Amiri

Amiri {MatsuKurisu}'s page

188 posts. Alias of Matsu Kurisu.


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Wayfinders

Deck Handler

Turn Order Balazar/Iceman91, Varian/Bigguyinblack, Kyra/Gimry, Amiri/Matsu_Kurisu

Out of turn updates
Discard hw The Carnival for Kyra/Gimry

Hour = 11: Amiri/Matsu_Kurisu: The Forge
Hour Power: On your check, add 1 for each type of boon played.

Start of Turn
At: #3: Ruin

SoT Kit Swap: ( Ashbringer) into kit, ( Magic Spiked Full Plate ) into hand

Give: No

Move: No

At This Location: When a monster is undefeated, shuffle a new monster into the location.

Display Magic Spiked Full Plate
Display Stone-shard Breastplate

Free explore = No

Discard Our Lord in Iron, explore, reroll 1s =
Siege Deck Card 1: Kazavon, Story Bane 7: Combat 30 THEN Combat 30

Spoiler:
Type: Monster
Traits:
Dragon
Fighter
To Defeat:
Combat 30
THEN Combat 30
Immune to Electricity.
Resistant to Attack.
Vulnerable to Slashing. All damage is Electricity.
Before acting, each character must succeed at a Dexterity or Acrobatics 12 check or suffer 2d4 damage and the scourge Wounded.
While acting, distant characters cannot play cards or use powers.

Acrobatics 1d6+3, Scenario Non Combat +1d4, Rage(Pharasma's Knowing) +1d8+2+1
Acrobatics 12: 1d6 + 3 + 1d4 + 1d8 + 2 + 1 ⇒ (3) + 3 + (4) + (7) + 2 + 1 = 20 Success

Reveal lt Serithtial 1d12+2+2+1d12+4, Story Bane +2d6, freely discard Stone-shard Breastplate +1d12, Vulnerable to Slashing +4, hour(Weapon, Armor) +2, Rage(Blessing of Abadar) +1d8+2+1
#1 Combat 30: 1d12 + 2 + 2 + 1d12 + 4 + 2d6 + 1d12 + 4 + 2 + 1d8 + 2 + 1 ⇒ (4) + 2 + 2 + (8) + 4 + (4, 5) + (7) + 4 + 2 + (7) + 2 + 1 = 52 Success

Reveal lt Serithtial 1d12+2+2+1d12+4, Story Bane +2d6, discard Hellknight Plate +1d10, Vulnerable to Slashing +4, hour(Weapon, Armor) +2, Rage(The Lady of Mysteries) +1d8+2+1
#2 Combat 30: 1d12 + 2 + 2 + 1d12 + 4 + 2d6 + 1d12 + 4 + 2 + 1d8 + 2 + 1 ⇒ (8) + 2 + 2 + (11) + 4 + (4, 3) + (3) + 4 + 2 + (6) + 2 + 1 = 52 Success

We Win!

Wayfinders

Deck Handler

Turn Order Balazar/Iceman91, Varian/Bigguyinblack, Kyra/Gimry, Amiri/Matsu_Kurisu

Out of turn updates

Hour = 7: Amiri/Matsu_Kurisu: Desna's Freedom
Hour Power: On each check, the first blessing played to bless may be played freely.

Start of Turn
At: #3: Ruin

SoT Kit Swap: ( ) into kit, ( ) into hand

Give: No

Move: No

At This Location: When a monster is undefeated, shuffle a new monster into the location.

Free explore = Siege Deck Card 1: Henchman Proxy B1: Cultist (Proxy B): Story Bane, Combat 24(10+7+7)

Spoiler:
Type: Monster
Traits: Cultist Human Veteran
To Defeat: Combat 10+## OR Diplomacy 8+#
If undefeated, examine the top # cards of the hourglass; if any are blessings, shuffle them into your discards.

Reveal lt Ashbringer(1=6) 1d12+2+2+1d10+3, Story Bane +1d8, display Sklar-Quah Thundercaller +1d6
Combat 24: 1d12 + 2 + 2 + 1d10 + 3 + 1d8 + 1d6 ⇒ (7) + 2 + 2 + (1) + 3 + (7) + (5) = 27 (1s*1) +5 = 32 Banished

Discard Pharasma's Knowing, draw 2(The Lady of Mysteries, The Wanderer) recharge 2(Magic Spyglass, Shock Greatsword +2) then explore = Siege Deck Card 2: Kazavon's Iron Golem, Monster 5: Combat 26(19+7)

Spoiler:
Traits:
Construct
Golem
Veteran
To Defeat:
Combat 19+#
Immune to Attack, Mental, and Poison.
If undefeated, each local character suffers 1d4 Poison damage.

Reveal lt Ashbringer(1=6) 1d12+2+2+1d10+3, Rage(Pharasma's Knowing) +1d8+2+1, Sklar-Quah Thundercaller +1d6
Combat 26: 1d12 + 2 + 2 + 1d10 + 3 + 1d8 + 2 + 1 + 1d6 ⇒ (9) + 2 + 2 + (5) + 3 + (1) + 2 + 1 + (5) = 30 (1s*1) +5 = 35 Banished

Discard The Lady of Mysteries, draw 3(Pit Gladiator, lt Serithtial, lt Lyrune-quah Moon Maiden) recharge 3(The Wanderer, Pit Gladiator, lt Ashbringer) then explore = Siege Deck Card 3: Henchman Proxy B2
Cultist (Proxy B): Story Bane, Combat 24(10+7+7)

Spoiler:
Type: Monster
Traits: Cultist Human Veteran
To Defeat: Combat 10+## OR Diplomacy 8+#
If undefeated, examine the top # cards of the hourglass; if any are blessings, shuffle them into your discards.

Reveal lt Serithtial 1d12+2+2+1d12+4, Story Bane +2d6, Sklar-Quah Thundercaller +1d6
Combat 24: 1d12 + 2 + 2 + 1d12 + 4 + 2d6 + 1d6 ⇒ (9) + 2 + 2 + (10) + 4 + (3, 5) + (6) = 41 Banished

Discard lt Lyrune-quah Moon Maiden, explore +3 on Combat or Fortitude = Siege Deck Card 4: Henchman Proxy A3
Dragon: Story Bane, Combat 30(16+7+7)

Spoiler:
Type: Monster
Traits: Dragon Veteran
To Defeat: Combat 16+## OR Diplomacy 12+#
Roll 1d4. This monster gains the trait, is immune to, and all damage is: 1. Acid 3. Electricity 2. Cold 4. Fire Before acting, each local character must succeed at a Dexterity or Acrobatics 5+# check or suffer 1d4 damage and the scourge Wounded.

Dragon type: 1d4 ⇒ 4 Fire
Acrobatics 1d6+3, Sklar-Quah Thundercaller +1d6, recharge Blackjack's Gear +1d8
Acrobatics 12(5+7): 1d6 + 3 + 1d6 + 1d8 ⇒ (4) + 3 + (3) + (4) = 14 Success

Reveal lt Serithtial 1d12+2+2+1d12+4, Story Bane +2d6, Sklar-Quah Thundercaller +1d6, lt Lyrune-quah Moon Maiden +3
Combat 30: 1d12 + 2 + 2 + 1d12 + 4 + 2d6 + 1d6 + 3 ⇒ (6) + 2 + 2 + (10) + 4 + (6, 5) + (1) + 3 = 39 Banished

End of Turn
Amiri.EoT Move to ( )
Recharge Sklar-Quah Thundercaller

Recovery

Reset
Recharge
Discard
Draw Ashbringer, Stone-shard Breastplate, Wayfinder, Mountaineer

Summary
Location = Siege Deck (5-16)
Banished = 1: Henchman Proxy B1, 2: Kazavon's Iron Golem, 3: Henchman Proxy B2, 4: Henchman Proxy A3
Examined =
Displayed =
Add =

Banished =

From Box =

Give =

Used =

Other =

"

Amiri wrote:

Hand: lt Serithtial, Our Lord in Iron, hw The Carnival, Ashbringer, Stone-shard Breastplate, Wayfinder, Mountaineer,

Displayed: Hellknight Plate,
Deck: 7 Discard: 4 Buried: 1
Hero Points: 4
NOTES:
Available Support: Distant: Any available
Local: Any available
Movement: On Close:
Other: Hi I'm Amiri! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Magic Spyglass, Shock Greatsword +2, The Wanderer, Pit Gladiator, lt Ashbringer, Blackjack's Gear, Sklar-Quah Thundercaller,
Discard Pile: Blessing of Abadar, Pharasma's Knowing, The Lady of Mysteries, lt Lyrune-quah Moon Maiden,
Buried Pile: Pharasma's Knowing (2),

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
- Melee: Str +2
Dexterity d6 ☐ +1 ☐ +2
- Acrobatics: Dexterity +3
- Stealth: Dexterity +3
Constitution d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Fortitude: Con +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
- Survival: Wis+2
Charisma d4 ☐ +1
- Diplomacy: Charisma +3

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☑ 6 ☑ 7
Proficiencies:
Armor [ X] | Weapon
ROLE:
Base
POWERS:
On your Strength check or your check against a monster, you may bury a card from your hand ([X] or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring (☐ and after you close your location, you may draw a card).
At the end of your turn, you may move; any local characters may move with you.
You may add Blackjack cards to your deck list in addition to your other cards.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.
☐ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack card instead.
☐ On your Acrobatics or Stealth check, you may discard a card to reroll 1 die (☐ or 2 dice).
☐ When another local character would encounter a monster (☐ or an Obstacle, Skirmish, or Trap barrier), you may discard a card to encounter it instead (☐ and add 1d6 to your checks against it).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Wayfinders

Deck Handler

Amiri's Harrow wish list in priority order from top to bottom
The Carnival: 1d1000 ⇒ 98
The Cyclone: 1d1000 ⇒ 564
The Uprising: 1d1000 ⇒ 448

Wayfinders

Deck Handler

Amiri
Scenario
- CCT-6D: Legacy of Blood

Scenario Reward
- Loot: item Ring of Splendid Security.

Adventure Reward
- n/a

Tier 6.4
- Hero point = Saved
- Available HP = 4

Card Upgrade
N/a

Banished Cards
- Nil

Loot
- lt Ausio Carowyn: 1d1000 ⇒ 463 in, Sklar-Quah Thundercaller out
- lt Lyrune-quah Moon Maiden: 1d1000 ⇒ 347 in, Priest of Pharasma out
- lt Red War Paint: 1d1 ⇒ 1 in, Topaz of Strength out
- lt Serithtial: 1d1000 ⇒ 8 in, Pit Gladiator out
- lt Ashbringer: 1d1000 ⇒ 527 in, Thundering Earthbreaker out

Wayfinders

Deck Handler

Turn Order Balazar/Iceman91, Varian/Bigguyinblack, Kyra/Gimry, Amiri/Matsu_Kurisu

Out of turn updates
Corrected last turn: Recharge Our Lord in Iron for Kyra/Gimry
Amiri discards The Wanderer & The Lady of Mysteries for Varian/Bigguyinblack

Hour = 7: Amiri/Matsu_Kurisu: Orison
Hour Power: No effect.

Start of Turn
At: #1: Blood Pool

SoT Kit Swap: (lt Ashbringer) into kit, ( Wayfinder) into hand

Give: No

Move: No

At This Location: After you discard cards as damage, bury a card from your discards.

Free explore = Blood Pool Card 1: Henchman Proxy A3
Ileosa's Fury (Proxy A): Story Bane: Combat 24

Spoiler:
Type: Monster
Traits: Devil Outsider
To Defeat: Combat 24
Immune to Fire and Poison. Resistant to Acid and Cold. Before acting, succeed at a Dexterity, Wisdom, or Acrobatics 11 check or suffer the scourge Frightened. After acting, each local character suffers 1d4 Force damage.

Acrobatics 1d6+3, recharge Blackjack's Gear +1d8, Rage(Stone-shard Breastplate) +1d8+2+1
Acrobatics 11: 1d6 + 3 + 1d8 + 1d8 + 2 + 1 ⇒ (2) + 3 + (2) + (8) + 2 + 1 = 18 Success

Reveal lt Serithtial 1d12+2+2+1d12+4, Story Bane +2d6, Rage(Magic Spyglass) +1d8+2+1
Combat 24: 1d12 + 2 + 2 + 1d12 + 4 + 2d6 + 1d8 + 2 + 1 ⇒ (9) + 2 + 2 + (3) + 4 + (5, 5) + (2) + 2 + 1 = 35 Banished

AYA Force Damage: 1d4 ⇒ 1 Draw ac Angelic Armor to reduce -1 to 0
Display ac Angelic Armor

Location #1: Blood Pool
When Closing: Bury 2 cards. (Wayfinder, Speed Battleaxe) - CLOSED
When Permanently Closed: Heal card: 1d2 ⇒ 1 (The Wanderer)

End of Turn
Amiri.EoT Move to (#3: Swamp )

Recovery

Reset
Recharge
Discard
Draw Hellknight Plate, lt Lyrune-quah Moon Maiden, Our Lord in Iron, Ashbringer, lt Red War Paint

Summary
Location = #1: Blood Pool (CLOSED)
Acquired =
Banished = 1: Henchman Proxy A3
Examined =
Displayed =
Moved =
Add =

From Box =

Give =

Used =

Other = Amiri.EoT Move to (#3: Swamp )

"

Amiri wrote:

Hand: lt Serithtial, lt Ausio Carowyn, Hellknight Plate, lt Lyrune-quah Moon Maiden, Our Lord in Iron, Ashbringer, lt Red War Paint,

Displayed: ac Angelic Armor,
Deck: 8 Discard: 1 Buried: 4
Hero Points: 3
NOTES:
Available Support: Distant: Any available
Local: Any available
Movement: On Close:
Other: Hi I'm Amiri! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Magic Spiked Full Plate, Blackjack's Gear, Mountaineer, The Wanderer, Blessing of Abadar, Pharasma's Knowing, Pharasma's Knowing (2), Crowbar (Classic)
Recharged:
Discard Pile: The Lady of Mysteries,
Buried Pile: Stone-shard Breastplate, Magic Spyglass, Wayfinder, Speed Battleaxe,

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
- Melee: Str +2
Dexterity d6 ☐ +1 ☐ +2
- Acrobatics: Dexterity +3
- Stealth: Dexterity +3
Constitution d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Fortitude: Con +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
- Survival: Wis+2
Charisma d4 ☐ +1
- Diplomacy: Charisma +3

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☑ 6 ☑ 7
Proficiencies:
Armor [ X] | Weapon
ROLE:
Base
POWERS:
On your Strength check or your check against a monster, you may bury a card from your hand ([X] or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring (☐ and after you close your location, you may draw a card).
At the end of your turn, you may move; any local characters may move with you.
You may add Blackjack cards to your deck list in addition to your other cards.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.
☐ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack card instead.
☐ On your Acrobatics or Stealth check, you may discard a card to reroll 1 die (☐ or 2 dice).
☐ When another local character would encounter a monster (☐ or an Obstacle, Skirmish, or Trap barrier), you may discard a card to encounter it instead (☐ and add 1d6 to your checks against it).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.

Paizo Reroll: USED
Paizo Mat Discard: AVAILABLE

"

Wayfinders

Deck Handler

On Balazar's turn

Red Mantis Assassin, Story Bane, Combat 22(10+6+6)

Spoiler:
Type: Monster
Human
Assassin
Red Mantis
Veteran
Resistant to Attack and Fire.
Before acting, succeed at a Wisdom or Perception 4+# check or the difficulty to defeat is increased by 1d6.
If undefeated, suffer the scourge Wounded.

Auto fail BYA. DC Increase: 1d6 ⇒ 4

Reveal lt Serithtial 1d12+3+2+1d12+4, Story Bane +2d6, freely discard Stone-shard Breastplate +1d12
Combat 26(22+4): 1d12 + 3 + 2 + 1d12 + 4 + 2d6 + 1d12 ⇒ (10) + 3 + 2 + (1) + 4 + (5, 3) + (11) = 39 Banished

"

Amiri wrote:

Hand: lt Serithtial, lt Ausio Carowyn, The Wanderer, The Lady of Mysteries, Speed Battleaxe, lt Ashbringer,

Displayed: Blackjack's Gear, ac Angelic Armor,
Deck: 10 Discard: 3 Buried: 0
Hero Points: 3
NOTES:
Available Support: Distant: Any available
Local: Any available
Movement: On Close:
Other: Hi I'm Amiri! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Abadar, Pharasma's Knowing, Mountaineer, Magic Spiked Full Plate, lt Lyrune-quah Moon Maiden, Ashbringer, Pharasma's Knowing (2), lt Red War Paint, Hellknight Plate, Crowbar (Classic)
Recharged:
Discard Pile: Our Lord in Iron, Magic Spyglass, Stone-shard Breastplate,
Buried Pile:

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
- Melee: Str +2
Dexterity d6 ☐ +1 ☐ +2
- Acrobatics: Dexterity +3
- Stealth: Dexterity +3
Constitution d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Fortitude: Con +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
- Survival: Wis+2
Charisma d4 ☐ +1
- Diplomacy: Charisma +3

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☑ 6 ☑ 7
Proficiencies:
Armor [ X] | Weapon
ROLE:
Base
POWERS:
On your Strength check or your check against a monster, you may bury a card from your hand ([X] or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring (☐ and after you close your location, you may draw a card).
At the end of your turn, you may move; any local characters may move with you.
You may add Blackjack cards to your deck list in addition to your other cards.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.
☐ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack card instead.
☐ On your Acrobatics or Stealth check, you may discard a card to reroll 1 die (☐ or 2 dice).
☐ When another local character would encounter a monster (☐ or an Obstacle, Skirmish, or Trap barrier), you may discard a card to encounter it instead (☐ and add 1d6 to your checks against it).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.

Paizo Reroll: USED
Paizo Mat Discard: AVAILABLE

"

Wayfinders

Deck Handler

Turn Order Balazar/Iceman91, Varian/Bigguyinblack, Kyra/Gimry, Amiri/Matsu_Kurisu

Out of turn updates
Discard Our Lord in Iron for Kyra/Gimry

Hour = 3: Amiri/Matsu_Kurisu: Nethys's Duality
Hour Power: On your check against a spell, add 1d4.

Start of Turn
At: #2: Ruin

SoT Kit Swap: (hw The Unicorn ) into kit, ( Blackjack's Gear) into hand

Give: No

Move: No

At This Location: When a monster is undefeated, shuffle a new monster into the location.

Display Blackjack's Gear

Free explore = Ruin Card 1: Blackjack's Gear, Item 4: Dexterity 10

Spoiler:
Traits:
Blackjack
Clothing
Loot
Magic
To Acquire:
Dexterity
Disable 10
OR Wisdom
Perception 13
Display. While displayed:
* You may recharge to heal a Blackjack weapon.
* You may recharge to move. You may not use this power during an encounter.
* On your Acrobatics, Disable, or Stealth check, you may recharge to add 1d8.

1d6 says Nope. Banished

Discard Magic Spyglass, examine 3(Ruin Card 2: Ileosa Ascendant, Story Bane 6 , Ruin Card 3: False Heroes, Ruin Card 4: Angelic Armor), then rearrange(Ruin Card 4: Angelic Armor, Ruin Card 2: Ileosa Ascendant, Story Bane 6 , Ruin Card 3: False Heroes)

Discard lt Lyrune-quah Moon Maiden, explore +3 on Combat and Fortitude = Ruin Card 4: Angelic Armor, Armor 5: Fortitude 13

Spoiler:
Traits:
Heavy Armor
Magic
Loot
To Acquire:
Constitution
Divine
Fortitude 13
Display. While displayed:
* When you suffer any damage, you may draw this card to reduce it by 1.
* When you suffer Combat damage, you may draw this card to reduce it by 3.
* If proficient, when you suffer any damage, you may discard to reduce it to 0; you may succeed at a Fortitude 6 check to recharge instead.
* If proficient, on a local check against an Incorporeal bane, you may draw this card to add 1d6 and the Magic trait.

