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deck handler
![]() As per chat Amiri buries the joke instead of recharging the armour As the three rolled from armour is replaced by a d8 +2 still defeated " Amiri wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Pit Gladiator, Horn of Battle Clarity, The Cricket, Wounding Spear-axe Recharged: Lamashtus Madness, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d6 ☐ +1 ☐ +2 Constitution d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 Wisdom d6 ☑ +1 ☐ +2 Charisma d4 ☐ +1 Melee Strength +2 Fortitude Constitution +1 Survival Wisdom +2 Favored Card: Weapon
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deck handler
![]() The hour of the Survivor Amiri explores the trail and meets an undead priest Your friends have abandoned you it sneers Discard scythes and recharge spiked plate comabat 20: 1d12 + 3 + 2d10 + 2 + 1d4 ⇒ (2) + 3 + (7, 3) + 2 + (3) = 20 Your puny god has abandoned you No blessing to bury Out of explores ends turn and resets " Amiri wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Horn of Battle Clarity, The Cricket, Wounding Spear-axe, Pit Gladiator Recharged: Lamashtus Madness, Spiked Half-Plate, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d6 ☐ +1 ☐ +2 Constitution d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 Wisdom d6 ☑ +1 ☐ +2 Charisma d4 ☐ +1 Melee Strength +2 Fortitude Constitution +1 Survival Wisdom +2 Favored Card: Weapon
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deck handler
![]() At the start of ezrens turn Amiri displays and discards the banner of ancient kings removing 1d4 ⇒ 2scourges So poisoned from pizazz and exhausted from Ulliah ![]()
deck handler
![]() " Amiri wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Pit Gladiator, Giantbane Greataxe, Wounding Spear-axe, Horn of Battle Clarity, The Cricket, Mirror Image Recharged: Lamashtus Madness, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d6 ☐ +1 ☐ +2 Constitution d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 Wisdom d6 ☑ +1 ☐ +2 Charisma d4 ☐ +1 Melee Strength +2 Fortitude Constitution +1 Survival Wisdom +2 Favored Card: Weapon
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deck handler
![]() Amiri moves to the A chain shirt Pizazz whistles for a level 3 boon (drum) fort 11: 1d8 + 2 + 1d6 + 5 ⇒ (2) + 2 + (1) + 5 = 10 ah not wasting a reroll on armour 3 lets discard the lost to explore Flaming shortbow pass Discard calistras sting to explore again melee 11: 1d12 + 3 ⇒ (12) + 3 = 15 Discard the trumpet for another explore Desnas freedom Pizazz whistle the cat to auto acquire Discard to move to the trail wisdom 6: 1d6 + 1 ⇒ (6) + 1 = 7 Explore to find an acid spraying skull bury calistras sting to add my fortitude dexterity 4+3: 1d6 + 1d8 + 1 ⇒ (4) + (4) + 1 = 9 End turn Draw hand ![]()
deck handler
![]() " Amiri wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Mirror Image, Pit Gladiator, Giantbane Greataxe, The Cricket, Wounding Spear-axe, Vicious Scythe, Horn of Battle Clarity, Banner of the Ancient Kings Recharged: Lamashtus Madness, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d6 ☐ +1 ☐ +2 Constitution d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 Wisdom d6 ☑ +1 ☐ +2 Charisma d4 ☐ +1 Melee Strength +2 Fortitude Constitution +1 Survival Wisdom +2 Favored Card: Weapon
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deck handler
