Ok I actually let out an audible chuckle at those last two posts.
I will say I definitely think people should read the linked blog, because to me that blog and this post come off saying very different things.
The OP here reads to me like "fluff isn't important if you aren't great in your crunch", but the blog has more of a "don't build around fluff if your mechanics don't match" vibe, which I agree with.
The example in the blog is a good one. A cleric who was a fighter who will always step into combat, but intentionally built a non combat character. That's not just "why would you do that", that causes problems for the rest of the party and shouldn't be done.
However, the comment here about being brought along to slay a dragon - that depends what the players told ahead of time. If you tell me to build a a character for a campaign that's all combat and no roleplay, I'm not going to put skills into Diplomacy, or take feats that help with Disguise. Likewise, if you tell me it's a role play campaign with little combat, I'm probably not going to take things like Power Attack or Cleave.
If you don't tell me anything though, I'm going to build a well rounded character with an obvious focus area. Can I talk to people? Sure, I'm decent at that. Use magic items? Depends on my fluff. Beat stuff up? You bet, because combat kills you more often that failed skill rolls.
There's an important divide between the two sides, and too many people play one and ignore the other. Crunch is not the end all be all, and shouldn't ever be treated as such unless the GM makes it clear you should.
LN Tengu Fighter 3 | HP: 28/28| AC: 19 / T: 13 / FF: 16 | CMB: +4 / CMD: 17 | F:+5 / R: +4 / W: +2 | Init: +5 Perc: +5 | Speed: 30ft
Sigríðr Jǫrðhamarr wrote:
If they chew her face off, it dinnae work.
A rule everyone should know, because it applies to everything. I don't care what you're doing, if snakes are chewing your face off, it didn't work.
LE Dragon | HP: 21/65| AC: 18 / T: 14 / FF: 15 | CMB: +11 (+14 dirty trick, +13 disarm / trip) / CMD: 25 (28 vs. dirty trick, 27 vs. disarm / trip) | F:+8 / R: +10 / W: +5 | Init: +2 Perc: +11 | Speed: 30ft
Sorry, my page wasn't showing any new posts -- I actually came in to see what was going on haha
An armored half-orc steps out from the shadows behind the wizard and puts his hand on his shoulder, whispering
That's what I do
He steps forward and joins the group, sharpening a shortsword as he speaks
If you need anything stolen, killed, or infiltrated quietly, I'm the best you'll find. Want someone to smooth talk their way past a guard or show off their booksmarts, look somewhere else.
No you cannot take 1 or 7 first. Adjacent parenthesis are always taken in order, no exceptions.
You can take the Acid, Cold, etc. or the d12 in your example in any order, including before the +X bonuses because they are not immediately next to each other. If you see ")" followed immediately by "(", you must take them in order. If ")" is not immediately followed by "(" you can do any order.
I couldn't have said it better myself, young orc. Garmen Ulreth runs a local gambling hall, the Silverdisk Hall, although we've for some time suspected it is little more than a headquarters for his goons, the Ropefists. You will never find a more wretched hive of scum and villainy. It's in the western region of our town, near the Foundry Tavern. Number 3 on your map
Unfortunately he has quite an influence on Torch and it's people, even though he holds no position on the council or as a legitimate merchant. Most of the town owes him in one way or another, and he has learned to take advantage of that. Rumor has it that some of the Ropefists have even been seen by the lake in recent days, but we have yet to find any evidence they're involved in whatever is going on... not that I would be the least bit surprised.
Walk DMC, the Run DMC slow jazz cover band.
The exact purpose seems to elude you, but these coils were definitely used to transport something into the room. Whether small items, or even liquid or gas, you aren't sure, but it's some sort of delivery system. Given the size of the last several rooms and that this is clearly not part of the cave, it appears likely they would be used to either eject something from the structure, or prepare something for entrance.
Although you are able to enter the small room, the northeastern door seems to still be locked. Though the room seems mostly clear, tucked away in a dimly lit corner appears to be a body.
Forlen recognizes the body as likely being one of his attackers. The rest of the party clearly recognizes it as being of the same race as the humanoids they met in the cave.
Did... Did I get probed? >_>
I don't think you want the answer to that...
Alright, so I'm hitting my first GenCon this year, and am GMing for a few different scenarios. I just want to check so I can get everything needed, what is provided by the GM? I assume everything, but I don't want to by flip maps and then find they either would be provided or that there would be generic grids I could draw the maps on, etc. Minis or pawns I assume I provide, etc.
I couldn't find the exact information anywhere, but I want to make sure I bring everything needed, without buying something that's going to be provided anyways.