Fortitude 1d8+2+1, lt Lyrune-quah Moon Maiden, +3, Kyra/Gimry discards The Healing Light +1d8
Fortitude 13: 1d8 + 2 + 1 + 3 + 1d8 ⇒ (1) + 2 + 1 + 3 + (3) = 10 Use Paizo reroll
Fortitude 13: 1d8 + 2 + 1 + 3 + 3 ⇒ (4) + 2 + 1 + 3 + 3 = 13 Acquired

The Healing Light: Heals(1d3: 1d3 ⇒ 3 (lt Lyrune-quah Moon Maiden)

Display ac Angelic Armor

End of Turn
Amiri.EoT Move to ( #1: Blood Pool)

Recovery

Reset
Recharge
Discard
Draw Speed Battleaxe, lt Ashbringer, Stone-shard Breastplate

Summary
Location = #2: Ruin (2,3,5-10)
Acquired = 4: Angelic Armor
Banished = 1: Blackjack's Gear
Examined = Ruin Card 2: Ileosa Ascendant, Story Bane 6 , Ruin Card 3: False Heroes
Displayed =
Moved =
Add =

From Box =

Give =

Used = Kyra/Gimry discards The Healing Light, Use Paizo reroll

Other = Amiri.EoT Move to ( #1: Blood Pool)

"

Amiri wrote:

Hand: lt Serithtial, lt Ausio Carowyn, The Wanderer, The Lady of Mysteries, Speed Battleaxe, lt Ashbringer, Stone-shard Breastplate,

Displayed: Blackjack's Gear, ac Angelic Armor,
Deck: 10 Discard: 2 Buried: 0
Hero Points: 3
NOTES:
Available Support: Distant: Any available
Local: Any available
Movement: On Close:
Other: Hi I'm Amiri! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Ashbringer, Pharasma's Knowing, Crowbar (Classic), lt Lyrune-quah Moon Maiden, Pharasma's Knowing (2), Hellknight Plate, Magic Spiked Full Plate, Blessing of Abadar, Mountaineer, lt Red War Paint
Recharged:
Discard Pile: Our Lord in Iron, Magic Spyglass,
Buried Pile:

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
- Melee: Str +2
Dexterity d6 ☐ +1 ☐ +2
- Acrobatics: Dexterity +3
- Stealth: Dexterity +3
Constitution d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Fortitude: Con +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
- Survival: Wis+2
Charisma d4 ☐ +1
- Diplomacy: Charisma +3

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☑ 6 ☑ 7
Proficiencies:
Armor [ X] | Weapon
ROLE:
Base
POWERS:
On your Strength check or your check against a monster, you may bury a card from your hand ([X] or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring (☐ and after you close your location, you may draw a card).
At the end of your turn, you may move; any local characters may move with you.
You may add Blackjack cards to your deck list in addition to your other cards.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.
☐ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack card instead.
☐ On your Acrobatics or Stealth check, you may discard a card to reroll 1 die (☐ or 2 dice).
☐ When another local character would encounter a monster (☐ or an Obstacle, Skirmish, or Trap barrier), you may discard a card to encounter it instead (☐ and add 1d6 to your checks against it).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.

Paizo Reroll: USED
Paizo Mat Discard: AVAILABLE

"

Wayfinders

Deck Handler

Amiri / Matsu Kurisu
Scenario: CCT-6D: Legacy of Blood

Card Upgrade
Magic Spyglass (AD3) in, Belt of Giant Strength out

Banished cards
-

Loot
- lt Ausio Carowyn: 1d1000 ⇒ 714 in, Sklar-Quah Thundercaller out
- lt Lyrune-quah Moon Maiden: 1d1000 ⇒ 296 in, Priest of Pharasma out
- lt Red War Paint: 1d1 ⇒ 1 in, Topaz of Strength out
- lt Serithtial: 1d1000 ⇒ 497 in, Pit Gladiator out
- lt Ashbringer: 1d1000 ⇒ 478 in, Thundering Earthbreaker out

Starting Location
- With Kyra - So I can pass Kyra a weapon

Starting Hand
Adding Harrow to hand ( )

Starting Kit
Blackjack's Gear
Wayfinder
Shock Greatsword +2

"

Amiri wrote:

Hand: lt Serithtial, Magic Spyglass, lt Ausio Carowyn, lt Lyrune-quah Moon Maiden, hw , Our Lord in Iron, The Wanderer, The Lady of Mysteries,

Displayed:
Deck: 12 Discard: 0 Buried: 0
Hero Points: 3 // Amiri has the following scourges marked:
Dazed:
While Marked: You may explore only once per turn and you may not examine locations. If this scourge is displayed at the start of your turn, at the end of the turn, shuffle your hand into your deck and remove this scourge.
Drained:
While Marked:
On your checks, subtract 1 for each die rolled.
At the end of your turn, you may bury a Divine boon to remove this scourge.
Entangled:
While Marked:
You cannot evade or move.
When your location is closed, remove this scourge.

NOTES:
Available Support: Distant: Any available
Local: Any available
Movement: On Close:
Other: Hi I'm Amiri! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Pharasma's Knowing (2), Crowbar (Classic), Magic Spiked Full Plate, Speed Battleaxe, Blessing of Abadar, Stone-shard Breastplate, Pharasma's Knowing, Ashbringer, lt Ashbringer, lt Red War Paint, Mountaineer, Hellknight Plate
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
- Melee: Str +2
Dexterity d6 ☐ +1 ☐ +2
- Acrobatics: Dexterity +3
- Stealth: Dexterity +3
Constitution d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Fortitude: Con +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
- Survival: Wis+2
Charisma d4 ☐ +1
- Diplomacy: Charisma +3

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☑ 6 ☑ 7
Proficiencies:
Armor [ X] | Weapon
ROLE:
Base
POWERS:
On your Strength check or your check against a monster, you may bury a card from your hand ([X] or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring (☐ and after you close your location, you may draw a card).
At the end of your turn, you may move; any local characters may move with you.
You may add Blackjack cards to your deck list in addition to your other cards.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.
☐ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack card instead.
☐ On your Acrobatics or Stealth check, you may discard a card to reroll 1 die (☐ or 2 dice).
☐ When another local character would encounter a monster (☐ or an Obstacle, Skirmish, or Trap barrier), you may discard a card to encounter it instead (☐ and add 1d6 to your checks against it).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Wayfinders

Deck Handler

Correction to last turn
Barracks Card 1: Ember Ghoul, Monster 5: Combat 20
After acting, each local character must succeed at a Constitution or Fortitude 8 check or bury the top card of their deck.
Fortitude 1d8+2+1, Rage(Wayfinder) +1d8+2+1
Fortitude 8: 1d8 + 2 + 1 + 1d8 + 2 + 1 ⇒ (4) + 2 + 1 + (3) + 2 + 1 = 13 Success

"

Amiri wrote:

Hand: lt Serithtial, lt Red War Paint, lt Ausio Carowyn, Mountaineer, Pharasma's Knowing, Blackjack's Daggers, Pharasma's Knowing (2),

Displayed: Hellknight Plate,
Deck: 9 Discard: 2 Buried: 2
Hero Points: 3 // Amiri has the following scourges marked:
Dazed:
While Marked: You may explore only once per turn and you may not examine locations. If this scourge is displayed at the start of your turn, at the end of the turn, shuffle your hand into your deck and remove this scourge.
Drained:
While Marked:
On your checks, subtract 1 for each die rolled.
At the end of your turn, you may bury a Divine boon to remove this scourge.
Entangled:
While Marked:
You cannot evade or move.
When your location is closed, remove this scourge.

NOTES:
Available Support: Distant: Any available
Local: Any available
Movement: On Close:
Other: Hi I'm Amiri! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blackjack's Rapier, The Lady of Mysteries, Blackjack's Gear, Blessing of Abadar, Stone-shard Breastplate, Speed Battleaxe
Recharged: lt Lyrune-quah Moon Maiden, Magic Spiked Full Plate, Our Lord in Iron,
Discard Pile: hw The Empty Throne, ac Norgorber's Shadow,
Buried Pile: Crowbar (Classic), Wayfinder,

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
- Melee: Str +2
Dexterity d6 ☐ +1 ☐ +2
- Acrobatics: Dexterity +3
- Stealth: Dexterity +3
Constitution d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Fortitude: Con +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
- Survival: Wis+2
Charisma d4 ☐ +1
- Diplomacy: Charisma +3

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☑ 6 ☑ 7
Proficiencies:
Armor [ X] | Weapon
ROLE:
Base
POWERS:
On your Strength check or your check against a monster, you may bury a card from your hand ([X] or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring (☐ and after you close your location, you may draw a card).
At the end of your turn, you may move; any local characters may move with you.
You may add Blackjack cards to your deck list in addition to your other cards.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.
☐ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack card instead.
☐ On your Acrobatics or Stealth check, you may discard a card to reroll 1 die (☐ or 2 dice).
☐ When another local character would encounter a monster (☐ or an Obstacle, Skirmish, or Trap barrier), you may discard a card to encounter it instead (☐ and add 1d6 to your checks against it).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Wayfinders

Deck Handler

Turn Order Balazar/Iceman91, Varian/Bigguyinblack, Kyra/Gimry, Amiri/Matsu_Kurisu

Out of turn updates

Hour = 8: Amiri/Matsu_Kurisu: Lamashtu's Madness
Hour Power: On your check against a monster, add 1.
Damage suffered from monsters is increased by 1.

Start of Turn
At: #6: Library

SoT Kit Swap: ( ) into kit, ( ) into hand

Give: No

Move: #1: Barracks

At This Location: On your combat check, add 1d4. On your Diplomacy and Stealth checks, the difficulty is increased by 1d4.

Free explore = Barracks Card 1: Ember Ghoul, Monster 5: Combat 20

Spoiler:
Traits:
Ghoul
Undead
To Defeat:
Combat 20
Immune to Fire, Mental, and Poison.
Vulnerable to Cold.
After acting, each local character must succeed at a Constitution or Fortitude 8 check or bury the top card of their deck.

Reveal lt Serithtial 1d12+3+2+1d12+4, recharge Magic Spiked Full Plate +1d4, recharge Our Lord in Iron(reroll 1s) +1d12
Combat 20: 1d12 + 3 + 2 + 1d12 + 4 + 1d4 + 1d12 ⇒ (2) + 3 + 2 + (3) + 4 + (1) + (11) = 26 Banished

Discard ac Norgorber's Shadow, examine(Barracks Card 2: The Gold-fisted,Blessing 3) may shuffle = No, then explore =
Barracks Card 2: The Gold-fisted, Blessing 3: Divine 8

Spoiler:
Traits:
Deity: Abadar
Divine
When this is the hour: When you acquire a boon, you may recharge a card.
To Acquire:
Craft
Divine 8
On a local check to acquire, reload to add 1d4.
Discard to explore. This exploration, on your checks to acquire, add 1d4.

1d4 says Nope. Banished

End of Turn
Amiri.EoT Move to ( )
Scenario.EoT.Examine(Barracks Card 3: Cursed Statue, Barrier 5: Trigger) - Bane
Trigger = suffer the scourges Dazed, Drained, and Entangled.

Recovery

Reset
Recharge
Discard
Draw Pharasma's Knowing, Blackjack's Daggers, Pharasma's Knowing (2)

Summary
Location = #1: Barracks (3-5)
Acquired =
Banished = 1: Ember Ghoul, 2: The Gold-fisted
Examined = 3: Cursed Statue
Displayed =
Moved =
Add =

From Box =

Give =

Used =

Other =

"

Amiri wrote:

Hand: lt Serithtial, lt Red War Paint, lt Ausio Carowyn, Mountaineer, Pharasma's Knowing, Blackjack's Daggers, Pharasma's Knowing (2),

Displayed: Hellknight Plate,
Deck: 9 Discard: 3 Buried: 1
Hero Points: 3 // Amiri has the following scourges marked:
Dazed:
While Marked: You may explore only once per turn and you may not examine locations. If this scourge is displayed at the start of your turn, at the end of the turn, shuffle your hand into your deck and remove this scourge.
Drained:
While Marked:
On your checks, subtract 1 for each die rolled.
At the end of your turn, you may bury a Divine boon to remove this scourge.
Entangled:
While Marked:
You cannot evade or move.
When your location is closed, remove this scourge.

NOTES:
Available Support: Distant: Any available
Local: Any available
Movement: On Close:
Other: Hi I'm Amiri! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blackjack's Gear, Stone-shard Breastplate, Blessing of Abadar, The Lady of Mysteries, Speed Battleaxe, Blackjack's Rapier
Recharged: lt Lyrune-quah Moon Maiden, Magic Spiked Full Plate, Our Lord in Iron,
Discard Pile: Wayfinder, hw The Empty Throne, ac Norgorber's Shadow,
Buried Pile: Crowbar (Classic),

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
- Melee: Str +2
Dexterity d6 ☐ +1 ☐ +2
- Acrobatics: Dexterity +3
- Stealth: Dexterity +3
Constitution d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Fortitude: Con +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
- Survival: Wis+2
Charisma d4 ☐ +1
- Diplomacy: Charisma +3

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☑ 6 ☑ 7
Proficiencies:
Armor [ X] | Weapon
ROLE:
Base
POWERS:
On your Strength check or your check against a monster, you may bury a card from your hand ([X] or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring (☐ and after you close your location, you may draw a card).
At the end of your turn, you may move; any local characters may move with you.
You may add Blackjack cards to your deck list in addition to your other cards.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.
☐ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack card instead.
☐ On your Acrobatics or Stealth check, you may discard a card to reroll 1 die (☐ or 2 dice).
☐ When another local character would encounter a monster (☐ or an Obstacle, Skirmish, or Trap barrier), you may discard a card to encounter it instead (☐ and add 1d6 to your checks against it).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Wayfinders

Deck Handler

Turn Order Balazar/Iceman91, Varian/Bigguyinblack, Kyra/Gimry, Amiri/Matsu_Kurisu

Out of turn updates
Display Hellknight Plate

Hour = 4: Amiri/Matsu_Kurisu: Nethys's Duality
Hour Power: On your check against a spell, add 1d4.

Start of Turn
At: #4: Reading Room

SoT Kit Swap: ( ) into kit, ( ) into hand

Give: Ashbringer to Kyra/Gimry

Move: #5: Oubliette

At This Location: Damage you suffer is increased by 1.

Free explore = Oubliette Card 1: The Snakebite, Blessing 1: Intelligence 10(4+6)

Spoiler:
Traits:
Harrow
Suit: Books
Veteran
When this is the hour: On your combat check, you may add the Poison trait; if you do not, suffer the scourge Poisoned.
To Acquire:
Intelligence
Craft 4+#
On any combat check that does not use Dexterity or Strength, recharge to bless; if it invokes Poison, bless twice instead.
Discard to explore. This exploration, on your combat checks, you may add 1d4 and the Poison trait.

1d6 says Nope. Banished

Discard Pharasma's Knowing (2), draw 2(Wayfinder, Blackjack's Rapier), recharge 2(Blackjack's Daggers, Blackjack's Rapier) then explore = Oubliette Card 2: Henchman Proxy A1
Gray Maiden Guard (Proxy A): Story Bane: Combat 23(11+6+6)

Spoiler:
Type: Monster
Traits: Fighter Gray Maiden Human Veteran
To Defeat: Combat 11+## OR Charisma Diplomacy 6+#
If undefeated, shuffle a new barrier into your location.

Reveal lt Serithtial 1d12+3+2+1d12+4, vs Story Bane +2d6, display lt Lyrune-quah Moon Maiden +1d6
Combat 23: 1d12 + 3 + 2 + 1d12 + 4 + 2d6 + 1d12 + 1d6 ⇒ (4) + 3 + 2 + (3) + 4 + (5, 5) + (7) + (5) = 38 Banished

Location #5: Oubliette
When Closing: Succeed at a Fortitude 11(5+6) check.
Fortitude 1d8+2+1, lt Lyrune-quah Moon Maiden +1d6, Balazar/Iceman91 discards The Theater +1d8
Looking to keep my harrow in hand as it blocks BYA/AYA
Fortitude 11: 1d8 + 2 + 1 + 1d6 + 1d8 ⇒ (4) + 2 + 1 + (3) + (6) = 16 Success. Closed

On closing, move to #4: Reading Room
Yay, I can use Amiri's explore after closing for a second time every :-)

Discard Wayfinder, examine(Reading Room Card 1 (Palace Patrols)), may shuffle(Yes) then explore Top card(1-8): 1d8 ⇒ 8 =
Reading Room Card 8: Akaruzug, Story Bane 6: Combat 27

Spoiler:
Type: Monster
Traits:
Construct
To Defeat:
Combat 27
Immune to Mental and Poison.
Vulnerable to Bludgeoning.
Before acting, each local character suffers the scourge Drained.
If defeated, rally a supporter of level 5 or below.

Reveal lt Serithtial 1d12+3+2+1d12+4, vs Story Bane +2d6, display lt Lyrune-quah Moon Maiden +1d6, discard hw The Empty Throne (Ignore BYA/AYA) +1d12
Combat 23: 1d12 + 3 + 2 + 1d12 + 4 + 2d6 + 1d12 + 1d6 + 1d12 ⇒ (9) + 3 + 2 + (12) + 4 + (3, 3) + (7) + (2) + (1) = 46 Banished.

OK, that is Jankie! I get to attempt to close a second location :-)
Location #4: Reading Room
When Closing: Summon and acquire a blessing; if it is a Harrow blessing, you acquire it automatically.
Bl1: Norgorber's Shadow, Blessing 2: Stealth 11(5+6)

Spoiler:
Traits:
Deity: Norgorber
Divine
Veteran
When this is the hour: On your Stealth check or your check that invokes the Poison trait, add 1d4.
To Acquire:
Dexterity
Divine
Stealth 5+#
On any check, discard to bless.
On a Perception or Stealth check, recharge to bless.
Discard to examine the top card of your location; you may shuffle it into the location. Then you may explore.

Stealth 1d6+3, Varian displays Skoan-quah Boneslayer +1d6
Stealth 11: 1d6 + 3 + 1d6 ⇒ (5) + 3 + (4) = 12 Success. Acquired

When Permanently Closed: Heal a blessing: 1d2 ⇒ 1 (Pharasma's Knowing (2))

On closing, move to #6: Library

End of Turn
Amiri.EoT Move to ( )
Scenario.EoT.Examine(Library Card 1: Fireball Beads, Item 4) - Boon. Bury(Crowbar (Classic))

recharge lt Lyrune-quah Moon Maiden

Recovery

Reset
Recharge
Discard
Draw lt Ausio Carowyn, Magic Spiked Full Plate, Mountaineer, lt Red War Paint, Our Lord in Iron

Summary
Location = Oubliette (CLOSED)
Acquired =
Banished = 1: The Snakebite, 2: Henchman Proxy A1
Examined =
Displayed =
Moved =
Add =

Location = Reading Room (CLOSED)
Acquired = Bl1: Norgorber's Shadow
Banished = 8: Akaruzug

Examined = Library Card 1: Fireball Beads

From Box = Bl1: Norgorber's Shadow

Give = Ashbringer to Kyra/Gimry
Used = Balazar/Iceman91 discards The Theater, Varian displays Skoan-quah Boneslayer

Other = On closing, Amiri On closing, moves to #6: Library

"

Amiri wrote:

Hand: lt Serithtial, ac Norgorber's Shadow, lt Ausio Carowyn, Magic Spiked Full Plate, Mountaineer, lt Red War Paint, Our Lord in Iron,

Displayed: Hellknight Plate,
Deck: 10 Discard: 2 Buried: 1
Hero Points: 3
NOTES:
Available Support: Distant: Any available
Local: Any available
Movement: On Close:
Other: Hi I'm Amiri! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Pharasma's Knowing (2), Blackjack's Rapier, Speed Battleaxe, Stone-shard Breastplate, The Lady of Mysteries, Blackjack's Gear, Blessing of Abadar, Pharasma's Knowing, Blackjack's Daggers
Recharged: lt Lyrune-quah Moon Maiden,
Discard Pile: Wayfinder, hw The Empty Throne,
Buried Pile: Crowbar (Classic),

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
- Melee: Str +2
Dexterity d6 ☐ +1 ☐ +2
- Acrobatics: Dexterity +3
- Stealth: Dexterity +3
Constitution d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Fortitude: Con +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
- Survival: Wis+2
Charisma d4 ☐ +1
- Diplomacy: Charisma +3

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☑ 6 ☑ 7
Proficiencies:
Armor [ X] | Weapon
ROLE:
Base
POWERS:
On your Strength check or your check against a monster, you may bury a card from your hand ([X] or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring (☐ and after you close your location, you may draw a card).
At the end of your turn, you may move; any local characters may move with you.
You may add Blackjack cards to your deck list in addition to your other cards.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.
☐ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack card instead.
☐ On your Acrobatics or Stealth check, you may discard a card to reroll 1 die (☐ or 2 dice).
☐ When another local character would encounter a monster (☐ or an Obstacle, Skirmish, or Trap barrier), you may discard a card to encounter it instead (☐ and add 1d6 to your checks against it).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Wayfinders

Deck Handler

Amiri / Matsu Kurisu
Scenario: CCT-6C: Death to the Queen

Card Upgrade
Mountaineer (AD5) in, Korvosan Guard out

Banished cards
-

Loot
- lt Ausio Carowyn: 1d1000 ⇒ 714 in, Sklar-Quah Thundercaller out
- lt Lyrune-quah Moon Maiden: 1d1000 ⇒ 296 in, Priest of Pharasma out
- lt Red War Paint: 1d1 ⇒ 1 in, Topaz of Strength out
- lt Serithtial: 1d1000 ⇒ 497 in, Pit Gladiator out
- lt Ashbringer: 1d1000 ⇒ 478 in, Thundering Earthbreaker out

Starting Location
- With Kyra - So I can pass Kyra a weapon

Starting Hand
Adding Harrow to hand (The Empty Throne)

Starting Kit

"

Amiri wrote:

Hand: Blackjack's Daggers, Ashbringer, lt Serithtial, Hellknight Plate, Crowbar (Classic), lt Lyrune-quah Moon Maiden, hw The Empty Throne, Pharasma's Knowing (2),

Displayed:
Deck: 13 Discard: 0 Buried: 0
Hero Points: 3
NOTES:
Available Support: Distant: Any available
Local: Any available
Movement: On Close:
Other: Hi I'm Amiri! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Pharasma's Knowing, lt Ausio Carowyn, Blackjack's Rapier, Speed Battleaxe, Magic Spiked Full Plate, Wayfinder, The Lady of Mysteries, lt Red War Paint, Our Lord in Iron, Stone-shard Breastplate, Blackjack's Gear, Blessing of Abadar, Mountaineer
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
- Melee: Str +2
Dexterity d6 ☐ +1 ☐ +2
- Acrobatics: Dexterity +3
- Stealth: Dexterity +3
Constitution d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Fortitude: Con +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
- Survival: Wis+2
Charisma d4 ☐ +1
- Diplomacy: Charisma +3

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☑ 6 ☑ 7
Proficiencies:
Armor [ X] | Weapon
ROLE:
Base
POWERS:
On your Strength check or your check against a monster, you may bury a card from your hand ([X] or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring (☐ and after you close your location, you may draw a card).
At the end of your turn, you may move; any local characters may move with you.
You may add Blackjack cards to your deck list in addition to your other cards.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.
☐ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack card instead.
☐ On your Acrobatics or Stealth check, you may discard a card to reroll 1 die (☐ or 2 dice).
☐ When another local character would encounter a monster (☐ or an Obstacle, Skirmish, or Trap barrier), you may discard a card to encounter it instead (☐ and add 1d6 to your checks against it).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Wayfinders

Deck Handler

Amiri
Scenario
- 6B: Assault on Castle Korvosa

Scenario Reward
- Bonus Upgrade

Adventure Reward
- n/a

Tier 6.2
- Hero point = Power(Hand size +1)
- Available HP = 3

Card Upgrade
Weapon 6: 1d1000 ⇒ 48
Ashbringer (AD6) in, Dragonbane Greatsword out

Armor 6: 1d1000 ⇒ 879
Hellknight Plate (AD6) in, Sable Company Hide out

Banished Cards
- Nil

Loot
- lt Ausio Carowyn: 1d1000 ⇒ 775 in, Sklar-Quah Thundercaller out
- lt Lyrune-quah Moon Maiden: 1d1000 ⇒ 620 in, Priest of Pharasma out
- lt Red War Paint: 1d1 ⇒ 1 in, Topaz of Strength out
- lt Serithtial: 1d1000 ⇒ 658 in, Pit Gladiator out
- lt Ashbringer: 1d1000 ⇒ 461 in, Dragonbane Greatsword out

Wayfinders

Deck Handler

Turn Order Balazar/Iceman91, Varian/Bigguyinblack, Kyra/Gimry, Amiri/Matsu_Kurisu

Out of turn updates
Display Magic Spiked Full Plate
Togomor's BA: each character must succeed at a Dexterity or Acrobatics 13 check or bury a random card and suffer 1d4 Electricity damage.
Acrobatics 1d6+3, Ezren discards Lady of Valor (Core) to add 2d8, Rage(Mountaineer) +1d8+2+1
BYA Acrobatics 13: 1d6 + 3 + 2d8 + 1d8 + 2 + 1 ⇒ (6) + 3 + (4, 8) + (6) + 2 + 1 = 30 Success

Hour = 2: Amiri/Matsu_Kurisu: Sands of the Hour
Hour Power: No effect

Start of Turn
At: Base

SoT Kit Swap: (ac Shocking Sawtooth Saber) into kit, (Wayfinder ) into hand

Give: No
Move: #4: Cliff

At This Location: On your check, if any die shows a 1 or 2, count it as 0.