![]() Hand war drum to pizazz display spiked plate then explore shrine Boggard meet sword Melee 10: 2d12 + 5 ⇒ (7, 10) + 5 = 22 Discard Ruan to explore first healing vicious scythe Pizazz recharges war drum Sarenraes light acquired and discarded for explore The joke pizazz recharges juggler intelligence 7: 2d6 ⇒ (2, 6) = 8 Discard to encounter lamashtus madness Pizzazz enhances Amiris connection to the divine adding 4 to her divine skill divine 8: 1d4 + 4 + 2 ⇒ (4) + 4 + 2 = 10 recharge lamashtus madness to explore Fighting gargoyle with magic sword melee 15: 2d12 + 9 ⇒ (9, 2) + 9 = 20 Then 1d4 ⇒ 4 fights a deadfall scorpion Pizzazz Shrine cards 4-8 explored Pizazz has played enhance and recharged juggler and amiris war drum will post end of turn hand separately ![]()
deck handler
![]() Amiri has followed pizazz to the shrine Hourglass Card 1 Amiri/JeffCook
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deck handler
![]() It is the hour of the desert Pas void glass armour to Ezren survival 7: 1d6 + 3 ⇒ (6) + 3 = 9 Still exhausted from last turn Explore to find the tyrant fortitude 7: 1d8 + 2 + 1d6 ⇒ (8) + 2 + (4) = 14 standard whistle Discard said tyrant to explore and find some treacherous tunnels burying said tyrant to add my fortitude to the srvival check survival 9: 1d6 + 3 + 1d8 + 2 ⇒ (2) + 3 + (4) + 2 = 11 Discard bear to encounter a Wild location so Minotaur
reveal dragonbane combat 15: 2d12 + 5 ⇒ (5, 12) + 5 = 22 " Amiri wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Banner of the Ancient Kings, The Lost, Calistria's Sting, The Trumpet, Giantbane Greataxe, Horn of Battle Clarity, The Cricket, Pit Gladiator Recharged: Wounding Spear-axe, Mirror Image, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d6 ☐ +1 ☐ +2 Constitution d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 Wisdom d6 ☑ +1 ☐ +2 Charisma d4 ☐ +1 Melee Strength +2 Fortitude Constitution +1 Survival Wisdom +2 Favored Card: Weapon
Cards 6,7,8,9 remains at mountain random monster #1 used ![]()
deck handler
![]() Amiri sticks close to Pizazz Survival 7: 1d6 + 3 ⇒ (2) + 3 = 5 Exhausted She explores and finds a perplexing text Whistle please intelligence 10: 2d6 + 5 ⇒ (2, 5) + 5 = 12 Bury Keep to explore and run into vampire Reveal dragon bane greatsword Ulliah reveal retrever and also undead recharge woundind spear axe combat 16: 2d12 + 5 + 1d4 + 1 + 1d8 ⇒ (8, 9) + 5 + (3) + 1 + (6) = 32 And stay down As before but recharging mirror image combat 16: 2d12 + 5 + 1d4 + 1 + 1d8 ⇒ (7, 3) + 5 + (2) + 1 + (3) = 21 Turn done " Amiri wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Pit Gladiator, Giantbane Greataxe, Horn of Battle Clarity, War Drum, Ruan Mirukova, Calistria's Sting, Banner of the Ancient Kings, The Lost, The Trumpet, The Cricket Recharged: Wounding Spear-axe, Mirror Image, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d6 ☐ +1 ☐ +2 Constitution d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 Wisdom d6 ☑ +1 ☐ +2 Charisma d4 ☐ +1 Melee Strength +2 Fortitude Constitution +1 Survival Wisdom +2 Favored Card: Weapon
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deck handler
![]() wisdom 6: 2d6 + 5 ⇒ (1, 3) + 5 = 9 Amiri wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): The Cricket, Spiked Half-Plate, Calistria's Sting, Banner of the Ancient Kings, The Trumpet, Ruan Mirukova, Giantbane Greataxe, War Drum, Pit Gladiator, The Bear, The Lost, Horn of Battle Clarity Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d6 ☐ +1 ☐ +2 Constitution d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 Wisdom d6 ☑ +1 ☐ +2 Charisma d4 ☐ +1 Melee Strength +2 Fortitude Constitution +1 Survival Wisdom +2 Favored Card: Weapon
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deck handler
![]() Having read the rules redoing turn staying at the crypt Explores and finds twisted space fail to acquire the magic Discard craftsman to find villain Random local character is 1d4 ⇒ 3 Ulliah fights skeletal steed:
Closing Henchmen (Proxy B): Skeletal Steed:
Monster Story Bane 1 Traits: Undead Skeleton Veteran To Defeat:
Immune to Mental and Poison. Vulnerable to Bludgeoning.
