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Amiri zadenar's page

146 posts. Organized Play character for Zadenar.


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Grand Lodge

deck handler

Assuming a blessing on the wisdom check to be able to guard

wisdom 6: 2d6 + 1 ⇒ (6, 2) + 1 = 9

Discards humanbane rapier (weapon) to guard trail

Grand Lodge

deck handler

As per chat Amiri buries the joke instead of recharging the armour

As the three rolled from armour is replaced by a d8 +2 still defeated

"

Amiri wrote:

Hand: Humanbane Rapier, Dragonbane Greatsword, Giantbane Greataxe, Mirror Image,

Displayed: Spiked Half-Plate,
Deck: 5 Discard: 8 Buried: 4
Hero Points: 2 // Amiri has the following scourges marked:
Exhausted:
While Marked:
On each check or step, you may play no more than 1 boon.

At the start of your move step, you may end your turn to remove this scourge.


NOTES:
Available Support: Blessings available
Other: Discard humanbane rapier to guard trail

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Pit Gladiator, Horn of Battle Clarity, The Cricket, Wounding Spear-axe
Recharged: Lamashtus Madness,
Discard Pile: Craftsman, Sarenraes Light, The Bear, Ruan Mirukova, Banner of the Ancient Kings, The Lost, The Trumpet, Vicious Scythe,
Buried Pile: The Keep, the tyrant, Calistria's Sting, The Joke,

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☐ +2
Charisma d4 ☐ +1
Melee Strength +2
Fortitude Constitution +1
Survival Wisdom +2

Favored Card: Weapon
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Weapons Armor [X]
POWERS:
On your Strength check or your check against a monster (or a barrier), you may bury a card from your hand (or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring ([ ]and after you close your location, you may draw a card) ([ ]and you may heal a weapon).
At the end of your turn, you may move, any local characters may move with you
[ ]On your ([ ]or another local character's) Melee combat check, you may reload a weapon to add its level.
[ ]When a card would be discarded to bless your combat check, it may be recharged instead.
[ ]When you suffer damage from a bane ([ ]before or) after acting, you may recharge a weapon to reduce the damage to 0.

"

Grand Lodge

deck handler

The hour of the Survivor

Amiri explores the trail and meets an undead priest

Your friends have abandoned you it sneers

Discard scythes and recharge spiked plate

comabat 20: 1d12 + 3 + 2d10 + 2 + 1d4 ⇒ (2) + 3 + (7, 3) + 2 + (3) = 20

Your puny god has abandoned you

No blessing to bury

Out of explores ends turn and resets

"

Amiri wrote:

Hand: Humanbane Rapier, Dragonbane Greatsword, Giantbane Greataxe, Mirror Image,

Displayed:
Deck: 6 Discard: 9 Buried: 3
Hero Points: 2 // Amiri has the following scourges marked:
Exhausted:
While Marked:
On each check or step, you may play no more than 1 boon.

At the start of your move step, you may end your turn to remove this scourge.


NOTES:
Available Support: Blessings available
Movement: Display and discard banner of ancient kings to remove 1d4 scourges
Other: Discard humanbane rapier to guard trail

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Horn of Battle Clarity, The Cricket, Wounding Spear-axe, Pit Gladiator
Recharged: Lamashtus Madness, Spiked Half-Plate,
Discard Pile: Craftsman, Sarenraes Light, The Bear, The Joke, Ruan Mirukova, Banner of the Ancient Kings, The Lost, The Trumpet, Vicious Scythe,
Buried Pile: The Keep, the tyrant, Calistria's Sting,

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☐ +2
Charisma d4 ☐ +1
Melee Strength +2
Fortitude Constitution +1
Survival Wisdom +2

Favored Card: Weapon
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Weapons Armor [X]
POWERS:
On your Strength check or your check against a monster (or a barrier), you may bury a card from your hand (or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring ([ ]and after you close your location, you may draw a card) ([ ]and you may heal a weapon).
At the end of your turn, you may move, any local characters may move with you
[ ]On your ([ ]or another local character's) Melee combat check, you may reload a weapon to add its level.
[ ]When a card would be discarded to bless your combat check, it may be recharged instead.
[ ]When you suffer damage from a bane ([ ]before or) after acting, you may recharge a weapon to reduce the damage to 0.

"

Grand Lodge

deck handler

At the start of ezrens turn Amiri displays and discards the banner of ancient kings removing 1d4 ⇒ 2scourges

So poisoned from pizazz and exhausted from Ulliah

Grand Lodge

deck handler

"

Amiri wrote:

Hand: Humanbane Rapier, Dragonbane Greatsword, Banner of the Ancient Kings, Vicious Scythe,

Displayed: Spiked Half-Plate,
Deck: 7 Discard: 7 Buried: 3
Hero Points: 2 // Amiri has the following scourges marked:
Exhausted:
While Marked:
On each check or step, you may play no more than 1 boon.

At the start of your move step, you may end your turn to remove this scourge.


NOTES:
Available Support: Blessings available
Movement: Display and discard banner of ancient kings to remove 1d4 scourges
Other: Discard humanbane rapier to guard trail

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Pit Gladiator, Giantbane Greataxe, Wounding Spear-axe, Horn of Battle Clarity, The Cricket, Mirror Image
Recharged: Lamashtus Madness,
Discard Pile: Craftsman, Sarenraes Light, The Bear, The Joke, Ruan Mirukova, The Lost, The Trumpet,
Buried Pile: The Keep, the tyrant, Calistria's Sting,

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☐ +2
Charisma d4 ☐ +1
Melee Strength +2
Fortitude Constitution +1
Survival Wisdom +2

Favored Card: Weapon
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Weapons Armor [X]
POWERS:
On your Strength check or your check against a monster (or a barrier), you may bury a card from your hand (or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring ([ ]and after you close your location, you may draw a card) ([ ]and you may heal a weapon).
At the end of your turn, you may move, any local characters may move with you
[ ]On your ([ ]or another local character's) Melee combat check, you may reload a weapon to add its level.
[ ]When a card would be discarded to bless your combat check, it may be recharged instead.
[ ]When you suffer damage from a bane ([ ]before or) after acting, you may recharge a weapon to reduce the damage to 0.

"

Grand Lodge

deck handler

Amiri moves to the ossurrary That bone place It then is the hour of the avalanche

A chain shirt

Pizazz whistles for a level 3 boon (drum)

fort 11: 1d8 + 2 + 1d6 + 5 ⇒ (2) + 2 + (1) + 5 = 10

ah not wasting a reroll on armour 3 lets discard the lost to explore

Flaming shortbow pass

Discard calistras sting to explore again

melee 11: 1d12 + 3 ⇒ (12) + 3 = 15

Discard the trumpet for another explore

Desnas freedom

Pizazz whistle the cat to auto acquire

Discard to move to the trail

wisdom 6: 1d6 + 1 ⇒ (6) + 1 = 7

Explore to find an acid spraying skull bury calistras sting to add my fortitude

dexterity 4+3: 1d6 + 1d8 + 1 ⇒ (4) + (4) + 1 = 9

End turn Draw hand

Grand Lodge

deck handler

"

Amiri wrote:

Hand: The Lost, Dragonbane Greatsword, The Trumpet, Calistria's Sting,

Displayed: Spiked Half-Plate,
Deck: 9 Discard: 5 Buried: 2
Hero Points: 2 // Amiri has the following scourges marked:
Exhausted:
While Marked:
On each check or step, you may play no more than 1 boon.

