Combat Gear Buckler, Chain shirt, Dagger, Masterwork Composite shortbow (Str +2), Rapier, Scorpion whip; Other Gear Alchemist's fire (3), Backpack, masterwork (12 @ 10.46 lbs), Earplugs, Ink, black, Inkpen, Parchment (2), Scroll case (empty), Signal whistle, Spell component pouch, Thieves' tools, masterwork, Waterskin, Springloaded Wrist Sheath x 2, quiver
Special Abilities:
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Special Abilities
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Archaeologist's Luck +1 (6 rounds/day) (Ex) Gain Luck bonus to attack, damage, saves, and all skills.
Bardic Knowledge +1 (Ex) Add + 1 to all knowledge skill checks.
Clever Explorer +1 (Ex) Half time to use disable device.
Damage Resistance, Acid (5) You have the specified Damage Resistance against Acid attacks.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
Expendables:
50/50 Arrows
25/25 Blunt Arrows
25/25 Alchemist Silver Arrows
25/25 Cold Iron Arrows
50/50 Wand of Expedious Retreat
3/3 Alchemist Fire