Also leaving the wisdom 6 check to Ulliah with whistle to be sure Discard vicious scythe and a whistle combat 19: 1d12 + 3 + 2d10 + 2 + 1d6 ⇒ (4) + 3 + (3, 9) + 2 + (3) = 24 Declining to grab the blessing 2 ![]()
deck handler
![]() Amiri heads to the mountains where she finds a vicious owlbeast skeleton melee 5: 1d12 + 3 ⇒ (5) + 3 = 8 She swings her scythe melee 14: 1d12 + 3 + 1d10 + 1 ⇒ (7) + 3 + (8) + 1 = 19 Discard craftsman to explore and find a spectre She swings her scythe again melee 14: 1d12 + 3 + 1d10 + 1 ⇒ (5) + 3 + (9) + 1 = 18 She rejoins her friends at the crypt see this ext here leads to the mountain at least a few undead seem to have left that way " Amiri wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): The Cricket, The Trumpet, War Drum, The Lost, Pit Gladiator, Banner of the Ancient Kings, Giantbane Greataxe, Ruan Mirukova, Spiked Half-Plate, Dragonbane Greatsword, Calistria's Sting, Horn of Battle Clarity, The Bear Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d6 ☐ +1 ☐ +2 Constitution d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 Wisdom d6 ☑ +1 ☐ +2 Charisma d4 ☐ +1 Melee Strength +2 Fortitude Constitution +1 Survival Wisdom +2 Favored Card: Weapon
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deck handler
![]() Why are we in the crypt{/b] " Amiri wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Pit Gladiator, Dragonbane Greatsword, Spiked Half-Plate, The Trumpet, War Drum, Ruan Mirukova, Horn of Battle Clarity, Banner of the Ancient Kings, Calistria's Sting, Giantbane Greataxe, The Bear, The Cricket, The Keep, The Lost Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d6 ☐ +1 ☐ +2 Constitution d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 Wisdom d6 ☑ +1 ☐ +2 Charisma d4 ☐ +1 Melee Strength +2 Fortitude Constitution +1 Survival Wisdom +2 Favored Card: Weapon
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deck handler
![]() 7-3C: Unearthing the Truth Upgrade weapon 3 Dragonbane Greatsword (should scare off all the dragons) Card feat is blessing (filling calistra Sting) ![]()
deck handler
![]() Amiri explores and meets an ancient skeleton Draw armour into hand to reduce damage Ancient skeleton meets Amiri earth-breaker Ulliah and his allosaurus adds more melee 17: 2d12 + 8 + 1d8 + 1d4 + 1 ⇒ (12, 3) + 8 + (3) + (2) + 1 = 29 Lets take a musical whistle on the close check. To auto succeed all move to the ravine Amiri restlessness allow discard lost for explore finding disrupting rapier melee 9: 1d12 + 3 ⇒ (9) + 3 = 12 Redisplay armour toss the rapier and reset hand to end turn " Amiri wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Giantbane Greataxe, War Drum, The Keep, Pit Gladiator, The Trumpet Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d6 ☐ +1 ☐ +2 Constitution d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 Wisdom d6 ☑ +1 ☐ +2 Charisma d4 ☐ +1 Melee Strength +2 Fortitude Constitution +1 Survival Wisdom +2 Favored Card: Weapon
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deck handler
![]() Amiri Tosses her flaming mace to distract the brawlers melee 7: 1d12 + 3 + 1d6 + 1d8 + 2 ⇒ (4) + 3 + (3) + (2) + 2 = 14 She easily brushes off those who want another weapon Brawl defeated " Amiri wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): The Trumpet, War Drum, Giantbane Greataxe, The Keep, Craftsman, The Bear, Pit Gladiator Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d6 ☐ +1 ☐ +2 Constitution d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 Wisdom d6 ☑ +1 ☐ +2 Charisma d4 ☐ +1 Melee Strength +2 Fortitude Constitution +1 Survival Wisdom +2 Favored Card: Weapon
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deck handler
