Full Name |
Aniktah traboch |
Race |
half-orc |
Classes/Levels |
Cleric/2 | AC 12, t 12, ff 10 | hp 17/17 | f +4, r +2, w +5 | Init +2 | |
Gender |
NPC: F |
Size |
M |
Age |
19 |
Strength |
10 |
Dexterity |
14 |
Constitution |
12 |
Intelligence |
12 |
Wisdom |
15 |
Charisma |
16 |
About Aniktah Traboch
Aniktah Traboch
Initiative: +2
Senses: Dark Vision
Perception: +0
Intuition: +3
---Movement---
Speed: 30'
---Defense---
Hit Die 2d8+2| HP, 17 | Damage Taken:
Armor Class: 12
Touch AC: 12
Flat Footed AC: 10
Combat Maneuver Defense:
Saves: Fort +4, Ref +2, Will +5
---Offense---
BAB: +1
Strength Modifier: +0
Dexterity Modifier: +2
Combat Maneuver:
---Melee---
---Ranged---
---Character Sheet Details---
---Feats---
Magical Aptitude: +2 spellcraft checks, +2 to use magic device checks
Endurance (Campaign bonus): +4 to checks to avoid nonlethal damage
---Traits---
Daughter of a Rune Master (campaign trait): +2 to Knowledge arcana (Runes)
Survivor: Endurance feat
---Skills---
(2+1) x2
Diplomacy: +7 (1 rank, +3 chr, class skill)
Heal: +7 (2 ranks, +2 wis, class skill)
Knowledge Arcana (Runes): +7 (1 rank, +1 int, class skill, +2 trait bonus)
Spellcraft: +7 (1 rank, +1 int, class skill, +2 feat bonus)
Use magic Device: +6 (1 rank, +3 chr, +2 feat bonus)
Racial Abilities – Half-orc
Class Abilities –Cleric
Spells
orisons Prepared (4) – Detect Magic, read magic, stabilize, virtue
First Level Spells prepared (2+1+1) – Bless, Magic Stone, Sancuary
Domain Spell; Cure light Wounds
Domains: Healing/Rune
Healing Domain
Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
Rebuke Death (Sp): You can touch a living creature as a standard action, healing it for 1d4 points of damage plus 1 for every two cleric levels you possess. You can only use this ability on a creature that is below 0 hit points. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Domain Spells: 1st—cure light wounds, 2nd—cure moderate wounds
Rune Domain
Granted Powers: In strange and eldritch runes you find potent magic. You gain Scribe Scroll as a bonus feat.
Blast Rune (Sp): As a standard action, you can create a blast rune in any adjacent square. Any creature entering this square takes 1d6 points of damage + 1 point for every two cleric levels you possess. This rune deals either acid, cold, electricity, or fire damage, decided when you create the rune. The rune is invisible and lasts a number of rounds equal to your cleric level or until discharged. You cannot create a blast rune in a square occupied by another creature. This rune counts as a 1st-level spell for the purposes of dispelling. It can be discovered with a DC 26 Perception skill check and disarmed with a DC 26 Disable Device skill check. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Domain Spells: 1st—erase, 2nd—secret page
Favored Class Bonus: Cleric, +1 hp
Progression
Level 1: Cleric
Level 2: Cleric
Level 3:
---Equipment---
Weapons
Armor
Gear
---Accessories---
---Description---