Elf Fighter

Anaduno Enstateis's page

111 posts. Organized Play character for Jason Lillis.



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I'm really looking forward to the second edition! I travel pretty lightly, and am wondering if you're interested in releasing pricing levels for the PDF versions of each of these releases. Thanks!


Can the PCs choose starting gear that includes custom cold iron weapons? Or can they only choose from the listed cold iron weapons? Thank you!


Hey Paizo!

I’m thinking of incorporating some morale guesses for enemies in Doomsday Dawn, particularly the Night Heralds in Chapter 2. Would having enemies flee at a reasonable point (I.e., 1/3 total HP) to preserve their lives be all right, or does each combat need to be to the death? I know you want to leave more up to the GM in this edition (which is great!) but I don’t want to skew the playtest for our group.

Thanks!


Hello! I would like to cancel my subscription to Starfinder Society Roleplaying Guild. i'm not playing as much as I had thought, though I'm happy to have sponsored (most) of the first year of scenarios.

I see that I have payment declined on some of the more recent ones, since I used a temporary CC from my bank and it expired. I will not need those issues at this time, and will grab them later if needed.

Thank you!


Hello! I’m gradually catching up to my subscription and note that I don’t have scenario 1-08 for starfinder role playing guild in my downloads. I can’t remember declining that one from my subscription, and hope you can help me figure out why I’m missing it. Happy to pay for it!, just curious why that order didn’t go through. Thanks!


A previous attempt of mine to run the Kingmaker AP here on the boards had to phase out due to my trying to balance full time work with a brand new baby. Now, I’m full time at home with my child, and I’ve got a bit more free time for thinking about and running a game. However, I’ve learned a couple lessons about running this AP after that false start here, and one go of it live with friends, and I have an idea that I think is a little bit more feasible for me.

Number of Players
I’ve been thinking about just having 2 PCs, each creating characters who will be in an arranged union with both PCs (eventually) taking the “Ruler” role in the new kingdom (with NPCs filling in other kingdom roles). Having just two players makes navigating some of the custom storytelling a little easier for me, and if all three of us stay engaged in the story, things might move a little bit faster, too.

I would have one PC be from Issia (taking the campaign trait “Issian” or “Noble Born”), and one from Rostland (taking the campaign trait “Rostlander” or “Sword Scion”), to represent a potential alliance coming into place for the politically fraught kingdom of Brevoy, even if it is between a non-noble from each land.

I was thinking about starting characters at level 2, instead of level 1, and giving them the ability to purchase Teams (a la Ultimate Campaign) to direct during the exploration phases of the AP, and accompany the PCs into encounters.

Choosing PCs
As far as choosing PCs goes, I think that I would set up a pair of Google Forms (one for Issians/Noble Families, one for Rostlanders/Sword Scions) with a series of questions for interested players to complete before a set “end” date, when the forms would be closed to submissions. Rather than needing to commit to a full crunch build-out for a new PC, the questions would focus on PC backgrounds and relationships.

After that “close” date for the forms, I would then give players the option to select their ideal “partner” for the expedition, then choose those pairings on another Google Form (probably drop down menus for each of the representatives and a comments field). This will represent the petitions to the Dragonscale Throne and the Lord Mayor of Restov on behalf of the people of Issia and the people of Rostland for the (potentially dubious) honor of heading into the wilderness and establish a new nation. This also gives players some choice in balancing their own party makeup. I would then make the final choice on a pairing of players for the game.

Play Format Idea
I’ve been playing a couple games on Discord lately, and I like the speedy response of that format (and notifications!). It’s a little trickier to read back over the major plot points of a campaign that way, but I am curious to try out the benefits. If you’re not familiar with the Discord service, take a look. I also like that it would be easier to post from my phone/tablet. I would be available on the service between 8:30pm and 10:00pm EST on most evenings, but I wouldn’t necessarily expect players to be live/available each evening.

The Feedback I’d Like
- Does this kind of game sound interesting?
- Does playing over Discord sound interesting?
- What questions would come up for you about this kind of game?

Please post below, as it would really help me focus my thoughts on putting together a way to do recruitment. I’ll consider all comments from now through 7 Feb 2018. Thanks for your help!


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"I am Kintargo’s lord-mayor, yet Kintargo is not my city. Nor is it Cheliax’s city. Kintargo belongs to no one person, but to all who live here and make it the greatest city in Cheliax.

"We call it the Silver City not only for the gleaming waters of the Yolubilis, but for its purity. Kintargo is unique in the nation of Cheliax in this way. We are not the nation’s largest city, nor its strongest. We may not have Westcrown’s history, Ostenso’s naval superiority, Corentyn’s trade dominance, or Egorian’s power, but nor do we have Westcrown’s decay, Ostenso’s violence, Corentyn’s slaves, or Egorian’s damnations.

"Kintargo is our own, and as Cayden Cailean is my witness, I intend to do all that I can to ensure our silver shall never tarnish under Thrune’s touch!”

— Lord-Mayor Jilia Bainilus, two days before she vanished

____________________

2 Rova, 4715 AR - Morning
Location: Aria Park, Kintargo, Cheliax
Weather: Overcast skies, comfortable temperature

Even with the cobblestones of Argent Avenue and the foliage of Aria Park still wet from the morning's light rain, dozens of Kintargans have gathered along the facade of the opera house to protest the city's new lord-mayor, Paracount Barzillai Thrune. The city's new leader was appointed by Her Infernal Majestrix, Queen Abrogail II, in the wake of the previous lord-mayor's sudden flight from the city— an event that still has local rumormongers whispering furiously.