![]() It is the hour of the first Amiri passes the horn of battle clarity to pizazz Amiri explores the cathedral and finds a skeletal champion Lets see if Ulliah helps enough dexterity 8: 1d6 + 1d8 ⇒ (1) + (6) = 7 bya damage: 1d4 + 1 ⇒ (3) + 1 = 4 Bury voidglass Smash with Firey Flaming mace Pizazz whistle and Ulliah and his dinosaur adding 4 for bludgeon combat 19: 1d12 + 3 + 2d8 + 2d4 + 5 + 1d6 ⇒ (6) + 3 + (1, 2) + (2, 1) + 5 + (2) = 22 Local character needs to recharge divine card Discard trumpet to explore 3 is a 4 is b 1d4 ⇒ 3 Encounters skeleton Draw spiked plate to hand to reduce combat damage Smash with Firey Flaming mace Pizazz whistle and Ulliah and his dinosaur adding 4 for bludgeon combat 19: 1d12 + 3 + 2d8 + 2d4 + 5 + 1d6 ⇒ (1) + 3 + (3, 2) + (3, 4) + 5 + (2) = 23 Bury cricket to close heal trumpet fort 6: 1d8 + 2 ⇒ (2) + 2 = 4 Voidglass remains buried spiked plate displayed reset hand " Amiri wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Pit Gladiator, The Keep, Giantbane Greataxe, War Drum, The Trumpet, Craftsman, The Bear Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d6 ☐ +1 ☐ +2 Constitution d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 Wisdom d6 ☑ +1 ☐ +2 Charisma d4 ☐ +1 Melee Strength +2 Fortitude Constitution +1 Survival Wisdom +2 Favored Card: Weapon
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deck handler
![]() Oops thought I had declared horn whistle to help which isn't quite auto success melee 10: 1d12 + 3 + 1d6 + 4 ⇒ (5) + 3 + (3) + 4 = 15 ![]()
deck handler
![]() There is a free explore which means Amiri encounters the ancient skeleton Draw spiked plate for combat damage Discard Scythe and add in Ulliahs d8 and a whistle from Pizazz combat 17: 1d12 + 3 + 2d10 + 4 + 1d8 + 1d6 ⇒ (8) + 3 + (2, 10) + 4 + (1) + (2) = 30 Flaming mace acquired with all these skeletons about I'll keep it re display spiked half plate and end turn Move wherever Ezren is planning to go on closing " Amiri wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Pit Gladiator, Giantbane Greataxe, Wounding Spear-axe, The Keep, The Bear, The Lost, War Drum, Craftsman Recharged: Earthbreaker, Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d6 ☐ +1 ☐ +2 Constitution d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 Wisdom d6 ☑ +1 ☐ +2 Charisma d4 ☐ +1 Melee Strength +2 Fortitude Constitution +1 Survival Wisdom +2 Favored Card: Weapon
Torags power banished from the ravine Pizazz gets to encounter some glamered armour at the arsenal Arsenal closed Moving to where ezren wants to explore next ![]()
deck handler
![]() It is the hour of the locksmith Amiri moves to the ravine Explores to find torags power strength 7: 1d12 + 1 ⇒ (3) + 1 = 4 Discard cricket to rejoin his friends at the arsenal and explore Allow pizazz to attempt to gain the armour Discard Ruan to explore healing cricket Bury Ruan to add fortitude recharge earthbreaker to make d4 a d8 on Amiri perception check lets also add a whistle perception 9: 2d8 + 2 + 1d6 ⇒ (3, 2) + 2 + (3) = 10 ![]()
deck handler
![]() Current Hand " Amiri wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): War Drum, The Trumpet, Korvosan Guard, Pit Gladiator, The Bear, Giantbane Greataxe, Craftsman, Horn of Battle Clarity, Wounding Spear-axe, The Keep, The Lost Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d6 ☐ +1 ☐ +2 Constitution d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 Wisdom d6 ☑ +1 ☐ +2 Charisma d4 ☐ +1 Melee Strength +2 Fortitude Constitution +1 Survival Wisdom +2 Favored Card: Weapon
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deck handler
