I’m thinking of incorporating some morale guesses for enemies in Doomsday Dawn, particularly the Night Heralds in Chapter 2. Would having enemies flee at a reasonable point (I.e., 1/3 total HP) to preserve their lives be all right, or does each combat need to be to the death? I know you want to leave more up to the GM in this edition (which is great!) but I don’t want to skew the playtest for our group.
In the actual play stream last Thursday (run by Logan Bonner), several monsters fled before reaching 0HP. I've been running fights all-out due to the same line of thought as you, but based on the stream, I don't think using morale/fleeing would hurt things.
Got it - I should re-watch the part with the gnoll camp to see what he did there. I saw the end of the Manticore fight, but I thought that seemed more due to stream ending. Thanks!