In a scant seven days, Paracount Thrune has instituted martial law, a curfew, and seven outlandish and polarizing proclamations. These actions and more have called many of Kintargo's dissatisfied citizens here on this overcast morn.

There's been no sign yet of Barzillai Thrune himself, and the opera house's doors remain tightly closed—as they have since the man chose the landmark as his new home—but judging by the growing sound of the protesters, he surely can't ignore the scene on the streets below much longer. A stern-looking woman (played by Carrie-Anne Moss) does stand at the door of the opera house, however, clearly keeping her eye out for anyone that gets too out of line. She is flanked by a half-dozen guards on either side, all holding steel shields, heavy maces, and dour expressions - these are the Dottari Guard, Kintargo's guards and wardens, all clad in the black and crimson of House Thrune.

____________________
Please describe how you arrive at the protest: Where are you coming from? Who are you with? When was your last meal / beverage? Are you sober (I'm looking at you, Alexite)? What do others see when you arrive?


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Dear GM Community,

Our lovely little group of survivalists requests the assistance of a new Game Master, so that we might continue the tall of the Ironfang Invasion. It has been one month since our GM posted, and we are all prepared to continue our quest, even as we hope for the best for our GM. While I will tell you that our gameplay thread can be found here, I would rather share a couple brief summaries of our adventure so far...

A town under siege:

As all good stories do, this one begins with drinks in a friendly tavern in Phaendar. The community has gathered after a busy day of trading to toast cups of good ale, eat delicious food, and listen to the epic conquests of local hero, Aubrin the Green. In the room with the townsfolk are: Boudra Kellanet, mute oracle of the shadows; Bree Fairchild, archaeologist and explorer; Caladra Swordborn, town guardswoman; Cedric Thistlewyne, cleric of Erastil; Cyrioul Fasar, wizard in training; Lily Moore, wandering troubadour; and Thorek Ironspark, warpriest of Angradd and Torag.

Sadly, the peaceful evening was not meant to last. The town was soon engulfed by the Ironfang Legion, and Hobgoblins began assaulting the tavern. Our heroes resisted the initial onslaught, and immediately set to making their way out of town while scooping up as many harried townsfolk as possible. Fighting their way through goblinoids, wolves, and more, the party scooped up townsfolk from Oreld's Fine Shop, the Phaendar Trading Company, the Taproot Inn, and the Riverwood Shrine, before making their way across (and later destroying) the Phaendar Bridge before escaping into the Chernasado Forest.

Lost in the woods:

Away from town, with only the provisions they could carry, our heroes dove into the woods to stay a step ahead of the Ironfang Legion. Beset by hunger, poor sleeping conditions, hordes of wasps, wolves, a ferocious boar, Legion patrols, our heroes did find some unhappy assistance in the personage of Veld, the reclusive arcane practitioner, before eventually coming to an outpost of the Chernasado Rangers. Finding only more foes to destroy, they also learned of the Rangers being called away to Fort Trevalay and unable to assist them in repelling the Legion.

Under guidance of Aubrin the Green and the other rescued townsfolk, our heroes continued their quest into the woods, seeking the caves claimed by a local group of Troglodytes as a potential base of operations (once thoroughly cleaned out for civilized humanoids to use). On the way, the intrepid survivors have been beset by a stealthy murderer, who is slowly chipping away at our group of townsfolk, and dampening all of our spirits. It is at the entrance to the Troglodyte's cave that our story is currently paused. Our heroes are on the swiftly-cooling trail of the murderer, but also eager to establish a secure base for themselves and their townspeople.

We have a delightfully engaging cast of characters, and would love your support in continuing our story!

As a deal sweetener for you to consider picking up our table: I offer to GM the Hell's Rebels adventure path for you and my fellow players from this Ironfang Invasion table. This way, you are not just taking on the work of the GM, but also getting the enjoyment of being a player. You can find some initial planning details for that campaign by visiting our discussion page.

If you have further questions, please let us know - I'll invite the other players to share as well, and we look forward to your participation at our table. Thank you!


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Hi, everyone,

Expectations
I look forward to heading into a new adventure with you all. To get our game properly started, I'd like us to have a conversation about what you're looking for in a game. I'm open to thoughts about what you've found helpful / unhelpful in the PBP format. So you know, I am used to rolling Initiative for everyone, plus opposed perception checks (when enemies use Stealth, or if there's a trap), and saving throws against enemy abilities, traps, etc. to keep the game moving. I'll use Google Slides for maps (seems to be working well), and I'll set up a new inventory tracking sheet on Google Docs. I like to know what my players can do and have on hand, so we will each keep shared inventories so that I will have access to, rather than keeping it in the alias. In the same spreadsheet, I'll help you pre-write the dice code for rolls, so that if I have to Bot you for any reason, it's easy for me to just go grab those rolls without having to type them. Don't worry - I'll get this lined up for you initially.

I will try to post once per day, if not twice (depending on my toddler's nap schedule), and will try to be available to keep an eye on things (if not advance them) over the weekend. If you've read an AP volume recently, you know that each one is divided into acts (usually 3, but sometimes 4). My goal is to craft a summary when we reach such a point, and check in with everyone to see how we're doing (and so that you know where we are in the overall story).

If you would like to keep a campaign journal, I encourage it! Re-writing your PCs interpretation of events helps you keep track of what we've done, and can take many forms. Maybe it's a journal, or a report to your church's hierarchy, or a letter to a loved one, etc.

Are there any expectations you want to share with me about your experiences with the PBP format? What can I be thinking ahead about?

