Male Human Mentor | Lvl 1 | XP: 4 | HP: 13/14 | Armor 1 | d4 dam | STR 0 | DEX -1 | CON -2 | INT 1 | WIS 2 | CHA 0 | C: 100
Morr frowns, as he remembers where he had seen these flames before. Grunting, he quickly turns to the guards Hey! Don't just stare slackjawed! Finished what yer doin' and get a bucket brigade! A well, or a stream, Double time! That building ain't gonna stop burnin' less ya do somethin' about it! He shrieks at them shaking his cane and pointing at the magically burning building Damn youth..*mumbles*..slackjawed and itchin' themselves while it comes apart around em... He grumbles to himself, lamenting the quality of this generation, before turning towards the church Oi! Vulcarr! Get on over here! No need to stand over em and watch em twitch. We got things to do! He gestures towards the purple flame to the north, before slowly making his way towards it
Male Human Mentor | Lvl 1 | XP: 4 | HP: 13/14 | Armor 1 | d4 dam | STR 0 | DEX -1 | CON -2 | INT 1 | WIS 2 | CHA 0 | C: 100
Morr stares dumbfounded at the result of his shot, his jaw dropping for a moment before he recovers his wits. Noticing the local guard about to falter, he decides to dig into his collected knowledge and offer them some much needed advice! I'm going to use my Coordinate your Efforts! Move, directed at the local guard, in hopes that it will aid them, somehow. Coordinate your Efforts!: 2d6 + 1 ⇒ (6, 6) + 1 = 13 +1 to their hack and slash rolls, and my insight provides an opening against the enemy that can be exploited! Also, what do I need to be on the lookout for? Oi! Ya gits! Yer just gonna roll over and let a bunch of cultists take yer homes, hurt your wives and children?! Put yet backs into it! He shrieks at the guard, hopping up and down and shaking his cane angrily You there! Shoulder to shoulder with the man next to ya, and I don't care what he smells like! You, the lost lookin fella! Yea, you genius! Pointy end towards the enemy! Step by step now, they ain't nothin special! He continues on in this manner as he watches the guards fight
Male Human Mentor | Lvl 1 | XP: 4 | HP: 13/14 | Armor 1 | d4 dam | STR 0 | DEX -1 | CON -2 | INT 1 | WIS 2 | CHA 0 | C: 100
Morr continues shouting and causing a racket, meandering over to Vulcarr and prodding him with his cane, the end sizzling where it makes contact. The church, the church! If they get in the church we'll be in all kindsa trouble! I'll help these folk out, get to the church and keep em outta there! He shrieks, before digging into his pouch for another pellet and loading it into his sling. Fumbling a bit, he finally gets it in there and begins swinging it above him, aiming for one of the the two Unhollowed intent on the townsfolk.. Volley: 2d6 - 1 ⇒ (1, 3) - 1 = 3 *facepalm*
Male Human Mentor | Lvl 1 | XP: 4 | HP: 13/14 | Armor 1 | d4 dam | STR 0 | DEX -1 | CON -2 | INT 1 | WIS 2 | CHA 0 | C: 100
Morr grunts as his swipe misses completely, his momentum spinning him around. After a bit of wobbling, he takes note of the 3 Unhollowed racing towards the chapel. A memory gnaws at him.. Spout Lore: 2d6 + 1 ⇒ (2, 2) + 1 = 5 His mind fuzzy, he starts shaking his cane at the Unhollowed and hopping up and down We gotta stop those youngsters! He shrieks, continuing to shake and point his cane at the 3 Unhollowed running towards the chapel
Male Human Mentor | Lvl 1 | XP: 4 | HP: 13/14 | Armor 1 | d4 dam | STR 0 | DEX -1 | CON -2 | INT 1 | WIS 2 | CHA 0 | C: 100
More cries out in pain as the dagger slashes him. He stumbles backwards, almost bumping into Reno before a he notes the whip wizzing past him at his attacker! Good! Let this rabble rouser have it! he shrieks, before lifting his cane and letting his attacker have a wallop! Hack and Slash: 2d6 ⇒ (1, 2) = 3 Poor old fella....