Free explore = Cliff Card 1: Sermignatto, Story Bane 6: Combat 28

Spoiler:
Type: Monster
Traits:
Devil
Outsider
To Defeat:
Combat 28
Immune to Fire and Poison.
Resistant to Acid and Cold.
Before acting, each local character must attempt a Wisdom 13 check.
For each character that fails, a random local character suffers an amount of Combat damage equal to the number of weapons and Attack cards in the failing character's hand.

Varian can auto succeed Guard

Before acting, each local character must attempt a Wisdom 13 check.
Can ignore outcome as Amiri has armor and can bury to block any damage received, so continuing turn

Reveal lt Serithtial 1d12+3+2+1d12+4, vs Story Bane +2d6, recharge Our Lord in Iron(Reroll any 1s) +1d12, Rage(Pharasma's Knowing) +1d8+2+1
Combat 28: 1d12 + 3 + 2 + 1d12 + 4 + 2d6 + 1d12 + 1d8 + 2 + 1 ⇒ (7) + 3 + 2 + (1) + 4 + (5, 3) + (10) + (7) + 2 + 1 = 45
Combat 28: Our Lord in Iron Reroll: 1d12 + 44 ⇒ (4) + 44 = 48 Success. We win!

Wayfinders

Deck Handler

Turn Order Balazar/Iceman91, Varian/Bigguyinblack, Kyra/Gimry, Amiri/Matsu_Kurisu

Out of turn updates
Discard Blessing of Abadar for Kyra

Hour = 12: Amiri/Matsu_Kurisu: Erastil's Eye
Hour Power: If you are at a Wild location, you may discard a card to explore.

Start of Turn
At: #1: Arsenal

SoT Kit Swap: (ac Greater Bolstering Armor ) into kit, (Pharasma's Knowing (2) ) into hand

Give: No
Move: No

At This Location: On your combat check, add 1 for each weapon played.

Free explore = Arsenal Card 2: Aerilaya, Ally 5: Special

Spoiler:
Traits:
Banshee
Undead
To Acquire:
Charisma
Diplomacy 12
OR Bury A Weapon 0
Display. While displayed:
* On local combat or Constitution checks, add 1d6.
* At the end of the turn, banish.
Bury to explore; you may bury a weapon to reload instead.

Bury A Weapon(Thundering Earthbreaker) - Acquired

discard Pharasma's Knowing (2), draw 2(Sable Company Hide, lt Serithtial), recharge 2(Speed Battleaxe, Sable Company Hide), then explore =
Arsenal Card 3: Sawtooth Saber, Weapon 3: Melee 13

Spoiler:
Traits:
Finesse
Magic
Melee
Red Mantis
Slashing
Sword
Veteran
To Acquire:
Strength
Acrobatics
Melee 13
For your combat check, reveal to use Strength, Acrobatics, or Melee + 1d6+2; if this is not the first combat check to defeat the bane this encounter, add 1d8. If proficient, you may additionally discard to add another 1d8+#.

Melee 1d12+3+2, reveal Crowbar (Classic) +1d12
Melee 13: 1d12 + 3 + 2 + 1d12 ⇒ (8) + 3 + 2 + (1) = 14 Acquired

Reload ac Aerilaya(ac Sawtooth Saber) explore = Arsenal Card 4: Zombie, Monster 0: Combat 21(9+6+6)

Spoiler:
Traits:
Undead
Zombie
Veteran
To Defeat:
Combat 9+##
Immune to Mental and Poison.
If undefeated, a random character summons and encounters this monster.

Reveal lt Serithtial 1d12+3+2+1d12+4, location(lt Serithtial) +1, Rage(Pharasma's Knowing (2)) +1d8+2+1
Combat 21: 1d12 + 3 + 2 + 1d12 + 4 + 1 + 1d8 + 2 + 1 ⇒ (10) + 3 + 2 + (6) + 4 + 1 + (7) + 2 + 1 = 36 Banished

Discard Mountaineer, explore = Arsenal Card 5 Henchman Proxy A2:
Ileosa's Fury (Proxy A): Story Bane: Combat 24

Spoiler:
Type: Monster
Traits: Devil Outsider
To Defeat: Combat 24
Immune to Fire and Poison. Resistant to Acid and Cold. Before acting, succeed at a Dexterity, Wisdom, or Acrobatics 11 check or suffer the scourge Frightened. After acting, each local character suffers 1d4 Force damage.

Acrobatics 1d6+3, Rage(Pharasma's Knowing (2)) +1d8+2+1
BYA Acrobatics 11: 1d6 + 3 + 1d8 + 2 + 1 ⇒ (1) + 3 + (7) + 2 + 1 = 14 Success

Reveal lt Serithtial 1d12+3+2+1d12+4, vs Story Bane +2d6 location(lt Serithtial) +1,
Combat 24: 1d12 + 3 + 2 + 1d12 + 4 + 2d6 + 1 ⇒ (5) + 3 + 2 + (7) + 4 + (3, 3) + 1 = 28 Banished

AYA Amiri/Matsu_Kurisu, Balazar/Iceman91, Kyra/Gimry take 1d4 Force Damage
AYA Force damage: 1d4 ⇒ 4 Bury Stone-shard Breastplate to reduce to 0

Location #1: Arsenal
When Closing: Summon and acquire a weapon. (W1: Shocking Sawtooth Saber, Weapon 6: Melee 16)

Spoiler:
Traits:
Electricity
Finesse
Magic
Melee
Red Mantis
Slashing
Sword
To Acquire:
Strength
Acrobatics
Melee 16
For your combat check, reveal to use Strength, Acrobatics, or Melee + 2d8; you may remove 1d8 and the Electricity trait. If this is not the first combat check to defeat the bane this encounter, add another 1d8.
If proficient, you may additionally discard to add another 1d8+6.

Melee 1d12+3+2, reveal & recharge Crowbar (Classic) +2d12
Melee 16: 1d12 + 3 + 2 + 2d12 ⇒ (11) + 3 + 2 + (12, 8) = 36 Acquired

On Close Amiri moves to Base. Balazar/Iceman91, Kyra/Gimry move to ???

End of Turn
Amiri.EoT Move to ( )

Recovery

Reset
Recharge
Discard
Draw ac Aerilaya, lt Ashbringer, Our Lord in Iron, Magic Spiked Full Plate

Summary
Location = #1: Arsenal(CLOSED)
Acquired = 2: Aerilaya, 3: Sawtooth Saber, W1: Shocking Sawtooth Saber
Banished = 4: Zombie, 5 Henchman Proxy A2
Examined =
Displayed =
Moved =
Add =

From Box = W1: Shocking Sawtooth Saber

Give =

Used =

Other = Amiri/Matsu_Kurisu, Balazar/Iceman91, Kyra/Gimry take 1d4 Force Damage, On Close Amiri moves to Base. Balazar/Iceman91, Kyra/Gimry move to ???

"

Amiri wrote:

Hand: lt Serithtial, ac Shocking Sawtooth Saber, ac Aerilaya, lt Ashbringer, Our Lord in Iron, Magic Spiked Full Plate,

Displayed: ac Bearskin Armor,
Deck: 10 Discard: 4 Buried: 5
Hero Points: 3
NOTES:
Available Support: Distant: Any available
Local: Any available
Movement: On Close:
Other: Hi I'm Amiri! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Shock Greatsword +2, lt Lyrune-quah Moon Maiden
Recharged: Blackjack's Gear, Blackjack's Daggers, hw The Marriage, The Wanderer, Blackjack's Rapier, Speed Battleaxe, Sable Company Hide, Crowbar (Classic),
Discard Pile: Pharasma's Knowing, The Lady of Mysteries, Blessing of Abadar, Mountaineer,
Buried Pile: lt Ausio Carowyn, Thundering Earthbreaker, ac Sawtooth Saber, Pharasma's Knowing (2), Stone-shard Breastplate,

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
- Melee: Str +2
Dexterity d6 ☐ +1 ☐ +2
- Acrobatics: Dexterity +3
- Stealth: Dexterity +3
Constitution d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Fortitude: Con +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
- Survival: Wis+2
Charisma d4 ☐ +1
- Diplomacy: Charisma +3

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☑ 6 ☐ 7
Proficiencies:
Armor [ X] | Weapon
ROLE:
Base
POWERS:
On your Strength check or your check against a monster, you may bury a card from your hand ([X] or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring (☐ and after you close your location, you may draw a card).
At the end of your turn, you may move; any local characters may move with you.
You may add Blackjack cards to your deck list in addition to your other cards.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.
☐ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack card instead.
☐ On your Acrobatics or Stealth check, you may discard a card to reroll 1 die (☐ or 2 dice).
☐ When another local character would encounter a monster (☐ or an Obstacle, Skirmish, or Trap barrier), you may discard a card to encounter it instead (☐ and add 1d6 to your checks against it).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Wayfinders

Deck Handler

Turn Order Balazar/Iceman91, Varian/Bigguyinblack, Kyra/Gimry, Amiri/Matsu_Kurisu

Out of turn updates
Display Stone-shard Breastplate

Hour = 8: Amiri/Matsu_Kurisu: Asmodeus's Tyranny
Hour Power: When you fail a check, you may bury your hand and discards to reroll.

Start of Turn
At: #1: Arsenal

SoT Kit Swap: ( ) into kit, ( ) into hand

Give: No
Move: No

At This Location: On your combat check, add 1 for each weapon played.

Free explore = Arsenal Card 1 (Bearskin Armor): Bearskin Armor, Armor 4: Survival 12

Spoiler:
Traits:
Light Armor
Magic
To Acquire:
Constitution
Fortitude
Survival 12
Display. While displayed:
* When you suffer Cold or Combat damage, you may recharge to reduce it by 2.
* When you suffer any damage, you may bury to reduce it to 0.
* On your combat, Fortitude, or Survival check, after the roll, you may freely discard to add your Strength die.

Survival 1d6+2, reveal Mountaineer +2d8
Survival 12: 1d6 + 2 + 2d8 ⇒ (4) + 2 + (1, 7) = 14 Acquired

discard The Lady of Mysteries, draw 3(Blackjack's Rapier, The Wanderer, Blessing of Abadar), recharge 3(hw The Marriage, The Wanderer, Blackjack's Rapier), then explore = Arsenal Card 2: Greater Bolstering Armor, Armor 6: Fortitude 14

Spoiler:
Traits:
Light Armor
Magic
To Acquire:
Constitution
Fortitude 14
Display. While displayed:
* When you suffer Combat damage, you may recharge to reduce it by 2, then you may draw up to 3 cards.
* When you suffer any damage, you may bury to reduce it to 0.

Fortitude 1d8+2+1, lt Ausio Carowyn +2d12
Fortitude 14: 1d8 + 2 + 1 + 2d12 ⇒ (3) + 2 + 1 + (11, 4) = 21 Acquired

Display ac Bearskin Armor

End of Turn
Amiri.EoT Move to ( )

Recovery

Reset
Recharge
Discard
Draw Speed Battleaxe

Summary
Location = #1: Arsenal(3 - 7)
Acquired = 1: Bearskin Armor, 2: Greater Bolstering Armor
Banished =
Examined =
Displayed =
Moved =
Add =

From Box =

Give =

Used =

Other = Mountaineer can be revealed to add 2d8 to ANY survival check

"

Amiri wrote:

Hand: Thundering Earthbreaker, ac Greater Bolstering Armor, Crowbar (Classic), Mountaineer, Blessing of Abadar, Speed Battleaxe,

Displayed: Stone-shard Breastplate, ac Bearskin Armor,
Deck: 12 Discard: 2 Buried: 1
Hero Points: 3
NOTES:
Available Support: Distant: Any available
Local: Any available
Movement: On Close:
Other: Hi I'm Amiri! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Shock Greatsword +2, Sable Company Hide, lt Ashbringer, Magic Spiked Full Plate, Our Lord in Iron, lt Lyrune-quah Moon Maiden, lt Serithtial
Recharged: Blackjack's Gear, Blackjack's Daggers, hw The Marriage, The Wanderer, Blackjack's Rapier,
Discard Pile: Pharasma's Knowing, The Lady of Mysteries,
Buried Pile: lt Ausio Carowyn,

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
- Melee: Str +2
Dexterity d6 ☐ +1 ☐ +2
- Acrobatics: Dexterity +3
- Stealth: Dexterity +3
Constitution d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Fortitude: Con +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
- Survival: Wis+2
Charisma d4 ☐ +1
- Diplomacy: Charisma +3

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☑ 6 ☐ 7
Proficiencies:
Armor [ X] | Weapon
ROLE:
Base
POWERS:
On your Strength check or your check against a monster, you may bury a card from your hand ([X] or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring (☐ and after you close your location, you may draw a card).
At the end of your turn, you may move; any local characters may move with you.
You may add Blackjack cards to your deck list in addition to your other cards.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.
☐ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack card instead.
☐ On your Acrobatics or Stealth check, you may discard a card to reroll 1 die (☐ or 2 dice).
☐ When another local character would encounter a monster (☐ or an Obstacle, Skirmish, or Trap barrier), you may discard a card to encounter it instead (☐ and add 1d6 to your checks against it).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Wayfinders

Deck Handler

Turn Order Balazar/Iceman91, Varian/Bigguyinblack, Kyra/Gimry, Amiri/Matsu_Kurisu

Out of turn updates
Display Stone-shard Breastplate

Hour = 4: Amiri/Matsu_Kurisu: Iomedae's Justice
Hour Power: On your check against an Outsider card, add 1d4.

Start of Turn
At: #1: Arsenal

SoT Kit Swap: ( ) into kit, ( ) into hand

Give: No
Move: No

At This Location: On your combat check, add 1 for each weapon played.

Free explore = Arsenal Card 1: Bottled Lightning, Item 4: Craft 12

Spoiler:
Traits:
Alchemical
Attack
Electricity
Liquid
Ranged
To Acquire:
Intelligence
Craft 12
For your combat check, banish to use Craft, Dexterity, or Ranged +3d8.
During a local encounter with a non-story bane monster, banish to ignore its before acting powers.

DURING RECOVERY
If proficient, you may succeed at a Craft 14 check to recharge this card.


1d4 says nope. Banished

discard Pharasma's Knowing, draw 2(Blackjack's Daggers, The Lady of Mysteries), recharge 2(Blackjack's Gear, Blackjack's Daggers), then explore =
Arsenal Card 2: Soultrapping Gem, Barrier 6: Special

Spoiler:
Traits:
Magic
Trap
To Defeat:
None 0
Display this barrier. While displayed:
* You may not move or explore.
* At the start of a local character's turn, they may succeed at a Strength 9, Disable 14, or Combat 28 check to banish this barrier.
* When your location is closed, banish this barrier.

Display this barrier. At the start of a local character's turn, they may succeed at a Strength 9, Disable 14, or Combat 28 check to banish this barrier.

End of Turn
Amiri.EoT Move to ( )

Recovery

Reset
Recharge
Discard
Draw Mountaineer

Summary
Location = #1: Arsenal(3 - 9)
Acquired =
Banished = 1: Bottled Lightning
Examined =
Displayed = 2: Soultrapping Gem
Moved =
Add =

From Box =

Give =

Used =

Other =

"

Amiri wrote:

Hand: Thundering Earthbreaker, Crowbar (Classic), lt Ausio Carowyn, hw The Marriage, The Lady of Mysteries, Mountaineer,

Displayed: Stone-shard Breastplate,
Deck: 13 Discard: 1 Buried: 0
Hero Points: 3
NOTES:
Available Support: Distant: Any available
Local: Any available
Movement: On Close:
Other: Hi I'm Amiri! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Our Lord in Iron, Blessing of Abadar, Speed Battleaxe, lt Lyrune-quah Moon Maiden, Shock Greatsword +2, lt Serithtial, lt Ashbringer, The Wanderer, Sable Company Hide, Magic Spiked Full Plate, Blackjack's Rapier
Recharged: Blackjack's Gear, Blackjack's Daggers,
Discard Pile: Pharasma's Knowing,
Buried Pile:

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
- Melee: Str +2
Dexterity d6 ☐ +1 ☐ +2
- Acrobatics: Dexterity +3
- Stealth: Dexterity +3
Constitution d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Fortitude: Con +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
- Survival: Wis+2
Charisma d4 ☐ +1
- Diplomacy: Charisma +3

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☑ 6 ☐ 7
Proficiencies:
Armor [ X] | Weapon
ROLE:
Base
POWERS:
On your Strength check or your check against a monster, you may bury a card from your hand ([X] or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring (☐ and after you close your location, you may draw a card).
At the end of your turn, you may move; any local characters may move with you.
You may add Blackjack cards to your deck list in addition to your other cards.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.
☐ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack card instead.
☐ On your Acrobatics or Stealth check, you may discard a card to reroll 1 die (☐ or 2 dice).
☐ When another local character would encounter a monster (☐ or an Obstacle, Skirmish, or Trap barrier), you may discard a card to encounter it instead (☐ and add 1d6 to your checks against it).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Wayfinders

Deck Handler

Amiri / Matsu Kurisu
Scenario: 6B: Assault on Castle Korvosa

Card Upgrade
Mountaineer (AD5) in, Korvosan Guard out

Banished cards
-

Loot
- lt Ausio Carowyn: 1d1000 ⇒ 714 in, Sklar-Quah Thundercaller out
- lt Lyrune-quah Moon Maiden: 1d1000 ⇒ 296 in, Priest of Pharasma out
- lt Red War Paint: 1d1 ⇒ 1 in, Topaz of Strength out
- lt Serithtial: 1d1000 ⇒ 497 in, Pit Gladiator out
- lt Ashbringer: 1d1000 ⇒ 478 in, Dragonbane Greatsword out

Starting Location
- With Kyra - So I can pass Kyra a weapon

Starting Hand
Adding Harrow to hand (The Marriage)

Starting Kit
lt Red War Paint
Pharasma's Knowing (2)
Wayfinder

"

Amiri wrote:

Hand: Thundering Earthbreaker, Stone-shard Breastplate, Crowbar (Classic), Blackjack's Gear, lt Ausio Carowyn, Pharasma's Knowing, hw The Marriage,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Hero Points: 3
NOTES:
Available Support: Distant: Any available
Local: Any available
Movement: On Close:
Other: Hi I'm Amiri! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Abadar, lt Serithtial, Sable Company Hide, The Lady of Mysteries, The Wanderer, Blackjack's Daggers, Shock Greatsword +2, Our Lord in Iron, Magic Spiked Full Plate, Mountaineer, lt Lyrune-quah Moon Maiden, Speed Battleaxe, Blackjack's Rapier, lt Ashbringer
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
- Melee: Str +2
Dexterity d6 ☐ +1 ☐ +2
- Acrobatics: Dexterity +3
- Stealth: Dexterity +3
Constitution d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Fortitude: Con +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
- Survival: Wis+2
Charisma d4 ☐ +1
- Diplomacy: Charisma +3

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☑ 6 ☐ 7
Proficiencies:
Armor [ X] | Weapon
ROLE:
Base
POWERS:
On your Strength check or your check against a monster, you may bury a card from your hand ([X] or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring (☐ and after you close your location, you may draw a card).
At the end of your turn, you may move; any local characters may move with you.
You may add Blackjack cards to your deck list in addition to your other cards.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.
☐ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack card instead.
☐ On your Acrobatics or Stealth check, you may discard a card to reroll 1 die (☐ or 2 dice).
☐ When another local character would encounter a monster (☐ or an Obstacle, Skirmish, or Trap barrier), you may discard a card to encounter it instead (☐ and add 1d6 to your checks against it).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Wayfinders

Deck Handler

Amiri
Scenario
- 6A: Rebellion in Korvosa

Scenario Reward
- Rally the supporters Grandmaster Boule, Marcus Endrin and Sabina Merrin

Adventure Reward
- n/a

Tier 6.1
- Hero point = Skill(Con)
- Available HP = 3

Card Upgrade
Ally 5: 1d1000 ⇒ 600
Mountaineer (AD5) in, Korvosan Guard out

Banished Cards
- Nil

Loot
- lt Ausio Carowyn: 1d1000 ⇒ 298 in, Sklar-Quah Thundercaller out
- lt Lyrune-quah Moon Maiden: 1d1000 ⇒ 412 in, Priest of Pharasma out
- lt Red War Paint: 1d1 ⇒ 1 in, Topaz of Strength out
- lt Serithtial: 1d1000 ⇒ 501 in, Pit Gladiator out
- lt Ashbringer: 1d1000 ⇒ 954 in, Dragonbane Greatsword out

Wayfinders

Deck Handler

Turn Order Balazar/Iceman91, Varian/Bigguyinblack, Kyra/Gimry, Amiri/Matsu_Kurisu

Out of turn updates

Hour = 12: Amiri/Matsu_Kurisu: Our Lord In Iron
Hour Power: On your combat check, you may reveal any number of weapons; for each, add 1.