At the start of your move step, you may end your turn to remove this scourge.


NOTES:
Available Support: Blessings available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Mirror Image, Pit Gladiator, Giantbane Greataxe, The Cricket, Wounding Spear-axe, Vicious Scythe, Horn of Battle Clarity, Banner of the Ancient Kings
Recharged: Lamashtus Madness,
Discard Pile: Craftsman, Sarenraes Light, The Bear, The Joke, Ruan Mirukova,
Buried Pile: The Keep, the tyrant,

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☐ +2
Charisma d4 ☐ +1
Melee Strength +2
Fortitude Constitution +1
Survival Wisdom +2

Favored Card: Weapon
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Weapons Armor [X]
POWERS:
On your Strength check or your check against a monster (or a barrier), you may bury a card from your hand (or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring ([ ]and after you close your location, you may draw a card) ([ ]and you may heal a weapon).
At the end of your turn, you may move, any local characters may move with you
[ ]On your ([ ]or another local character's) Melee combat check, you may reload a weapon to add its level.
[ ]When a card would be discarded to bless your combat check, it may be recharged instead.
[ ]When you suffer damage from a bane ([ ]before or) after acting, you may recharge a weapon to reduce the damage to 0.

"

Grand Lodge

deck handler

Hand war drum to pizazz display spiked plate then explore shrine

Boggard meet sword

Melee 10: 2d12 + 5 ⇒ (7, 10) + 5 = 22

Discard Ruan to explore first healing vicious scythe

Pizazz recharges war drum Sarenraes light acquired and discarded for explore

The joke pizazz recharges juggler

intelligence 7: 2d6 ⇒ (2, 6) = 8

Discard to encounter lamashtus madness

Pizzazz enhances Amiris connection to the divine adding 4 to her divine skill

divine 8: 1d4 + 4 + 2 ⇒ (4) + 4 + 2 = 10 recharge lamashtus madness to explore

Fighting gargoyle with magic sword

melee 15: 2d12 + 9 ⇒ (9, 2) + 9 = 20

Then 1d4 ⇒ 4 fights a deadfall scorpion Pizzazz

Shrine cards 4-8 explored

Pizazz has played enhance and recharged juggler and amiris war drum will post end of turn hand separately

Grand Lodge

deck handler

Amiri has followed pizazz to the shrine

Hourglass Card 1 Amiri/JeffCook
The Hidden Truth
CotCT
Blessing 1
Traits:
Harrow
Suit: Books
Veteran
When this is the hour: The first time you examine cards this turn, heal 1d4-1 cards.

Grand Lodge

deck handler

It is the hour of the desert

Pas void glass armour to Ezren

survival 7: 1d6 + 3 ⇒ (6) + 3 = 9

Still exhausted from last turn

Explore to find the tyrant

fortitude 7: 1d8 + 2 + 1d6 ⇒ (8) + 2 + (4) = 14 standard whistle

Discard said tyrant to explore and find some treacherous tunnels

burying said tyrant to add my fortitude to the srvival check

survival 9: 1d6 + 3 + 1d8 + 2 ⇒ (2) + 3 + (4) + 2 = 11

Discard bear to encounter a grey maiden

Wild location so

Minotaur
Core
Monster 2
Traits:
Minotaur
To Defeat:
Combat 15
OR Fortitude 8
If this is your first exploration of your turn, before acting, either bury an armor or suffer 1d4+1 Combat damage.

reveal dragonbane

combat 15: 2d12 + 5 ⇒ (5, 12) + 5 = 22

"

Amiri wrote:

Hand: Ruan Mirukova, Dragonbane Greatsword, Spiked Half-Plate, War Drum,

Displayed:
Deck: 10 Discard: 3 Buried: 2
Hero Points: 2 // Amiri has the following scourges marked:
Exhausted:
While Marked:
On each check or step, you may play no more than 1 boon.

At the start of your move step, you may end your turn to remove this scourge.


NOTES:
Available Support: Ruan reads On a local check, recharge to add 1d4 and the Magic trait. If the character succeeds, they may heal a card.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Banner of the Ancient Kings, The Lost, Calistria's Sting, The Trumpet, Giantbane Greataxe, Horn of Battle Clarity, The Cricket, Pit Gladiator
Recharged: Wounding Spear-axe, Mirror Image,
Discard Pile: Craftsman, Vicious Scythe, The Bear,
Buried Pile: The Keep, the tyrant,

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☐ +2
Charisma d4 ☐ +1
Melee Strength +2
Fortitude Constitution +1
Survival Wisdom +2

Favored Card: Weapon
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Weapons Armor [X]
POWERS:
On your Strength check or your check against a monster (or a barrier), you may bury a card from your hand (or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring ([ ]and after you close your location, you may draw a card) ([ ]and you may heal a weapon).
At the end of your turn, you may move, any local characters may move with you
[ ]On your ([ ]or another local character's) Melee combat check, you may reload a weapon to add its level.
[ ]When a card would be discarded to bless your combat check, it may be recharged instead.
[ ]When you suffer damage from a bane ([ ]before or) after acting, you may recharge a weapon to reduce the damage to 0.

"

Cards 6,7,8,9 remains at mountain

random monster #1 used

Grand Lodge

deck handler

Amiri sticks close to Pizazz

Survival 7: 1d6 + 3 ⇒ (2) + 3 = 5 Exhausted

She explores and finds a perplexing text Whistle please

intelligence 10: 2d6 + 5 ⇒ (2, 5) + 5 = 12

Bury Keep to explore and run into vampire

Reveal dragon bane greatsword Ulliah reveal retrever and also undead recharge woundind spear axe

combat 16: 2d12 + 5 + 1d4 + 1 + 1d8 ⇒ (8, 9) + 5 + (3) + 1 + (6) = 32

And stay down As before but recharging mirror image

combat 16: 2d12 + 5 + 1d4 + 1 + 1d8 ⇒ (7, 3) + 5 + (2) + 1 + (3) = 21

Turn done

"

Amiri wrote:

Hand: Voidglass Armor, Dragonbane Greatsword, Spiked Half-Plate, The Bear,

Displayed:
Deck: 12 Discard: 2 Buried: 1
Hero Points: 2 // Amiri has the following scourges marked:
Exhausted:
While Marked:
On each check or step, you may play no more than 1 boon.

At the start of your move step, you may end your turn to remove this scourge.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Pit Gladiator, Giantbane Greataxe, Horn of Battle Clarity, War Drum, Ruan Mirukova, Calistria's Sting, Banner of the Ancient Kings, The Lost, The Trumpet, The Cricket
Recharged: Wounding Spear-axe, Mirror Image,
Discard Pile: Craftsman, Vicious Scythe,
Buried Pile: The Keep,

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☐ +2
Charisma d4 ☐ +1
Melee Strength +2
Fortitude Constitution +1
Survival Wisdom +2

Favored Card: Weapon
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Weapons Armor [X]
POWERS:
On your Strength check or your check against a monster (or a barrier), you may bury a card from your hand (or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring ([ ]and after you close your location, you may draw a card) ([ ]and you may heal a weapon).
At the end of your turn, you may move, any local characters may move with you
[ ]On your ([ ]or another local character's) Melee combat check, you may reload a weapon to add its level.
[ ]When a card would be discarded to bless your combat check, it may be recharged instead.
[ ]When you suffer damage from a bane ([ ]before or) after acting, you may recharge a weapon to reduce the damage to 0.