Male Human Mentor | Lvl 1 | XP: 4 | HP: 13/14 | Armor 1 | d4 dam | STR 0 | DEX -1 | CON -2 | INT 1 | WIS 2 | CHA 0 | C: 100
Remember, +1 forward to defy danger rolls thanks to the old man! More pulls out an old sling worn on his belt, and squints at cultist with the death mark on his arm Causin' all this fuss and racket! Just you wait till I find a... He reaches into his pouch and pulls out a small stone pellet with his age fingers. Unfortunately, his shaking hand drops the pellet on the ground! Damn things!..use to be easier to hold *mutters* He slowly reaches down to pick up, his bones aching and his joints popping as he stoops down and gets back up. Fumbling with the sling again, he looks up at the Cultist and sighs, his ages arm swiftly spinning the sling high over his head for a moment, before he lets loose! Volley: 2d6 - 1 ⇒ (5, 1) - 1 = 5
Male Human Mentor | Lvl 1 | XP: 4 | HP: 13/14 | Armor 1 | d4 dam | STR 0 | DEX -1 | CON -2 | INT 1 | WIS 2 | CHA 0 | C: 100
Morr shrieks at Vulcarr as the nearby stall begins to burst into flame Damned Golem! Get back, before ya burn the entire village to the ground! This is a mess, we need to turn this around, before it gets too out of hand! Morr eyes take in everything before him, studying the battlefield... coordinate your efforts!: 2d6 + 1 ⇒ (3, 3) + 1 = 7 I choose we all get a +1 on our defy danger rolls Pay attention, folks! Those troublemakers look like they mean business, and they are coming right this way!
Male Human Mentor | Lvl 1 | XP: 4 | HP: 13/14 | Armor 1 | d4 dam | STR 0 | DEX -1 | CON -2 | INT 1 | WIS 2 | CHA 0 | C: 100
Morr frown as he takes in the situation before him. Kelos eh? I've heard that name before.. Spout Lore: 2d6 + 1 ⇒ (6, 4) + 1 = 11 Damn cultists! Always causin' a ruckus! Come along Vulkarr, I think it's time we teach these goons a lesson! He slowly makes his way towards the grey men, pointing and shaking his fist as he tries along, muttering What Should I be on the lookout for, and what here is not what it appears to be?
Male Human Mentor | Lvl 1 | XP: 4 | HP: 13/14 | Armor 1 | d4 dam | STR 0 | DEX -1 | CON -2 | INT 1 | WIS 2 | CHA 0 | C: 100
Morr looks up as the strange man in the funny hat addresses him Danger? Bah! Probably just some damn youths again young man. I'll have you know..*mutters* dragon, and his horde of false gold..*mutters*..was a bad idea, to be sure..regardless! These unhollowed ain't no threat to Old Morr! He cackles wildly, before a fit of coughing overtakes him for a moment. After spitting out a glob of phlegm, he settles down and gestures to Vulcarr Oh, the Golem there? Damn things always followin me around. He might be useful too I guess...*mutters*..set the whole damn thing on fire like last time..No matter, no matter. I'm sure he will be useful. Anway! He points his cane at the man You plannin on helpin us drive off these youths? Well, come along then young man. Best we don't dawdle! He cackles one more as he slowly continues on towards the marketplace
Male Human Mentor | Lvl 1 | XP: 4 | HP: 13/14 | Armor 1 | d4 dam | STR 0 | DEX -1 | CON -2 | INT 1 | WIS 2 | CHA 0 | C: 100
Morr turns his head and shrieks, startled at the giant fire golem following behind him. Ack! A demon! His arms flailing wildly, he topples unceremoniously from his Donkey, hitting the ground in a sprawl. Oh! It's that damn golem again. That thing still followin me around?! Bah! Help me up ya giant flaming...*mutters* Wait..dont help, just burn..*mutter*.. His joints pop as he uses his Cane to pull himself back on his feet, grumbling the entire time. Finally, he turns towards Vulcarr Trouble again? Damn youths, to be sure. Always runnin around causin a ruckus..damn youths..well, come along Vulcarr, come along. Lets get on and see what all the hubub is about... He gestures ahead and slowly makes his way to the market