![]() Amiri will find its the big sky until Uliah says its the empty throne She will examine the top card of the cathedral and then go bash a brain ooze with her earthbreaker And discovers its moved and meets an ancient banner instead melee: 1d12 + 3 ⇒ (4) + 3 = 7 Banner not acquired turn ends drawing some cards ![]()
deck handler
![]() Amiri will join Ulliah at the tower And displaying most of her hand at the start of the first turn " Amiri wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Korvosan Guard, Ruan Mirukova, Craftsman, Horn of Battle Clarity, The Trumpet, The Cricket, Pit Gladiator, Giantbane Greataxe, Wounding Spear-axe, The Bear, Vicious Scythe, The Keep, The Lost, War Drum Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d6 ☐ +1 ☐ +2 Constitution d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 Wisdom d6 ☑ +1 ☐ +2 Charisma d4 ☐ +1 Melee Strength +2 Fortitude Constitution +1 Survival Wisdom +2 Favored Card: Weapon
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deck handler
![]() 3B Puzzle pieces HP Skill feat constitution (if Im going to use my fort vs barriers I should buff it somewhat Upgrade ally 3 or ally 2 if everyone wants an ally 3 ![]()
deck handler
![]() Re displays armour and Ends turn removes daze then examines and recharges priest of Abadar to the library " Amiri wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Wounding Spear-axe, Banner of the Ancient Kings, Earthbreaker, The Lost, War Drum Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d6 ☐ +1 ☐ +2 Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 Wisdom d6 ☑ +1 ☐ +2 Charisma d4 ☐ +1 Melee Strength +2 Fortitude Constitution +1 Survival Wisdom +2 Favored Card: Weapon
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deck handler
![]() In the hour of asmodeus tyranny Amiri heads to the cell Encounters orc rager 1d4 ⇒ 2 Draw spiked plate armour to reduce bya damage Discard scythe with whistle combat 16: 1d12 + 4 + 2d10 + 1d6 ⇒ (9) + 4 + (6, 1) + (3) = 23
whoops I'm dazed: Defeated discard pit gladiator to explore again drawing vicious scythe also displaying armour Bury cricket to acquire priest of Abadar then discard to explore Encounter captive horror bury pit gladiator to add fort whistle and priest wisdom9: 2d6 + 1 + 1d8 + 1 ⇒ (3, 5) + 1 + (4) + 1 = 14 Can we close blessed check strength 9: 2d12 + 1 ⇒ (11, 1) + 1 = 13 Gain magistrate from closing and its Amiri so move to library and explore with magistrate burying magistrate to add fortitude to ensure shrieky plant is dealt with
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deck handler
![]() It is the hour of the gold fisted Amiri moves to the ruin and encounters the wailing maidens fortitude: 1d8 + 1 ⇒ (4) + 1 = 5 Amiri is dazed Burying trumpet and using Ulliahs Find traps burying great axe to add fortitude wisdom 13: 5d6 + 1 + 1d8 + 1 ⇒ (1, 3, 1, 3, 5) + 1 + (2) + 1 = 17 Moving back to chambers Wailing maidens defeated but dazed so no end of turn examine " Amiri wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Earthbreaker, Wounding Spear-axe, The Lost, Banner of the Ancient Kings, War Drum, The Keep Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d6 ☐ +1 ☐ +2 Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 Wisdom d6 ☑ +1 ☐ +2 Charisma d4 ☐ +1 Melee Strength +2 Fortitude Constitution +1 Survival Wisdom +2 Favored Card: Weapon
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deck handler
![]() Fumbus explores and evades the stabbing spear staircase. Ends turn " Fumbus wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Game of Afterlife, The Inquisitor, Spider Venom, Spider, Burglar's Bracers, Acid Flask (Core), Slick Leather, Acid Arrow, Toxic Cloud Recharged: Elixir of Healing, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Wisdom d4 ☐ +1 Charisma d6 ☐ +1 ☐ +2 Disable Dexterity +0 Ranged Dexterity +1 Craft Intelligence +3 Arcane Intelligence +1 Favored Card: Alchemical Item (Attack spell)