"

Grand Lodge

deck handler

wisdom 6: 2d6 + 1 - 1 ⇒ (5, 1) + 1 - 1 = 6

Grand Lodge

deck handler

wisdom 6: 2d6 + 5 ⇒ (1, 3) + 5 = 9

Amiri wrote:

Hand: Voidglass Armor, Dragonbane Greatsword, Wounding Spear-axe, The Keep,

Displayed:
Deck: 12 Discard: 2 Buried: 0
Hero Points: 2
NOTES:
Available Support: Use the keeper bless twice on checks either to close or barriers

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Cricket, Spiked Half-Plate, Calistria's Sting, Banner of the Ancient Kings, The Trumpet, Ruan Mirukova, Giantbane Greataxe, War Drum, Pit Gladiator, The Bear, The Lost, Horn of Battle Clarity
Recharged:
Discard Pile: Craftsman, Vicious Scythe,
Buried Pile:

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☐ +2
Charisma d4 ☐ +1
Melee Strength +2
Fortitude Constitution +1
Survival Wisdom +2

Favored Card: Weapon
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Weapons Armor [X]
POWERS:
On your Strength check or your check against a monster (or a barrier), you may bury a card from your hand (or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring ([ ]and after you close your location, you may draw a card) ([ ]and you may heal a weapon).
At the end of your turn, you may move, any local characters may move with you
[ ]On your ([ ]or another local character's) Melee combat check, you may reload a weapon to add its level.
[ ]When a card would be discarded to bless your combat check, it may be recharged instead.
[ ]When you suffer damage from a bane ([ ]before or) after acting, you may recharge a weapon to reduce the damage to 0.

Grand Lodge

deck handler

Having read the rules redoing turn staying at the crypt

Explores and finds twisted space fail to acquire the magic

Discard craftsman to find villain

Random local character is 1d4 ⇒ 3 Ulliah fights

skeletal steed:
Closing Henchmen (Proxy B): Skeletal Steed:
Monster Story Bane 1
Traits:
Undead
Skeleton
Veteran

To Defeat:
Combat 11+##

Immune to Mental and Poison. Vulnerable to Bludgeoning.
Before acting, succeed at a Dexterity or Acrobatics 4+# check or suffer 1d4 Combat damage.

Also leaving the wisdom 6 check to Ulliah with whistle to be sure

Discard vicious scythe and a whistle

combat 19: 1d12 + 3 + 2d10 + 2 + 1d6 ⇒ (4) + 3 + (3, 9) + 2 + (3) = 24

Declining to grab the blessing 2

Grand Lodge

deck handler

Amiri heads to the mountains where she finds a vicious owlbeast skeleton

melee 5: 1d12 + 3 ⇒ (5) + 3 = 8

She swings her scythe

melee 14: 1d12 + 3 + 1d10 + 1 ⇒ (7) + 3 + (8) + 1 = 19

Discard craftsman to explore and find a spectre

She swings her scythe again

melee 14: 1d12 + 3 + 1d10 + 1 ⇒ (5) + 3 + (9) + 1 = 18

She rejoins her friends at the crypt

see this ext here leads to the mountain at least a few undead seem to have left that way

"

Amiri wrote:

Hand: Voidglass Armor, Vicious Scythe, Wounding Spear-axe, The Keep,

Displayed:
Deck: 13 Discard: 1 Buried: 0
Hero Points: 2
NOTES:
Available Support: Use the keeper bless twice on checks either to close or barriers

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Cricket, The Trumpet, War Drum, The Lost, Pit Gladiator, Banner of the Ancient Kings, Giantbane Greataxe, Ruan Mirukova, Spiked Half-Plate, Dragonbane Greatsword, Calistria's Sting, Horn of Battle Clarity, The Bear
Recharged:
Discard Pile: Craftsman,
Buried Pile:

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☐ +2
Charisma d4 ☐ +1
Melee Strength +2
Fortitude Constitution +1
Survival Wisdom +2

Favored Card: Weapon
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Weapons Armor [X]
POWERS:
On your Strength check or your check against a monster (or a barrier), you may bury a card from your hand (or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring ([ ]and after you close your location, you may draw a card) ([ ]and you may heal a weapon).
At the end of your turn, you may move, any local characters may move with you
[ ]On your ([ ]or another local character's) Melee combat check, you may reload a weapon to add its level.
[ ]When a card would be discarded to bless your combat check, it may be recharged instead.
[ ]When you suffer damage from a bane ([ ]before or) after acting, you may recharge a weapon to reduce the damage to 0.

"

Grand Lodge

deck handler

Why are we in the crypt{/b]

"

Amiri wrote:

[b]Hand: Voidglass Armor, Vicious Scythe, Wounding Spear-axe, Craftsman,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Hero Points: 2
NOTES:
Available Support: Use craftsman if helps acquire stuff

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Pit Gladiator, Dragonbane Greatsword, Spiked Half-Plate, The Trumpet, War Drum, Ruan Mirukova, Horn of Battle Clarity, Banner of the Ancient Kings, Calistria's Sting, Giantbane Greataxe, The Bear, The Cricket, The Keep, The Lost
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☐ +2
Charisma d4 ☐ +1
Melee Strength +2
Fortitude Constitution +1
Survival Wisdom +2

Favored Card: Weapon
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Weapons Armor [X]
POWERS:
On your Strength check or your check against a monster (or a barrier), you may bury a card from your hand (or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring ([ ]and after you close your location, you may draw a card) ([ ]and you may heal a weapon).
At the end of your turn, you may move, any local characters may move with you
[ ]On your ([ ]or another local character's) Melee combat check, you may reload a weapon to add its level.
[ ]When a card would be discarded to bless your combat check, it may be recharged instead.
[ ]When you suffer damage from a bane ([ ]before or) after acting, you may recharge a weapon to reduce the damage to 0.

