdated system, so anything much bigger than the Sweet Doomed Angel can't even dock and has to use shuttles and lighters. Obviously, it'd be different in the higher-class sections, which would be better maintained. I was thinking something akin to how the Normandy docks in Mass Effect.

"Most of these aren't gonna do it. There's a few openings on the hopper at Gamma-3-073, but that's about it. Let's take a look."

Approaching Gamma-3-073, Anja struggles to suppress first a shiver of apprehension, then a sigh of frustration. A dozen or more denizens of Rock Bottom mill around, almost all of them with 'sea bags' like hers and Sela's, but what's worse is the craft itself. The Second-to-Last Star isn't a large station-hopper by any means; little more than a drive-engine, a cabin for crew and passengers, and a bay for fuel and supplies, with little in the way of comforts. A chipped and peeling paint job, red with dark purple stars, half-conceals shoddy repairs to the hull and rust on the engine-housing. Anja looks at it for a moment, then shakes her head slowly.

"Still want to leave, Sela, even if it means that rust-bucket? Last chance. I won't hate you if you go back."

That said, she steps into the cluster around the ship, mentally reviewing her resume and wondering just what Sela actually did for work...


Portrait FATE Points: 2
Skills:
+4: Investigate, +3: Lore, Notice, +2: Shoot, Decieve, Provoke, +1: Athletics, Drive, Will, Stealth

I'm not 100% sure, but FATE seems to me to be a cooperative worldbuilding thing, so I went ahead and fleshed out the docking bay a bit. Let me know if stuff like that's going to be a problem, alright?


Portrait FATE Points: 2
Skills:
+4: Investigate, +3: Lore, Notice, +2: Shoot, Decieve, Provoke, +1: Athletics, Drive, Will, Stealth

Rock Bottom:

Notice: 4d3 - 8 + 3 ⇒ (3, 1, 3, 2) - 8 + 3 = 4

As the two women pass some of the port-holes near the Gamma Sector docking bays, Anja takes a moment to look at the company shuttles coming in from the dozens of Goliath rigs floating above Split Pea (the colloquial name for the gas giant SRJ-7546-C). ”Shift change, Sela. It’ll be crowded.”

Sure enough, it’s crowded in the dry-docks, with gas-rig workers starting to form disorderly queues for their shuttles, a handful of gas-freighter crews sit around waiting for their shuttles to take them back from their shore leaves, and perhaps a half-dozen mom-and-pop crews servicing their poorly-maintained station-hoppers. The weekly spaceliner doesn’t seem to be in, judging by the lack of action on the far end of the bay, but there seem to be plenty of options.

”Sela, check the gas-freighter crews. See if any of them need a couple of hands. I’ll take a look at the station-hoppers.” As the other woman shoulders her two bags and wanders off toward the freighters, Anja starts watching the mom-and-pop crews, looking for one that’s a few people short…

Taking liberties with the docking bay’s design. I’m imagining it as something akin to Mass Effect’s bays, with internal dry-docks for the smaller vessels and shuttles for the big ones.


Portrait FATE Points: 2
Skills:
+4: Investigate, +3: Lore, Notice, +2: Shoot, Decieve, Provoke, +1: Athletics, Drive, Will, Stealth

Oh dear, like a job interview? Anja's only done a couple, and she's certainly not going to be dressed for one!


Portrait FATE Points: 2
Skills:
+4: Investigate, +3: Lore, Notice, +2: Shoot, Decieve, Provoke, +1: Athletics, Drive, Will, Stealth

That'd be good. I'm curious how Salsa's going to get us linked up. We'll see what happens.


Portrait FATE Points: 2
Skills:
+4: Investigate, +3: Lore, Notice, +2: Shoot, Decieve, Provoke, +1: Athletics, Drive, Will, Stealth

Rock Bottom:

Anja debates for a second, then tosses the dress into the canvas bag along with her other clothes. ”Nah, no fire. Good you’re up, though. I lost my job and declined the one I was offered. Forcefully.”