Background, Stats, and Crunch
In addition, it looks like we're going to have a large group (potentially 6 or 7 players). I don't mind at all, and think the large numbers can help offset when posting schedules get funny. However, kind of like our Ironfang Invasion game, I'll ask that one character take on the role of a "Captain" of sorts, someone who will take info and say, "The next thing we are doing is _____." That way, everyone gets to vote, but someone actually moves us forward.

When thinking about your character, I'll ask that you first do so in terms of background and concept, rather than crunch. If you're ready to start sharing some info, here's a Google Form that I'd like you to use to start telling me some initial ideas. I'll send you what you send to me, so that you've got the info, too.

Though we aren't going to worry about stats for a while, I tend to lean towards a 15 point buy system for attributes, so that encounters are easier for me to scale up and balance, and so that you don't get bored with cutting your way through enemies. If you've got a good case for another way of generating ability scores, let me know! I'm open to options.

The Downtime mechanic from Ultimate Campaign plays a big role in this AP, so it's worth taking a look at those in the book or on the SRD if you haven't already. In addition to the modified rules in the players guide for the rebellion rules, you can also explore owning a home, business, employees, etc. (I've played with the system a lot, so this is actually a fun part for me).

I do plan to incorporate the Background Skills system from Pathfinder Unchained, and think it's likely that I'll use the Crafting system from that text as well. If there are other subsystems or alternatives that you're interested in, let me know! We can definitely take a look at them together, and see if they'll make sense for this AP.

The Adventure is slated to run to Level 17, through if we want there are additional directions that the story can continue afterwards... though since that's at least four years from now, let's see what we think then. :)

A bit about me
Right now, I'm a mostly-at-home-dad. I have a part time gig for online work that usually doesn't take up more than a dozen hours per week, so I should be fairly available when I'm not chasing the toddler or taking care of things around the house. We do have some travel coming up in November and December, in terms of immediate calendaring, but I'll try to be as clear about that as possible.


I don't have a lot of time to sit face to face with other gamers anymore. I'm playing in a few PBP's, and they are very fun! But I'm also missing actual vocal interaction with others: how they inflect, what words they emphasize, etc.

I'm hoping to think out loud with y'all about how to host an asynchronous game like a PBP but using voice memos.

Would WhatsApp work as a viable solution for this? I could see players either posting voice OR text (if they'd prefer not to / can't use voice messages) and posting screenshots for an online dice roller OR just having the GM handle all rolls.

Maybe Evernote? Could share a workspace/notebook in that service. Still requires GM to handle rolls, or posting screenshots, and it has upload limits for free accounts (not looking to spend much money on this).

Other ideas? I'm bracketing Roll20 for now because it currently wouldn't be much different than PBP.

Thanks!


1 person marked this as FAQ candidate.

1) Can a grenade be thrown at an intersection if that intersection has concealment? (See the Vat Garden in the Starfinder Society Quest "Into the Unknown as an example encoutner). It seems that they do, so long as the character has Line of Effect.

2) If it can (as I assume), is there still a 20% miss chance on the throw if the target intersection has concealment? If so, I assume that it follows the rules for missing with a thrown weapon on page 245 if the % roll is 20 or less.

Thanks!


Hi, everyone: Since the other one won't link, and I haven't heard from customer service yet, I'm just going to create a new thread here for Discussion.

Do any of you not yet own a copy of the Starfinder Rulebook? Not a problem if you don't, just checking. Thanks!


Just to confirm, the 5' step is now gone, and there's only the "Guarded Step" move action, correct? I want to make sure that I'm not shorting my players, but I like that the list of what causes attacks of opportunity has gotten so much shorter, so they shouldn't need to use a 5' step as often.

Thanks!


This is the discussion thread for our table. Please check in here!


Part 1: Station

You've arrived and been ushered into a meeting room with Venture Captain Arvin, and no-nonsense venture-captain quickly gets to the business at hand. The tall and confident lashunta man gestures to several functional chairs, inviting you to sit. “Thank you for arriving so quickly. As I mentioned in my comm message, we have an urgent opportunity to recover some critical information.

“Several months ago, a crew of Starfinders took a ship called the Unbounded Wayfarer into the Vast to explore a series of uncharted planets. They never returned. Earlier today, a vesk pawnbroker in the Downlow neighborhood contacted us, offering to sell us several Starfinder insignias. These insignias belonged to the lost crew of the Unbounded Wayfarer, and that immediately caught the Society’s attention. The pawnbroker—named Julzakama—doesn’t realize the true value of the insignias. We negotiated a purchase price in exchange for the insignias and information about the seller. We hope this seller can lead us to the Unbounded Wayfarer and its crew.

“We’ve remotely transferred the requested credits to Julzakama. Now, we need you to collect the insignias and all the information you can from the vesk regarding whoever sold him the insignias, and then track down that seller. Learn where to find the Unbounded Wayfarer and its crew. I’m worried that the seller might not be on the station for long, so act quickly. If you have any questions, please make them fast.”

In addition to any questions, you may make a Culture check to see if you know more about Julzakama. You can also attempt a Diplomacy check and roll 1d4 to determine the number of hours it takes to try and learn the same information.

What do you do?


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Since I've got my notes set up for this one already, and I'd like to get my 8574-702 a few more credits before playing in his first scenario, I'm opening up a second table to play through the first Starfinder Society Quest: Into the Unknown!

Check in below and claim a Level 1 pregenerated Starfinder character from this file. I won't require you to make an alias for the Pregen, though it's definitely helpful for me if you do.