"

Grand Lodge

deck handler

7-3C: Unearthing the Truth

Upgrade weapon 3 Dragonbane Greatsword (should scare off all the dragons)

Card feat is blessing (filling calistra Sting)

Grand Lodge

deck handler

Amiri explores and meets an ancient skeleton

Draw armour into hand to reduce damage

Ancient skeleton meets Amiri earth-breaker Ulliah and his allosaurus adds more

melee 17: 2d12 + 8 + 1d8 + 1d4 + 1 ⇒ (12, 3) + 8 + (3) + (2) + 1 = 29

Lets take a musical whistle on the close check. To auto succeed all move to the ravine

Amiri restlessness allow discard lost for explore finding disrupting rapier

melee 9: 1d12 + 3 ⇒ (9) + 3 = 12

Redisplay armour toss the rapier and reset hand to end turn

"

Amiri wrote:

Hand: Craftsman, Wounding Spear-axe, Earthbreaker, The Bear,

Displayed: Spiked Half-Plate, Banner of the Ancient Kings,
Deck: 5 Discard: 3 Buried: 4
Hero Points: 2
NOTES:
Available Support: Use craftsman if helps acquire stuff

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Giantbane Greataxe, War Drum, The Keep, Pit Gladiator, The Trumpet
Recharged:
Discard Pile: Vicious Scythe, The Lost, Keen Rapier,
Buried Pile: Ruan Mirukova, The Cricket, Voidglass Armor, Flaming Mace,

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☐ +2
Charisma d4 ☐ +1
Melee Strength +2
Fortitude Constitution +1
Survival Wisdom +2

Favored Card: Weapon
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Weapons Armor [X]
POWERS:
On your Strength check or your check against a monster (or a barrier), you may bury a card from your hand (or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring ([ ]and after you close your location, you may draw a card) ([ ]and you may heal a weapon).
At the end of your turn, you may move, any local characters may move with you
[ ]On your ([ ]or another local character's) Melee combat check, you may reload a weapon to add its level.
[ ]When a card would be discarded to bless your combat check, it may be recharged instead.
[ ]When you suffer damage from a bane ([ ]before or) after acting, you may recharge a weapon to reduce the damage to 0.

"

Grand Lodge

deck handler

Amiri Tosses her flaming mace to distract the brawlers

melee 7: 1d12 + 3 + 1d6 + 1d8 + 2 ⇒ (4) + 3 + (3) + (2) + 2 = 14

She easily brushes off those who want another weapon Brawl defeated

"

Amiri wrote:

Hand: Wounding Spear-axe, Earthbreaker, The Lost,

Displayed: Spiked Half-Plate, Banner of the Ancient Kings,
Deck: 7 Discard: 1 Buried: 4
Hero Points: 2

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Trumpet, War Drum, Giantbane Greataxe, The Keep, Craftsman, The Bear, Pit Gladiator
Recharged:
Discard Pile: Vicious Scythe,
Buried Pile: Ruan Mirukova, The Cricket, Voidglass Armor, Flaming Mace,

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☐ +2
Charisma d4 ☐ +1
Melee Strength +2
Fortitude Constitution +1
Survival Wisdom +2

Favored Card: Weapon
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Weapons Armor [X]
POWERS:
On your Strength check or your check against a monster (or a barrier), you may bury a card from your hand (or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring ([ ]and after you close your location, you may draw a card) ([ ]and you may heal a weapon).
At the end of your turn, you may move, any local characters may move with you
[ ]On your ([ ]or another local character's) Melee combat check, you may reload a weapon to add its level.
[ ]When a card would be discarded to bless your combat check, it may be recharged instead.
[ ]When you suffer damage from a bane ([ ]before or) after acting, you may recharge a weapon to reduce the damage to 0.

"

Grand Lodge

deck handler

It is the hour of the first

Amiri passes the horn of battle clarity to pizazz

Amiri explores the cathedral and finds a skeletal champion

Lets see if Ulliah helps enough

dexterity 8: 1d6 + 1d8 ⇒ (1) + (6) = 7

bya damage: 1d4 + 1 ⇒ (3) + 1 = 4

Bury voidglass

Smash with Firey Flaming mace Pizazz whistle and Ulliah and his dinosaur adding 4 for bludgeon

combat 19: 1d12 + 3 + 2d8 + 2d4 + 5 + 1d6 ⇒ (6) + 3 + (1, 2) + (2, 1) + 5 + (2) = 22

Local character needs to recharge divine card

Discard trumpet to explore 3 is a 4 is b

1d4 ⇒ 3

Encounters skeleton

Draw spiked plate to hand to reduce combat damage

Smash with Firey Flaming mace Pizazz whistle and Ulliah and his dinosaur adding 4 for bludgeon

combat 19: 1d12 + 3 + 2d8 + 2d4 + 5 + 1d6 ⇒ (1) + 3 + (3, 2) + (3, 4) + 5 + (2) = 23

Bury cricket to close heal trumpet

fort 6: 1d8 + 2 ⇒ (2) + 2 = 4

Voidglass remains buried spiked plate displayed reset hand

"

Amiri wrote:

Hand: Flaming Mace, Wounding Spear-axe, Earthbreaker, The Lost,

Displayed: Spiked Half-Plate, Banner of the Ancient Kings,
Deck: 7 Discard: 1 Buried: 3
Hero Points: 2

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Pit Gladiator, The Keep, Giantbane Greataxe, War Drum, The Trumpet, Craftsman, The Bear
Recharged:
Discard Pile: Vicious Scythe,
Buried Pile: Ruan Mirukova, The Cricket, Voidglass Armor,

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☐ +2
Charisma d4 ☐ +1
Melee Strength +2
Fortitude Constitution +1
Survival Wisdom +2

Favored Card: Weapon
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Weapons Armor [X]
POWERS:
On your Strength check or your check against a monster (or a barrier), you may bury a card from your hand (or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring ([ ]and after you close your location, you may draw a card) ([ ]and you may heal a weapon).
At the end of your turn, you may move, any local characters may move with you
[ ]On your ([ ]or another local character's) Melee combat check, you may reload a weapon to add its level.
[ ]When a card would be discarded to bless your combat check, it may be recharged instead.
[ ]When you suffer damage from a bane ([ ]before or) after acting, you may recharge a weapon to reduce the damage to 0.

"

Grand Lodge

deck handler

Oops thought I had declared horn whistle to help which isn't quite auto success

melee 10: 1d12 + 3 + 1d6 + 4 ⇒ (5) + 3 + (3) + 4 = 15

Grand Lodge

deck handler

There is a free explore which means Amiri encounters the ancient skeleton

Draw spiked plate for combat damage

Discard Scythe and add in Ulliahs d8 and a whistle from Pizazz

combat 17: 1d12 + 3 + 2d10 + 4 + 1d8 + 1d6 ⇒ (8) + 3 + (2, 10) + 4 + (1) + (2) = 30

Flaming mace acquired with all these skeletons about I'll keep it

re display spiked half plate and end turn

Move wherever Ezren is planning to go on closing

"

Amiri wrote:

Hand: Flaming Mace, Horn of Battle Clarity, The Cricket, The Trumpet,

Displayed: Spiked Half-Plate, Voidglass Armor, Banner of the Ancient Kings,
Deck: 9 Discard: 1 Buried: 1
Hero Points: 2

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Pit Gladiator, Giantbane Greataxe, Wounding Spear-axe, The Keep, The Bear, The Lost, War Drum, Craftsman
Recharged: Earthbreaker,
Discard Pile: Vicious Scythe,
Buried Pile: Ruan Mirukova,

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☐ +2
Charisma d4 ☐ +1
Melee Strength +2
Fortitude Constitution +1
Survival Wisdom +2

Favored Card: Weapon
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Weapons Armor [X]
POWERS:
On your Strength check or your check against a monster (or a barrier), you may bury a card from your hand (or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring ([ ]and after you close your location, you may draw a card) ([ ]and you may heal a weapon).
At the end of your turn, you may move, any local characters may move with you
[ ]On your ([ ]or another local character's) Melee combat check, you may reload a weapon to add its level.
[ ]When a card would be discarded to bless your combat check, it may be recharged instead.
[ ]When you suffer damage from a bane ([ ]before or) after acting, you may recharge a weapon to reduce the damage to 0.