Male Human Mentor | Lvl 1 | XP: 4 | HP: 13/14 | Armor 1 | d4 dam | STR 0 | DEX -1 | CON -2 | INT 1 | WIS 2 | CHA 0 | C: 100
Morr is steering his Cart and Donky towards the inn. It's late, especially so for a man of his age, and a restful sleep sounds wonderful Morr grumbles to himself as he bounces atop his slow moving Donkey, Grumps. He could not recall when he had named the Donkey...but it he just knew it it was a grumpy and ornery creature. Damn animal is probably just as old as I am! No wonder he's so grumpy! He rides on, searching his memories for anything else he could remember about Chillhollow. I tell ya Grumps, this little town seems familiar, but I can't quite put my finger on it... Not sure if you want me to roll a spout lore DM, or that Custom Move you mentioned
Male Human Mentor | Lvl 1 | XP: 4 | HP: 13/14 | Armor 1 | d4 dam | STR 0 | DEX -1 | CON -2 | INT 1 | WIS 2 | CHA 0 | C: 100
Reno Jackson wrote: Also Morr, I think you have your stats a little off, unless that's a feature of your class? You're supposed to have the stats of +2, +1, +1, +0, +0, -1, and you have yours as +2, +1, +1, +0, -1, -1. So one of your -1s should be a +0. I suppose that could be because you're old and wizened. Is that why? I have a move called "I'm not getting any younger" that gives me a -1 to strength, con, and dex. Part of the consequences of age and being an old man. But, you did point out my error with strength, it's supposed to be a 0. Thanks!
Male Human Mentor | Lvl 1 | XP: 4 | HP: 13/14 | Armor 1 | d4 dam | STR 0 | DEX -1 | CON -2 | INT 1 | WIS 2 | CHA 0 | C: 100
Well, with the way my head canon and RP is going, I have Pre-senile Morr and Post-senile Morr. With the story magic Vulcarr and I have woven, we have a few solid base "ideas". One is that we were in Wrey when whatever happens to it happened. The way we are explaining our lack of knowledge on what happened is this: Pre-senile Morr "may" have been aware of what was going to happen, and was in the process of awakening Vulcarr for the first time when "Something" happened.Perhaps it is related to what happened to Wrey, or it could be something else. Either way, Pre-senile Morr was KTFO, and becomes Senile Morr. Vulcarr awakens, post Wrey disaster, notes Morr unconscious on the ground. He watches over Morr until the old man awakens, ranting and mumbling to himself in a delusional state and they leave the Post-disaster Wrey. Morr does not take note of his surroundings because he I in a delusions senile state, Vulcarr does not take not of his surroundings leaving Wrey because he is literally just awoken, hours old, and does not know what is strange and what is not. Obviously this is just an idea, subject to DM approval. More DOES have a cottage in Wrey (one of my inventory options) and it was what caused this idea to come about. If Reno had been adventuring and exploring for the past 10 years, More would not know of him, nor would he remember hearing the name in his wanderings. He's been focused in trying to regain his own memories and his own mind. Malachai, one of my ideas for why Vulcarr is different then your own arcane golem is that in order to create a true "living" golem, one is required to give/sacrifice a portion of your essence in order to awaken the golem permanently. This in turn has lead to another idea of perhaps attempting to awaken Vulcarr caused his memory loss. It's an interesting idea, one I leave to the DM.