I'll leave recruitment open until we have a full table or Monday morning rolls around, whichever comes first. Thanks!


Discussion thread open here!


Part 1: Station

The tall and confident lashunta man gestures to several functional chairs, inviting you to sit. “Thank you for arriving so quickly. As I mentioned in my comm message, we have an urgent opportunity to recover some critical information.

“Several months ago, a crew of Starfinders took a ship called the Unbounded Wayfarer into the Vast to explore a series of uncharted planets. They never returned. Earlier today, a vesk pawnbroker in the Downlow neighborhood contacted us, offering to sell us several Starfinder insignias. These insignias belonged to the lost crew of the Unbounded Wayfarer, and that immediately caught the Society’s attention. The pawnbroker—named Julzakama—doesn’t realize the true value of the insignias. We negotiated a purchase price in exchange for the insignias and information about the seller. We hope this seller can lead us to the Unbounded Wayfarer and its crew."

He taps at a screen on his desk before continuing. “We’ve remotely transferred the requested credits to Julzakama. Now, we need you to collect the insignias and all the information you can from the vesk regarding whoever sold him the insignias, and then track down that seller. Learn where to find the Unbounded Wayfarer and its crew. I’m worried that the seller might not be on the station for long, so act quickly. If you have any questions, please make them fast.”

In addition to any questions, you may make a Culture check to see if you know more about Julzakama. You can also attempt a Diplomacy check and roll 1d4 to determine the number of hours it takes to try and learn the same information.

What do you do?


Page 9 of Into the Unknown wrote:
The PCs can also sell their foes’ gear for 10% of its value, as usual.

Just to confirm, does this line impact the Credits reward that the PCs get at the end of the quest (i.e., I keep track and add it to their Chronicle sheet), or does it just provide funds that they can use during the quest (we just track it on the fly and then wave it away)?

It's been a while since a player tried selling anything in the midst of a PFS scenario, and I just want to make sure I'm not shorting my players if this is an option, but also don't want them to over-game the system.

Thanks!


Discussion thread is here!


The rain lets up for a little, yet its cold sourness remains and the overcast sky shows no effort towards cheering the mood. When Osprey assigned you this venture to Taldor’s wine country, he said the region was pleasant. As usual, his words were misleading. The coast was pleasant, the mires surrounding the Railford Distillery are not.

“This mission is easy,” he said, “All you need to do is travel to Railford, find the son of Iodon Railford and convince him to let the Pathfinders use part of his distillery as a lodge. We have finances, we can protect him, and if nothing else, we can help him honor the work of his father, who afterall, was one of us.”

The path to Railford is hardly an easy one to follow, especially after the spring thaw waters turn the thick clay soil to slough. Only a few crudely scarred trees denote the secluded route as it winds through the syrupy mire of flooded vineyards and vague remnants of rotten trellis with grapevines choked out by prevasive briars and heavy blankets of peat.

Dot below by introducing your character, and what they are thinking as they trudge through the rain. Gameplay begins in full 8/21/17!


This is a holding space to gather players from my current gaming group to go through the SFS quest "Into the Unknown."

Players, please claim your preferred 1st level pregen by posting their name below. If you don't want to create a new alias to run this pregen, that's fine - I'll try to keep you all straight. :)

You can download and view the available pregens by clicking here.

Ideally, we will begin play on Monday, August 21. This will give me the weekend to get everything set up. Looking forward to it!

Scenario Tags: Quest, Repeatable, Starship
Scenario tags provide additional information about an adventure’s contents. For more information on scenario tags see Chapter 1 of the Starfinder Society Roleplaying Guild Guide.


Hello! Since this is my first subscription (signed up this morning), I just wanted to check to see if I need to manually purchase the first three scenarios for Starfinder Society, or if I just wait for my account to be charged for them? Thanks! I know today is pretty crazy for y'all, so no rush. I've got the quest to keep me occupied for now. :)


I currently have an invitation to 5 players to participate in this game, but if any drop out, then I will open it to others. Feel free to add your character here if you would like to be on the list as an alternate player.

-----

For PFS credit, I would like to run "Voice in the Void" from Season 1 for 4-6 players, tier TBD by interested players (1-2, 3-4, or 6-7).

We will likely play a Standard Campaign game (vs. Core) based on likely PCs.

Both current and potential alternate players: please post the following using your PFS Character Alias for these Messageboards:

1) Class and Level of PC
2) Desired Tier of Play (1-2, 3-4, or 6-7)
3) Your perceived party "role" (front-line, healer, ranged combat, skill monkey, controller, blaster, etc.)
4) Your day job roll (presuming you make it)

Game will take place here on the messageboards. My ideal posting rate is 1-2 posts per day, with notification for absences. I will likely use Google Slides for the game mat. I would like to complete recruitment on Friday, August 18th, and begin the game as soon as possible after closing.

Successful completion of this scenario will land players an invitation to a follow-up scenario (TBD).

Post questions below for assistance. I look forward to gaming with you!


Ask and ye shall receive.


“There’s trouble at the Blakros Museum again,” Venture- Captain Adril Hestram growled when you first entered the meeting room in the Grand Lodge earlier this afternoon...

Mission Briefing:
“I know, I know - it's as though you were just there. The museum’s curator, Nigel Aldain, came to me this morning asking for help. Apparently, a wayward daughter of his illustrious patrons, the powerful Blakros family, has disappeared, along with a few of the museum’s watchmen who went looking for her. The Society has helped him in the past, and he wants us to find her, before he loses his job, or worse. Now Nigel’s an old friend, and a former Pathfinder, but this kind of missing person case isn’t really our bailiwick. Normally I’d tell him to find the district guard and leave the Society out of it.