Torags power banished from the ravine

Pizazz gets to encounter some glamered armour at the arsenal

Arsenal closed

Moving to where ezren wants to explore next

Grand Lodge

deck handler

It is the hour of the locksmith Amiri moves to the ravine

Explores to find torags power

strength 7: 1d12 + 1 ⇒ (3) + 1 = 4

Discard cricket to rejoin his friends at the arsenal and explore

Allow pizazz to attempt to gain the armour

Discard Ruan to explore healing cricket

Bury Ruan to add fortitude recharge earthbreaker to make d4 a d8 on Amiri perception check lets also add a whistle

perception 9: 2d8 + 2 + 1d6 ⇒ (3, 2) + 2 + (3) = 10

Grand Lodge

deck handler

banner: 7 + 1d6 ⇒ 7 + (2) = 9

Grand Lodge

deck handler

Current Hand

"

Amiri wrote:

Hand: Earthbreaker, The Cricket, Vicious Scythe, Ruan Mirukova,

Displayed: Spiked Half-Plate, Voidglass Armor, Banner of the Ancient Kings,
Deck: 11 Discard: 0 Buried: 0
Hero Points: 2

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): War Drum, The Trumpet, Korvosan Guard, Pit Gladiator, The Bear, Giantbane Greataxe, Craftsman, Horn of Battle Clarity, Wounding Spear-axe, The Keep, The Lost
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☐ +2
Charisma d4 ☐ +1
Melee Strength +2
Fortitude Constitution +1
Survival Wisdom +2

Favored Card: Weapon
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Weapons Armor [X]
POWERS:
On your Strength check or your check against a monster (or a barrier), you may bury a card from your hand (or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring ([ ]and after you close your location, you may draw a card) ([ ]and you may heal a weapon).
At the end of your turn, you may move, any local characters may move with you
[ ]On your ([ ]or another local character's) Melee combat check, you may reload a weapon to add its level.
[ ]When a card would be discarded to bless your combat check, it may be recharged instead.
[ ]When you suffer damage from a bane ([ ]before or) after acting, you may recharge a weapon to reduce the damage to 0.

"

Grand Lodge

deck handler

Amiri will find its the big sky until Uliah says its the empty throne

She will examine the top card of the cathedral and then go bash a brain ooze with her earthbreaker

And discovers its moved and meets an ancient banner instead

melee: 1d12 + 3 ⇒ (4) + 3 = 7

Banner not acquired

turn ends drawing some cards

Grand Lodge

deck handler

Amiri will join Ulliah at the tower

And displaying most of her hand at the start of the first turn

"

Amiri wrote:

Hand: Earthbreaker,

Displayed: Spiked Half-Plate, Voidglass Armor, Banner of the Ancient Kings,
Deck: 14 Discard: 0 Buried: 0
Hero Points: 2

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Korvosan Guard, Ruan Mirukova, Craftsman, Horn of Battle Clarity, The Trumpet, The Cricket, Pit Gladiator, Giantbane Greataxe, Wounding Spear-axe, The Bear, Vicious Scythe, The Keep, The Lost, War Drum
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☐ +2
Charisma d4 ☐ +1
Melee Strength +2
Fortitude Constitution +1
Survival Wisdom +2

Favored Card: Weapon
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Weapons Armor [ ]
POWERS:
On your Strength check or your check against a monster (or a barrier), you may bury a card from your hand (or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring ([ ]and after you close your location, you may draw a card) ([ ]and you may heal a weapon).
At the end of your turn, you may move, any local characters may move with you
[ ]On your ([ ]or another local character's) Melee combat check, you may reload a weapon to add its level.
[ ]When a card would be discarded to bless your combat check, it may be recharged instead.
[ ]When you suffer damage from a bane ([ ]before or) after acting, you may recharge a weapon to reduce the damage to 0.

"

Grand Lodge

deck handler

3B Puzzle pieces

HP Skill feat constitution (if Im going to use my fort vs barriers I should buff it somewhat

Upgrade ally 3

or ally 2 if everyone wants an ally 3

Grand Lodge

deck handler

Re displays armour and Ends turn removes daze then examines and recharges priest of Abadar to the library

"

Amiri wrote:

Hand: The Bear, Pit Gladiator, The Cricket, The Keep,

Displayed: Voidglass Armor, Spiked Half-Plate,
Deck: 5 Discard: 4 Buried: 2
Hero Points: 2

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Wounding Spear-axe, Banner of the Ancient Kings, Earthbreaker, The Lost, War Drum
Recharged:
Discard Pile: Craftsman, Giantbane Greataxe, Korvosan Guard, Vicious Scythe,
Buried Pile: the fox, The Trumpet,

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☐ +2
Charisma d4 ☐ +1
Melee Strength +2
Fortitude Constitution +1
Survival Wisdom +2

Favored Card: Weapon
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Weapons Armor [ ]
POWERS:
On your Strength check or your check against a monster (or a barrier), you may bury a card from your hand (or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring ([ ]and after you close your location, you may draw a card) ([ ]and you may heal a weapon).
At the end of your turn, you may move, any local characters may move with you
[ ]On your ([ ]or another local character's) Melee combat check, you may reload a weapon to add its level.
[ ]When a card would be discarded to bless your combat check, it may be recharged instead.
[ ]When you suffer damage from a bane ([ ]before or) after acting, you may recharge a weapon to reduce the damage to 0.

"

Grand Lodge

deck handler

In the hour of asmodeus tyranny Amiri heads to the cell

Encounters orc rager 1d4 ⇒ 2

Draw spiked plate armour to reduce bya damage

Discard scythe with whistle

combat 16: 1d12 + 4 + 2d10 + 1d6 ⇒ (9) + 4 + (6, 1) + (3) = 23

whoops I'm dazed:

Defeated discard pit gladiator to explore again drawing vicious scythe also displaying armour

Bury cricket to acquire priest of Abadar then discard to explore

Encounter captive horror bury pit gladiator to add fort whistle and priest

wisdom9: 2d6 + 1 + 1d8 + 1 ⇒ (3, 5) + 1 + (4) + 1 = 14

Can we close blessed check

strength 9: 2d12 + 1 ⇒ (11, 1) + 1 = 13

Gain magistrate from closing and its Amiri so move to library and explore with magistrate burying magistrate to add fortitude to ensure shrieky plant is dealt with

Grand Lodge

deck handler

It is the hour of the gold fisted

Amiri moves to the ruin and encounters the wailing maidens

fortitude: 1d8 + 1 ⇒ (4) + 1 = 5

Amiri is dazed

Burying trumpet and using Ulliahs Find traps burying great axe to add fortitude

wisdom 13: 5d6 + 1 + 1d8 + 1 ⇒ (1, 3, 1, 3, 5) + 1 + (2) + 1 = 17

Moving back to chambers

Wailing maidens defeated but dazed so no end of turn examine

"

Amiri wrote:

Hand: The Bear, Pit Gladiator, The Cricket, Vicious Scythe,

Displayed: Voidglass Armor, Spiked Half-Plate,
Deck: 6 Discard: 2 Buried: 3
Hero Points: 2 // Amiri has the following scourges marked:
Dazed:
While Marked:
You may not examine locations.

