Enemy Morale: would this skew the playtest?


Doomsday Dawn Game Master Feedback


Hey Paizo!

I’m thinking of incorporating some morale guesses for enemies in Doomsday Dawn, particularly the Night Heralds in Chapter 2. Would having enemies flee at a reasonable point (I.e., 1/3 total HP) to preserve their lives be all right, or does each combat need to be to the death? I know you want to leave more up to the GM in this edition (which is great!) but I don’t want to skew the playtest for our group.

Thanks!


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In the actual play stream last Thursday (run by Logan Bonner), several monsters fled before reaching 0HP. I've been running fights all-out due to the same line of thought as you, but based on the stream, I don't think using morale/fleeing would hurt things.


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I would love some real, crunchy morale rules. It was one of the few things 2e D&D did well, and nobody's done anything decent since. Give each monster a morale score!


Thebazilly wrote:
In the actual play stream last Thursday (run by Logan Bonner), several monsters fled before reaching 0HP. I've been running fights all-out due to the same line of thought as you, but based on the stream, I don't think using morale/fleeing would hurt things.

Got it - I should re-watch the part with the gnoll camp to see what he did there. I saw the end of the Manticore fight, but I thought that seemed more due to stream ending. Thanks!

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