“But then he made me an offer that was too good to pass up. Not only will he allow the Society access to the Blakros Museum’s extensive and very private library, but apparently this same missing daughter just returned to Absalom with a pack full of ancient relics collected throughout Osirion and northern Garund. And Nigel promised the Society first pick of any of those pieces that catch our fancy. I don’t need to tell you what those kinds of things might be worth, so it looks like you’re heading to the Blakros Museum tonight.

“The missing daughter is named Imrizade Blakros—half-Osirian herself and a pretty successful adventurer and fortune- hunter by all accounts. She just arrived in Absalom out of the blue a few days ago, after a couple of years’ worth of tomb-raiding in the Osirian deserts, and carrying an odd metal cylinder covered in hieroglyphs, like nothing Nigel has ever seen before. Nigel says she went straight to the basement of the museum to do some research in the family’s library, muttering something about ‘whispers in the dark’ and ‘old tapestries,’ or something. He didn’t hear from her for a couple of days, which isn’t unusual when someone is deep into their research in the archives, but he got worried when strange noises started coming from the basement. He sent a watchman down there to investigate, and when he didn’t return, Nigel sent a few more. That was last night, and they haven’t come back up either.

“Go to the museum and find out what happened to Imrizade Blakros and the watchmen. Nigel would prefer them alive, of course, especially the Blakros woman, but the Society is more interested in what she brought back with her. I’ve got a hunch it wasn’t just grave goods and pretty jewelry. Whatever she found, the Society wants it, or at the very least some information about it.”

Before you are on your way to the Blackros museum, you can...

  • ...introduce yourselves to each other
  • ...ask Adril Hestram any additional questions you have
  • ...make a Knowledge(History) check about the background of the Blackros Museum
  • ...make a Knowledge(Local) or Diplomacy check to gather information about the Blackros family
  • ...purchase any necessary equipment
  • ...or ask me any OOC questions you might have!


I currently have an invitation to 6 players to participate in this game, but if any drop out, then I will open it to others. Feel free to add your character here if you would like to be on the list as an alternate player.

For PFS credit, I would like to run "Voice in the Void" from Season 1 for 4-6 players, tier TBD by interested players (1-2, 3-4, or 6-7).

We will likely play a Standard Campaign game (vs. Core) based on current PCs.

Both current and potential alternate players: please post the following using your PFS Character Alias for these Messageboards:

1) Class and Level of PC
2) Desired Tier of Play (1-2, 3-4, or 6-7)
3) Your perceived party "role" (front-line, healer, ranged combat, skill monkey, controller, blaster, etc.)

Game will take place here on the messageboards. My ideal posting rate is 1-2 posts per day, with notification for absences. I will likely use Google Drawings or Google Slides for the game mat. I would like to complete recruitment before Wednesday, June 28th, and begin the game as soon as possible after closing.

Successful completion of this scenario will land players an invitation to a follow-up scenario (TBD).

Post questions below for assistance. I look forward to gaming with you!


I'm sure y'all will be selling something that a FLGS can use to promote Starfinder Society. If I don't work for a store, but want to make up something of my own that has tear-offs for contact info, what do I need to include to make sure I adhere to the CUP?

If I use a picture of an iconic or other character off the blog, and the Starfinder Logo, is there anything else I need (i.e., paizo logo, CUP text, etc.)?

Thanks! I look forward to hosting and playing!


Sorry for delay in setting up the discussion thread.

I will most likely be away from my keyboard the majority of today. Happy Easter!


The Blakros Museum rises into the night sky, its single black spire severing the full moon in twain. The black iron gates surrounding the exhibition hall grind in protest against the wind. Beyond, the museum’s large oaken doors stand wide open, a silver-gray mist belching forth from the cavernous darkness within. You wonder how you ended up here, standing at the precipice of unknown terrors, and instantly Venture-Captain Adril Hestram’s wide looming face is conjured into your minds’ eye. His booming words ring out from memory as clearly as he spoke them only one hour ago...

Open to read your mission briefing:
“The Blakros Museum is cursed. Some darkness has descended upon the place and those who enter are blasted with evil and left raving through its halls, more beast than men. The curator, Nigel Aldain, is an old associate of the Society, though he chose to leave our organization some years back after a disagreement.” Adril looked sheepish then, as if remembering some distasteful incident from his youth. “Nigel has long denied the Society access to the Blakros Museum’s considerable collection of relics and scrolls, using his extensive contacts to nab several excellent finds right out from under us... he always had a nose for the hunt. Whatever is past between Nigel and the Society, he needs our help now. Perhaps if we can come to his aid, he may think on rejoining the Pathfinder Society, or at least offering to share his discoveries with us.”

“Apparently the trouble at Blakros Museum began this morning, shortly after a wayward Pathfinder named Lugizar Trantos returned to Absalom after months spent in the Mwangi Expanse. Supposedly, instead of coming straight to the Lodge to report in, he went to Blakros, sold his finds to Nigel, and then disappeared with a hefty sum of gold. The few who glimpsed Lugizar claimed he was much changed by his time in the Mwangi... gaunt, his eyes yellowed and unfocused, a strange rasping cough that seemed to wrack his now wasted frame. Whatever he brought back with him, we believe it is the cause of the Blakros Museum’s ills. Root it out.”

He hands you a map depicting a layout of the museum. "You may want to head to the offices first to find Nigel as he may have some insight into whatever foul curse vexes the place."