First World Bard wrote:
I'm only hanging loose, part of my grip is used on all these thoughts he told us to hold onto.
I will say this though, needs moar DIPLOMACY: STRENGTH +X!
I apparently hate myself, because WWWWWHHHHHEEEEEEEEEEEEEEEEEE LET'S DO THIS!!!
Is that what you call the living machines? Yes, one has come through here, barely a week ago. A party not unlike yours, humans, orcs, mousefolk, and the lone android. They headed north, and the gremlins all disappeared, they clearly understood they weren't going to survive her passing. In fact, she paid us quite a sum to kill anything and anyone that tried to pass by us. That deal was made with my predecessor, though, and I consider myself free to... renegotiate any terms as I see fit, including making an exception for you if you meet my terms.
The man looks at you for a moment as he pauses sharpening his blade, then goes back to doing it slowly, almost like a child taunting an adult who told him to stop.
The mention of the two that got away was back in the main area with Dromer and Miranda. I'll start using spoilers to try and prevent any future confusion
Do you put a sign on your home? No, it is your home and people know not to go in. Why should it be any different down here? We deal with intruders our own way. If you don't like it, don't intrude.
In the interest of an... honest partnership? I don't know whether you'll be more effective. Either you succeed and you're out of my way because you go inside, or you fail and you're out of my way because you're dead. I don't care which.
I'll get a Google spreadsheet setup for loot tracking and get it linked on the campaign page for everyone. Regardless of what the party chooses, I'm sure everyone will want to keep track that info.
Murdock Mudeater wrote:
This should really be in that PFS document somewhere. Even if only to clarify disallowing tiny/huge weapons.
I don't see a need for clarification. Small/Medium/Large are given as Always Available, and the other sizes don't have an official price structure, which we all know means you can't buy something in PFS
So, by your logic, a medium Titan Fighter (PFS legal fighter archetype) is unable to acquire a weapon which their class is designed around...?
No, because he said Huge, not Large. Large weapons are Always Available, and have a pricing structure given in official sources. Huge weapons do not have an official pricing structure, so of course they can't be bought in PFS.
-6 Stealth. After rolling. Holy crap Hroren
It's funny, I actually increases the height of this ledge. The book has it as 5 but I thought "Dromer can just pick up half the party at that height, screw that" lol
Don't worry about posting too frequently. As long as no one is getting left behind, which I'm making sure not to cause by proceeding, it won't be a problem. I love seeing the interactions between you guys. Especially Dromer when it comes to Smith :)
As Dromer swings his sword, you notice there is nothing in front of him. You could swear there was a third critter there a moment ago, but now there's nothing. You then notice that Dromer is dripping with beetlejuice. Immediately afterwards, Iantha launches a crossbow bolt that manages to pierce the remaining beetle, but only barely. It then turns its head to the android who swung on it seconds earlier.
Bite v. Smith: 1d20 + 1 ⇒ (19) + 1 = 20
You hit AC, go ahead and confirm crit roll damage
Also -- if he kills one? I'll give you fair warning now. If I throw 3 of something at you at level 1, and 23 points of greatsword crit doesn't kill one of them... RUN! ;P
This bundle is going to be the death of me
Post will be up momentarily. Finishing up placement on the new map.
EDIT: Posted, and map link is above my avatar as well as the top of the page.
I can't read that post without picturing Mugatu's "Hansel... he's so hot right now"
Dromer Greyskin wrote:
Dromer doesn't flip his hair away from his face.
I'll post tonight. Had to rebuild my computer and I'm trying to get my files and notes all back together.
Also, you guys are in the tavern. Albeit one that was closed until you came in a murdered my precious robot, but the tavern nonetheless.
1) The blessings are 99% just a timer, and you won't be using their powers. Note, however, that most (if not all) deity's blessings have a power that lets you recharge them instead of discard when you play them if that same blessing is on the top of the timer discard pile. Some scenarios will have you add other cards to the timer deck, but they'll explain how it works on the card.
2) You pick one of the listed skills. That might be listed on your card, it might not. Very few cards don't have at least one the six skills that every character has (Str/Dex/Con/Int/Wis/Cha). If you choose one that isn't on your character card, you use a d4. Note that if a card lists only Intelligence and Arcane, you can use Arcane even if it is based on a skill other than Intelligence (example, sorcerors and bards base Arcane on their Charisma).
Also, it doesn't matter what a skill is usually based on. It doesn't matter that every character with Knowledge bases it on Intelligence, if you don't have it on your card, you can use it but it is not an Intelligence check like it would be if your character had Knowledge: Intelligence + X
Oh definitely, I should have say the most of the party. Especially since, as we've seen, we're all over the freakin place in terms if time zones!