Start of Turn
At: #8: Plaza

SoT Kit Swap: ( Blackjack's Rapier ) into kit, (Thundering Earthbreaker ) into hand

Give: No
Move: No

At This Location: When you would encounter a boon, draw a new one of the same type; encounter 1 and banish the other.

Free explore = Plaza Card 1: Dragon, Story Bane 3: Combat 28(16+6+6)

Spoiler:
Type: Monster
Traits:
Dragon
Veteran
To Defeat:
Combat 16+##
OR Diplomacy 12+#
Roll 1d4. This monster gains the trait, is immune to, and all damage is:
1. Acid 3. Electricity 2. Cold 4. Fire Before acting, each local character must succeed at a Dexterity or Acrobatics 5+# check or suffer 1d4 damage and the scourge Wounded.

Guard checks needed

Villain combat:

Free explore = Plaza Card 1: Dragon, Story Bane 3: Combat 28(16+6+6)
Spoiler:
Type: Monster
Traits:
Dragon
Veteran
To Defeat:
Combat 16+##
OR Diplomacy 12+#
Roll 1d4. This monster gains the trait, is immune to, and all damage is:
1. Acid 3. Electricity 2. Cold 4. Fire Before acting, each local character must succeed at a Dexterity or Acrobatics 5+# check or suffer 1d4 damage and the scourge Wounded.

Damage = Acid
Acrobatics 1d6+3, Rage(Pharasma's Knowing) +1d8+2+1, recharge Blackjack's Gear +1d8
Acrobatics 11(5+6): 1d6 + 3 + 1d8 + 2 + 1 + 1d8 ⇒ (5) + 3 + (3) + 2 + 1 + (2) = 16 Success

Reveal lt Serithtial 1d12+3+2+1d12+4+2d6, Hour(lt Ashbringer, lt Serithtial, Thundering Earthbreaker) +3, Rage(The Lady of Mysteries) +1d8+2+1
Combat 28: 1d12 + 3 + 2 + 1d12 + 4 + 2d6 + 3 + 1d8 + 2 + 1 ⇒ (12) + 3 + 2 + (11) + 4 + (3, 6) + 3 + (2) + 2 + 1 = 49 Success

Assuming guard checks successful, we win :-)

Wayfinders

Deck Handler

Turn Order Balazar/Iceman91, Varian/Bigguyinblack, Kyra/Gimry, Amiri/Matsu_Kurisu

Out of turn updates

Hour = 12: Amiri/Matsu_Kurisu: Asmodeus's Tyranny
Hour Power: When you fail a check, you may bury your hand and discards to reroll.

Start of Turn
At: #1: Arsenal

SoT Kit Swap: (Thundering Earthbreaker ) into kit, ( Blackjack's Rapier) into hand

Give: No
Move: No

At This Location: On your combat check, add 1 for each weapon played.

Free explore = Arsenal Card 1: Cinnabar, Story Bane 4: Combat 22 THEN Combat 22
Guard checks needed

Villain combat:

Free explore = Arsenal Card 1: Cinnabar, Story Bane 4: Combat 22 THEN Combat 22
Spoiler:
Type: Monster
Traits:
Assassin
Human
To Defeat:
Combat 22
THEN Combat 22
OR Diplomacy 11
Before acting, roll 1d6. Suffer that amount of Combat damage and the scourge Wounded; the difficulty to defeat is increased by the same amount.
If defeated by a Diplomacy check, draw a new ally and examine the top card of each location.

BYA Damage: 1d6 ⇒ 1 Draw Magic Spiked Full Plate -1 to 0
Suffer wounded
+1DC

Reveal lt Serithtial 1d12+3+2+1d12+4+2d6, location +1,
#1 Combat 23(22+1): 1d12 + 3 + 2 + 1d12 + 4 + 2d6 + 1 ⇒ (12) + 3 + 2 + (9) + 4 + (1, 1) + 1 = 33 Success

Reveal lt Serithtial 1d12+3+2+1d12+4+2d6, location +1,
#2 Combat 23(22+1): 1d12 + 3 + 2 + 1d12 + 4 + 2d6 + 1 ⇒ (3) + 3 + 2 + (5) + 4 + (4, 1) + 1 = 23 Success. Defeated

Display Magic Spiked Full Plate

End of Turn
Amiri.EoT Move to ( )

Recovery

Reset
Recharge
Discard
Draw n/a

Summary
Location = #1: Arsenal (Closed)
Acquired =
Banished = 1: Cinnabar
Examined =
Displayed =
Moved =
Add =

From Box =

Give =

Used =

Other =

"

Amiri wrote:

Hand: lt Ashbringer, lt Serithtial, Blackjack's Rapier, Crowbar (Classic), lt Ausio Carowyn, Blessing of Abadar,

Displayed: Magic Spiked Full Plate, Blackjack's Gear, Stone-shard Breastplate,
Deck: 12 Discard: 2 Buried: 0
Hero Points: 3
NOTES:
Available Support: Distant: Any available
Local: Any available
Movement: On Close:
Other: Hi I'm Amiri! Please bot me if I need to Guard my location!

[spoiler=Deck, Discard, Buried]

Reloaded:
Middle of Deck (Unknown Order): lt Red War Paint, Blackjack's Daggers, Wayfinder, Sklar-Quah Thundercaller, Speed Battleaxe
Recharged: Pharasma's Knowing (2), hw The Courtesan, ac Ring of Energy Resistance, Sable Company Hide, ac Blackjack's Daggers, lt Lyrune-quah Moon Maiden, Our Lord in Iron,
Discard Pile: The Lady of Mysteries, Pharasma's Knowing,
Buried Pile:

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
- Melee: Str +2
Dexterity d6 ☐ +1 ☐ +2
- Acrobatics: Dexterity +3
- Stealth: Dexterity +3
Constitution d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Fortitude: Con +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
- Survival: Wis+2
Charisma d4 ☐ +1
- Diplomacy: Charisma +3

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☑ 6 ☐ 7
Proficiencies:
Armor [ X] | Weapon
ROLE:
Base
POWERS:
On your Strength check or your check against a monster, you may bury a card from your hand ([X] or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring (☐ and after you close your location, you may draw a card).
At the end of your turn, you may move; any local characters may move with you.
You may add Blackjack cards to your deck list in addition to your other cards.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.
☐ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack card instead.
☐ On your Acrobatics or Stealth check, you may discard a card to reroll 1 die (☐ or 2 dice).
☐ When another local character would encounter a monster (☐ or an Obstacle, Skirmish, or Trap barrier), you may discard a card to encounter it instead (☐ and add 1d6 to your checks against it).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

[/spoiler]

Wayfinders

Deck Handler

Turn Order Balazar/Iceman91, Varian/Bigguyinblack, Kyra/Gimry, Amiri/Matsu_Kurisu

Out of turn updates

Hour = 8: Amiri/Matsu_Kurisu: Iomedae's Justice
Hour Power: On your check against an Outsider card, add 1d4.

Start of Turn
At: #1: Arsenal

SoT Kit Swap: ( Blackjack's Rapier ) into kit, (Our Lord in Iron) into hand

Give: No
Move: No

At This Location: On your combat check, add 1 for each weapon played.

Free explore = Arsenal Card 1: Kordaitra Destaid, Story Bane 6: Combat 24

Spoiler:
Type: Monster
Traits:
Cavalier
Human
To Defeat:
Combat 24
When you would encounter this monster, a local character that has the highest Melee modifier encounters her instead.
Before acting, each other character summons and encounters the story bane Gray Maiden Guard.

Before acting, each other character summons and encounters the story bane Gray Maiden Guard.
Reveal lt Serithtial 1d12+3+2+1d12+4+2d6, hour +1, location +1, recharge Our Lord in Iron, bless reroll any 1s +1d12
Combat 24: 1d12 + 3 + 2 + 1d12 + 4 + 2d6 + 1 + 1 + 1d12 ⇒ (8) + 3 + 2 + (9) + 4 + (1, 1) + 1 + 1 + (10) = 40 Defeated

Funky villain stuff happens :-)
Everything banished except for Arsenal Card 7: Cinnabar, Story Bane 4

End of Turn
Amiri.EoT Move to ( )

Recovery

Reset
Recharge
Discard
Draw lt Ausio Carowyn

Summary
Location = #1: Arsenal (7)
Acquired =
Banished =
Examined = 7: Cinnabar
Displayed =
Moved = 1: Kordaitra Destaid
Add =

From Box =

Give =

Used =

Other = each other character summons and encounters the story bane Gray Maiden Guard.

"

Amiri wrote:

Hand: lt Ashbringer, Crowbar (Classic), Blessing of Abadar, lt Serithtial, Thundering Earthbreaker, lt Ausio Carowyn,

Displayed: Magic Spiked Full Plate, Blackjack's Gear, Stone-shard Breastplate,
Deck: 12 Discard: 2 Buried: 0
Hero Points: 3
NOTES:
Available Support: Distant: Any available
Local: Any available
Movement: On Close:
Other: Hi I'm Amiri! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Sklar-Quah Thundercaller, Speed Battleaxe, Blackjack's Daggers, Wayfinder, lt Red War Paint
Recharged: Pharasma's Knowing (2), hw The Courtesan, ac Ring of Energy Resistance, Sable Company Hide, ac Blackjack's Daggers, lt Lyrune-quah Moon Maiden, Our Lord in Iron,
Discard Pile: The Lady of Mysteries, Pharasma's Knowing,
Buried Pile:

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
- Melee: Str +2
Dexterity d6 ☐ +1 ☐ +2
- Acrobatics: Dexterity +3
- Stealth: Dexterity +3
Constitution d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Fortitude: Con +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
- Survival: Wis+2
Charisma d4 ☐ +1
- Diplomacy: Charisma +3

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☑ 6 ☐ 7
Proficiencies:
Armor [ X] | Weapon
ROLE:
Base
POWERS:
On your Strength check or your check against a monster, you may bury a card from your hand ([X] or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring (☐ and after you close your location, you may draw a card).
At the end of your turn, you may move; any local characters may move with you.
You may add Blackjack cards to your deck list in addition to your other cards.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.
☐ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack card instead.
☐ On your Acrobatics or Stealth check, you may discard a card to reroll 1 die (☐ or 2 dice).
☐ When another local character would encounter a monster (☐ or an Obstacle, Skirmish, or Trap barrier), you may discard a card to encounter it instead (☐ and add 1d6 to your checks against it).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Wayfinders

Deck Handler

Turn Order Balazar/Iceman91, Varian/Bigguyinblack, Kyra/Gimry, Amiri/Matsu_Kurisu

Out of turn updates
Display Magic Spiked Full Plate

Hour = 4: Amiri/Matsu_Kurisu: The Wind and the Waves
Hour Power: At the start of the turn, any character may recharge a card to move.

Start of Turn
At: #1: Arsenal

SoT Kit Swap: ( Shock Greatsword +2 ) into kit, (Blackjack's Gear) into hand

Give: No
Move: No

At This Location: On your combat check, add 1 for each weapon played.

Display Blackjack's Gear

Free explore = Arsenal Card 1: Ring of Energy Resistance, Item 6: Fortitude 8

Spoiler:
Traits:
Accessory
Magic
To Acquire:
Constitution
Fortitude 8
OR Intelligence
Arcane 9
When you suffer Acid, Cold, Electricity, or Fire damage, reveal to reduce it by 4.

Fortitude 1d8+2+1, display lt Lyrune-quah Moon Maiden +1d6
Fortitude 8: 1d8 + 2 + 1 + 1d6 ⇒ (6) + 2 + 1 + (5) = 14 Acquired

Discard The Lady of Mysteries, draw 3(Pharasma's Knowing (2), Pharasma's Knowing, Crowbar (Classic)), then recharge 3(Pharasma's Knowing (2), hw The Courtesan, ac Ring of Energy Resistance) then explore = Arsenal Card 2: Blackjack's Daggers, Weapon 4: Melee 11

Spoiler:
Traits:
Blackjack
Finesse
Knife
Loot
Magic
Melee
Piercing
Ranged
To Acquire:
Strength
Dexterity
Melee
Ranged
Stealth 11
For your combat check, reveal to use Strength, Dexterity, Melee, Ranged, or Stealth + 1d4+2.
On a local character's combat check, freely recharge to add 1d4+1; if they fail the check, they may evade their encounter. You may use this power even if you have previously revealed this card on this check.

Melee 1d12+3+2, Reveal Crowbar (Classic) +1d12
Melee 11: 1d12 + 3 + 2 + 1d12 ⇒ (11) + 3 + 2 + (4) = 20 Acquired

Discard Pharasma's Knowing, draw 2(Stone-shard Breastplate, Sable Company Hide), then recharge 2(Sable Company Hide, ac Blackjack's Daggers) then explore = Arsenal Card 3: Nightspear, Ally 4: Survival 11

Spoiler:
Traits:
Agathion
Outsider
Healing
To Acquire:
Wisdom / Survival 11
OR Divine 9
At the end of a local character's turn, discard to heal that character 1d4+1 allies and blessings.
Discard to explore. This exploration, the first blessing you play may be shuffled into your deck instead of discarded.

Survival 1d6+2,
Survival 11: 1d6 + 2 ⇒ (3) + 2 = 5 Banished

Display Stone-shard Breastplate

End of Turn
Amiri.EoT Move to ( )
Recharge lt Lyrune-quah Moon Maiden

Recovery

Reset
Recharge
Discard
Draw lt Serithtial, Thundering Earthbreaker, Blackjack's Rapier

Summary
Location = #1: Arsenal (4-10)
Acquired = 1: Ring of Energy Resistance, 2: Blackjack's Daggers
Banished = 3: Nightspear
Examined =
Displayed =
Moved =
Add =

From Box =

Give = [/b]

Used =

Other =

"

Amiri wrote:

[b]Hand: lt Ashbringer, Crowbar (Classic), Blessing of Abadar, lt Serithtial, Thundering Earthbreaker, Blackjack's Rapier,

Displayed: Magic Spiked Full Plate, Blackjack's Gear, Stone-shard Breastplate,
Deck: 12 Discard: 2 Buried: 0
Hero Points: 3
NOTES:
Available Support: Distant: Any available
Local: Any available
Movement: On Close:
Other: Hi I'm Amiri! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Wayfinder, Blackjack's Daggers, lt Red War Paint, Sklar-Quah Thundercaller, lt Ausio Carowyn, Speed Battleaxe
Recharged: Pharasma's Knowing (2), hw The Courtesan, ac Ring of Energy Resistance, Sable Company Hide, ac Blackjack's Daggers, lt Lyrune-quah Moon Maiden,
Discard Pile: The Lady of Mysteries, Pharasma's Knowing,
Buried Pile:

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
- Melee: Str +2
Dexterity d6 ☐ +1 ☐ +2
- Acrobatics: Dexterity +3
- Stealth: Dexterity +3
Constitution d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Fortitude: Con +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
- Survival: Wis+2
Charisma d4 ☐ +1
- Diplomacy: Charisma +3

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☑ 6 ☐ 7
Proficiencies:
Armor [ X] | Weapon
ROLE:
Base
POWERS:
On your Strength check or your check against a monster, you may bury a card from your hand ([X] or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring (☐ and after you close your location, you may draw a card).
At the end of your turn, you may move; any local characters may move with you.
You may add Blackjack cards to your deck list in addition to your other cards.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.
☐ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack card instead.
☐ On your Acrobatics or Stealth check, you may discard a card to reroll 1 die (☐ or 2 dice).
☐ When another local character would encounter a monster (☐ or an Obstacle, Skirmish, or Trap barrier), you may discard a card to encounter it instead (☐ and add 1d6 to your checks against it).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Wayfinders

Deck Handler

Amiri / Matsu Kurisu
Scenario: 6A: Rebellion in Korvosa

Card Upgrade
Speed Battleaxe (AD5) in, Shock Glaive out

Banished cards
-

Loot
- lt Ausio Carowyn: 1d1000 ⇒ 714 in, Korvosan Guard out
- lt Lyrune-quah Moon Maiden: 1d1000 ⇒ 296 in, Priest of Pharasma out
- lt Red War Paint: 1d1 ⇒ 1 in, Topaz of Strength out
- lt Serithtial: 1d1000 ⇒ 497 in, Pit Gladiator out
- lt Ashbringer: 1d1000 ⇒ 478 in, Dragonbane Greatsword out

Starting Location
- With Kyra - So I can pass Kyra a weapon

Starting Hand
Adding Harrow to hand (The Courtesan)

Starting Kit
Our Lord in Iron
Blackjack's Gear
The Wanderer

"

Amiri wrote:

Hand: lt Ashbringer, Shock Greatsword +2, Magic Spiked Full Plate, lt Lyrune-quah Moon Maiden, The Lady of Mysteries, Blessing of Abadar, hw The Courtesan,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Hero Points: 3
NOTES:
Available Support: Distant: Any available
Local: Any available
Movement: On Close:
Other: Hi I'm Amiri! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Crowbar (Classic), Thundering Earthbreaker, Sable Company Hide, Sklar-Quah Thundercaller, Speed Battleaxe, Blackjack's Rapier, lt Serithtial, lt Red War Paint, Blackjack's Daggers, lt Ausio Carowyn, Pharasma's Knowing (2), Wayfinder, Pharasma's Knowing, Stone-shard Breastplate
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
- Melee: Str +2
Dexterity d6 ☐ +1 ☐ +2
- Acrobatics: Dexterity +3
- Stealth: Dexterity +3
Constitution d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Fortitude: Con +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
- Survival: Wis+2
Charisma d4 ☐ +1
- Diplomacy: Charisma +3

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☑ 6 ☐ 7
Proficiencies:
Armor [ X] | Weapon
ROLE:
Base
POWERS:
On your Strength check or your check against a monster, you may bury a card from your hand ([X] or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring (☐ and after you close your location, you may draw a card).
At the end of your turn, you may move; any local characters may move with you.
You may add Blackjack cards to your deck list in addition to your other cards.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.
☐ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack card instead.
☐ On your Acrobatics or Stealth check, you may discard a card to reroll 1 die (☐ or 2 dice).
☐ When another local character would encounter a monster (☐ or an Obstacle, Skirmish, or Trap barrier), you may discard a card to encounter it instead (☐ and add 1d6 to your checks against it).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Wayfinders

Deck Handler

Card Upgrade
[dice=Weapon 6]1d1000
Ashbringer (AD6) in, Shock Glaive out

[dice=Weapon 5]1d1000
Speed Battleaxe (AD5) in, Shock Glaive out

Correcting as not legal play to select AD6 upgrade, only AD5

Wayfinders

Deck Handler

Amiri
Scenario
- 5D

Scenario Reward
- Loot: Ashbringer

Adventure Reward
- Loot: Serithtial
- Rally Shadowcount Sial
Uncheck supporter Laori Vaus

Tier 4.4
- Hero point = Skill(Str)
- Available HP = 2

Card Upgrade
Weapon 6: 1d1000 ⇒ 676
Ashbringer (AD6) in, Shock Glaive out

Weapon 5: 1d1000 ⇒ 308
Speed Battleaxe (AD5) in, Shock Glaive out

Banished Cards
- Nil

Loot
- lt Ausio Carowyn: 1d1000 ⇒ 714 in, Korvosan Guard out
- lt Lyrune-quah Moon Maiden: 1d1000 ⇒ 296 in, Priest of Pharasma out
- lt Red War Paint: 1d1 ⇒ 1 in, Topaz of Strength out
- lt Serithtial: 1d1000 ⇒ 497 in, Pit Gladiator out
- lt Ashbringer: 1d1000 ⇒ 478 in, Dragonbane Greatsword out

Wayfinders

Deck Handler

Turn Order Balazar/Iceman91, Varian/Bigguyinblack, Kyra/Gimry, Amiri/Matsu_Kurisu

Out of turn updates
Display then recharge Sklar-Quah Thundercaller
Amiri suffers suffers the scourges Dazed, Drained, and Exhausted,
Kleestad:BYA Acrobatics 13,
Acrobatics 1d6+3, Amiri Sklar-Quah Thundercaller +1d6, Varian Sklar-Quah Thundercaller +1d6, reload lt Returning Totem Spear +1d8 Drained -4
Acrobatics 13: 1d6 + 3 + 1d6 + 1d6 + 1d8 - 4 ⇒ (3) + 3 + (2) + (3) + (8) - 4 = 15 Success. No damage

Varian heals Amiri for 1 (Healed card: 1d7 ⇒ 2 (Magic Spiked Full Plate) and removes (Exhausted)

Kyra removes Amiri's Scourge (Drained)

Hour = 23: Amiri/Matsu_Kurisu: Irori's Mastery
Hour Power: On your blessed check, you may reroll any dice showing 1.