Before you got to the Museum, you had a chance to introduce yourselves to your fellow Pathfinders. What did those introductions sound like?


After absence due to having our first kiddo, I would like to get back into GMing for PBP and want to start with something relatively easy (for me).

For PFS credit, I would like to run "Mists of Mwangi" from Season 0 for 4-6 players, tier TBD by interested players (1-2 or 4-5). We will determine Standard Campaign vs. Core Campaign based on interest.

Below, please post the following using your PFS Character Alias for these Messageboards:

1) Class and Level
2) Desired Tier of Play
3) Standard Campaign or Core Campaign
4) Your perceived party "role" (front-line, healer, ranged combat, skill monkey, controller, blaster, etc.)

Game will take place here on the messageboards. I will receive submissions through next Wednesday, April 12, to begin on Friday, April 14. If there is a balanced party of 6 players before that date, we'll begin early.

My ideal posting rate is 1-2 posts per day, with notification for absences. I will likely use Google Drawings or Google Slides for the game mat.

Successful completion of this scenario will land players an invitation to a follow-up scenario (TBD).

Post questions below for assistance. I look forward to gaming with you!


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I have a 6 month old, and mom/kiddo are going to be out of town for a saturday here soon. It's a free day for me, and the first chance I'll have to game in a loong time. Our GM is running a one-shot for Level 12 PCs, but building a PC of that level requires attention that I can't get my brain to provide right now around the needs for work, childcare, and sweet sweet sleep.

Anyone want to help me build a PC? Creation "rules" for this game are:

Level 12
18 point buy for beginnig stats (before level increase)
Don't worry too much about gear, unless it's integral to the design of the PC
The other party members have decided that they will be an Unchained Rogue, a cleric of Cayden Cailean, and probably a draconic bloodrager (we'll see).
Max HP + Average per level

If you think you've got a fun idea, I'd be appreciative if you'd post some crunch to work with (feats, class abilities, etc) along with final BAB and Save bonuses. I was initially thinking of a strength-based falcata using Bladebound Kensai Magus, but that'll probably be over-tough to run without a lot of getting used to it.

Thanks, community! Y'all are the best.


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I'd like to offer a duet campaign for one player (you) and one GM (me), set in and around Kaer Maga. My goal is to create a story with you that engages us in and around the City of Strangers, experiencing its mysteries, allying (and fighting) its residents, and learning to be better gamers (I'm always trying to improve).

Starting Level: 3. We'll use the "Fast" experience track

Races: Any Paizo-Published

Ability Scores: 20 Point Buy, or roll 4d6 six times, dropping the lowest roll each time.

Classes and Archetypes: Any Paizo-Published

Alignment:
Alignments are required for the mechanics of the game, and I'd like you to try and keep with it if possible. I'd also prefer non-Evil, but I won't rule it out completely. 

I'm actually more interested in hearing about your character's core motivation, so please list your alignment as follows: "NAME is a Law/Chaos Good/Evil CLASS whose purpose in life is to _____ ______." Feel free to have fun with this - some examples include:

  • gain power
  • serve others
  • get rich
  • learn secrets
  • explore everything
  • drink heavily
  • etc.
  •  

    Equipment:
    As a level 3 character, you'll have access to 3000 GP of gear.
  • 750 GP in offensive items
  • 750 GP in protective items
  • 750 GP in other magic items
  • 450 GP in disposable magic items (scrolls, potions, wands, etc)
  • 300 GP in other gear and coins
  • Fame/Infamy and Prestige:
    We'll use this system as detailed in Ultimate Campaign. Your character begins with Fame or Infamy = Character Level + Charisma Modifier. During the campaign, this will influence interactions with certain Factions within the city. Your designated "Sphere of Influence" will be Kaer Maga proper, though if you venture out from the city, you'll be able to try your hand at extending your sphere of influence to that place as well.
    You will begin play with 6 Prestige Points. These are generic, and not tied to any particular Faction.

    Hit Points:

  • Level 1 = Max
  • Level 2+ = Roll HD for class, or take Average of HD
  • Traits: 2 Traits from Paizo-published materials. There are no campaign traits.

    Backstory: Answer these two questions, please:

  • Did you grow up in Kaer Maga, or did you come here from somewhere else?
  • With whom do you have the closest relationship (parent, sibling, lover, spouse, mentor, enemy, etc.)?
  • Play Location: Now that the Roll20 App is out for the iPad, I'm open to playing there instead of here for either asynchronous or live-chat play. Given the options for Macros and character sheets there, it's not a terrible option for somewhat easier play. Otherwise here is fine, posting one or two times per day or so. Please submit character options here first before we resolve this question.

    Combat: This will primarily be theater of the mind, but I'm not opposed to making maps as necessary.

    NPC Companions: Any NPC you encounter could potentially join your party if their motivations are appeald to and you can convince them to follow you. If this happens, you'll take control of them during combat situations and certain skill checks, but I'll manage their personalities and conversation with you. I'm feeling inspired by Pillars of Eternity at the moment.

    "Yes, and...": This will be a game where I will take your words at face value. If I think that what your character is trying to do requires a skill check, then I'll either roll it for expedience or ask for it. Mostly I want to work with you to tell your character's story, and not just make you tag along for my story.

    Recruitment open for a week or so - I'll close by April 10th at the latest, though if I get a lot of submissions I might close that early. Let me know if you have questions - happy building!


    Hi, web team,

    Hunter Class Details on PRD.

    This has probably been reported already, but on the page for the Hunter class, looking at the class information table, on level 16 the special ability for the class is currently listed as "5".

