Andrew "The Great Kilt" Rauch's page

15 posts. Alias of Andrew Rauch.



Grand Lodge 4/5 *

I was unable to GM at dragon con for Pazio last year but was hoping to volunteer this year. Any ideas how I can go about doing that?

Grand Lodge 4/5 *

So it may have been answered somewhere I didn't see but I have a question about the secondary reporting. In the conclusion section the scenario says "Sophini escapes, check box D." Then in the faction section it reads "If the PCs convince Jahani to form a partership with Aaqir al'Hakim, check box D onthe reporting sheet."
Is one of these boxes supposed to be box C if so which one?

Grand Lodge

So I realize this might seem a foolish question but hear me out. A person attempts to strike my poor Flowing monk, who is only here to help really. My monk then shows him the error of his ways by taking an immediate action before the attack resolves to trip the angry attacker. If I do not have improved trip (low level monk) does the attacker who I am tripping get an attack of opportunity?
I realize that it might seem strange to have the person who is in the middle of the attack get an attack because of the fact that I am interrupting his attack. But I also realize it is a game and therefore has rules that might seem strange in certain situations. I am looking for anything in the rules that states definitively that the attacker does or does not get to make his AoO when I immediate action trip or reposition. As of now I am going with he does, because that is what the rules I see tell me to do.

Grand Lodge 4/5 *

Okay, I have played and run this scenario. I am about to run it again. I like it a lot except for one part which confuses me non stop. The last two pages of the scenario are written so the heroic PCs can tease information out of the Dwarven artifact. They try to find the location of another Dwarven artifact by following clues and making knowledge roles. All the while fighting terrible beasties and dodging masonry. That is how it is written. How it is was played both times I was involved and a few others I have heard about went more like this; "Hey look there is that thing we where supposed to find. The research team told us we could use it to contact them so they could teleport in and study everything. Cool to looks like it has lots of stuff for them to study." Done. In less than 18 seconds. So the whole desperate battle/frantic puzzle solving/random death part is, very logically, bypassed or done with a high level pathfinder research team in the room.
Now it is a fun encounter so the fellow who ran it for me added some "connection trouble" to delay the incoming relief. I used a wizard who failed his percentage rolls a few times and missed his target.

So after all that my question is this, Is there something written in the scenario that I am missing that logically keeps the PC's engaged, or are the PCs just slouching on their job by not investigating, or other?

Grand Lodge

2 people marked this as FAQ candidate.

So I can understand why it was not addressed in the "Animal Archive" as treesinger druids are only one archetype of one class and so not played very often. But I have a Treesinger Druid(in PFS no less). He has a love little treant animal(plant) companion. What slots does my lovely little Treant have for magical items? A few hundred ring slots? and a belt slot? I can thing of a few things that would make sense and a few things that would just be fun but in all seriousness I would like to be with the rules here and would appreciate anyone who could point me to some RAW on plant companion slots that I have missed.

Grand Lodge

Recently there have been some discussions in our group about my clerics creative use of the command spell to truly inconvenience the bad guys. The two uses that got the most discussion Both happened in the PFS module #39: The Citadel of Flame (PFRPG). At one point the party was attacked by a flying creature hovering over a chasm. One Command to fall later the creature was prone on the ground after taking a fair amount of falling damage. Later the party faced the BBEG in a room full of lava steams on the floor(not pits). After failing against Command she approached my cleric but was forced to step into the lava to do so(no room for her to jump over). I have used this before to make the baddies step on to my exploding runes granted by the Rune domain.
Some people argue that while you can command a person to flee or approach they wouldn't do so in a way that would cause them harm. My argument against this is "The creature may do nothing but move during its turn, and it provokes attacks of opportunity for this movement as normal". If the creature is intelligent enough for Command to be used against it surely such creature is aware it is provoking AOO something that would cause it harm. Ultimately the DM has allowed these instances partly because he finds it hilarious and partly because he hopes to use such tactics against PC's when given the opportunity. So my question is can Command be used to cause indirect harm?