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deck handler
![]() The Hour is the Marriage Encounter a random ally the Fox survival 5: 1d6 + 3 ⇒ (6) + 3 = 9 Move to the chambers and fight the werewolf with vicious scythe combat 11: 1d12 + 4 + 1d10 ⇒ (7) + 4 + (8) = 19 discard fox to encounter next: 1d4 + 3 ⇒ (2) + 3 = 5 Run in to an invisible wall burying said fox to add my fortiude and a horn whistle from pizazz perception 9: 1d4 + 1d8 + 1 + 1d6 + 4 ⇒ (4) + (4) + 1 + (6) + 4 = 19 discard korvosan guard to encounter: 1d3 + 3 ⇒ (2) + 3 = 5 Twitch Tonic is shuffled in to chambers Move to Library to end turn and examine sonic blast and recharge the spell 1 to bottom of library " Amiri wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Banner of the Ancient Kings, Wounding Spear-axe, Earthbreaker, The Bear, War Drum, The Keep, The Lost Recharged: Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d6 ☐ +1 ☐ +2 Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 Wisdom d6 ☑ +1 ☐ +2 Charisma d4 ☐ +1 Melee Strength +2 Fortitude Constitution +1 Survival Wisdom +2 Favored Card: Weapon
Cards 3,6 and 7 left in random order at chambers Pizazz has recharged All cards in the libaray are tier 1 with shrieky plant on top ![]()
deck handler
![]() Discards giantbane axe to mammoth Pizazz examines the library and sees the mammoth has left a tangle of debris in its wake It is the hour of the master of masters Amiri attempts to clean up the mess Pizazz can you whistle while I work survival 7: 1d6 + 3 + 1d6 ⇒ (4) + 3 + (3) = 10 End turn recharge mute hag into Ruin? or Library Ends turn and draws some more armour to display at start of ezrens turn " Amiri wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): The Keep, The Cricket, Wounding Spear-axe, Pit Gladiator, Banner of the Ancient Kings, The Lost, War Drum, Earthbreaker, The Bear Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d6 ☐ +1 ☐ +2 Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 Wisdom d6 ☑ +1 ☐ +2 Charisma d4 ☐ +1 Melee Strength +2 Fortitude Constitution +1 Survival Wisdom +2 Favored Card: Weapon
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deck handler
![]() At the end of Pizazzs turn he examines the sable company marine and recharges it into shrine It is the hour of the empty Throne
bya dexterity 6: 2d6 ⇒ (2, 6) = 8 reveal a Vicious scythe
End turn move back to shrine and then examine and recharge drums of panic into shrine reset hand drawing voidglass armour display at start of Ezrens turn " Amiri wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): The Bear, Earthbreaker, The Cricket, War Drum, Spiked Half-Plate, Banner of the Ancient Kings, The Keep, The Lost, Korvosan Guard, Wounding Spear-axe, Pit Gladiator Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d6 ☐ +1 ☐ +2 Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 Wisdom d6 ☑ +1 ☐ +2 Charisma d4 ☐ +1 Melee Strength +2 Fortitude Constitution +1 Survival Wisdom +2 Favored Card: Weapon
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deck handler
![]() It is the hour of the carnival Amiri considers giving her horn to Pizazz but decides that will o the wisp will love to run away explores revealing vicious scythe combat 13: 2d12 + 4 ⇒ (5, 8) + 4 = 17