    I understand that it's blank in the book, just wondered if you wanted that placeholder there or not.


    This is our repository for lengthy OOC questions, statements, and discussions. Feel free to post short things in the gameplay thread, but if you know that you are going to be AFK for more than a day or so, please let us know here.

    I already know that I'll be AFK on March 21st and 22nd, 2015, but as it's a weekend, I'm guessing that most of us won't mind.


    The sleepy village of Heldren has rarely seen so much excitement or concern. Hunters from the nearby Border Wood speak of unnaturally cold weather at the height of summer that descended on the forest just days ago. Heavy snow followed, and those who returned spoke of an uneasy presence in the woods, as well as new, dangerous predators. No one knows what this event means, but the town's soothsayer, Old Mother Theodora, claims dark times lie ahead.

    As if in proof of that dire prophecy, a badly wounded mercenary arrived in town yesterday, claiming to be a bodyguard of Lady Argentea Malassene. He told the village council that the noblewoman's escort came under attack by bandits and strange, wintry creatures near the edge of the Border Wood. He alone escaped, and Lady Argentea was dragged away into the forest.

    Now the townsfolk cast fearful eyes toward the snow-filled forest, worried what else might emerge to threaten their peaceful village...


    Welcome to the Reign of Winter Adventure Path!

    I'll be taking 4-5 players to come along for an icy roller coaster through the coldest parts of Golarion - and beyond!

    Please download the player's guide for this AP, read it through, and let me know what kind of character you are interested in playing.

    I'm looking for a post rate of 1 / ~36 hours. Sometimes it'll be a bit faster, but don't sit in front of your computer all day unless you have to (like me).

    Ability Scores: 15 point buy. This will encourage you to rely on your fellow PCs, and is the assumption for most of the APs that Paizo publishes.

    Race: Core and Featured Races (and alternate racial options) from the Advanced Race Guide are permitted.

    Class: Paizo-Published Classes and Archetypes permitted.

    Feats: Paizo-published feats permitted.

    Traits: Two traits total from Paizo-published sources, plus one Campaign trait. (3 total)

    Equipment: Average per level, or you may roll for your class. This total may include PC-crafted equipment if this could be completed by Taking 10 on the roll to craft the item (say if your wizard wants to put together his own scrolls, or a witch her own potions, or a fighter his own armor/weapon, etc.), or by rolling the craft checks here during creation (failure = loss of materials from your starting total).

    Hit points: Level 1 = Max HP, Roll or Average for subsequent levels.
    Alignments: I'm flexible, but prefer a PG-13 rating for my games.

    Background: You can copy/paste from this Google Doc for a random background, or you can answer the following for a quicker story:

  • Are you from Heldren, or just visiting?
  • Are you interested in helping those in need, or do you more often act for personal gain?
  • Are you a team player, or an opportunist?

  • Please keep backgrounds to a paragraph or two, and preferably without a "Chosen One" theme. All party members will be important.

    Finally, please tell me the following:

  • Have you read any of the Reign of Winter Adventure path or played it previously? (This won't discount you, I'm just curious)
  • How many other PBP Campaigns are you currently actively participating in?
  • My GM Style: I'm currently GMing a Kingmaker Campaign that I took over and an Iron Gods Campaign, if you'd like to get a sense of my posting style.

    Questions? Post below.

    Recruitment will close at 5:00 PM EST on 3/11/2015. I'll select PCs and we'll get going from there. Good luck!


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    I'm inspired by Lucas Pope's great game, and am interested in creating a short one or two session-length module where the PCs are gate guards determining if someone enters the city, gets denied entry, or is detained. Would love to collaborate on this with others, if anyone is interested.

  • Who comes to the gate?
  • What do the PCs do to investigate possible entrants?
  • Where does it take place (I like Golarion, but that's not required)?
  • What emotional quandries can we place the players in?
  • Thoughts? Thanks! :)


    The "Yes, Your Grace" Kickstarter campaign looks like a way to play a lot of the ridership parts made fun in the kingmaker AP, but through a graphical interface. Anyone else want to help me make this happen? You'll get a copy of the game for £8, more for add'l £.


    The town of Torch has long enjoyed a singular claim to prosperity—a violet flame that burns atop Black Hill in the heart of the town. This flame burns incredibly hot, and while it’s usually the size of a bonfire, several times a year the fires spew up into the heavens in a brilliant beam of purple violence. These eruptions are presaged by about an hour of soft rumbling, giving nearby smiths a chance to retreat before the fires can consume them. At all other times, the violet energies allow for the smelting of all manner of skymetal.

    Torch is one of the only locations where skymetal can be worked with relative ease outside of Starfall, and its entire economy has risen around these purple flames, with traveling smiths coming from across Avistan to pay for the opportunity to work with them. Of course, Torch needs all the visiting trade and coin it can gather, for while the town’s distance from Starfall makes it inconvenient for the Technic League to maintain a permanent presence here, the taxes and tariffs it charges the Numerian town on a monthly basis are significant. The town prospers, but the bulk of its income does not belong to it.

    Which is why, when the fires atop the hill suddenly go out, the town is in trouble.

    What you all know of the situation:
    Extinguished Torch: The violet flame that has burned atop Black Hill for over a century has gone out, leaving a strangely seeping pit of rubble and bubbling fluids where the town’s livelihood once glowed day and night.

