Fly Free or Die is the newest Adventure Path for the Starfinder RPG. It’s a story about working class heroes. They’re not trying to save the galaxy, they’re just trying to pay the bills. But their former employer has hired assassins to take them out, and a crime boss has sent an army of bounty hunters after them, and things just go from bad to worse. Your heroes in Fly Free or Die are quickly going to figure out there’s only two things in the galaxy that aren’t for sale: integrity and revenge.
This Adventure Path starts with 1st level characters and goes all the way to 13th level; the first two volumes are already available, and the rest are on their way. In addition to the story itself, with all the detailed encounters and amazing art you expect from Paizo, you’ll also find a complete system for the economic aspects of starship operation—how to find, buy, load, transport, and sell cargo, and you can use the profits from your business to improve your starship or expand your operations. In addition, the Adventure Path introduces Side Jobs—short 2-page adventures that a GM can use to fill a game session or accommodate players when they decide to go off script (which they usually do).
The first volume, “We’re No Heroes,” includes a 10-page player’s guide, “Working for a Living,” and we’re very glad to make this player’s guide available to you as a separate PDF you can download for free right here. “Working for a Living” was written by Chris Sims (lead developer on the Dawn of Flame Adventure Path), and it includes custom backgrounds that tie your characters to NPCs and plots in Fly Free or Die, as well as new gear and two new themes: the Vaster grew up on the fringes of the galaxy, and the Prole is a blue collar professional who works well with others. This article also goes into detail on EJ Corp (it’s pronounced “edge”), the faceless and cruel mega corporation that employs your characters at the beginning of the AP.
Don’t worry, you’re not going to be working for EJ Corp long. This is a story about freedom—about going where you want to go and doing what you want to do, answering to no one and being your own boss. But the trouble with being your own boss is, you’re on your own, and there’s no one around to catch you when you fall. Your player characters are going to have to stick together if they expect to survive living on the edge. The trips out here are long and cold. So take a deep breath, and I hope you live to enjoy yourselves.
Lead Developer, Fly Free or Die
Welcome To Fly Free or Die
Tuesday, December 22, 2020