If you explored this turn, you may not explore again.

If you didn't suffer this scourge on this turn, at the end of your turn, shuffle your hand into your deck and remove this scourge.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Earthbreaker, Wounding Spear-axe, The Lost, Banner of the Ancient Kings, War Drum, The Keep
Recharged:
Discard Pile: Craftsman, Korvosan Guard,
Buried Pile: the fox, Giantbane Greataxe, The Trumpet,

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☐ +2
Charisma d4 ☐ +1
Melee Strength +2
Fortitude Constitution +1
Survival Wisdom +2

Favored Card: Weapon
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Weapons Armor [ ]
POWERS:
On your Strength check or your check against a monster (or a barrier), you may bury a card from your hand (or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring ([ ]and after you close your location, you may draw a card) ([ ]and you may heal a weapon).
At the end of your turn, you may move, any local characters may move with you
[ ]On your ([ ]or another local character's) Melee combat check, you may reload a weapon to add its level.
[ ]When a card would be discarded to bless your combat check, it may be recharged instead.
[ ]When you suffer damage from a bane ([ ]before or) after acting, you may recharge a weapon to reduce the damage to 0.

"

Grand Lodge

deck handler

Fumbus explores and evades the stabbing spear staircase.

Ends turn

"

Fumbus wrote:

Hand: Blessing of Horus, The Crows, Light Crossbow (Core), Filter Hood, Heavy Crossbow, Noxious Bomb (Core),

Displayed:
Deck: 10 Discard: 3 Buried: 0
Hero Points: 1
NOTES:
Movement: Blessing available also light crossbow

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Game of Afterlife, The Inquisitor, Spider Venom, Spider, Burglar's Bracers, Acid Flask (Core), Slick Leather, Acid Arrow, Toxic Cloud
Recharged: Elixir of Healing,
Discard Pile: Snake, Norgorber's Shadow, Elixir of Love,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Wisdom d4 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Disable Dexterity +0
Ranged Dexterity +1
Craft Intelligence +3
Arcane Intelligence +1

Favored Card: Alchemical Item (Attack spell)
Hand Size: 5 ☑ 6 ☐ 7 ☐ 8
Proficiencies:
Alchemical
POWERS:
On a local Combat check ([ ]or a local check to defeat an obstacle ot trap barrier) You may discard a card([ ]Or recharge an alchemical or attack card to add 1d4 and the acid, fire or poison trait
During recovery when you would banish an alchemical boon or an arcane attack spell you may discard it instead
[X]On you check that involves Acid Fire or Poison add 1d6

Grand Lodge

deck handler

The Hour is the Marriage

Encounter a random ally the Fox

survival 5: 1d6 + 3 ⇒ (6) + 3 = 9

Move to the chambers and fight the werewolf with vicious scythe

combat 11: 1d12 + 4 + 1d10 ⇒ (7) + 4 + (8) = 19

discard fox to encounter next: 1d4 + 3 ⇒ (2) + 3 = 5

Run in to an invisible wall burying said fox to add my fortiude and a horn whistle from pizazz

perception 9: 1d4 + 1d8 + 1 + 1d6 + 4 ⇒ (4) + (4) + 1 + (6) + 4 = 19

discard korvosan guard to encounter: 1d3 + 3 ⇒ (2) + 3 = 5

Twitch Tonic is shuffled in to chambers Move to Library to end turn and examine sonic blast and recharge the spell 1 to bottom of library

"

Amiri wrote:

Hand: The Trumpet, Pit Gladiator, The Cricket, Vicious Scythe,

Displayed: Voidglass Armor, Spiked Half-Plate,
Deck: 7 Discard: 3 Buried: 1
Hero Points: 2

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Banner of the Ancient Kings, Wounding Spear-axe, Earthbreaker, The Bear, War Drum, The Keep, The Lost
Recharged:
Discard Pile: Craftsman, Giantbane Greataxe, Korvosan Guard,
Buried Pile: the fox,

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☐ +2
Charisma d4 ☐ +1
Melee Strength +2
Fortitude Constitution +1
Survival Wisdom +2

Favored Card: Weapon
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Weapons Armor [ ]
POWERS:
On your Strength check or your check against a monster (or a barrier), you may bury a card from your hand (or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring ([ ]and after you close your location, you may draw a card) ([ ]and you may heal a weapon).
At the end of your turn, you may move, any local characters may move with you
[ ]On your ([ ]or another local character's) Melee combat check, you may reload a weapon to add its level.
[ ]When a card would be discarded to bless your combat check, it may be recharged instead.
[ ]When you suffer damage from a bane ([ ]before or) after acting, you may recharge a weapon to reduce the damage to 0.

Cards 3,6 and 7 left in random order at chambers Pizazz has recharged All cards in the libaray are tier 1 with shrieky plant on top

Grand Lodge

deck handler

Discards giantbane axe to mammoth

Pizazz examines the library and sees the mammoth has left a tangle of debris in its wake

It is the hour of the master of masters

Amiri attempts to clean up the mess Pizazz can you whistle while I work

survival 7: 1d6 + 3 + 1d6 ⇒ (4) + 3 + (3) = 10

End turn recharge mute hag into Ruin? or Library

Ends turn and draws some more armour to display at start of ezrens turn

"

Amiri wrote:

Hand: The Trumpet, Korvosan Guard, Vicious Scythe,

Displayed: Voidglass Armor, Spiked Half-Plate,
Deck: 9 Discard: 2 Buried: 0
Hero Points: 2

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Keep, The Cricket, Wounding Spear-axe, Pit Gladiator, Banner of the Ancient Kings, The Lost, War Drum, Earthbreaker, The Bear
Recharged:
Discard Pile: Craftsman, Giantbane Greataxe,
Buried Pile:

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☐ +2
Charisma d4 ☐ +1
Melee Strength +2
Fortitude Constitution +1
Survival Wisdom +2

Favored Card: Weapon
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Weapons Armor [ ]
POWERS:
On your strength check or your check against a monster, You may bury a card from your hand (x or discards ,to add your fortitude skill
Closing your location does not prevent you from exploring ( [ ] and after you close your location, you may draw a card)
At the end of your turn, you may move, any local characters may move with you

"

Grand Lodge

deck handler

At the end of Pizazzs turn he examines the sable company marine and recharges it into shrine

It is the hour of the empty Throne
Amiri hands his horn of blasting to Pizazz and moves to the ruin and encounters a crocodile Display aspect of the monkey

bya dexterity 6: 2d6 ⇒ (2, 6) = 8

reveal a Vicious scythe
combat 11: 2d12 + 4 ⇒ (6, 11) + 4 = 21

End turn move back to shrine and then examine and recharge drums of panic into shrine

reset hand drawing voidglass armour display at start of Ezrens turn

"

Amiri wrote:

Hand: The Trumpet, Giantbane Greataxe, Vicious Scythe,

Displayed: Voidglass Armor,
Deck: 11 Discard: 1 Buried: 0
Hero Points: 2

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Bear, Earthbreaker, The Cricket, War Drum, Spiked Half-Plate, Banner of the Ancient Kings, The Keep, The Lost, Korvosan Guard, Wounding Spear-axe, Pit Gladiator
Recharged:
Discard Pile: Craftsman,
Buried Pile:

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☐ +2
Charisma d4 ☐ +1
Melee Strength +2
Fortitude Constitution +1
Survival Wisdom +2

Favored Card: Weapon
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Weapons Armor [ ]
POWERS:
On your strength check or your check against a monster, You may bury a card from your hand (x or discards ,to add your fortitude skill
Closing your location does not prevent you from exploring ( [ ] and after you close your location, you may draw a card)
At the end of your turn, you may move, any local characters may move with you

"

Grand Lodge

deck handler

It is the hour of the carnival

Amiri considers giving her horn to Pizazz but decides that will o the wisp will love to run away

explores revealing vicious scythe

combat 13: 2d12 + 4 ⇒ (5, 8) + 4 = 17
Will o the wisp defeated and banished

Discard craftsman to explore find aspect of the monkey

With so many triggering barriers this spell may be useful whistle please

wisdom 7: 2d6 + 1 ⇒ (6, 4) + 1 = 11

Didnt need the whistle but aspect of the monkey acquired

End turn examine Shrine #6 Its the mute hag

"

Amiri wrote:

Hand: The Trumpet, Aspect of the Monkey, Horn of Battle Clarity, Vicious Scythe,

Displayed:
Deck: 13 Discard: 1 Buried: 0
Hero Points: 2

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Wounding Spear-axe, War Drum, Earthbreaker, The Cricket, The Keep, Banner of the Ancient Kings, Voidglass Armor, Giantbane Greataxe, The Lost, Korvosan Guard, Pit Gladiator, Spiked Half-Plate, The Bear
Recharged:
Discard Pile: Craftsman,
Buried Pile:

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☐ +2
Charisma d4 ☐ +1
Melee Strength +2
Fortitude Constitution +1
Survival Wisdom +2

Favored Card: Weapon
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Weapons Armor [ ]
POWERS:
On your strength check or your check against a monster, You may bury a card from your hand (x or discards ,to add your fortitude skill
Closing your location does not prevent you from exploring ( [ ] and after you close your location, you may draw a card)
At the end of your turn, you may move, any local characters may move with you

(Most likely aiming to pass on horn of blasting next turn Couldnt do it this turn without shuffling will o the wisp into a location Will use and banish aspect of the monkey)

Grand Lodge

deck handler

Amiri joins pizazz at the shrine

"

Amiri wrote:

Hand: The Trumpet, Craftsman, Horn of Battle Clarity, Vicious Scythe,

Displayed:
Deck: 13 Discard: 0 Buried: 0
Hero Points: 2

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): War Drum, The Keep, The Lost, Spiked Half-Plate, Voidglass Armor, Earthbreaker, Korvosan Guard, Wounding Spear-axe, Giantbane Greataxe, Banner of the Ancient Kings, Pit Gladiator, The Cricket, The Bear
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☐ +2
Charisma d4 ☐ +1
Melee Strength +2
Fortitude Constitution +1
Survival Wisdom +2

Favored Card: Weapon
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Weapons Armor [ ]
POWERS:
On your strength check or your check against a monster, You may bury a card from your hand (x or discards ,to add your fortitude skill
Closing your location does not prevent you from exploring ( [ ] and after you close your location, you may draw a card)
At the end of your turn, you may move, any local characters may move with you

"

Grand Lodge

deck handler
Amiri zadenar wrote:

3A the eyes below rewards

Will add and take weapon 3 to add Wounding Spear axe over coldiron greatsword
Will also take item 3 to upgrade war drum to drums of panic

spend hero point on power bury a card to add fortitude to my check vs a barrier

loot cards Cricket and Lost

Actually change my second loot selection to armour 3

Grand Lodge

deck handler

3A the eyes below rewards

Will add and take weapon 3 to add Wounding Spear axe over coldiron greatsword
Will also take item 3 to upgrade war drum to drums of panic

spend hero point on power bury a card to add fortitude to my check vs a barrier

loot cards Cricket and Lost

Grand Lodge

deck handler

fortitude: 1d8 + 1 + 1d6 + 1 ⇒ (8) + 1 + (5) + 1 = 15

Grand Lodge

deck handler

it is the hour of iroris mastery (sarenraes Light being encountered last turn)

Hand ring of protection to ezren

Explores and finds a tinker

Tinker meet Pizazz

Ends turn and draws a third weapon

"

Amiri wrote:

Hand: Belt of Physical Prowess, Vicious Scythe, Giantbane Greataxe, Earthbreaker,

Displayed: Spiked Half-Plate,
Deck: 9 Discard: 2 Buried: 2
Hero Points: 2
NOTES:
Available Support: Reroll used on guardian drained check

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cold Iron Greatsword, The Trumpet, The Cricket, The Bear, Craftsman, Banner of the Ancient Kings, The Keep, Korvosan Guard, Spiked Breastplate
Recharged:
Discard Pile: Pit Gladiator, Cat,
Buried Pile: Slick Leather, The Lost,

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☐ +2
Charisma d4 ☐ +1
Melee Strength +2
Fortitude Constitution +1
Survival Wisdom +2

Favored Card: Weapon
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Weapons Armor [ ]
POWERS:
On your strength check or your check against a monster, You may bury a card from your hand (x or discards ,to add your fortitude skill
Closing your location does not prevent you from exploring ( [ ] and after you close your location, you may draw a card)
At the end of your turn, you may move, any local characters may move with you

"

Grand Lodge

deck handler

Revealing belt and taking a whistle on the fortitude check

fortitude: 1d8 + 1 + 1d6 + 1 ⇒ (4) + 1 + (4) + 1 = 10

Grand Lodge

deck handler

Oo I got one of those rings too

Reveals ring of protection to reduce fire damage

Grand Lodge

deck handler

It is the hour of the crows

Amiri exchanges gifts wih pizazz again Horn of battle clarity

She explores and finds a maidens Helm

Pizzazz I think this suits you best

Discard cat to find a deathbane cross bow

ranged 8: 2d4 ⇒ (2, 4) = 6

All done

Pits card 6 is on top

"

Amiri wrote:

Hand: Belt of Physical Prowess, Ring of Protection, Giantbane Greataxe, Earthbreaker,

Displayed: Spiked Half-Plate,
Deck: 10 Discard: 2 Buried: 2
Hero Points: 2
NOTES:
Available Support: Reroll used on guardian drained check

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Craftsman, The Bear, Vicious Scythe, Korvosan Guard, Spiked Breastplate, Banner of the Ancient Kings, The Keep, Cold Iron Greatsword, The Cricket, The Trumpet
Recharged:
Discard Pile: Pit Gladiator, Cat,
Buried Pile: Slick Leather, The Lost,

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☐ +2
Charisma d4 ☐ +1
Melee Strength +2
Fortitude Constitution +1
Survival Wisdom +2

Favored Card: Weapon
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Weapons Armor [ ]
POWERS:
On your strength check or your check against a monster, You may bury a card from your hand (x or discards ,to add your fortitude skill
Closing your location does not prevent you from exploring ( [ ] and after you close your location, you may draw a card)
At the end of your turn, you may move, any local characters may move with you