Discard craftsman to explore find aspect of the monkey With so many triggering barriers this spell may be useful whistle please wisdom 7: 2d6 + 1 ⇒ (6, 4) + 1 = 11 Didnt need the whistle but aspect of the monkey acquired End turn examine Shrine #6 Its the mute hag " Amiri wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Wounding Spear-axe, War Drum, Earthbreaker, The Cricket, The Keep, Banner of the Ancient Kings, Voidglass Armor, Giantbane Greataxe, The Lost, Korvosan Guard, Pit Gladiator, Spiked Half-Plate, The Bear Recharged: Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d6 ☐ +1 ☐ +2 Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 Wisdom d6 ☑ +1 ☐ +2 Charisma d4 ☐ +1 Melee Strength +2 Fortitude Constitution +1 Survival Wisdom +2 Favored Card: Weapon
(Most likely aiming to pass on horn of blasting next turn Couldnt do it this turn without shuffling will o the wisp into a location Will use and banish aspect of the monkey) ![]()
deck handler
![]() Amiri joins pizazz at the shrine " Amiri wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): War Drum, The Keep, The Lost, Spiked Half-Plate, Voidglass Armor, Earthbreaker, Korvosan Guard, Wounding Spear-axe, Giantbane Greataxe, Banner of the Ancient Kings, Pit Gladiator, The Cricket, The Bear Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d6 ☐ +1 ☐ +2 Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 Wisdom d6 ☑ +1 ☐ +2 Charisma d4 ☐ +1 Melee Strength +2 Fortitude Constitution +1 Survival Wisdom +2 Favored Card: Weapon
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deck handler
![]() Amiri zadenar wrote:
Actually change my second loot selection to armour 3 ![]()
deck handler
![]() 3A the eyes below rewards Will add and take weapon 3 to add Wounding Spear axe over coldiron greatsword
spend hero point on power bury a card to add fortitude to my check vs a barrier loot cards Cricket and Lost ![]()
deck handler
![]() it is the hour of iroris mastery (sarenraes Light being encountered last turn) Hand ring of protection to ezren Explores and finds a tinker Tinker meet Pizazz Ends turn and draws a third weapon " Amiri wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Cold Iron Greatsword, The Trumpet, The Cricket, The Bear, Craftsman, Banner of the Ancient Kings, The Keep, Korvosan Guard, Spiked Breastplate Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d6 ☐ +1 ☐ +2 Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 Wisdom d6 ☑ +1 ☐ +2 Charisma d4 ☐ +1 Melee Strength +2 Fortitude Constitution +1 Survival Wisdom +2 Favored Card: Weapon
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deck handler
![]() Revealing belt and taking a whistle on the fortitude check fortitude: 1d8 + 1 + 1d6 + 1 ⇒ (4) + 1 + (4) + 1 = 10 ![]()
deck handler
![]() It is the hour of the crows Amiri exchanges gifts wih pizazz again Horn of battle clarity She explores and finds a maidens Helm Pizzazz I think this suits you best Discard cat to find a deathbane cross bow ranged 8: 2d4 ⇒ (2, 4) = 6 All done Pits card 6 is on top " Amiri wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Craftsman, The Bear, Vicious Scythe, Korvosan Guard, Spiked Breastplate, Banner of the Ancient Kings, The Keep, Cold Iron Greatsword, The Cricket, The Trumpet Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d6 ☐ +1 ☐ +2 Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 Wisdom d6 ☑ +1 ☐ +2 Charisma d4 ☐ +1 Melee Strength +2 Fortitude Constitution +1 Survival Wisdom +2 Favored Card: Weapon
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deck handler
![]() On Ulliahs turn Amiri smashes a ratling with his axe ratling 9: 2d12 + 4 ⇒ (8, 6) + 4 = 18 ![]()
deck handler
