Hi all,
for some time now I am thinking of tweaking the Champion´s Belt gladiatorial fights.
After my players left on kind of good terms with Filge and Smenk in WC (after hitting him hard, they negotiated with Filge for the skeletons and let him live), I had them hear the rumor in the Free City, that Smenk got hold of a manager licence. They just entered the Sodden Hold but are hoping that they can convince Smenk to let them fight for him.
Of course that will not happen...
My first thought was to pump Filge, Kullen and "the Gang" up a bit and pitch them against my players in the first arena fight. Change filge to a Dread Necromancer, make Kullen even stronger and dumber and so on.
I just discovered the Corpsecrafter feat-chain from Libris Mortis, which would make the undead mooks of Filge even scarier.
First question: what would the audience, the Champion´s Games and the city administration say to undead in the fights? Only take "uncivilized" base creatures (Gnolls, Animals, Magical Beasts, Troglodytes...)? Say that those are the remains of condemned criminals? Let the authorities grudgingly accept their existence and the crowd boo the "bad, evil mage"?
Then I thought "What the heck, let´s exchange Filge´s Gang with Pitch Blade." Raknian is taking no chances with the PCs and wants to get them out of the picture as soon as possible. He bought some rounds of truce from the other groups of gladiators so that his battle-dwarfs can concentrate on the PCs.
In exchange I wanted to put a cleric in Filges team, which would hit the front lines of battle and support the undeads with the Necromantic Presence and Necromantic Might feats from Libris Mortis. That should help to toughen the fight.
Next question: what do you think of the idea to introduce Darl Quethos (from LoLR) here already? I do not plan on letting him occur any more until the PC´s see him in LoLR but having them fight him already in the arena (without the Hand of Vecna and stuff) they will hopefully enjoy meeting him again even more.
Smenk would simply have asked around for some cleric that could help his team and Darl is needing money for his next quests.
Last question: I still have to learn about my PC´s tactics, but they will probably have at least some fireball-ish at the ready, when they face a "horde" of undead mooks. What can I do to toughen them against the wizards most favorite tool, area blasting? Any mean DM tricks I can pull out of the box?
Thanks for reading and your suggestions,
Andreas