She gives the other woman a quick, one-armed hug as the other arm slings her bag over her shoulder. ”I’m bugging out. I hope. Maybe I can jump a freighter heading somewhere better. If not, I don’t really know, but it’s gotta be better than this... The rent’s paid through next month, so you should have time to find a roommate.”

After a few minutes of good-byes, Anja goes to the door and cautiously pokes her head out, looking for a gap in the corridor’s traffic...and for any signs of Madame Turnelle.

Notice: 4d3 - 8 + 3 ⇒ (2, 3, 1, 1) - 8 + 3 = 2


Portrait FATE Points: 2
Skills:
+4: Investigate, +3: Lore, Notice, +2: Shoot, Decieve, Provoke, +1: Athletics, Drive, Will, Stealth

Rock Bottom:

I’d just as soon wrap this up. It’s not exactly making me comfortable, and I’d like to meet up with the party and start meeting them properly. If this is too much stuff going on without allowing a reaction, I’m sorry. I’d just like to move on, and Anja’s done putting up with crap like this.

It’s taken six months. Six months of degrading conditions and near-nonexistent pay. Of unwelcome hands and a series of bad roommates. She’s borne disappointment and depression remarkably well, but something snaps in Anja at the thought of being traded around between Stubbs McGrimes, Madame Turnelle, and whoever else might want her like some sort of game chip. She drops to a knee, pulls her shocker out of its holster, and then stands.

”Thanks for the job offer, ‘Madame’, but I’ll take my chances in the job market. Stubbs McGrime, it’s been...well, it’s been hell, but I think I’ll keep the uniform.” She opens the door, slips out into the crowded passageway outside, and starts pushing through it toward her microapartment. There, she pulls off the yellow-and-black dress, pulls on a pair of beat-up cargo pants and a tank-top, and tosses a few shirts, a second pair of pants, and a couple changes of underwear into a bag. She’s getting off this station if she has to stow away on a gas-mining shuttle to do it.


Portrait FATE Points: 2
Skills:
+4: Investigate, +3: Lore, Notice, +2: Shoot, Decieve, Provoke, +1: Athletics, Drive, Will, Stealth

I have a shocker! Which I envision being a Taser. I don't really intend to have much more for the moment, but we'll see what happens.


Portrait FATE Points: 2
Skills:
+4: Investigate, +3: Lore, Notice, +2: Shoot, Decieve, Provoke, +1: Athletics, Drive, Will, Stealth

Rock Bottom:

Provoke: 4d3 - 8 + 2 + 2 ⇒ (2, 3, 2, 2) - 8 + 2 + 2 = 5 Going to Invoke Rough Town, Rougher People, if that’s a thing I can do, for a +2 on the die roll.

Did I really think this was rock bottom? Really?

Still leaning against the wall near the door, Anja’s mind whirls as Stubbs finishes talking. The younger, less jaded her from her days at IUTU would have just followed along, but it’s a rough town with rougher people, and she’s gotten a lot rougher too. Instead of meekly undoing the velcro catches and unzipping, she spits a nice, big loogie onto the floor, where it hits with a loud ”splat*

The silence in the room is palpable, broken only by the constant humming and rattling of the station’s ventilation system and a squeaking sound as Anja rubs the spit into the floor with the toe of her boot. As she slides it back and forth, she looks her ex-boss dead in the eye. ”That’s the cleanest place in this diner. If you’re trying to figure out why you’re not making money, it’s not the employees. There’s one mop, no soap, and the water comes out of the faucets brown-tinted. You've got a hell of a Rhizopus stolonifer problem in the store room, too.”

She starts undoing the top catch of her stupid, poor-fitting dress, then stops. Tilting her head at an inquisitive angle she perfected in school but hasn’t had much chance to use, she looks her prospective employer over again, a bad feeling in the pit of her stomach. ”What did you say your business was?”

That jacket’s going to be a nice, loooong one…


Portrait FATE Points: 2
Skills:
+4: Investigate, +3: Lore, Notice, +2: Shoot, Decieve, Provoke, +1: Athletics, Drive, Will, Stealth

I hope no one minds if I run out a few posts here. I'd like to figure out Anja's voice pretty quickly, here.