Fair enough. Once you account for removals, which I would totally use a drawer for (right now they go to the front of the card type and flipped backwards) it's a good fit. I know and love the Afghanistan principle, but culling those cards takes more time than they'll ever add in setup. All my cards that frequently need searching for (scenarios, locations, henchmen, villains) are alphabetized anyway.
So now my purchase decision comes down to one thing - labeled dividers, keep us updated!
As your shift ends mine begins, I'm off in ten minutes to go deal with the same type of stupid, technologically inept users for 8 hours...
Steve Danials wrote:
Partially. I won't be applying penalties like Max Dex and Armor Check Penalties for encumbrance, but I will enforce speed penalties.
Kaziya Hellfallen wrote:
I do not have any experience with PFS, is there anything special I need to do to be kosher with that?
For sanctioned paths there is an option called Campaign Mode, where basically we don't need to follow PFS rules, and we run the whole path using whatever the GM allows. This is how I'm running it, so PFS rules restrictions don't apply. There's an option to only certain portions of each adventure using PFS characters and rules, but I'd rather expand the options and content, so I'm running it as a standard campaign.
Nathan Hartshorn wrote:
I am interested as well. Not too choosy as far as class types go, but I'll likely be staying within Core and Advanced Player's Guide as those are what I am most familiar and comfortable with. Has John said what tiers each of the Sanctioned portions are yet?
The full chronicles, including tiers and rewards, can be found on the store page for the first adventure. Here is the download link
Fires of Creation (2-4)
With fractional BAB its indeed a lot easier to multi-class.
And that was my thought exactly. I see so many posts about how painful a dip of any number of levels can be. I figured I'd try to alleviate that as much as possible.
Steve, we'll be starting at the very beginning of the 6-part adventure path, Level 1.
Cartmanbeck, no issue with the fly speed. Well, not enough to say no to the race, what sane GM doesn't have any problem with a level 1 flyer?! As far as I'm concerned, it's just another character option. Worst case scenario, if it's so powerful it lets you guys crush encounters without a challenge, I can always make some adjustments. Basic stuff like more ranged weapons.
Plus, I can't in good faith ban that anyways, considering I tried to bring a 60ft. fly speed Level 1 character to a friend's (brand new GM) 5e game... :)
It's finally here, the Iron Gods sanctioning for Pathfinder Society. So, what do we do? Well now we play!
Who doesn't love mixing SciFi and fantasy into one mish mash of gaming fun? OK, not a small number, but we don't care about them, because we do love it!
I'm going to be running the Iron Gods adventure path in Play-By-Post Campaign mode, granting chronicle sheets as we reach the appropriate points in the story. The chronicles will be for standard, non-core, PFS play.
I will be using Google Docs for encounters and maps.
I will leave submissions open until 11:59PM GMT -7, January 31st. Obviously since this is PbP, there isn't a strict start time, but I will notify everyone chosen by midnight the night of February 3rd, and will post the intro after I have notified you all.
Now, let's get to the crunch!
First off, Paizo only. No 3pp
No other alternate or sub character options, such as Words of Power.
We will be using fractional bonuses for BAB and Saves, and leveling by milestone instead of experience.
Backgrounds aren't necessary, but would be good. If some of you know each other beforehand, then awesome!
This is by no means my first time GMing, nor my first PbP. However, it is my first time GMing PbP. I will hold myself to a minimum of one post per day (exception for encounters when players are up, even then I'll almost always chime in), and will probably do more. I do ask that, with the exception of weekends where we all know things come up, you try to post minimum once per day. I'm always willing to adjust to whatever pace the party seems to be going at.
How combat will work:
I'll roll initiative for everyone, and put everyone into order. Consecutive player turns will be grouped together, as will consecutive enemy turns. Everyone in a block can act in any order, whoever posts first, acts first. During combat, I am more strict with posting frequency. I'm fine if people take time to post, but if it's been a long time waiting for you to take a turn (no exact time, but always at least 24 hours), I may bot you based on what it seems your plan has been so far. I will never delay your turn, and penalize the party because of unforeseen circumstances.
If I missed anything, or you have any questions or issues, let me know and I'll answer ASAP
Now, power on your androids, rev up your chainsaws, and let's play some Iron Gods!
Is... ummm... hang on I know this one... slightly disruptive but awesome enough that the benefit outweighs the problem!!
Hmmm... I have a question now based on the interior.
Will there be labeled dividers? I'd rather have some not homemade and I definitely don't want all the cards together. I hope that, if they don't, I can find some good professionally made ones or I'll be passing on the product I've waited a long time for.