Start of Turn
At: #9: Tower

SoT Kit Swap: ( Thundering Earthbreaker ) into kit, ( Dragonbane Greatsword ) into hand

Give: No
Move: No

At This Location: At the start of your turn, you may examine the top card of a distant location.

Free explore = Tower Card 1: Ildervok, Story Bane 5: Combat 30

Spoiler:
Type: Monster
Traits:
Fiend
Undead
To Defeat:
Combat 30
Immune to Cold, Mental, and Poison.
Before acting, each local character either buries the top card of their deck, discards a random card, or suffers 1d4+1 Cold damage.
If undefeated, bury all Magic boons in your hand, displayed cards, and discards.

Before acting, each local character either buries the top card of their deck, discards a random card, or suffers 1d4+1 Cold damage.
Amiri bury's top card of deck (Crowbar (Classic))
Varian freely displays Giant Form +1d4
Reveal & discard Dragonbane Greatsword 1d12+4+2+1d12+2+1d12, Kyra vs undead +1d6, Keppira D'bear: * On all checks against Undead banes, +1d4, Krojun Eats-what-he-kills: * On any Strength check or any check against a monster, you may bury +1d10, recharge Sable Company Hide +1d6+2, discard hw The Publican @ Urban +2d12, Rage(ac Shock Kukri) +1d8+2+1, Balazar's freely display Enhance(Strength) +6,
Varian Freely displays Embiggen: d4->d8, d6->d10, d8->12, d10->d12, d12->d20
Combat 30: 1d8 + 1d20 + 4 + 2 + 1d20 + 2 + 1d20 + 1d10 + 1d8 + 1d12 + 1d10 + 2 + 2d20 + 1d12 + 2 + 1 + 6 ⇒ (6) + (9) + 4 + 2 + (9) + 2 + (8) + (3) + (2) + (10) + (10) + 2 + (14, 2) + (12) + 2 + 1 + 6 = 104

SPLAT!!!!
So that is the biggest result I have ever rolled outside of Wrath!
We win

Wayfinders

Deck Handler

Turn Order Balazar/Iceman91, Varian/Bigguyinblack, Kyra/Gimry, Amiri/Matsu_Kurisu

Out of turn updates

Hour = 19: Amiri/Matsu_Kurisu: The Crows
Hour Power: When you would bury a boon, succeed at its check to acquire or banish it instead.

Start of Turn
At: #9: Tower

SoT Kit Swap: ( Dragonbane Greatsword ) into kit, ( Wayfinder ) into hand

Give: No
Move: No

At This Location: At the start of your turn, you may examine the top card of a distant location.

Free explore = Tower Card 1: Labyrinth, Barrier 1: Survival 13(8+5)

Spoiler:
Traits:
Obstacle
Veteran
To Defeat:
Intelligence
Knowledge 6+#
OR Perception
Survival 8+#
Cannot be evaded.
If undefeated, shuffle a new barrier into each location and suffer the scourge Dazed.

Survival 1d6+2, reveal & recharge Crowbar (Classic) +2d12
Survival 13: 1d6 + 2 + 2d12 ⇒ (1) + 2 + (6, 7) = 16 Banished

Discard Wayfinder explore = Tower Card 2: Shock Kukri, Weapon 3: Melee 12

Spoiler:
Traits:
Electricity
Finesse
Knife
Magic
Melee
Slashing
To Acquire:
Strength
Acrobatics
Melee 12
For your combat check, reveal to use Strength, Acrobatics, or Melee + 2d6; you may remove 1d6 and the Electricity trait. If proficient, you may additionally recharge to add another 1d4.

Melee 1d12+3+2
Melee 12: 1d12 + 3 + 2 ⇒ (8) + 3 + 2 = 13 Acquired

End of Turn
Amiri.EoT Move to ( )

Recovery

Reset
Recharge
Discard ac Shock_Kukri
Draw Blessing of Abadar, lt Returning Totem Spear, hw The Publican

Summary
Location = #9: Tower (3,4)
Acquired = 2: Shock Kukri
Banished = 1: Labyrinth
Examined =
Displayed =
Moved =
Add =

From Box =

Give =

Used =

Other =

"

Amiri wrote:

Hand: Thundering Earthbreaker, Sklar-Quah Thundercaller, Our Lord in Iron, Blessing of Abadar, lt Returning Totem Spear, hw The Publican,

Displayed: Sable Company Hide, Stone-shard Breastplate, lt Red War Paint,
Deck: 2 Discard: 7 Buried: 5
Hero Points: 2
NOTES:
Available Support: Distant: Any available
Local: Any available
Movement: On Close:
Other: Hi I'm Amiri! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Blackjack's Gear, Crowbar (Classic),
Discard Pile: The Lady of Mysteries, Magic Spiked Full Plate, ac Deathbane Throwing Axe, Shock Greatsword +2, The Wanderer, Wayfinder, ac Shock Kukri,
Buried Pile: Pit Gladiator, lt Lyrune-quah Moon Maiden, Pharasma's Knowing (2), Pharasma's Knowing, lt Ausio Carowyn,

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
- Melee: Str +2
Dexterity d6 ☐ +1 ☐ +2
- Acrobatics: Dexterity +3
- Stealth: Dexterity +3
Constitution d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Fortitude: Con +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
- Survival: Wis+2
Charisma d4 ☐ +1
- Diplomacy: Charisma +3

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☑ 6 ☐ 7
Proficiencies:
Armor [ X] | Weapon
ROLE:
Base
POWERS:
On your Strength check or your check against a monster, you may bury a card from your hand ([X] or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring (☐ and after you close your location, you may draw a card).
At the end of your turn, you may move; any local characters may move with you.
You may add Blackjack cards to your deck list in addition to your other cards.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.
☐ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack card instead.
☐ On your Acrobatics or Stealth check, you may discard a card to reroll 1 die (☐ or 2 dice).
☐ When another local character would encounter a monster (☐ or an Obstacle, Skirmish, or Trap barrier), you may discard a card to encounter it instead (☐ and add 1d6 to your checks against it).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.

Paizo Reroll: Used
Paizo Mat Discard: AVAILABLE

"

Wayfinders

Deck Handler

Out of Turn update
Discard The Wanderer for Varian

Charisma 1d4, Keppira D'bear: +1d4, Balazar discards The Peacock +1d4+1d10+4
BYA Charisma 6: 1d4 + 1d4 + 1d4 + 1d10 + 4 ⇒ (2) + (1) + (2) + (8) + 4 = 17 Success

"

Amiri wrote:

Hand: Thundering Earthbreaker, Crowbar (Classic), Dragonbane Greatsword, Sklar-Quah Thundercaller, Our Lord in Iron,

Displayed: Sable Company Hide, Stone-shard Breastplate, lt Red War Paint,
Deck: 4 Discard: 5 Buried: 5
Hero Points: 2
NOTES:
Available Support: Distant: Any available
Local: Any available
Movement: On Close:
Other: Hi I'm Amiri! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): lt Returning Totem Spear, Blessing of Abadar, hw The Publican
Recharged: Blackjack's Gear,
Discard Pile: The Lady of Mysteries, Magic Spiked Full Plate, ac Deathbane Throwing Axe, Shock Greatsword +2, The Wanderer,
Buried Pile: Pit Gladiator, lt Lyrune-quah Moon Maiden, Pharasma's Knowing (2), Pharasma's Knowing, lt Ausio Carowyn,

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
- Melee: Str +2
Dexterity d6 ☐ +1 ☐ +2
- Acrobatics: Dexterity +3
- Stealth: Dexterity +3
Constitution d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Fortitude: Con +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
- Survival: Wis+2
Charisma d4 ☐ +1
- Diplomacy: Charisma +3

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☑ 6 ☐ 7
Proficiencies:
Armor [ X] | Weapon
ROLE:
Base
POWERS:
On your Strength check or your check against a monster, you may bury a card from your hand ([X] or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring (☐ and after you close your location, you may draw a card).
At the end of your turn, you may move; any local characters may move with you.
You may add Blackjack cards to your deck list in addition to your other cards.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.
☐ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack card instead.
☐ On your Acrobatics or Stealth check, you may discard a card to reroll 1 die (☐ or 2 dice).
☐ When another local character would encounter a monster (☐ or an Obstacle, Skirmish, or Trap barrier), you may discard a card to encounter it instead (☐ and add 1d6 to your checks against it).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.

Paizo Reroll: Used
Paizo Mat Discard: AVAILABLE

"

Wayfinders

Deck Handler

Posting hand update

"

Amiri wrote:

Hand: Thundering Earthbreaker, The Wanderer, Crowbar (Classic), Dragonbane Greatsword, Sklar-Quah Thundercaller, Our Lord in Iron,

Displayed: Sable Company Hide, Stone-shard Breastplate, lt Red War Paint,
Deck: 4 Discard: 4 Buried: 5
Hero Points: 2 // Amiri has the following scourges marked:
Wounded:
While Marked:
At the start of your turn, discard the top card of your deck.
When you would heal any number of cards, you may remove this scourge instead.

NOTES:
Available Support: Distant: Any available
Local: Any available
Movement: On Close:
Other: Hi I'm Amiri! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): hw The Publican, lt Returning Totem Spear, Blessing of Abadar
Recharged: Blackjack's Gear,
Discard Pile: The Lady of Mysteries, Magic Spiked Full Plate, ac Deathbane Throwing Axe, Shock Greatsword +2,
Buried Pile: Pit Gladiator, lt Lyrune-quah Moon Maiden, Pharasma's Knowing (2), Pharasma's Knowing, lt Ausio Carowyn,

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
- Melee: Str +2
Dexterity d6 ☐ +1 ☐ +2
- Acrobatics: Dexterity +3
- Stealth: Dexterity +3
Constitution d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Fortitude: Con +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
- Survival: Wis+2
Charisma d4 ☐ +1
- Diplomacy: Charisma +3

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☑ 6 ☐ 7
Proficiencies:
Armor [ X] | Weapon
ROLE:
Base
POWERS:
On your Strength check or your check against a monster, you may bury a card from your hand ([X] or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring (☐ and after you close your location, you may draw a card).
At the end of your turn, you may move; any local characters may move with you.
You may add Blackjack cards to your deck list in addition to your other cards.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.
☐ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack card instead.
☐ On your Acrobatics or Stealth check, you may discard a card to reroll 1 die (☐ or 2 dice).
☐ When another local character would encounter a monster (☐ or an Obstacle, Skirmish, or Trap barrier), you may discard a card to encounter it instead (☐ and add 1d6 to your checks against it).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.

Paizo Reroll: Used
Paizo Mat Discard: AVAILABLE

"

Wayfinders

Deck Handler

Turn Order Balazar/Iceman91, Varian/Bigguyinblack, Kyra/Gimry, Amiri/Matsu_Kurisu

Out of turn updates
Display lt Red War Paint

Hour = 11: Amiri/Matsu_Kurisu: Sands of the Hour
Hour Power: No effect

Start of Turn
At: #5: Oubliette

SoT Kit Swap: ( Blackjack's Rapier ) into kit, ( Blackjack's Gear ) into hand

Give: No
Move: No

At This Location: Damage you suffer is increased by 1.

Free explore = Oubliette Card 1: Henchman Proxy A1

Spoiler:
Ashwing Gargoyle (Proxy A): Combat 23
Story Bane
Type: Monster
Traits: Gargoyle
To Defeat: Combat 23
Resistant to Melee. Vulnerable to Magic. Before acting, if you have the Human trait, suffer the scourge Wounded. If evaded or undefeated, reload this monster into its location.

BYA Suffer Wounded

Reveal Shock Greatsword +2 1d12+3+2+2d6+2, Rage(Pharasma's Knowing (2)) +1d8+2+1, Melee -4, Magic +4,
Combat 23: 1d12 + 3 + 2d6 + 2 + 1d8 + 2 + 1 - 4 + 4 ⇒ (9) + 3 + (2, 5) + 2 + (1) + 2 + 1 - 4 + 4 = 25 Banished

Location #5: Oubliette
When Closing: Succeed at a Fortitude 10(5+5) check.
Fortitude 1d8+2+1, Ezren recovery Good Omen +1d6+5
Fortitude 10: 1d8 + 2 + 1 + 1d6 + 5 ⇒ (7) + 2 + 1 + (3) + 5 = 18 Closed

When Permanently Closed: You may heal an ally. ( Sklar-Quah Thundercaller)

When you close your location, a random character summons and encounters the danger.
Balazar/Iceman91, Varian/Bigguyinblack, Kyra/Gimry, Amiri/Matsu_Kurisu: 1d4 ⇒ 1
Balazar/Iceman91 encounters Danger

On closing, move to #3: Tower
Hah, using Amiri's can explore after closing for a second time ever :-)

Discard lt Ausio Carowyn explore = 1: Nihil the Ashbringer, Story Bane 5: Wisdom / Acrobatics /Perception 8 THEN Combat 23

Spoiler:
Type: Monster
Traits:
Devil
Outsider
To Defeat:
Wisdom
Acrobatics
Perception 8
THEN Combat 23
Immune to Fire and Poison.
Resistant to Melee and Ranged.
Before acting, each local character that does not have the Fortitude skill suffers the scourge Exhausted, then each local character that does not have the Acrobatics skill suffers 1d4+1 Electricity damage.

BYA each local character that does not have the Fortitude skill suffers the scourge Exhausted, then each local character that does not have the Acrobatics skill suffers 1d4+1 Electricity damage. (Amiri has both skills so ignores)

Acrobatics 1d6+3, recharge Blackjack's Gear +1d8, Rage(lt Ausio Carowyn) +1d8+2+1
#1 Acrobatics 8: 1d6 + 3 + 1d8 + 1d8 + 2 + 1 ⇒ (1) + 3 + (4) + (3) + 2 + 1 = 14 Success

Reveal & discard Shock Greatsword +2 1d12+3+2+2d6+2+1d12, Rage(Pharasma's Knowing) +1d8+2+1, Melee -4, Ezren buries Krojun Eats-what-he-kills +1d10
#2 Combat 23: 1d12 + 3 + 2d6 + 2 + 1d12 + 1d8 + 2 + 1 - 4 + 1d10 ⇒ (9) + 3 + (5, 6) + 2 + (2) + (1) + 2 + 1 - 4 + (10) = 37 Success

Villain defeated
We win :-)

Wayfinders

Deck Handler

Turn Order Balazar/Iceman91, Varian/Bigguyinblack, Kyra/Gimry, Amiri/Matsu_Kurisu

Out of turn updates
Recharge Our Lord in Iron for Kyra/Gimry
Kyra/Gimry banishes Amiri's Drained

Hour = 11: Amiri/Matsu_Kurisu: Zon-kuthon's Pain
Hour Power: After discarding any number of cards as damage, draw a card.

Start of Turn
At: #5: Oubliette

SoT Kit Swap: ( Blackjack's Daggers ) into kit, ( Sklar-Quah Thundercaller) into hand

Give: No
Move: No

At This Location: Damage you suffer is increased by 1.

Free explore = Oubliette Card 1: Azer, Monster 1: Combat 21(11+5+5)

Spoiler:
Traits:
Elemental
Fire
Outsider
Veteran
To Defeat:
Combat 11+##
Immune to Fire. Vulnerable to Cold.
After acting, suffer 1d4-1 Fire damage.

Reveal Shock Greatsword +2 1d12+3+2+2d6+2, Rage(lt Lyrune-quah Moon Maiden) +1d8+2+1
Combat 21: 1d12 + 3 + 2d6 + 2 + 1d8 + 2 + 1 ⇒ (3) + 3 + (3, 4) + 2 + (4) + 2 + 1 = 22 Banished
Deadly +1 Damage, Location +1 Damage,
AYA Fire Damage: 1d4 - 1 + 1 + 1 ⇒ (2) - 1 + 1 + 1 = 3 (ac Deathbane Throwing Axe, Pharasma's Knowing (2), Sklar-Quah Thundercaller)

End of Turn
Amiri.EoT Move to ( )

Recovery

Reset
Recharge
Discard
Draw Blackjack's Rapier, lt Ausio Carowyn, lt Red War Paint, Thundering Earthbreaker, Stone-shard Breastplate

Display Stone-shard Breastplate

Summary
Location = #5: Oubliette (2-8)
Acquired =
Banished = 1: Azer
Examined =
Displayed =
Moved =
Add =

From Box =

Give =

Used =

Other =

"

Amiri wrote:

Hand: Shock Greatsword +2, Blackjack's Rapier, lt Ausio Carowyn, lt Red War Paint, Thundering Earthbreaker,

Displayed: Sable Company Hide, Stone-shard Breastplate,
Deck: 7 Discard: 6 Buried: 2
Hero Points: 2
NOTES:
Available Support: Distant: Any available
Local: Any available
Movement: On Close:
Other: Hi I'm Amiri! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: hw The Publican, Dragonbane Greatsword, Crowbar (Classic), Blessing of Abadar, The Wanderer, lt Returning Totem Spear, Our Lord in Iron,
Discard Pile: Pharasma's Knowing, The Lady of Mysteries, Magic Spiked Full Plate, ac Deathbane Throwing Axe, Pharasma's Knowing (2), Sklar-Quah Thundercaller,
Buried Pile: Pit Gladiator, lt Lyrune-quah Moon Maiden,

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
- Melee: Str +2
Dexterity d6 ☐ +1 ☐ +2
- Acrobatics: Dexterity +3
- Stealth: Dexterity +3
Constitution d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Fortitude: Con +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
- Survival: Wis+2
Charisma d4 ☐ +1
- Diplomacy: Charisma +3

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☑ 6 ☐ 7
Proficiencies:
Armor [ X] | Weapon
ROLE:
Base
POWERS:
On your Strength check or your check against a monster, you may bury a card from your hand ([X] or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring (☐ and after you close your location, you may draw a card).
At the end of your turn, you may move; any local characters may move with you.
You may add Blackjack cards to your deck list in addition to your other cards.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.
☐ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack card instead.
☐ On your Acrobatics or Stealth check, you may discard a card to reroll 1 die (☐ or 2 dice).
☐ When another local character would encounter a monster (☐ or an Obstacle, Skirmish, or Trap barrier), you may discard a card to encounter it instead (☐ and add 1d6 to your checks against it).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.

Paizo Reroll: Used
Paizo Mat Discard: AVAILABLE

"

Wayfinders

Deck Handler

Out of turn
Correcting hand. I forgot to draw up last turn
Draw Our Lord in Iron
Blackjack's Daggers
Sable Company Hide

Varian's turn: Amiri suffers Combat damage: 1d8 ⇒ 6
Discard Magic Spiked Full Plate to reduce to 0

Fortitude 1d8+2+1
Recovery: Magic Spiked Full Plate:Fortitude 6: 1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5

and the scourge Drained.

Display Sable Company Hide

"

Amiri wrote:

Hand: Shock Greatsword +2, ac Deathbane Throwing Axe, Pharasma's Knowing (2), Our Lord in Iron, Blackjack's Daggers,

Displayed: Sable Company Hide,
Deck: 11 Discard: 4 Buried: 1
Hero Points: 2 // Amiri has the following scourges marked:
Drained:
While Marked:
On your checks, subtract 1 for each die rolled.
At the end of your turn, you may bury a Divine boon to remove this scourge.

