Anfan di Zillem's page

No posts. Organized Play character for Razfalo.


Strength 18
Dexterity 14
Constitution 14
Intelligence 8
Wisdom 10
Charisma 16

About Anfan di Zillem

Male Suli
Scaled Fist / Monk of the Four Winds 1
Lawful Neutral
Medium outsider (native)
Concept

Init +2| Lowlight vision |
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Defence
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AC
15 | Flat-footed 13 | Touch 15 (+2 dex, +3 cha)
Resistance 5 to all
HP 13 (1d10 + 2 con + 1 FC)
Fort +4(2) | Ref +4(2) | Will +2(2)
+2 vs sleep effects, paralysis effects, and stunning effects

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Offense
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Base Atk
+0; CMB +6; CMD 19
Speed 30 ft / 6 ft

Melee
Unarmed strike +4 (1d6+6; x2)
Flurry +4 (1d6+6; x2)/+4 (1d6+4; x2)

Ranged

Skills:
* - class skills, only trained
Ranks (4 + Int ) x1
3

Acrobatics*//Dex 0 + 3 + 2 = 2
Appraise//Int -1
Bluff//Cha 3
Climb*//Str 4
Craft [carpentry]*//Int -1
Diplomacy//Cha 1 + 3 + 3 + 1(trait) + 2(race) = 10
Disable device//Dex 0
Disguise//Cha 3
Escape artist*//Dex 2
Fly//Dex 2
Handle animal//Cha 0
Heal//Wis 0
Intimidate*//Cha 3
Knwldg(histry)*//Int 0
Knwldg(religion)*//Int 0
Linguistics//Int
Perception*//Wis 1 + 3 + 0 = 4
Perform*//Cha 3
Prfssn (sailor)*//Wis 0
Sense motive*//Wis 0 + 3 + 0 + 2(race) = 2
Ride*//Dex 0
Sleight of Hand//Dex 0
Spellcraft//Int 0
Stealth*//Dex 2
Survival//Wis 0
Swim*//Str 4
Use magic device//Cha 1 + 3 + 3 + 1(trait) = 8

Languages:
Common, Terran

Traits:

Ease of faith [faith]: You gain a +1 bonus onDiplomacy checks, and Diplomacy is always a class skill for you.

Dangerously Curious [magic]: You gain a +1 bonus on Use Magic Device checks, and Use Magic Device is always a class skill for you.

Feats and class stuff:

Weapon and Armor Proficiency: Monks are proficient with the club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, short sword, shortspear, shuriken, siangham, sling, spear, and any weapon with the monk special weapon quality.
Monks are not proficient with any armor or shields.
When wearing armor, using a shield, or carrying a medium or heavy load, a monk loses his AC bonus, as well as his fast movement and flurry of blows abilities.

AC Bonus: When unarmored and unencumbered, the monk adds his Wisdom bonus (if any) to his AC and CMD. In addition, a monk gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four monk levels thereafter, up to a maximum of +5 at 20th level.
These bonuses to AC apply even against touch attacks or when the monk is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load.

Flurry of Blows: At 1st level, a monk can make a flurry of blows as a full-attack action. When making a flurry of blows, the monk can make one additional attack at his highest base attack bonus. This additional attack stacks with the bonus attacks from haste and other similar effects. When using this ability, the monk can make these attacks with any combination of his unarmed strikes and weapons that have the monk special weapon quality. He takes no penalty for using multiple weapons when making a flurry of blows, but he does not gain any additional attacks beyond what’s already granted by the flurry for doing so. (He can still gain additional attacks from a high base attack bonus, from this ability, and from haste and similar effects).
At 11th level, a monk can make an additional attack at his highest base attack bonus whenever he makes a flurry of blows. This stacks with the first attack from this ability and additional attacks from haste and similar effects.

Unarmed Strike: At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. A monk’s attacks can be with fists, elbows, knees, and feet. This means that a monk can make unarmed strikes with his hands full. There is no such thing as an off-hand attack for a monk striking unarmed. A monk can apply his full Strength bonus on damage rolls for all his unarmed strikes. A monk’s unarmed strikes deal lethal damage, although he can choose to deal nonlethal damage with no penalty on his attack roll. He can make this choice while grappling as well.
A monk’s unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.
The damage dealt by a monk’s unarmed strike is determined by the unarmed damage column on Table: Monk Unchained. The damage listed is for Medium monks.

Dragon Style: While using this style, you gain a +2 bonus on saving throws against sleep effects, paralysis effects, and stunning effects. You ignore difficult terrain when you charge, run, or withdraw. You can also charge through squares that contain allies. Further, you can add 1-1/2 times your Strength bonus on the damage roll for your first unarmed strike on a given round.

Extra Elemental Assault (Suli) (1st lvl): Your elemental assault ability lasts an additional 2 rounds per day.

Special Abilities:

Elemental Assault (Su): THrice (feat) per day as a swift action, a suli can shroud her arms in acid, cold, electricity, or fire. This lasts for one round per level, and can be dismissed as a free action. Unarmed strikes with her arms or hands (or attacks with weapons held in those hands) deal +1d6 points of damage of the appropriate energy type.

Elemental Fist: At 1st level, a monk of the four winds gains Elemental Fist as a bonus feat, even if he does not meet the prerequisites. At 5th level, and every five levels thereafter, the monk increases the damage of his Elemental Fist by 1d6 (2d6 at 5th level, 3d6 at 10th level, and so on).
This ability replaces stunning fist.

When you use Elemental Strike pick one of the following energy types: acid, cold, electricity, or fire. On a successful hit, the attack deals damage normally plus 1d6 points of damage of the chosen type. You must declare that you are using this feat before you make your attack roll (thus a failed attack roll ruins the attempt). You may attempt an Elemental Fist attack a number of times per day equal to his monk level, plus one more time per day for every four levels he has in classes other than monk.

Equipment:

Combat Gear

Armor
Shoulders
Belt
Neck
Ring 1
Feet
Head
Headband
Eyes
Chest
Body
Wrists
Hands
Ring 2

Other Gear

Carrying capasity, lbs
?
Light load: < ?
Medium Load: 31 - 60
Heavy Load: 61 - 90