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Has anyone here ever run or played in a campaign set in a Triassic, Jurassic, or Cretaceous time period before? If so, what sorts of races did you have to work with? What sorts of enemies, challenges, and adventures did you experience?

I'm just poking around for ideas at the moment, as my brother, father, and I were designing a pathfinder world with the game, Dawn of Worlds, and we decided to play the game in several phases to add a lot more depth to the world. We started off with somewhat of a strange setting, when the world was just formed. The myconids ruled the early landmass, and were the only prevailing race until Aboleths and Elder-things entered the scene. The Elder Things jumpstarted Reptilian Evolution, making the Xul'Gath (Troglodytes), while other insectoid races began to appear like the Formians. The Aboleths ended up making amphibious slave races, like the Skum and Sahaugin, and we've hit that age where the aberrations have begun fading into obscurity.

By now, we have two races of lizard folk who worship Kaiju like Mogaru, another offshoot destined to evolve into Saurians who migrated to our version of Australia (The continents have just started to break apart at this phase), a Serpent-folk empire, a Formian empire in the "Totally not America", and two competing nations of Xul'gath. One of which elicited the help of the elder things before their demise to use the blood of one of the Kaiju to engineer proto-dragons. The Sahaugin took advantage of their newfound freedom and

We're a bit lost on what other races we could make fit well, but rather than ask for advice, I'd rather seek inspiration through listening to stories and vicariously seeing how a game would be run in this time period so that I can come back with some good ideas and stories to add.


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The following is more of an interest check and a conceptual outline than a direct idea. Feel free to drop criticism or ideas in as you see fit.

Autumn Oak Village: A settlement proposal.

RP Level: Medium/Heavy.
Alignment: Chaotic Good (Accepting of Neutral Good and Chaotic Neutral)
Patron Deity: Desna (And Milani under the surface)
Other openly embraced deities: Cayden Cailean, Sarenrae, Shelyn, Kurgess
Government: Either a Democracy, or a transparent Oligarchy.
Tax Rate: Negotiable each season based on the needs of the community.
Sponsored Companies: None so far.

Purview:
Autumn Oak Village is a home for the good hearted scoundrel, the aspiring artist, the gnomish illusionist, and the whimsical bard. This eccentric village tucked away in the fringes of the echo woods proudly holds the virtues of the Desnan Faith at its core. Its inhabitants are encouraged to pursue their life dreams and dabble in their passions. Thus aiming to create a vibrant and unique community. The pub will always be open, and wary travelers on the road will be warmly greeted with tolerance toward their personal views and religious practices... Until they bring harm to the community that is. Autumn Oak is a warm commercial community on the surface, but while its laws are simple and few, the village curiously forbids bounty hunting, thus making it an ideal territory for a noble hearted outlaw to escape to when he needs to lay low for a little while. Autumn Oak quietly endorses abolitionists, freedom fighters, revolutionaries, and banditry specifically targeting openly lawful evil nations. The latter helps supplement the village's funds in times of need. But secrets aside, banditry is not openly endorsed and the village traditionally aims to protect nearby travelers rather than ruin their day. Autumn Oak is meant to draw those who want to prosper and do good outside of the traditional laws and regulations other societies.

OOC:
Unlike a lot of RP settlements and Companies out there, Autumn Oak Village does not attempt to set a perpetually serious tone. This is not to say you can't still have those serious, tragic, or dark moments which stem from character development, but I wanted a place where people can inhabit every end of the RP spectrum including the comical and light hearted characters you may not find as often in a grim lawful mercenary company. While its asked that you at least be mature (At least out of character), this village could easily be a home for the more odd RP characters outside of the usual archetypes.

In any case, this is a very simplistic concept that I'm just shoveling out there in order to gauge interest and community opinion.


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Quote:
The search for the Queen of Witches finally ends when the Dancing Hut travels to Baba Yaga’s homeland of Russia on the planet Earth. The year is 1918, and the First World War rages throughout Europe. The heroes find themselves in the wilds of Siberia, where they must face Russian soldiers armed with 20th-century technology, infiltrate an ancient monastery and rescue Baba Yaga from her estranged son, Grigori Rasputin. Can the heroes kill the “Mad Monk,” who has already cheated death once before, and free Baba Yaga, or will they too fall before the horrors of modern war?

Da hell... Did I seriously just read what I thought I did? Did they seriously just... O.0

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Also, "Oh yes, we did."

ERMAGERD YESH!!! This makes me a HAPPY FLUMPH!