NOTES:
Available Support: Distant: Any available
Local: Any available
Movement: On Close:
Other: Hi I'm Amiri! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Stone-shard Breastplate, Thundering Earthbreaker, lt Ausio Carowyn, lt Red War Paint, Blackjack's Rapier
Recharged: hw The Publican, Dragonbane Greatsword, Crowbar (Classic), Blessing of Abadar, The Wanderer, lt Returning Totem Spear,
Discard Pile: lt Lyrune-quah Moon Maiden, Pharasma's Knowing, The Lady of Mysteries, Magic Spiked Full Plate,
Buried Pile: Pit Gladiator,

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
- Melee: Str +2
Dexterity d6 ☐ +1 ☐ +2
- Acrobatics: Dexterity +3
- Stealth: Dexterity +3
Constitution d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Fortitude: Con +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
- Survival: Wis+2
Charisma d4 ☐ +1
- Diplomacy: Charisma +3

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☑ 6 ☐ 7
Proficiencies:
Armor [ X] | Weapon
ROLE:
Base
POWERS:
On your Strength check or your check against a monster, you may bury a card from your hand ([X] or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring (☐ and after you close your location, you may draw a card).
At the end of your turn, you may move; any local characters may move with you.
You may add Blackjack cards to your deck list in addition to your other cards.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.
☐ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack card instead.
☐ On your Acrobatics or Stealth check, you may discard a card to reroll 1 die (☐ or 2 dice).
☐ When another local character would encounter a monster (☐ or an Obstacle, Skirmish, or Trap barrier), you may discard a card to encounter it instead (☐ and add 1d6 to your checks against it).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.

Paizo Reroll: Used
Paizo Mat Discard: AVAILABLE

"

Wayfinders

Deck Handler

Turn Order Balazar/Iceman91, Varian/Bigguyinblack, Kyra/Gimry, Amiri/Matsu_Kurisu

Out of turn updates

Hour = 7: Amiri/Matsu_Kurisu: Norgorber's Shadow
Hour Power: On your Stealth check or your check that invokes the Poison trait, add 1d4.

Start of Turn
At: #2: Spider Nest

SoT Kit Swap: ( Sklar-Quah Thundercaller ) into kit, ( Pharasma's Knowing ) into hand

Give: No
Move: No

At This Location: Monsters you encounter gain the Vermin trait and all their damage is Poison.

Free explore = Spider Nest Card 1: Wand of Enervation, Item 3: Arcane 10

Spoiler:
Traits:
Magic
Wand
To Acquire:
Intelligence
Arcane 10
On any combat check, bury or banish to decrease the difficulty by 2d4.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane 12 check to recharge it instead.

No chance. Take 0. Banished

Discard Pharasma's Knowing, Draw 2 (The Lady of Mysteries, Shock Greatsword +2), recharge 2(hw The Publican, Dragonbane Greatsword) then explore = Spider Nest Card 2: Deathbane Throwing Axe, Weapon 5: Melee 13

Spoiler:
Traits:
Axe
Magic
Melee
Ranged
Slashing
To Acquire:
Strength
Dexterity
Melee
Ranged 13
For your combat check, reveal to use Strength, Dexterity, Melee, or Ranged + 1d6+3; against an Undead bane, add another 1d8.
If proficient, on a local combat check, freely discard to add 1d6+1, or 2d6+2 against an Undead bane.
You may use this power even if you have previously revealed this card on this check.

Melee 1d12+3+2, recharge Crowbar (Classic) +2d12
Melee 13: 1d12 + 3 + 2d12 ⇒ (2) + 3 + (6, 6) = 17 Acquired

Discard The Lady of Mysteries, Draw 3 (lt Returning Totem Spear, The Wanderer, Pharasma's Knowing (2)), recharge 3(Blessing of Abadar, The Wanderer,lt Returning Totem Spear) then explore = Spider Nest Card 3: Traitor, Monster 1: Combat 19(9+5+5)

Spoiler:
Traits:
Human
Spy
Veteran
To Defeat:
Combat 9+##
Before acting, discard a random ally; the difficulty is increased by its level.

BYA, discard Ally(Pit Gladiator) +2DC
Reveal Shock Greatsword +2 1d12+3+2+2d6+2, Rage(Pit Gladiator) +1d8+2+1
Combat 21(19+2): 1d12 + 3 + 2d6 + 2 + 1d8 + 2 + 1 ⇒ (1) + 3 + (2, 4) + 2 + (1) + 2 + 1 = 16 Failing. Use Paizo reroll
Combat 21(19+2): 1d12 + 3 + 2 + 4 + 2 + 1 + 2 + 1 ⇒ (6) + 3 + 2 + 4 + 2 + 1 + 2 + 1 = 21 Success. Banished

End of Turn
Amiri.EoT Move to ( )

Recovery

Reset
Recharge
Discard
Draw

Summary
Location = #2 Spiders Nest (4)
Acquired = 2: Deathbane Throwing Axe
Banished = 1: Wand of Enervation, 3: Traitor
Examined =
Displayed =
Moved =
Add =

From Box =

Give =

Used = Use Paizo reroll

Other =

"

Amiri wrote:

Hand: Shock Greatsword +2, ac Deathbane Throwing Axe, Pharasma's Knowing (2),

Displayed: Magic Spiked Full Plate,
Deck: 14 Discard: 3 Buried: 1
Hero Points: 2
NOTES:
Available Support: Distant: Any available
Local: Any available
Movement: On Close:
Other: Hi I'm Amiri! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): lt Red War Paint, Blackjack's Daggers, Stone-shard Breastplate, Thundering Earthbreaker, Sable Company Hide, lt Ausio Carowyn, Our Lord in Iron, Blackjack's Rapier
Recharged: hw The Publican, Dragonbane Greatsword, Crowbar (Classic), Blessing of Abadar, The Wanderer, lt Returning Totem Spear,
Discard Pile: lt Lyrune-quah Moon Maiden, Pharasma's Knowing, The Lady of Mysteries,
Buried Pile: Pit Gladiator,

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
- Melee: Str +2
Dexterity d6 ☐ +1 ☐ +2
- Acrobatics: Dexterity +3
- Stealth: Dexterity +3
Constitution d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Fortitude: Con +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
- Survival: Wis+2
Charisma d4 ☐ +1
- Diplomacy: Charisma +3

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☑ 6 ☐ 7
Proficiencies:
Armor [ X] | Weapon
ROLE:
Base
POWERS:
On your Strength check or your check against a monster, you may bury a card from your hand ([X] or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring (☐ and after you close your location, you may draw a card).
At the end of your turn, you may move; any local characters may move with you.
You may add Blackjack cards to your deck list in addition to your other cards.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.
☐ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack card instead.
☐ On your Acrobatics or Stealth check, you may discard a card to reroll 1 die (☐ or 2 dice).
☐ When another local character would encounter a monster (☐ or an Obstacle, Skirmish, or Trap barrier), you may discard a card to encounter it instead (☐ and add 1d6 to your checks against it).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.

Paizo Reroll: Used
Paizo Mat Discard: AVAILABLE

"

Wayfinders

Deck Handler

Turn Order Balazar/Iceman91, Varian/Bigguyinblack, Kyra/Gimry, Amiri/Matsu_Kurisu

Out of turn updates
Display Magic Spiked Full Plate

Hour = 3: Amiri/Matsu_Kurisu: Gozreh's Growth
Hour Power: On your check against an Animal or Elemental card, add 1d4.

Start of Turn
At: #2: Spider Nest

SoT Kit Swap: ( ) into kit, ( ) into hand

Give: No
Move: No

At This Location: Monsters you encounter gain the Vermin trait and all their damage is Poison.

Free explore = Spider Nest Card 1: Sable Company Leathers, Armor 3: Fortitude 10

Spoiler:
Traits:
Light Armor
Magic
To Acquire:
Constitution
Acrobatics
Fortitude 10
Display. While displayed:
* When you suffer Cold or Combat damage, you may recharge to reduce it by 2.
* On your combat, Constitution, or Fortitude check, you may recharge to add your Acrobatics modifier.

Fortitude 1d8+2+1
Fortitude 10: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7 Banished

Discard lt Lyrune-quah Moon Maiden, examine (Spider Nest Card 2: Hippogriff Rider, Monster 4 Trigger), Trigger = suffer 1 Ranged Combat damage. Draw Magic Spiked Full Plate -2 damage to 0. Display Magic Spiked Full Plate
may explore +3 on Combat and Fortitude = Spider Nest Card 2: Hippogriff Rider, Monster 4:
Combat 18 THEN Combat 17

Spoiler:
Traits:
AND
Animal
Human
Ranger
Trigger
To Defeat:
Combat 18
THEN Combat 17
OR Survival 11
When examined, suffer 1 Ranged Combat damage.
Before acting, suffer 1 Ranged Combat damage.
If undefeated, a random character suffers 1d4+1 Ranged Combat damage.

BYA suffer 1 Ranged Combat damage. Draw Magic Spiked Full Plate -2 damage to 0. Display Magic Spiked Full Plate
Reveal Dragonbane Greatsword 1d12+3+2+1d12+2, lt Lyrune-quah Moon Maiden +3
#1 Combat 18: 1d12 + 3 + 2 + 1d12 + 2 + 3 ⇒ (9) + 3 + 2 + (12) + 2 + 3 = 31 Success

Reveal Dragonbane Greatsword 1d12+3+2+1d12+2, lt Lyrune-quah Moon Maiden +3
#2 Combat 17: 1d12 + 3 + 2 + 1d12 + 2 + 3 ⇒ (8) + 3 + 2 + (8) + 2 + 3 = 26 Success. Banished

End of Turn
Amiri.EoT Move to ( )

Recovery

Reset
Recharge
Discard
Draw Sklar-Quah Thundercaller

Summary
Location = #2 Spiders Nest (3-7)
Acquired =
Banished = 1: Sable Company Leathers, 2: Hippogriff Rider
Examined =
Displayed =
Moved =
Add =

From Box =

Give =

Used =

Other =

"

Amiri wrote:

Hand: Dragonbane Greatsword, Crowbar (Classic), Pit Gladiator, hw The Publican, Blessing of Abadar, Sklar-Quah Thundercaller,

Displayed: Magic Spiked Full Plate,
Deck: 13 Discard: 1 Buried: 0
Hero Points: 2
NOTES:
Available Support: Distant: Any available
Local: Any available
Movement: On Close:
Other: Hi I'm Amiri! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Our Lord in Iron, Sable Company Hide, lt Red War Paint, The Wanderer, The Lady of Mysteries, Shock Greatsword +2, Stone-shard Breastplate, Thundering Earthbreaker, lt Ausio Carowyn, lt Returning Totem Spear, Blackjack's Daggers, Pharasma's Knowing (2), Blackjack's Rapier
Recharged:
Discard Pile: lt Lyrune-quah Moon Maiden,
Buried Pile:

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
- Melee: Str +2
Dexterity d6 ☐ +1 ☐ +2
- Acrobatics: Dexterity +3
- Stealth: Dexterity +3
Constitution d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Fortitude: Con +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
- Survival: Wis+2
Charisma d4 ☐ +1
- Diplomacy: Charisma +3

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☑ 6 ☐ 7
Proficiencies:
Armor [ X] | Weapon
ROLE:
Base
POWERS:
On your Strength check or your check against a monster, you may bury a card from your hand ([X] or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring (☐ and after you close your location, you may draw a card).
At the end of your turn, you may move; any local characters may move with you.
You may add Blackjack cards to your deck list in addition to your other cards.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.
☐ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack card instead.
☐ On your Acrobatics or Stealth check, you may discard a card to reroll 1 die (☐ or 2 dice).
☐ When another local character would encounter a monster (☐ or an Obstacle, Skirmish, or Trap barrier), you may discard a card to encounter it instead (☐ and add 1d6 to your checks against it).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Wayfinders

Deck Handler

Radovan/Matsu Kurisu - 1-1D: CRUSADERS ASSEMBLE!

Card Upgrade
Keen Rapier (AD1) in, Rapier out

Starting Location
= With Shardra

Scenario effect
= n/a

Starting Hand
"

Radovan wrote:

Hand: Red Leathers, Harrower, lt Scale of Disguise, Priest of Abadar, Prayer,

Displayed:
Deck: 13 Discard: 0 Buried: 0
Hero Points: 0
NOTES:
Available Support: Distant:
Local:
Movement: On Close:
Other: Hi I'm Radovan! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Benefaction, Orison, Incitation, Crow, Starknife, Keen Rapier, Mouse, Spyglass, lt Shining Wayfinder, Archer, Kukri, Prayer (2), Shortsword
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
- Disable +2
- Stealth +2
- Quang (Acrobatics) +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
- Norge (Fortitude) +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1
Charisma d8 ☐ +1 ☐ +2
- Diplomacy +2
- Fell Viridio (Perception) +4

Favored Card: Ally
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
At the start of the scenario, display any 1 devil form (☐ or 2 devil forms). Once per turn, when a character at your location is dealt damage by a bane, display a monster from the box next to a displayed devil form.
Add 1d4 (☐ 1d6) to your combat check that does not have the 2-Handed trait; add an additional 1d4 if you did not play a weapon.
Reduce Fire, Poison, or Ranged Combat damage dealt to you ([X] or to a character at your location) by 1.

Devil Forms
[ ] Fell Viridio: You gain the skill Perception equal to your Diplomacy skill; reduce Poison damage dealt to you to 0.
Once per turn, when you encounter a bane that invokes the Poison trait or when you are dealt Poison damage, you may display a monster from the box next to this card.
On your combat checks that do not have the 2-Handed trait, add 2 and the Poison trait; you may additionally banish a card displayed next to this card to add another 2d6 plus that card's adventure deck number.
[ ] Norge: You gain the skill Fortitude: Constitution +2; reduce Fire damage dealt to you to 0.
Once per turn, when you encounter a bane that invokes the Fire trait or when you are dealt Fire damage, you may display a monster from the box next to this card.
On your combat checks that do not have the 2-Handed trait, add 1 and the Fire trait; you may additionally banish a card displayed next to this card to add another 1d8 plus the card's adventure deck number.
[X] Quang: You gain the skill Acrobatics: Dexterity +2; you may evade your encounter.
When you acquire a boon, you may display it next to this card.
On your non-combat check, you may bury a card displayed next to this card to add 1d6 plus that card's adventure deck number.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Wayfinders

Deck Handler

Amiri / Matsu Kurisu
Scenario: 5A: ARMY OF THE DEAD

Card Upgrade
Shock Greatsword +2 (AD5) in, Giantbane Greataxe out

Banished cards
-

Loot
- lt Ausio Carowyn in, Korvosan Guard out
- lt Lyrune-quah Moon Maiden in, Priest of Pharasma out
- lt Returning Totem Spear in, Shock Glaive out
- lt Red War Paint in, Topaz of Strength out

Starting Location
- With Kyra - So I can pass Kyra a weapon

Starting Hand
Adding Harrow to hand (The Publican)

Starting Kit
Blackjack's Gear
Wayfinder
Pharasma's Knowing

"

Amiri wrote:

Hand: Dragonbane Greatsword, Magic Spiked Full Plate, Crowbar (Classic), lt Lyrune-quah Moon Maiden, Pit Gladiator, hw The Publican, Blessing of Abadar,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Hero Points: 2
NOTES:
Available Support: Distant: Any available
Local: Any available
Movement: On Close:
Other: Hi I'm Amiri! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Pharasma's Knowing (2), Thundering Earthbreaker, lt Red War Paint, Shock Greatsword +2, Stone-shard Breastplate, Sable Company Hide, lt Returning Totem Spear, The Wanderer, Blackjack's Daggers, The Lady of Mysteries, Sklar-Quah Thundercaller, Our Lord in Iron, Blackjack's Rapier, lt Ausio Carowyn
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
- Melee: Str +2
Dexterity d6 ☐ +1 ☐ +2
- Acrobatics: Dexterity +3
- Stealth: Dexterity +3
Constitution d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Fortitude: Con +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
- Survival: Wis+2
Charisma d4 ☐ +1
- Diplomacy: Charisma +3

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☑ 6 ☐ 7
Proficiencies:
Armor [ X] | Weapon
ROLE:
Base
POWERS:
On your Strength check or your check against a monster, you may bury a card from your hand ([X] or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring (☐ and after you close your location, you may draw a card).
At the end of your turn, you may move; any local characters may move with you.
You may add Blackjack cards to your deck list in addition to your other cards.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.
☐ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack card instead.
☐ On your Acrobatics or Stealth check, you may discard a card to reroll 1 die (☐ or 2 dice).
☐ When another local character would encounter a monster (☐ or an Obstacle, Skirmish, or Trap barrier), you may discard a card to encounter it instead (☐ and add 1d6 to your checks against it).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Wayfinders

Deck Handler

Amiri
Scenario
- 5A: ARMY OF THE DEAD

Scenario Reward
- Loot: Kazavon's Shield

Adventure Reward
- n/a

Tier 4.4
- Hero point = Skill(Str)
- Available HP = 2

Card Upgrade
Weapon 5: 1d1000 ⇒ 47
Shock Greatsword +2 (AD5) in, Giantbane Greataxe out

Ally 5: 1d1000 ⇒ 567
Mountaineer (AD5) in, Korvosan Guard out

Banished Cards
- Nil

Loot
- lt Ausio Carowyn: 1d1000 ⇒ 33 in, Korvosan Guard out
- lt Lyrune-quah Moon Maiden: 1d1000 ⇒ 702 in, Priest of Pharasma out
- lt Returning Totem Spear: 1d1000 ⇒ 747 in, Shock Glaive out
- lt Red War Paint: 1d1 ⇒ 1 in, Topaz of Strength out

Wayfinders

Deck Handler

Turn Order Balazar/Iceman91, Varian/Bigguyinblack, Kyra/Gimry, Amiri/Matsu_Kurisu

Out of turn updates

Hour = 14: Amiri/Matsu_Kurisu: Gorum's Iron
Hour Power: On your non-Attack combat check, add 1.

Start of Turn
At: #6: Cell

SoT Kit Swap: ( ) into kit, ( ) into hand

Give: No
Move: No

At This Location: You cannot move unless you either bury an ally or succeed at a Strength or Disable 6+# check.

Balazar displays Embiggen on Amiri

Free explore = Cell Card 1: Poison Gas, Barrier 1: Disable 11(6+5)

Spoiler:
Traits:
Poison
Trap
Veteran
To Defeat:
Craft
Disable 6+#
If undefeated, mark your location with the scourge Poisoned, then each local character must succeed at a Constitution or Fortitude 8+# check or suffer 1d4 Poison damage.
Then banish this barrier.

Disable 1d4, Balazar discards The Paladin +1d10+4
Embiggen: d4->d8, d6->d10, d8->12, d10->d12, d12->d20
Disable 11: 1d8 + 1d12 + 4 ⇒ (1) + (6) + 4 = 11 Banished

Discard Wayfinder, examine (Cell Card 2: Voidglass Armor, Armor 3), may Shuffle = Yes,
then explore Top card 2-7): 1d6 + 1 ⇒ (1) + 1 = 2 = Cell Card 2: Voidglass Armor, Armor 3: Fortitude 9

Spoiler:
Traits:
Heavy Armor
Magic
To Acquire:
Constitution
Fortitude 9
Display. While displayed:
* When you suffer any damage, you may recharge to reduce it by 1.
* When you would discard cards from your deck or as Mental damage, you may recharge to recharge them instead.
* If proficient, when you suffer any damage, you may bury to reduce it to 0; you may succeed at a Fortitude 6 check to recharge instead.

Fortitude 1d8+2+1
Embiggen: d4->d8, d6->d10, d8->12, d10->d12, d12->d20
Fortitude 9: 1d12 + 2 + 1 ⇒ (8) + 2 + 1 = 11 Acquired

Display ac Voidglass Armor

End of Turn
Amiri.EoT Move to ( )

Recovery

Reset
Recharge
Discard
Draw Shock Glaive

Summary
Location = #6: Cell (3-7)
Acquired =
Banished = 1: Poison Gas
Examined = 2: Voidglass Armor
Displayed =
Moved =
Add =

From Box =

Give =

Used = Balazar displays Embiggen on Amiri, Balazar discards The Paladin

Other =

"

Amiri wrote:

Hand: lt Returning Totem Spear, Shock Glaive, Sklar-Quah Thundercaller, Blessing of Abadar, ac Pegg and Louie, Pit Gladiator,

Displayed: Magic Spiked Full Plate, Sable Company Hide, ac Voidglass Armor,
Deck: 9 Discard: 3 Buried: 2
Hero Points: 2
NOTES:
Available Support: Distant: Any available
Local: Any available
Movement: On Close:
Other: Hi I'm Amiri! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Lady of Mysteries, Stone-shard Breastplate, Thundering Earthbreaker, Our Lord in Iron, Blackjack's Gear, The Wanderer
Recharged: lt Lyrune-quah Moon Maiden, ac Benefaction, Crowbar (Classic),
Discard Pile: Pharasma's Knowing (2), Pharasma's Knowing, Wayfinder,
Buried Pile: hw The Carnival, lt Ausio Carowyn,

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Melee: Str +2
Dexterity d6 ☐ +1 ☐ +2
- Acrobatics: Dexterity +3
- Stealth: Dexterity +3
Constitution d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Fortitude: Con +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
- Survival: Wis+2
Charisma d4 ☐ +1
- Diplomacy: Charisma +3

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☑ 6 ☐ 7
Proficiencies:
Armor [ X] | Weapon
ROLE:
Base
POWERS:
On your Strength check or your check against a monster, you may bury a card from your hand ([X] or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring (☐ and after you close your location, you may draw a card).
At the end of your turn, you may move; any local characters may move with you.
You may add Blackjack cards to your deck list in addition to your other cards.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.
☐ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack card instead.
☐ On your Acrobatics or Stealth check, you may discard a card to reroll 1 die (☐ or 2 dice).
☐ When another local character would encounter a monster (☐ or an Obstacle, Skirmish, or Trap barrier), you may discard a card to encounter it instead (☐ and add 1d6 to your checks against it).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Wayfinders

Deck Handler

Turn Order Balazar/Iceman91, Varian/Bigguyinblack, Kyra/Gimry, Amiri/Matsu_Kurisu

Out of turn updates

Hour = 10: Amiri/Matsu_Kurisu: Sarenrae's Light
Hour Power: When you heal, you may heal an additional card.