"

Grand Lodge

deck handler

On Ulliahs turn Amiri smashes a ratling with his axe

ratling 9: 2d12 + 4 ⇒ (8, 6) + 4 = 18

Grand Lodge

deck handler

It is the hour of Gozrehs growth

In exchange for the ring Amiri gifts Pizazz a drum

She explores and finds a nice belt

Recharge that drum

strength 11: 1d12 + 1 + 1d6 + 4 ⇒ (5) + 1 + (4) + 4 = 14

Discard pit gladiator and acquire giant bane axe from discards meet red mantis

random local: 1d4 ⇒ 3

ulliah suffers: 1d4 ⇒ 1 ranged combat damage

Reveal axe whistle from Pizazz

combat 16: 2d12 + 4 + 1d6 + 4 ⇒ (7, 5) + 4 + (4) + 4 = 24

Ready for my cure now cards healed: 1d4 + 1 ⇒ (2) + 1 = 3

Pit gladiator remains in discards

End my turn Uliah can try recover the cure

"

Amiri wrote:

Hand: Belt of Physical Prowess, Ring of Protection, Giantbane Greataxe, Horn of Battle Clarity,

Displayed: Spiked Half-Plate,
Deck: 11 Discard: 1 Buried: 2
Hero Points: 2
NOTES:
Available Support: Reroll used on guardian drained check

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Trumpet, Craftsman, Spiked Breastplate, The Bear, Vicious Scythe, Earthbreaker, Cold Iron Greatsword, The Keep, Korvosan Guard, The Cricket, Banner of the Ancient Kings
Recharged:
Discard Pile: Pit Gladiator,
Buried Pile: Slick Leather, The Lost,

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☐ +2
Charisma d4 ☐ +1
Melee Strength +2
Fortitude Constitution +1
Survival Wisdom +2

Favored Card: Weapon
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Weapons Armor [ ]
POWERS:
On your strength check or your check against a monster, You may bury a card from your hand (x or discards ,to add your fortitude skill
Closing your location does not prevent you from exploring ( [ ] and after you close your location, you may draw a card)
At the end of your turn, you may move, any local characters may move with you

"

Grand Lodge

deck handler

Amiri recharges the cricket but requests Ulliah hold on to the cure for now there may be shenanigans with pit gladiator on Amiris turn

(also would probably have used invisibility not fools gold on her drained check)

"

Amiri wrote:

Hand: War Drum, Pit Gladiator, Horn of Battle Clarity,

Displayed: Spiked Half-Plate,
Deck: 8 Discard: 4 Buried: 2
Hero Points: 2
NOTES:
Available Support: Reroll used on guardian drained check

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Trumpet, Earthbreaker, Cold Iron Greatsword, Craftsman, Spiked Breastplate, Vicious Scythe, Banner of the Ancient Kings
Recharged: The Cricket,
Discard Pile: The Bear, Giantbane Greataxe, The Keep, Korvosan Guard,
Buried Pile: Slick Leather, The Lost,

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☐ +2
Charisma d4 ☐ +1
Melee Strength +2
Fortitude Constitution +1
Survival Wisdom +2

Favored Card: Weapon
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Weapons Armor [ ]
POWERS:
On your strength check or your check against a monster, You may bury a card from your hand (x or discards ,to add your fortitude skill
Closing your location does not prevent you from exploring ( [ ] and after you close your location, you may draw a card)
At the end of your turn, you may move, any local characters may move with you

"

Grand Lodge

deck handler

It is the Hour of Sarenraes light

Amiri looks strangly as Pizzaz offers a stream of curses

Amiri explores and finds a zombie

She hefts her viscious scythe with a whistle from pizazz (Horn of blasting)

combat 15: 1d12 + 4 + 1d10 + 1d6 + 4 ⇒ (3) + 4 + (6) + (3) + 4 = 20

discard Korvosan guard

Ooh look another stone Guardian

how tough: 13 + 1d10 ⇒ 13 + (4) = 17

fools gold whistle

fortitude 7: 1d8 + 1 + 1d6 ⇒ (3) + 1 + (2) = 6

fortitude shirt reroll: 4 + 1d6 ⇒ 4 + (5) = 9

Discard cricket to bless reveal scythe recharge half plate

combat 17: 2d12 + 4 + 1d10 + 1d4 ⇒ (12, 5) + 4 + (3) + (2) = 26

Draw some cards then recharge hand and shuffle deck

end turn drawing some more cards

"

Amiri wrote:

Hand: War Drum, Pit Gladiator, Horn of Battle Clarity,

Displayed: Spiked Half-Plate,
Deck: 7 Discard: 5 Buried: 2
Hero Points: 2

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Trumpet, Craftsman, Cold Iron Greatsword, Banner of the Ancient Kings, Earthbreaker, Vicious Scythe, Spiked Breastplate
Recharged:
Discard Pile: The Bear, Giantbane Greataxe, The Keep, The Cricket, Korvosan Guard,
Buried Pile: Slick Leather, The Lost,

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☐ +2
Charisma d4 ☐ +1
Melee Strength +2
Fortitude Constitution +1
Survival Wisdom +2

Favored Card: Weapon
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Weapons Armor [ ]
POWERS:
On your strength check or your check against a monster, You may bury a card from your hand (x or discards ,to add your fortitude skill
Closing your location does not prevent you from exploring ( [ ] and after you close your location, you may draw a card)
At the end of your turn, you may move, any local characters may move with you

"

Grand Lodge

deck handler

wisdom 4: 1d6 + 1 + 1d8 ⇒ (3) + 1 + (6) = 10

Not dazed by attic whisperer

Grand Lodge

deck handler

Ok instrument whistle so as to not get everyone else drained

fort7: 1d8 + 1 + 1d6 + 4 ⇒ (7) + 1 + (4) + 4 = 16

difficulty increase: 1d10 ⇒ 6

Reveal great sword and discard keep and add whistle

combat 19: 3d12 + 3 + 1d6 ⇒ (4, 7, 6) + 3 + (5) = 25

Draw 3 cards then recharge hand

Shuffling my deck No more explores

"

Amiri wrote:

Hand: Vicious Scythe, Craftsman, Korvosan Guard, The Cricket,

Displayed: Spiked Half-Plate,
Deck: 8 Discard: 3 Buried: 2
Hero Points: 2

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cold Iron Greatsword, Pit Gladiator, The Trumpet, Earthbreaker, Horn of Battle Clarity, War Drum, Spiked Breastplate, Banner of the Ancient Kings
Recharged:
Discard Pile: The Bear, Giantbane Greataxe, The Keep,
Buried Pile: Slick Leather, The Lost,

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☐ +2
Charisma d4 ☐ +1
Melee Strength +2
Fortitude Constitution +1
Survival Wisdom +2

Favored Card: Weapon
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Weapons Armor [ ]
POWERS:
On your strength check or your check against a monster, You may bury a card from your hand (x or discards ,to add your fortitude skill
Closing your location does not prevent you from exploring ( [ ] and after you close your location, you may draw a card)
At the end of your turn, you may move, any local characters may move with you

So everyone has another fortitude 7 check or be drained Ezren still has the one from Uliahs turn

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