![]() It is the hour of Gozrehs growth In exchange for the ring Amiri gifts Pizazz a drum She explores and finds a nice belt Recharge that drum strength 11: 1d12 + 1 + 1d6 + 4 ⇒ (5) + 1 + (4) + 4 = 14 Discard pit gladiator and acquire giant bane axe from discards meet red mantis random local: 1d4 ⇒ 3 ulliah suffers: 1d4 ⇒ 1 ranged combat damage Reveal axe whistle from Pizazz combat 16: 2d12 + 4 + 1d6 + 4 ⇒ (7, 5) + 4 + (4) + 4 = 24 Ready for my cure now cards healed: 1d4 + 1 ⇒ (2) + 1 = 3 Pit gladiator remains in discards End my turn Uliah can try recover the cure " Amiri wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): The Trumpet, Craftsman, Spiked Breastplate, The Bear, Vicious Scythe, Earthbreaker, Cold Iron Greatsword, The Keep, Korvosan Guard, The Cricket, Banner of the Ancient Kings Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d6 ☐ +1 ☐ +2 Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 Wisdom d6 ☑ +1 ☐ +2 Charisma d4 ☐ +1 Melee Strength +2 Fortitude Constitution +1 Survival Wisdom +2 Favored Card: Weapon
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deck handler
![]() Amiri recharges the cricket but requests Ulliah hold on to the cure for now there may be shenanigans with pit gladiator on Amiris turn (also would probably have used invisibility not fools gold on her drained check) " Amiri wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): The Trumpet, Earthbreaker, Cold Iron Greatsword, Craftsman, Spiked Breastplate, Vicious Scythe, Banner of the Ancient Kings Recharged: The Cricket, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d6 ☐ +1 ☐ +2 Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 Wisdom d6 ☑ +1 ☐ +2 Charisma d4 ☐ +1 Melee Strength +2 Fortitude Constitution +1 Survival Wisdom +2 Favored Card: Weapon
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deck handler
![]() It is the Hour of Sarenraes light Amiri looks strangly as Pizzaz offers a stream of curses Amiri explores and finds a zombie She hefts her viscious scythe with a whistle from pizazz (Horn of blasting) combat 15: 1d12 + 4 + 1d10 + 1d6 + 4 ⇒ (3) + 4 + (6) + (3) + 4 = 20 discard Korvosan guard Ooh look another stone Guardian how tough: 13 + 1d10 ⇒ 13 + (4) = 17 fools gold whistle fortitude 7: 1d8 + 1 + 1d6 ⇒ (3) + 1 + (2) = 6 fortitude shirt reroll: 4 + 1d6 ⇒ 4 + (5) = 9 Discard cricket to bless reveal scythe recharge half plate combat 17: 2d12 + 4 + 1d10 + 1d4 ⇒ (12, 5) + 4 + (3) + (2) = 26 Draw some cards then recharge hand and shuffle deck end turn drawing some more cards " Amiri wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): The Trumpet, Craftsman, Cold Iron Greatsword, Banner of the Ancient Kings, Earthbreaker, Vicious Scythe, Spiked Breastplate Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d6 ☐ +1 ☐ +2 Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 Wisdom d6 ☑ +1 ☐ +2 Charisma d4 ☐ +1 Melee Strength +2 Fortitude Constitution +1 Survival Wisdom +2 Favored Card: Weapon
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deck handler
![]() Ok instrument whistle so as to not get everyone else drained fort7: 1d8 + 1 + 1d6 + 4 ⇒ (7) + 1 + (4) + 4 = 16 difficulty increase: 1d10 ⇒ 6 Reveal great sword and discard keep and add whistle combat 19: 3d12 + 3 + 1d6 ⇒ (4, 7, 6) + 3 + (5) = 25 Draw 3 cards then recharge hand Shuffling my deck No more explores " Amiri wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Cold Iron Greatsword, Pit Gladiator, The Trumpet, Earthbreaker, Horn of Battle Clarity, War Drum, Spiked Breastplate, Banner of the Ancient Kings Recharged: Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d6 ☐ +1 ☐ +2 Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d6 ☐ +1 ☐ +2 Wisdom d6 ☑ +1 ☐ +2 Charisma d4 ☐ +1 Melee Strength +2 Fortitude Constitution +1 Survival Wisdom +2 Favored Card: Weapon
So everyone has another fortitude 7 check or be drained Ezren still has the one from Uliahs turn
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