Start of Turn
At: #6: Cell

SoT Kit Swap: ( Blackjack's Rapier ) into kit, ( Sable Company Hide ) into hand

Give: No
Move: #3: Island - Requires Strength 11(6+5)
Strength 1d12+2, reveal Crowbar (Classic) +1d12
Strength 11: 1d12 + 2 + 1d12 ⇒ (12) + 2 + (9) = 23 Success
BESIEGED + DEADLY = 2 Ranged Combat damage. Draw Magic Spiked Full Plate, display Magic Spiked Full Plate

At This Location: On your turn, if you are the only local character, you may freely play allies and blessings.

Display Sable Company Hide

Free explore = Island Card 1: Benefaction, Blessing 0: Diplomacy 5

Spoiler:
Traits:
Divine
When this is the hour: No effect.
To Acquire:
Diplomacy
Divine 5
On another character's check, discard to bless.
To avenge, discard.
Discard to explore.

Diplomacy 1d4+3
Diplomacy 5: 1d4 + 3 ⇒ (4) + 3 = 7 Acquired

Discard Pharasma's Knowing, draw 2(Sklar-Quah Thundercaller, Wayfinder), recharge 2(ac Benefaction, Crowbar (Classic)) then explore =
Island Card 2: Pegg and Louie, Ally 5: Survival 13

Spoiler:
Traits:
Ghost
Undead
To Acquire:
Wisdom
Survival 13
OR Suffer The Scourge Frightened 0
When a local character suffers damage, reveal to reduce it by 1d6, then they suffer 1 Mental damage that cannot be reduced.
Recharge to explore. This exploration, before acting, roll 1d4; on a 1, suffer the scourge Frightened.

Survival 1d6+2, bury lt Ausio Carowyn +2d12
Survival 13: 1d6 + 2 + 2d12 ⇒ (4) + 2 + (11, 3) = 20 Acquired

End of Turn
Amiri.EoT Move to ( #6: Cell )
BESIEGED + DEADLY = 2 Ranged Combat damage. Draw Magic Spiked Full Plate, display Magic Spiked Full Plate

Recovery

Reset
Recharge
Discard
Draw Pit Gladiator

Summary
Location = #3: Island (3-10)
Acquired = 1: Benefaction, 2: Pegg and Louie
Banished =
Examined =
Displayed =
Moved =
Add =

From Box =

Give =

Used =

Other = Amiri.EoT Move to ( #6: Cell )

"

Amiri wrote:

Hand: lt Returning Totem Spear, Wayfinder, Sklar-Quah Thundercaller, Blessing of Abadar, ac Pegg and Louie, Pit Gladiator,

Displayed: Magic Spiked Full Plate, Sable Company Hide,
Deck: 10 Discard: 2 Buried: 2
Hero Points: 2
NOTES:
Available Support: Distant: Any available
Local: Any available
Movement: On Close:
Other: Hi I'm Amiri! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Lady of Mysteries, Stone-shard Breastplate, Our Lord in Iron, Thundering Earthbreaker, Blackjack's Gear, The Wanderer, Shock Glaive
Recharged: lt Lyrune-quah Moon Maiden, ac Benefaction, Crowbar (Classic),
Discard Pile: Pharasma's Knowing (2), Pharasma's Knowing,
Buried Pile: hw The Carnival, lt Ausio Carowyn,

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Melee: Str +2
Dexterity d6 ☐ +1 ☐ +2
- Acrobatics: Dexterity +3
- Stealth: Dexterity +3
Constitution d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Fortitude: Con +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
- Survival: Wis+2
Charisma d4 ☐ +1
- Diplomacy: Charisma +3

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☑ 6 ☐ 7
Proficiencies:
Armor [ X] | Weapon
ROLE:
Base
POWERS:
On your Strength check or your check against a monster, you may bury a card from your hand ([X] or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring (☐ and after you close your location, you may draw a card).
At the end of your turn, you may move; any local characters may move with you.
You may add Blackjack cards to your deck list in addition to your other cards.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.
☐ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack card instead.
☐ On your Acrobatics or Stealth check, you may discard a card to reroll 1 die (☐ or 2 dice).
☐ When another local character would encounter a monster (☐ or an Obstacle, Skirmish, or Trap barrier), you may discard a card to encounter it instead (☐ and add 1d6 to your checks against it).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Wayfinders

Deck Handler

Turn Order Balazar/Iceman91, Varian/Bigguyinblack, Kyra/Gimry, Amiri/Matsu_Kurisu

Out of turn updates

Hour = 6: Amiri/Matsu_Kurisu: Asmodeus's Tyranny
Hour Power: When you fail a check, you may bury your hand and discards to reroll.

Start of Turn
At: #6: Cell

SoT Kit Swap: ( ) into kit, ( ) into hand

Give: No
Move: No

At This Location: You cannot move unless you either bury an ally or succeed at a Strength or Disable 6+# check.

Free explore = Cell Card 1: Sczarni Thief, Monster 1: Combat 19(9+5+5)

Spoiler:
Traits:
Human
Rogue
Veteran
To Defeat:
Combat 9+##
OR Stealth 5+#
Before acting, if you are the only local character, suffer 1d4-1 Ranged Combat damage.
If undefeated, bury either a random item from your discards or the top card of your deck.

BYA Ranged Damage: 1d4 - 1 + 1 ⇒ (1) - 1 + 1 = 1 Draw Magic Spiked Full Plate -2 = 0, Display Magic Spiked Full Plate

Reveal lt Returning Totem Spear 1d12+2+2+1d8+2, display lt Lyrune-quah Moon Maiden +1d6, discard Pharasma's Knowing (2) +1d12
Combat 19: 1d12 + 2 + 2 + 1d8 + 2 + 1d6 + 1d12 ⇒ (7) + 2 + 2 + (1) + 2 + (6) + (2) = 22 Banished

End of Turn
Amiri.EoT Move to ( )
Recharge lt Lyrune-quah Moon Maiden

Recovery

Reset
Recharge
Discard
Draw Blackjack's Rapier, Pharasma's Knowing, lt Ausio Carowyn

Summary
Location = Cell (2-8)
Acquired =
Banished = 1: Sczarni Thief
Examined =
Displayed =
Moved =
Add =

From Box =

Give =

Used =

Other =

"

Amiri wrote:

Hand: lt Returning Totem Spear, Crowbar (Classic), Blessing of Abadar, Blackjack's Rapier, Pharasma's Knowing, lt Ausio Carowyn,

Displayed: Magic Spiked Full Plate,
Deck: 11 Discard: 1 Buried: 1
Hero Points: 2
NOTES:
Available Support: Distant: Any available
Local: Any available
Movement: On Close:
Other: Hi I'm Amiri! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Our Lord in Iron, Blackjack's Gear, Wayfinder, Sklar-Quah Thundercaller, Thundering Earthbreaker, The Wanderer, The Lady of Mysteries, Stone-shard Breastplate, Pit Gladiator, Shock Glaive
Recharged: lt Lyrune-quah Moon Maiden,
Discard Pile: Pharasma's Knowing (2),
Buried Pile: hw The Carnival,

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Melee: Str +2
Dexterity d6 ☐ +1 ☐ +2
- Acrobatics: Dexterity +3
- Stealth: Dexterity +3
Constitution d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Fortitude: Con +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
- Survival: Wis+2
Charisma d4 ☐ +1
- Diplomacy: Charisma +3

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☑ 6 ☐ 7
Proficiencies:
Armor [ X] | Weapon
ROLE:
Base
POWERS:
On your Strength check or your check against a monster, you may bury a card from your hand ([X] or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring (☐ and after you close your location, you may draw a card).
At the end of your turn, you may move; any local characters may move with you.
You may add Blackjack cards to your deck list in addition to your other cards.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.
☐ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack card instead.
☐ On your Acrobatics or Stealth check, you may discard a card to reroll 1 die (☐ or 2 dice).
☐ When another local character would encounter a monster (☐ or an Obstacle, Skirmish, or Trap barrier), you may discard a card to encounter it instead (☐ and add 1d6 to your checks against it).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Wayfinders

Deck Handler

Out of turn
Ancient Skeleton, Story Bane Monster 1: Combat 21(11+5+5)
Before acting, either recharge a Divine card or suffer 1 Combat damage.
Draw Magic Spiked Full Plate -2 to 0. Display Magic Spiked Full Plate
Reveal and reload Blackjack's Rapier(4s = 6) 1d12+2+2+1d6+2+1d4, Rage(hw The Carnival) +1d8+2+1
Combat 21: 1d12 + 2 + 2 + 1d6 + 2 + 1d4 + 1d8 + 2 + 1 ⇒ (2) + 2 + 2 + (3) + 2 + (2) + (4) + 2 + 1 = 20 (4s = 1) +2 = 22. Success. Banished

"

Amiri wrote:

Hand: Crowbar (Classic), Blessing of Abadar, lt Lyrune-quah Moon Maiden, lt Returning Totem Spear, Pharasma's Knowing (2),

Displayed: Magic Spiked Full Plate,
Deck: 13 Discard: 0 Buried: 1
Hero Points: 2
NOTES:
Available Support: Distant: Any available
Local: Any available
Movement: On Close:
Other: Hi I'm Amiri! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded: Blackjack's Rapier,
Middle of Deck (Unknown Order): Sklar-Quah Thundercaller, The Lady of Mysteries, Thundering Earthbreaker, Pit Gladiator, The Wanderer, Pharasma's Knowing, Blackjack's Gear, Shock Glaive, Our Lord in Iron, lt Ausio Carowyn, Stone-shard Breastplate, Wayfinder
Recharged:
Discard Pile:
Buried Pile: hw The Carnival,

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Melee: Str +2
Dexterity d6 ☐ +1 ☐ +2
- Acrobatics: Dexterity +3
- Stealth: Dexterity +3
Constitution d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Fortitude: Con +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
- Survival: Wis+2
Charisma d4 ☐ +1
- Diplomacy: Charisma +3

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☑ 6 ☐ 7
Proficiencies:
Armor [ X] | Weapon
ROLE:
Base
POWERS:
On your Strength check or your check against a monster, you may bury a card from your hand ([X] or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring (☐ and after you close your location, you may draw a card).
At the end of your turn, you may move; any local characters may move with you.
You may add Blackjack cards to your deck list in addition to your other cards.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.
☐ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack card instead.
☐ On your Acrobatics or Stealth check, you may discard a card to reroll 1 die (☐ or 2 dice).
☐ When another local character would encounter a monster (☐ or an Obstacle, Skirmish, or Trap barrier), you may discard a card to encounter it instead (☐ and add 1d6 to your checks against it).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Wayfinders

Deck Handler

Radovan/Matsu Kurisu - 1-1A: CLOVEN TRAIL

Card Upgrade
= NA

Starting Location
= #4: Alley

Scenario effect
= During the first exploration of each turn, damage dealt is decreased by 1.

"

Radovan wrote:

Hand: Mouse, Compass, Spider, Rapier, Spyglass,

Displayed: Quang [ ],
Deck: 10 Discard: 0 Buried: 0
Hero Points: 0
NOTES:
Available Support: Distant:
Local:
Movement: On Close:
Other: Hi I'm Radovan! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Prayer, Red Leathers, Orison, Incitation, Prayer (2), Archer, Kukri, Burglar, Shortsword, Luckstone
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
- Disable +2
- Stealth +2
- Quang (Acrobatics) +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
- Norge (Fortitude) +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1
Charisma d8 ☐ +1 ☐ +2
- Diplomacy +2
- Fell Viridio (Perception) +4

Favored Card: Ally
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
At the start of the scenario, display any 1 devil form (☐ or 2 devil forms). Once per turn, when a character at your location is dealt damage by a bane, display a monster from the box next to a displayed devil form.
Add 1d4 (☐ 1d6) to your combat check that does not have the 2-Handed trait; add an additional 1d4 if you did not play a weapon.
Reduce Fire, Poison, or Ranged Combat damage dealt to you (☐ or to a character at your location) by 1.

Devil Forms
[ ] Fell Viridio: You gain the skill Perception equal to your Diplomacy skill; reduce Poison damage dealt to you to 0.
Once per turn, when you encounter a bane that invokes the Poison trait or when you are dealt Poison damage, you may display a monster from the box next to this card.
On your combat checks that do not have the 2-Handed trait, add 2 and the Poison trait; you may additionally banish a card displayed next to this card to add another 2d6 plus that card's adventure deck number.
[ ] Norge: You gain the skill Fortitude: Constitution +2; reduce Fire damage dealt to you to 0.
Once per turn, when you encounter a bane that invokes the Fire trait or when you are dealt Fire damage, you may display a monster from the box next to this card.
On your combat checks that do not have the 2-Handed trait, add 1 and the Fire trait; you may additionally banish a card displayed next to this card to add another 1d8 plus the card's adventure deck number.
[X] Quang: You gain the skill Acrobatics: Dexterity +2; you may evade your encounter.
When you acquire a boon, you may display it next to this card.
On your non-combat check, you may bury a card displayed next to this card to add 1d6 plus that card's adventure deck number.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Wayfinders

Deck Handler

Turn Order Balazar/Iceman91, Varian/Bigguyinblack, Kyra/Gimry, Amiri/Matsu_Kurisu

Out of turn updates
Display Magic Spiked Full Plate

Hour = 2: Amiri/Matsu_Kurisu: Abadar's Law
Hour Power: On your check to close or to guard, add 1d4.

Start of Turn
At: #2: Castle

SoT Kit Swap: ( Sable Company Hide ) into kit, ( Blackjack's Rapier ) into hand

Give: Dragonbane Greatsword to Kyra
Move: #6: Cell - Take 2 Ranged Damage. Draw Magic Spiked Full Plate -2 to 0. Display Magic Spiked Full Plate

At This Location: You cannot move unless you either bury an ally or succeed at a Strength or Disable 6+# check.

Free explore = Cell Card 1: The Cricket, Blessing 1: Dexterity 9(4+5)

Spoiler:
Traits:
Harrow
Suit: Keys
Veteran
When this is the hour: When a character moves on their turn, each other local character may move with them.
To Acquire:
Dexterity
Ranged 4+#
On any check, discard to bless.
On another character's Dexterity check, recharge to bless.
Discard to move then explore. You may not use this power during an encounter.

1d6 sats nope. Banished

Discard Pharasma's Knowing (2), draw 2(Crowbar (Classic), The Wanderer) then recharge 2(lt Lyrune-quah Moon Maiden, The Wanderer) then explore =
Cell Card 2: Mercenary, Monster 1: Combat 20(10+5+5)

Spoiler:
Traits:
Human
Warrior
Veteran
To Defeat:
Combat 10+##
OR Charisma
Diplomacy 8+#
If undefeated, bury a weapon or an armor from your hand or discards.
If defeated, heal a weapon or an armor.

Reveal & reload Blackjack's Rapier (4s = 6) 1d12+2+2+1d6+2+1d4, Discard hw The Carnival (may flip non 1d4) +1d12
When you play your harrow, you may heal a blessing (Pharasma's Knowing (2))
Combat 20: 1d12 + 2 + 2 + 1d6 + 2 + 1d4 + 1d12 ⇒ (11) + 2 + 2 + (4) + 2 + (3) + (3) = 27 4 = 6 =+2 = 29 Banished

End of Turn
Amiri.EoT Move to ( )

Recovery

Reset
Recharge
Discard
Draw Blackjack's Rapier, lt Returning Totem Spear, lt Lyrune-quah Moon Maiden, Pharasma's Knowing (2)

Summary
Location = Cell (3-10)
Acquired =
Banished = 1: The Cricket, 2: Mercenary
Examined =
Displayed =
Moved =
Add =

From Box =

Give = Dragonbane Greatsword to Kyra

Used =

Other =

"

Amiri wrote:

Hand: Crowbar (Classic), Blessing of Abadar, Blackjack's Rapier, lt Returning Totem Spear, lt Lyrune-quah Moon Maiden, Pharasma's Knowing (2),

Displayed: Magic Spiked Full Plate,
Deck: 12 Discard: 1 Buried: 0
Hero Points: 2
NOTES:
Available Support: Distant: Any available
Local: Any available
Movement: On Close:
Other: Hi I'm Amiri! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Wayfinder, Blackjack's Gear, Our Lord in Iron, Stone-shard Breastplate, Sklar-Quah Thundercaller, Thundering Earthbreaker, Pit Gladiator, Pharasma's Knowing, The Lady of Mysteries, lt Ausio Carowyn, Shock Glaive, The Wanderer
Recharged:
Discard Pile: hw The Carnival,
Buried Pile:

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Melee: Str +2
Dexterity d6 ☐ +1 ☐ +2
- Acrobatics: Dexterity +3
- Stealth: Dexterity +3
Constitution d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Fortitude: Con +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
- Survival: Wis+2
Charisma d4 ☐ +1
- Diplomacy: Charisma +3

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☑ 6 ☐ 7
Proficiencies:
Armor [ X] | Weapon
ROLE:
Base
POWERS:
On your Strength check or your check against a monster, you may bury a card from your hand ([X] or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring (☐ and after you close your location, you may draw a card).
At the end of your turn, you may move; any local characters may move with you.
You may add Blackjack cards to your deck list in addition to your other cards.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.
☐ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack card instead.
☐ On your Acrobatics or Stealth check, you may discard a card to reroll 1 die (☐ or 2 dice).
☐ When another local character would encounter a monster (☐ or an Obstacle, Skirmish, or Trap barrier), you may discard a card to encounter it instead (☐ and add 1d6 to your checks against it).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Wayfinders

Deck Handler

Amiri / Matsu Kurisu
Scenario: 5A: ARMY OF THE DEAD

Card Upgrade
Stone-shard Breastplate(AD5) in, Helm of the Valkyrie out

Banished cards
-

Loot
- lt Ausio Carowyn in, Korvosan Guard out
- lt Lyrune-quah Moon Maiden in, Priest of Pharasma out
- lt Returning Totem Spear in, Giantbane Greataxe out
- lt Red War Paint in, Topaz of Strength out

Starting Location
- Castle - So I can pass Kyra a weapon

Starting Hand
Adding Harrow to hand (The Carnival)

Starting Kit
lt Red War Paint
Blackjack's Rapier
Blackjack's Daggers

"

Amiri wrote:

Hand: Dragonbane Greatsword, Sable Company Hide, Magic Spiked Full Plate, lt Lyrune-quah Moon Maiden, hw The Carnival, Blessing of Abadar, Pharasma's Knowing (2),

Displayed:
Deck: 14 Discard: 0 Buried: 0
Hero Points: 2
NOTES:
Available Support: Distant: Any available
Local: Any available
Movement: On Close:
Other: Hi I'm Amiri! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Shock Glaive, Blackjack's Gear, lt Returning Totem Spear, Pharasma's Knowing, Stone-shard Breastplate, The Wanderer, Sklar-Quah Thundercaller, Wayfinder, Our Lord in Iron, Thundering Earthbreaker, Crowbar (Classic), Pit Gladiator, lt Ausio Carowyn, The Lady of Mysteries
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Melee: Str +2
Dexterity d6 ☐ +1 ☐ +2
- Acrobatics: Dexterity +3
- Stealth: Dexterity +3
Constitution d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Fortitude: Con +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
- Survival: Wis+2
Charisma d4 ☐ +1
- Diplomacy: Charisma +3

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☑ 6 ☐ 7
Proficiencies:
Armor [ X] | Weapon
ROLE:
Base
POWERS:
On your Strength check or your check against a monster, you may bury a card from your hand ([X] or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring (☐ and after you close your location, you may draw a card).
At the end of your turn, you may move; any local characters may move with you.
You may add Blackjack cards to your deck list in addition to your other cards.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.
☐ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack card instead.
☐ On your Acrobatics or Stealth check, you may discard a card to reroll 1 die (☐ or 2 dice).
☐ When another local character would encounter a monster (☐ or an Obstacle, Skirmish, or Trap barrier), you may discard a card to encounter it instead (☐ and add 1d6 to your checks against it).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Wayfinders

Deck Handler

Amiri
Scenario
- CCT-5B: SHADOWS ON THE WING

Scenario Reward
- Loot: item Staff of Greater Necromancy.

