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About Andrezi NeirosMale Human Sylvan Sorcerer 4
Defense & Offense:
DEFENSE AC 12, touch 12, flat-footed 10(+2 Dex) hp 25 Fort +2, Ref +3, Will +4 OFFENSE
Sorcerer spells known (CL 4th, concentration +10):
Statistics:
STATISTICS Str 7, Dex 14, Con 12, Int 14, Wis 10, Cha 23 Base Atk +2; CMB +0 CMD 12 Feats Eschew Materials, Additional Traits, Boon Companion, Improved Initiative Traits Enemy of my enemy, Nomadic(survival), Jungle guide(handle animal), Devotee of a dead god(diplomacy) Favored Class bonus HP+3, extra spells(level 1) Skills
Languages Common, Polyglot, Aklo SQanimal companion, bonus feat, bonus sorcerer spell, cantrips, skilled, sylvan (wildblooded fey) bloodline, weapon and armor proficiency, woodland stride
Gear:
Bolts(40) Backpack(masterwork) Headband of alluring charisma(+2) Mwk. Crossbow(light) Outfit(hot weather) Gauntlet(spiked) Hourglass(1 hour) Compass remaining funds:1252 gp
Special Abilities:
SPECIAL ABILITIES Additional Traits You gain two character traits of your choice. These traits must be chosen from different lists, and cannot be chosen from lists from which you have already selected a character trait. You must meet any additional qualifications for the character traits you choose — this feat cannot enable you to select a dwarf character trait if you are an elf, for example. Animal Companion (Ex) You gain an animal companion. Your effective druid level for this ability is equal to 1. Bonus Feat Humans select one extra feat at 1st level. Bonus Sorcerer Spell Add one spell known from the sorcerer spell list. This spell must be at least one level below the highest spell level the sorcerer can cast. Boon Companion The abilities of your animal companion or familiar are calculated as though your class were 4 levels higher, to a maximum effective druid level equal to your character level. If you have more than one animal companion or familiar, choose one to receive this benefit. If you lose or dismiss an animal companion or familiar that has received this benefit, you may apply this feat to the replacement creature. Cantrips You learn a number of cantrips, or 0-level spells. These spells are cast like any other spells, but they do not consume any slots and may be used again. Eschew Materials You can cast any spell with a material component costing 1 gp or less without needing that component. The casting of the spell still provokes attacks of opportunity as normal. If the spell requires a material component that costs more than 1 gp, you must have the material component on hand to cast the spell, as normal. Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. Sylvan (Wildblooded Fey) Bloodline Your ties to nature have more to do with creatures than with capriciousness. Weapon and Armor Proficiency Sorcerers are proficient with all simple weapons. They are not proficient with any type of armor or shield. Armor of any type interferes with a sorcerer's gestures, which can cause his spells with somatic components to fail. Woodland Stride (Ex) You can move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at your normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect you. Animal Companion:
Kogor Male companion Ape N Large animal Init +3; Senses low-light vision, scent, Perception +5 DEFENSE
OFFENSE
STATISTICS
Feats Power attack, Toughness Skills Acrobatics +3, Climb +18, Escape Artist +3, Linguistics(Common) -3, Perception +5, Sense Motive +1, Survival +1, Swim +10 Languages Common(can't speak) SQ bonus tricks, link, low-light vision, scent, share spells, Gear
Animal Tricks Attack[all], Down, Defend, Stay, Flank, Fetch, Guard SPECIAL ABILITIES
Backstory:
Andrezi grew up in the slums of the Sargavan capital Eleder. His mother was native-born, and his father a descendant of Sargavan colonists. Their relationship was kept a secret, because his father, Entreos Andrezi, was a high ranking scout master in the Sargavan military, while his mother was just another low-life native in the eyes of the government. However, Entreos saw the potential in his mother (later it would turn out she had a certain magical connection to nature, as her ancestors were tribal witches and shamans, before they were purged from the lands). They managed to keep their love a secret,and eventually, Andrezi was born. As he grew older it was becoming increasingly difficult for his parents to maintain their relation in secret, and young Andrezi barely knew his father. His mother raised him with the values of both of his heritages. At a young age she recognized his magical talents, and taught him in the arts that her ancestors passed down for generations. She also was a very kind and gentle person, and much of this he inherited in his character, albeit being impulsive at times, and not giving much heed to authority.
When he finally dared to venture into the forest, a whole new world opened for him. He felt at home. And although his magical ability was arcane in nature, he also possessed a certain divine connection to nature, often times roaming alone for hours, exploring. But the jungle holds its own dangers, and on one such occasion young Andrezi was attacked by a preying panther. He tried to use some minor tricks he knew, and used his small size and quickness to try to escape, but it was not enough, and the panther cornered him to a tight spot. Andrezi stood there, facing the panther, fear in his eyes. Just as the cat was about to leap at him, an ape jumped the panther from a tree above, biting and slashing at it with his claws. Soon the attacker was fleeing, and Andrezi has gained a new friend, one who will in time become his faitful friend and protector, who he named Kogor the jungle ape. Nobody knew about Kogor, not even his mother, although she suspected something was fishy, but she also knew that somebody was protecting her son on his adventures in the forest. This was enough for her.
Years passed by, with Entreos occasionally visiting his family in secret. He was quite impressed with his young son, because in spite of his small, thin stature, he was very resourceful and handled himself very well. Much of this he could thank to his son's natural tendency towards communication with people, even strangers, and often times he would bring out smile or two from just about anybody, his father included. Even at that age he also possesed certain cantrips, which were a reflection of his innate arcane powers. Of course, at the time his father did not know about his secret pet, but this would change in time, and being a ranger, he had no issue with accepting Kogor as a companion and protector of his son. The deciding moment for Andrezi's life occurs when a political enemy of Entreos finds about his secret life and his magicaly gifted son through a spy network. This politician then blackmails him into Andrezi being drafted into the army, in a special team of spellcasting spies, scouts and diplomats. Reluctantly, he is forced to accept the deal, as he is involved in an almost decade long battle against the cult of Nergal, which operates from the jungle and is a long-time threat to the whole region. They were very close to finally making a crushing blow against this fiendish enemy, and he did not want to fail, being so close to the goal.
Several years have passed , until a significant moment in his life:his father's scouting party was ambushed by a powerful cultist and his minions, during one of their routine patrols. It would have been a somewhat easy battle for them, until the powerful cultist unleashed a summoning spell, which brought upon them a horde of fiends, ultimately slaying them all. A crushing blow to Andrezi, and soon after he found out through his connections in the military, that Entreos was set up by his enemies in the government, and that they were in lieu with the same cultists they were supposed to fight. Enraged and disappointed, soon thereafter he used his connections to quit the military, and returned for a while to his home and mother. This was a difficult period, as he fell into a depressed state of powerlesness and disappointment with the government and people, and a burning anger towards the cult of Nergal. His only friend during this time was Kogor, who was always a faithful friend; during this time Andrezi often talked to the ape, realizing that he became more than an average monkey, both in size and intelligence. This even allowed him to teach the ape to understand the common language, so that they could communicate and coordinate better. But then came the dreams, and visions, of a long dead and forgotten godess, one who promised him vengeance and a chance to help his people. At first he was unsure of the nature of these images, and whether they were real or another magical trick by his enemies. In time however, with the aid of his connections around Sargava, he found out about a certain group of people with similar goals and visions as his. This was confirmation of the authenticity of his dreams, and he finally felt alive again, a burning desire to restore this newfound deity and create a group independent people who could bring change in the region. The rest is history...
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