Male Human Mentor | Lvl 1 | XP: 4 | HP: 13/14 | Armor 1 | d4 dam | STR 0 | DEX -1 | CON -2 | INT 1 | WIS 2 | CHA 0 | C: 100
Fall of Wrey? Perhaps it could be something similar to one of the greatest mysteries in a well known Fantasy universe, Elder Scrolls. For those not in the know, an entire race in Elder Scrolls vanished when they tapped into the heart of a God, vanishing without a trace. Perhaps somebody in Wrey tapped into something powerful, and it caused the population to vanish. As far as Morr is concerned? He does not even remember the city is a ruin! Perhaps whatever caused the fall of Wrey had some part in stripping him of his memories. Or perhaps he's just a senile old man no one should listen to.. I would think that the land would be different because of channelers and the fire war. From what I read, when channelers die, a rift is formed that I connected to whatever plane they channel magic from..I would think people would not want walking doorways to other dimensions just wandering around Willy nilly. Maybe the Fire War was started by a Channeler, or a group of Channelers. Perhaps in this world they are hunted and imprisoned, for public safety. Just a small idea.
Male Human Mentor | Lvl 1 | XP: 4 | HP: 13/14 | Armor 1 | d4 dam | STR 0 | DEX -1 | CON -2 | INT 1 | WIS 2 | CHA 0 | C: 100
I'm down with having some history with Malachai. Morr is old as dirt, and it's easy to see him teaching Malachai a bit about making a Golem. Problem in the current is he probably wont remember doing so!
Male Human Mentor | Lvl 1 | XP: 4 | HP: 13/14 | Armor 1 | d4 dam | STR 0 | DEX -1 | CON -2 | INT 1 | WIS 2 | CHA 0 | C: 100
Astora said wrote:
That is one of the things I have been thinking on the past couple days myself, the difference between an Elemental, and a Golem. Might have to get some of Malachai's input on what he thinks, considering he will be rocking an Arcane golem as well. My idea on the subject? Different spirits. Elementals are created with their own "spirits" or animating force, whatever. Golems must have that animating force supplied. So, while the outer shell might be similar, within they would be somewhat different. What do you guys think the difference is? Or maybe it just remains a mystery!
Did some collaborative thinking with Mindless, and came up with this background that will hopefully be fun! It was only after throwing ideas back and forth did I remember Astora has a thing against Fire elementals. At the end of the day, were going with the possibility that the interaction between characters will lead to fun and hopefully not drama! I had already made Morr's background when Mindless wanted in, but tweaked some things in order to make pieces fit. The meta of it all for those keeping track is Ancient Morr and Vulcarr may be from Wrey.
And to think this all started with "Yo, there is a Dungeon World game starting, and we need some guys that can punch people in the face". I have a feeling epic adventures await!
I shall be playing Ancient Morr. At first glance, Morr appears to be nothing more then a senile old man, wandering from town to town, muttering to himself, seemingly without rhyme or reason. His memory fails him, taunting him with answers to questions he does not remember asking. At times, he will find himself remembering an ancient battle against a savage dragon...in others he is simply enjoying in a temple to the God of Hidden Knowledge and Secrets, Sceptus. He strains under the weight of his own memories, trying to piece together the puzzle of his own past. He rides along on his Donkey and cart, chasing bits and pieces of memories that may or may not be real... He often questions himself - Did I really prevent a ritual to summon forth an army of demons in this quiet hamlet? Or is the weight of age causing madness to take hold. Still he continues on, muttering to himself as he follows flashes of memories he can barely understand Suddenly, a memory of a city..Wrey. He cannot understand why..but he remembers the way. He pictured a cottage within the city...perhaps he lived there? He struggles to remember..but the answers continue to elude him. Why Wrey? Morr cannot remember..but, he knows that it is as good a place as any to find answers. Ancient Morr is a mentor class character. He's old as dirt, and quite probably senile to boot. Except for when he actually remembers things. He enjoys reminiscing about the good old days he may or may not remember, and hates the disrespectful youths of today :p |