Adventure Reward
- n/a

Tier 4.4
- Hero point = Power(Hand Size +1 = 6)
- Available HP = 2

Card Upgrade
Armor 5: 1d1000 ⇒ 268
Stone-shard Breastplate(AD5) in, Helm of the Valkyrie out

Ally 5: 1d1000 ⇒ 84
Mountaineer (AD5) in, Korvosan Guard out

Banished Cards
- Nil

Loot
- lt Ausio Carowyn: 1d1000 ⇒ 338 in, Korvosan Guard out
- lt Lyrune-quah Moon Maiden: 1d1000 ⇒ 608 in, Priest of Pharasma out
- lt Returning Totem Spear: 1d1000 ⇒ 192 in, Giantbane Greataxe out
- lt Red War Paint: 1d1 ⇒ 1 in, Topaz of Strength out

Wayfinders

Deck Handler

Turn Order Balazar/Iceman91, Varian/Bigguyinblack, Kyra/Gimry, Amiri/Matsu_Kurisu

Out of turn updates
Display lt Shoanti Barbarian Hide

Hour = 17, Amiri/Matsu_Kurisu: The Juggler
Hour Power: On your check, you may discard a card to reroll a die showing 1.

Start of Turn
At: #2: Lair

SoT Kit Swap: ( Shock Glaive ) into kit, ( lt Returning Totem Spear ) into hand

Give: No
Move: No

At This Location: The difficulty to defeat story banes is increased by 2.

Free explore = Lair Card 1: Belshallam, Story Bane 5: VILLAIN

Boss Fight:

Lair Card 1: Belshallam, Story Bane 5: Combat 26
Spoiler:
Type: Monster
Traits:
Dragon
To Defeat:
Combat 26
Before acting, each local character must succeed at a Constitution or Fortitude 13 check or bury the top card of their deck and suffer the scourge Drained.
If undefeated, bury your role card.

Fortitude 1d8+2+1, Rage(Dragonbane Greatsword) 1d8+2+1,
BYA Fortitude 13: 1d8 + 2 + 1 + 1d8 + 1 ⇒ (4) + 2 + 1 + (1) + 1 = 9 Recharge lt Shoanti Barbarian Hide(+Survival): 1d6 + 2 ⇒ (1) + 2 = 3 Use Paizo reroll on 1d8
BYA Fortitude 13: 4 + 2 + 1 + 1d8 + 1 + 1 + 2 ⇒ 4 + 2 + 1 + (1) + 1 + 1 + 2 = 12
Hour.Juggler Discard(Crowbar (Classic))
BYA Fortitude 13: 4 + 2 + 1 + 1d8 + 1 + 1 + 2 ⇒ 4 + 2 + 1 + (6) + 1 + 1 + 2 = 17 = Success

Reveal Thundering Earthbreaker 1d12+2+2+1d12+2, Rage(Dragonbane Greatsword) 1d8+2+1, Valeros discards Lady of Valor (Core) +2d8
The difficulty to defeat story banes is increased by 2.
Combat 28(2+2)6: 1d12 + 2 + 2 + 1d12 + 2 + 1d8 + 2 + 1 + 2d8 ⇒ (3) + 2 + 2 + (2) + 2 + (8) + 2 + 1 + (8, 1) = 31 Defeated. Villain flees

Location #2: Lair = CLOSED
Amiri.Location Close Move to #5: Storehouse
BESIEGED - After you move, suffer 1 Ranged Combat damage.
DEADLY - When you suffer damage, it is increased by 1.
Draw ac Angelic Armor -3 to 0

Display ac Angelic Armor

End of Turn
Amiri.EoT Move to ( )

WITHERING - At the end of your turn, bury a random card from your discards.
Bury: 1d2 ⇒ 1 (The Lady of Mysteries)

Recovery

Reset
Recharge
Discard
Draw Sable Company Hide, Blackjack's Daggers

Summary
Location = #2: Lair (CLOSED)
Acquired =
Banished =
Examined =
Displayed =
Moved = 1: Belshallam
Add =

From Box =

Give =

Used = Paizo reroll, Valeros discards Lady of Valor (Core)

Other = Amiri.Location Close Move to #5: Storehouse

"

Amiri wrote:

Hand: Thundering Earthbreaker, lt Returning Totem Spear, Blessing of Abadar, Sable Company Hide, Blackjack's Daggers,

Displayed: lt Red War Paint, Blackjack's Gear, ac Angelic Armor,
Deck: 4 Discard: 1 Buried: 12
Hero Points: 2
NOTES:
Available Support: Distant: Any available
Local: Any available
Movement: On Close:
Other: Hi I'm Amiri! Please bot me if I need to Guard my location!

[spoiler=Deck, Discard, Buried]

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Sklar-Quah Thundercaller, ac Voidglass Armor, lt Lyrune-quah Moon Maiden, lt Shoanti Barbarian Hide,
Discard Pile: Pharasma's Knowing (2),
Buried Pile: ac Red Mantis Mask, hw The Winged Serpent, Wayfinder, Blackjack's Rapier, Pharasma's Knowing, Pit Gladiator, lt Ausio Carowyn, The Wanderer, ky The Healing Light, Dragonbane Greatsword, Crowbar (Classic), The Lady of Mysteries,

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Melee: Str +2
Dexterity d6 ☐ +1 ☐ +2
- Acrobatics: Dexterity +3
- Stealth: Dexterity +3
Constitution d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Fortitude: Con +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
- Survival: Wis+2
Charisma d4 ☐ +1
- Diplomacy: Charisma +3

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☐ 6 ☐ 7
Proficiencies:
Armor [ X] | Weapon
ROLE:
Base
POWERS:
On your Strength check or your check against a monster, you may bury a card from your hand ([X] or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring (☐ and after you close your location, you may draw a card).
At the end of your turn, you may move; any local characters may move with you.
You may add Blackjack cards to your deck list in addition to your other cards.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.
☐ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack card instead.
☐ On your Acrobatics or Stealth check, you may discard a card to reroll 1 die (☐ or 2 dice).
☐ When another local character would encounter a monster (☐ or an Obstacle, Skirmish, or Trap barrier), you may discard a card to encounter it instead (☐ and add 1d6 to your checks against it).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.

Paizo Reroll: USED
Paizo Mat Discard: AVAILABLE


[/spoiler]

Wayfinders

Deck Handler

Turn Order Balazar/Iceman91, Varian/Bigguyinblack, Kyra/Gimry, Amiri/Matsu_Kurisu

Out of turn updates

Hour = 13, Amiri/Matsu_Kurisu: Torag's Power
Hour Power: When you would discard a boon to bless a Strength or Constitution check, you may recharge it instead.

Start of Turn
At: #2: Lair

SoT Kit Swap: ( lt Returning Totem Spear ) into kit, ( lt Shoanti Barbarian Hide ) into hand

Give: No
Move: No

At This Location: The difficulty to defeat story banes is increased by 2.

Free explore = Lair Card 1: Banshee, Monster 5: Combat 21

Spoiler:
Traits:
Banshee
Undead
To Defeat:
Combat 21
Immune to Mental and Poison.
Before acting, succeed at a Constitution or Fortitude 10 check or suffer the scourge Frightened.
If the check to defeat does not have the Magic trait, this monster is undefeated.
When you discard cards as damage, discard them from the top of your deck.

Fortitude 1d8+2+1, Rage(The Wanderer) 1d8+2+1,
BYA Fortitude 10: 1d8 + 2 + 1 + 1d8 + 1 ⇒ (3) + 2 + 1 + (6) + 1 = 13 Success
Reveal & discard Dragonbane Greatsword 1d12+2+2+1d12+2+1d12
Combat 21: 1d12 + 2 + 2 + 1d12 + 2 + 1d12 ⇒ (6) + 2 + 2 + (9) + 2 + (1) = 22 Banished

Discard Pharasma's Knowing (2), draw 2(Sklar-Quah Thundercaller, lt Lyrune-quah Moon Maiden), recharge 2(Sklar-Quah Thundercaller, ac Voidglass Armor) explore =
Lair Card 2: Crematory Blast, Barrier 5: Fortitude 12

Spoiler:
Traits:
Fire
Trap
To Defeat:
Intelligence
Perception 10
OR Constitution
Fortitude 12
When you would encounter this barrier, another local character may encounter it instead.
If undefeated, each local character suffers 1d6 Fire damage.

Fortitude 1d8+2+1, display lt Lyrune-quah Moon Maiden +1d6,
BYA Fortitude 12: 1d8 + 2 + 1 + 1d6 ⇒ (8) + 2 + 1 + (1) = 12 Banished

End of Turn
Amiri.EoT Move to ( )

WITHERING - At the end of your turn, bury a random card from your discards.
Bury: 1d4 ⇒ 2 (ky The Healing Light)

Recharge lt Lyrune-quah Moon Maiden

Recovery

Reset
Recharge
Discard
Draw Blessing of Abadar, Crowbar (Classic), Shock Glaive

Summary
Location = #2: Lair (3-5)
Acquired =
Banished = 1: Banshee, 2: Crematory Blast
Examined =
Displayed =
Moved =
Add =

From Box =

Give =

Used =

Other =

"

Amiri wrote:

Hand: Thundering Earthbreaker, Shock Glaive, lt Shoanti Barbarian Hide, Crowbar (Classic), Blessing of Abadar,

Displayed: lt Red War Paint, Blackjack's Gear, ac Angelic Armor,
Deck: 5 Discard: 3 Buried: 9
Hero Points: 2
NOTES:
Available Support: Distant: Any available
Local: Any available
Movement: On Close:
Other: Hi I'm Amiri! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Sable Company Hide, Blackjack's Daggers, Sklar-Quah Thundercaller, ac Voidglass Armor, lt Lyrune-quah Moon Maiden,
Discard Pile: The Lady of Mysteries, Dragonbane Greatsword, Pharasma's Knowing (2),
Buried Pile: ac Red Mantis Mask, hw The Winged Serpent, Wayfinder, Blackjack's Rapier, Pharasma's Knowing, Pit Gladiator, lt Ausio Carowyn, The Wanderer, ky The Healing Light,

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Melee: Str +2
Dexterity d6 ☐ +1 ☐ +2
- Acrobatics: Dexterity +3
- Stealth: Dexterity +3
Constitution d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Fortitude: Con +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
- Survival: Wis+2
Charisma d4 ☐ +1
- Diplomacy: Charisma +3

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☐ 6 ☐ 7
Proficiencies:
Armor [ X] | Weapon
ROLE:
Base
POWERS:
On your Strength check or your check against a monster, you may bury a card from your hand ([X] or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring (☐ and after you close your location, you may draw a card).
At the end of your turn, you may move; any local characters may move with you.
You may add Blackjack cards to your deck list in addition to your other cards.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.
☐ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack card instead.
☐ On your Acrobatics or Stealth check, you may discard a card to reroll 1 die (☐ or 2 dice).
☐ When another local character would encounter a monster (☐ or an Obstacle, Skirmish, or Trap barrier), you may discard a card to encounter it instead (☐ and add 1d6 to your checks against it).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Wayfinders

Deck Handler

Turn Order Balazar/Iceman91, Varian/Bigguyinblack, Kyra/Gimry, Amiri/Matsu_Kurisu

Out of turn updates

Hour = 9, Amiri/Matsu_Kurisu: Sarenrae's Light
Hour Power: When you heal, you may heal an additional card.

Start of Turn
At: #2: Lair

SoT Kit Swap: ( Magic Spiked Full Plate ) into kit, (Our Lord in Iron ) into hand

Wounded.Discard(lt Ausio Carowyn)

Give: No
Move: No

At This Location: The difficulty to defeat story banes is increased by 2.

Free explore = Lair Card 1: Voidglass Armor, Armor 3: Fortitude 9

Spoiler:
Traits:
Heavy Armor
Magic
To Acquire:
Constitution
Fortitude 9
Display. While displayed:
* When you suffer any damage, you may recharge to reduce it by 1.
* When you would discard cards from your deck or as Mental damage, you may recharge to recharge them instead.
* If proficient, when you suffer any damage, you may bury to reduce it to 0; you may succeed at a Fortitude 6 check to recharge instead.

Fortitude 1d8+2+1, Discard ky The Healing Light +1d8
Fortitude 9: 1d8 + 2 + 1 + 1d8 ⇒ (4) + 2 + 1 + (7) = 14 Acquired
ky The Healing Light, Heal a card + hour heal a card = Remove Wounded

Discard The Wanderer, explore = Lair Card 2: Chain Lightning, Spell 3: Intelligence 11

Spoiler:
Traits:
Arcane
Attack
Electricity
Magic
To Acquire:
Intelligence
Arcane 11
Display. While displayed:
* For your combat checks, you may use Arcane + 3d6.
* At the end of your turn, banish.

DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane 13 check to recharge it instead.


Intelligence 1d6, Balazar/Iceman91 discards The Carnival (Harrow)& heals due to hour +1d6 and may flip a die
Intelligence 11: 1d6 + 1d6 ⇒ (5) + (5) = 10 Banished

End of Turn
Amiri.EoT Move to ( )

WITHERING - At the end of your turn, bury a random card from your discards.
Bury: 1d4 ⇒ 2 (lt Ausio Carowyn)

Recovery

Reset
Recharge
Discard
Draw Pharasma's Knowing (2), lt Returning Totem Spear

Summary
Location = #2: Lair (3-7)
Acquired = 1: Voidglass Armor
Banished = 2: Chain Lightning
Examined =
Displayed =
Moved =
Add =

From Box =

Give =

Used = Balazar/Iceman91 discards The Carnival (Harrow) & heals due to hour

Other =

"

Amiri wrote:

Hand: Dragonbane Greatsword, Thundering Earthbreaker, ac Voidglass Armor, Pharasma's Knowing (2), lt Returning Totem Spear,

Displayed: lt Red War Paint, Blackjack's Gear, ac Angelic Armor,
Deck: 7 Discard: 3 Buried: 7
Hero Points: 2
NOTES:
Available Support: Distant: Any available
Local: Any available
Movement: On Close:
Other: Hi I'm Amiri! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Sklar-Quah Thundercaller
Recharged: lt Lyrune-quah Moon Maiden, Blessing of Abadar, Crowbar (Classic), Shock Glaive, Sable Company Hide, Blackjack's Daggers,
Discard Pile: The Lady of Mysteries, ky The Healing Light, The Wanderer,
Buried Pile: ac Red Mantis Mask, hw The Winged Serpent, Wayfinder, Blackjack's Rapier, Pharasma's Knowing, Pit Gladiator, lt Ausio Carowyn,

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Melee: Str +2
Dexterity d6 ☐ +1 ☐ +2
- Acrobatics: Dexterity +3
- Stealth: Dexterity +3
Constitution d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Fortitude: Con +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
- Survival: Wis+2
Charisma d4 ☐ +1
- Diplomacy: Charisma +3

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☐ 6 ☐ 7
Proficiencies:
Armor [ X] | Weapon
ROLE:
Base
POWERS:
On your Strength check or your check against a monster, you may bury a card from your hand ([X] or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring (☐ and after you close your location, you may draw a card).
At the end of your turn, you may move; any local characters may move with you.
You may add Blackjack cards to your deck list in addition to your other cards.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.
☐ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack card instead.
☐ On your Acrobatics or Stealth check, you may discard a card to reroll 1 die (☐ or 2 dice).
☐ When another local character would encounter a monster (☐ or an Obstacle, Skirmish, or Trap barrier), you may discard a card to encounter it instead (☐ and add 1d6 to your checks against it).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Wayfinders

Deck Handler

Turn Order Balazar/Iceman91, Varian/Bigguyinblack, Kyra/Gimry, Amiri/Matsu_Kurisu

Out of turn updates

Hour = 1, Amiri/Matsu_Kurisu: The Marriage
Hour Power: At the start of your turn, summon and encounter an ally.

Start of Turn
At: #2: Lair

SoT Kit Swap: ( ac Wounding Spear-axe ) into kit, (Blackjack's Gear ) into hand

Hour.SoT: summon and encounter an ally(Al1: Acadamae Scholar, Ally 3: Diplomacy 14

Spoiler:
Traits:
Human
Wizard
To Acquire:
Intelligence
Arcane 10
OR Charisma
Diplomacy 14
At the start of your turn, reveal to heal the ally Acadamae Student.
On your Arcane check or your check against an Outsider card, reveal to add 1.
Discard to explore. This exploration, on your Arcane checks and your checks against Outsider cards, add 1d4.

Diplomacy 1d4+3,
Diplomacy 14: 1d4 + 3 ⇒ (2) + 3 = 5 Banished

Wounded.Discard(Pit Gladiator)

Give: No
Move: No

At This Location: The difficulty to defeat story banes is increased by 2.

Free explore = Lair Card 1: Fury Devil, Monster 5: Combat 23

Spoiler:
Traits:
Devil
Outsider
To Defeat:
Combat 23
Immune to Fire and Poison.
Resistant to Acid and Cold.
Before acting, succeed at a Dexterity, Wisdom, or Acrobatics 11 check or suffer the scourges Entangled and Frightened.
If undefeated, each local character suffers 1d4 Force damage.

Acrobatics 1d6+3, Rage from discard(Wayfinder) 1d8+2+1,
BYA Acrobatics 11: 1d6 + 3 + 1d8 + 2 + 1 ⇒ (2) + 3 + (3) + 2 + 1 = 11 Success

Reveal Dragonbane Greatsword 1d12+2+2+1d12+2, Rage from discard(Blackjack's Rapier) +1d8+2+1,
Combat 23: 1d12 + 2 + 2 + 1d12 + 2 + 1d8 + 2 + 1 ⇒ (9) + 2 + 2 + (12) + 2 + (5) + 2 + 1 = 35 Banished

Discard The Lady of Mysteries, draw 3(Pharasma's Knowing, Shock Glaive, Sable Company Hide), recharge 3(Blessing of Abadar, Crowbar (Classic), Shock Glaive) then explore =
Lair Card 2: Angelic Armor, Armor 5: Fortitude 13

Spoiler:
Traits:
Heavy Armor
Loot
To Acquire:
Constitution
Divine
Fortitude 13
Display. While displayed:
* When you suffer any damage, you may draw this card to reduce it by 1.
* When you suffer Combat damage, you may draw this card to reduce it by 3.
* If proficient, when you suffer any damage, you may discard to reduce it to 0; you may succeed at a Fortitude 6 check to recharge instead.
* If proficient, on a local check against an Incorporeal bane, you may draw this card to add 1d6 and the Magic trait.

Fortitude 1d8+2+1, discard Pharasma's Knowing +1d8, Display& recharge Sable Company Hide +1d6+2
Fortitude 13: 1d8 + 2 + 1 + 1d8 + 1d6 + 2 ⇒ (5) + 2 + 1 + (7) + (5) + 2 = 22

display ac Angelic Armor

End of Turn
Amiri.EoT Move to ( )

WITHERING - At the end of your turn, bury a random card from your discards.
Bury: 1d3 ⇒ 3 (Pharasma's Knowing)

Recovery

Reset
Recharge
Discard
Draw Thundering Earthbreaker, Blackjack's Daggers, Magic Spiked Full Plate, lt Shoanti Barbarian Hide

Summary
Location = #2: Lair (3-9)
Acquired = 2: Angelic Armor
Banished = Al1: Acadamae Scholar, 1: Fury Devil,
Examined =
Displayed =
Moved =
Add =

From Box = Al1: Acadamae Scholar

Give =

Used =

Other =

"

Amiri wrote:

Hand: Dragonbane Greatsword, Thundering Earthbreaker, Blackjack's Daggers, Magic Spiked Full Plate, lt Shoanti Barbarian Hide,

Displayed: lt Red War Paint, Blackjack's Gear, ac Angelic Armor,
Deck: 9 Discard: 2 Buried: 5
Hero Points: 2 // Amiri has the following scourges marked:
Wounded:
While Marked:
At the start of your turn, discard the top card of your deck.
When you would heal any number of cards, you may remove this scourge instead.

NOTES:
Available Support: Distant: Any available
Local: Any available
Movement: On Close:
Other: Hi I'm Amiri! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Sklar-Quah Thundercaller, lt Returning Totem Spear, Pharasma's Knowing (2), lt Ausio Carowyn
Recharged: lt Lyrune-quah Moon Maiden, Blessing of Abadar, Crowbar (Classic), Shock Glaive, Sable Company Hide,
Discard Pile: Pit Gladiator, The Lady of Mysteries,
Buried Pile: ac Red Mantis Mask, hw The Winged Serpent, Wayfinder, Blackjack's Rapier, Pharasma's Knowing,

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Melee: Str +2
Dexterity d6 ☐ +1 ☐ +2
- Acrobatics: Dexterity +3
- Stealth: Dexterity +3
Constitution d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Fortitude: Con +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
- Survival: Wis+2
Charisma d4 ☐ +1
- Diplomacy: Charisma +3

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☐ 6 ☐ 7
Proficiencies:
Armor [ X] | Weapon
ROLE:
Base
POWERS:
On your Strength check or your check against a monster, you may bury a card from your hand ([X] or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring (☐ and after you close your location, you may draw a card).
At the end of your turn, you may move; any local characters may move with you.
You may add Blackjack cards to your deck list in addition to your other cards.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.
☐ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack card instead.
☐ On your Acrobatics or Stealth check, you may discard a card to reroll 1 die (☐ or 2 dice).
☐ When another local character would encounter a monster (☐ or an Obstacle, Skirmish, or Trap barrier), you may discard a card to encounter it instead (☐ and add 1d6 to your checks against it).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

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