    Missing Councilor: Ever since Councilor Khonnir Baine, one of Torch’s more powerful wizards and a well-liked individual, went missing on his second expedition under Black Hill, the citizens of the nervous town have edged closer to outright panic. With their hands full handling the growing refuse and waste problems in town now that their primary disposal method is gone, the town council is eager to find out what happened to Khonnir and rescue him—they’ve made public a reward of 4,000 gold pieces to any group that can recover Khonnir’s body; if he can be returned alive, they’ve promised to throw in the scroll of resurrection they’ve been holding on to in case they need to revive him. Interested parties are invited to speak to the council at Town Hall.

    Black Hill Caves: Khonnir Baine discovered the signs of unusual traffic on the banks of Weeping Pond, and shortly thereafter, the submerged tunnel that provides access to several heretofore unknown tunnels under Black Hill. His emergence from the caves with a deactivated semi-humanoid automaton sparked worries that something strange might be going on in the caverns, but when he failed to return from his second expedition a few days ago, those worries turned to outright fear. Several other adventuring parties have gone missing in the caves, and Torch finds itself running short on new volunteers.


    Discussion thread for GM 8574's Iron Gods campaign. Check in or post questions here.


    I'm doing some long-term planning for a Kaer Maga campaign, ideally kept to the city. I have the "City of Strangers" book, and a desire for the campaign to run from level 2 to level 11 or 12. I probably won't get to run it anytime soon, but want to start planning for that day.

    I think the feel I'd be going for is more sandbox than railroad, and since such things take a lot of prep, it would be more fun to develop ideas with others than on my own. I'm heavily influenced by BG2's depiction of Athkatla and the experiences there, and would like to approximate something similar for players.

    Since there's a lot that's potentially spoiler-y about that book (though most of the stuff is on the pathfinderwiki.com site), please hide spoilers behind the appropriate tags.

    Where would you take this campaign re: main plot?
    What side plots would make sense to explore?
    How many factions from the city would you include as part of the campaign?

    If there's a more helpful forum where I can put this thread, let me know. Thanks!


    Our tale begins on the twelfth of Gozran, in the year 4711 AR, in the land of Ustalav, just north of the town of Ravengro.

    You may dot here to mark the campaign. Active play begins 3/31/2014.


    For OOC or clarification questions.


    Dear friend, 
    I hope this letter reaches you well and whole. I write to inform you of the sudden and untimely passing of my dear father, your friend and colleague, Professor Petros Lorrimor. The honor of your presence is requested at his funeral, and required - per my father's instructions - for the reading of his last will and testament.
    I pray that you might make all haste to Ravengro.
    Sincerely,
    Kendra Lorrimor

    -----

    Welcome! I invite those so interested to post character ideas for the Carrion Crown Adventure Path. I have two players already, along the lines of a Paladin and a Rogue, and invite applications for two more. If you already have a PC ready for this AP who would fit the role of Healer or Caster, please post them here. You can get the crunch figured out as we get ready to start, but mostly, answer the Fluff questions here:
    - What is your PCs primary motivation - their guiding principle for life?
    - Does your PC have a "day job" when they aren't adventuring, or another way of earning income?
    - How did your PC meet Petros Lorrimor?
    - What does your PC look like? (Height, weight, condition of clothing, skin color, hair arrangement, etc.)

    Crunch we'll use:
    - Abilities: 20 Point Buy
    - Alignment: Any
    - Races: Any Paizo-published (though those who are clearly non-humans face a fair amount of prejudice - if not outright hostility - in Ustalav)
    - Classes: Any Paizo-published. Two spots are already filled: one is an Aasimar Paladin, and the other is a Tiefling Rogue.
    - 2 Traits, one from the Campaign Guide
    - Starting GP: Average for class

    Assumptions we can collectively have:
    - You have read the Player's Guide for Carrion Crown
    - You role-play your character as though they have not read the AP (whether or not you have)
    - Posting Frequency Requested: 6-8 / week
    - As this is a pre-written campaign, I will pre-write many posts for ease of keeping up. That said, I will tailor the campaign as necessary for the motivations that guide your PC. This may cause small edits to the content of the campaign.

    Let me know if you have questions!


    Question: Our group is Gm + 4 players, three players are all in the same family. They only have one computer to play using Roll20, so all three are at the same table. What's the best audio solution for them? I've had two ideas, shared below, but am trying to see if there are others.

    Cheapest = One webcam, video optional, just needs a decent microphone, but might have a lot of background noise.

    Complicated Option = Get a pair of micro mixing boards, one with audio in, one with audio out, then get each a headset with split audio jacks. that way! they each have a headset, for ease of hearing, but am I making this too complicated for them? This would be a pretty extensive investment for gaming.

    Have others had similar circumstances?

    Thanks!


    Campaign Date: 01/Erastus/4710 AR

    It's a warm summer day in the city of Mut, and your arrival the day before left much to be desired. You can pursue work in the city as you see fit - Vors' due Collector will be here on the 10th of the month. Better make some coin!


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    Preferred posting format at this google document.

    Campaign Date: DD/MM/4713 AR

    Upkeep
    Step 1 - Add Up Costs:
    Step 2 - Pay Costs:
    Step 3 - Determine Capital Attrition:
    Step 4 - Determine Business Attrition:

    Activity Phase
    Step 1 - Free Activities Performed:
    Step 2 - Continue Ongoing Downtime Activity:
    Step 3 - Begin New Downtime Activity:

    Income Phase
    Step 1 - Determine Building Income:
    Step 2 - Determine Organization Income:
    Step 3 - Determine Other Income:
    Step 4 - Abandon Assets:
    Step 5 - Sell Assets:

    Flavor Text:
    ###

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