Rock Bottom:

Can I make rolls without being prompted for them, or is it usually when you ask for them? If so, here's a Notice roll, mostly to make sure I understand the roll system. I'm looking for anything about the woman that could tell me what's up with her.

Notice: 4d3 - 8 + 3 ⇒ (1, 1, 1, 1) - 8 + 3 = -1

Anja glances quickly around the room, eyeing the woman as an alternative to looking at her boss. Someday, I'm going to get off this flying junk-yard, and when I do, I'm going to buy a nice long coat. I bet I'd look good in a long, corduroy coat with split tails...

"...purple, of course. Much classier than this shi-" She looks at the wall, wipes a spot clear of the grease and dust that's coating it, and leans nonchalantly (or at least, as nonchalantly as she can in her current getup) against it. "This won't take too long, yeah? Bethanne's shift ended five minutes ago, and she'll give me hell if I'm late to relieve her out there."


Portrait FATE Points: 2
Skills:
+4: Investigate, +3: Lore, Notice, +2: Shoot, Decieve, Provoke, +1: Athletics, Drive, Will, Stealth

One last quick art change for Anja, and here. we. go!

Rock Bottom:

*Beep-Beep* *Beep-Beep*

"Good morning! The time is 4:30 SRJ-7546 System Standard! Cleanup crews are still working to pull survivors out of the Goliath mining rig that whose engines went critical last week. Protestors allege that QuikMine Corp. neglected to put proper failsafes in place that could have prevented the-"

*Wham!*

Anja slams the cheap alarm clock before it could continue, rolling out of bed and stepping over her most recent roommate, who'd passed out on the floor after her shift at the gas-shuttle bays. As she slips quietly into the tiny shower and pulls off her sweat-soaked nightclothes, she pauses to look at the tattoos she's picked up. Then, the shower gets going and, exactly one minute forty-five seconds later, she's done.

The uniform. The only good thing that can be said about it is that it's cool on the too-hot station. There's entirely too much latex and not enough cotton, but it doesn't cover enough to be sweltering. She zips it up, sealing velcro catches over the zipper, and takes a cringing look in the mirror. From mid-thigh to just above her breasts, she looks like a sports car from one of those old earth vids; yellow racing stripes over a black background, complete with two nearly-revealed headlights. It's too tight around the chest and bum, but the boss said it was 'one size fits all' when he handed it out... At least he let her keep her headband...

She sighs, shoves a shocker into the holster on her boot, and steps out of the door into the humid heat of the station. One-size-fits-all, my ass!

Will that work?


Portrait FATE Points: 2
Skills:
+4: Investigate, +3: Lore, Notice, +2: Shoot, Decieve, Provoke, +1: Athletics, Drive, Will, Stealth

Go for it. If it's vague or not there, it's fair game for sure.


Portrait FATE Points: 2
Skills:
+4: Investigate, +3: Lore, Notice, +2: Shoot, Decieve, Provoke, +1: Athletics, Drive, Will, Stealth

It was a /bold tag when it should have been a /i tag. All better now.


Portrait FATE Points: 2
Skills:
+4: Investigate, +3: Lore, Notice, +2: Shoot, Decieve, Provoke, +1: Athletics, Drive, Will, Stealth

Alright. They're in my profile now.

If there are any issues, please let me know!


Portrait FATE Points: 2
Skills:
+4: Investigate, +3: Lore, Notice, +2: Shoot, Decieve, Provoke, +1: Athletics, Drive, Will, Stealth

Okay. Here goes. I'm not sure how much you want right now, so I haven't looked into skills/stunts or anything too much yet. Also, the background is brief. Really brief. I'll add more if you like what you see.

High Concept: Former Part-Time Bioengineering Student
Trouble: Trouble Remembering Her Debts
Background: Just a few months back, Anja Stavarov was an undergraduate student at the Interstellar University of Terra’s Uller IV branch. Now, she finds herself working a dead-end job as a waitress in some backwater station bar, trying to earn a living while staying a step ahead of the ‘loan agents’ ITU4’s Registrar’s Office keeps sending after her.

@Aurora/Laliytsa: Hi! I promise I'm working on KM/CC too!