Turn Order Balazar/Iceman91, Varian/Bigguyinblack, Kyra/Gimry, Amiri/Matsu_Kurisu
Out of turn updates
Discard hw The Carnival for Kyra/Gimry
Hour = 11: Amiri/Matsu_Kurisu: The Forge
Hour Power: On your check, add 1 for each type of boon played.
Start of Turn At: #3: Ruin
SoT Kit Swap: ( Ashbringer) into kit, ( Magic Spiked Full Plate ) into hand
Give: No
Move: No
At This Location: When a monster is undefeated, shuffle a new monster into the location.
Display Magic Spiked Full Plate
Display Stone-shard Breastplate
Free explore = No
Discard Our Lord in Iron, explore, reroll 1s =
Siege Deck Card 1: Kazavon, Story Bane 7: Combat 30 THEN Combat 30
Spoiler:
Type: Monster
Traits:
Dragon
Fighter
To Defeat:
Combat 30
THEN Combat 30
Immune to Electricity.
Resistant to Attack.
Vulnerable to Slashing. All damage is Electricity.
Before acting, each character must succeed at a Dexterity or Acrobatics 12 check or suffer 2d4 damage and the scourge Wounded.
While acting, distant characters cannot play cards or use powers.
Type: Monster
Traits: Cultist Human Veteran
To Defeat: Combat 10+## OR Diplomacy 8+#
If undefeated, examine the top # cards of the hourglass; if any are blessings, shuffle them into your discards.
Discard Pharasma's Knowing, draw 2(The Lady of Mysteries, The Wanderer) recharge 2(Magic Spyglass, Shock Greatsword +2) then explore = Siege Deck Card 2: Kazavon's Iron Golem, Monster 5: Combat 26(19+7)
Spoiler:
Traits:
Construct
Golem
Veteran
To Defeat:
Combat 19+#
Immune to Attack, Mental, and Poison.
If undefeated, each local character suffers 1d4 Poison damage.
Discard The Lady of Mysteries, draw 3(Pit Gladiator, lt Serithtial, lt Lyrune-quah Moon Maiden) recharge 3(The Wanderer, Pit Gladiator, lt Ashbringer) then explore = Siege Deck Card 3: Henchman Proxy B2
Cultist (Proxy B): Story Bane, Combat 24(10+7+7)
Spoiler:
Type: Monster
Traits: Cultist Human Veteran
To Defeat: Combat 10+## OR Diplomacy 8+#
If undefeated, examine the top # cards of the hourglass; if any are blessings, shuffle them into your discards.
Discard lt Lyrune-quah Moon Maiden, explore +3 on Combat or Fortitude = Siege Deck Card 4: Henchman Proxy A3
Dragon: Story Bane, Combat 30(16+7+7)
Spoiler:
Type: Monster
Traits: Dragon Veteran
To Defeat: Combat 16+## OR Diplomacy 12+#
Roll 1d4. This monster gains the trait, is immune to, and all damage is: 1. Acid 3. Electricity 2. Cold 4. Fire Before acting, each local character must succeed at a Dexterity or Acrobatics 5+# check or suffer 1d4 damage and the scourge Wounded.
Displayed:Hellknight Plate,
Deck: 7 Discard: 4 Buried: 1
Hero Points: 4
NOTES: Available Support: Distant: Any available
Local: Any available
Movement: On Close:
Other: Hi I'm Amiri! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): 0
Recharged: Magic Spyglass, Shock Greatsword +2, The Wanderer, Pit Gladiator, lt Ashbringer, Blackjack's Gear, Sklar-Quah Thundercaller,
Discard Pile: Blessing of Abadar, Pharasma's Knowing, The Lady of Mysteries, lt Lyrune-quah Moon Maiden, Buried Pile: Pharasma's Knowing (2),
Favored Card: Weapon Hand Size: 4 ☑ 5☑ 6☑ 7 Proficiencies: Armor [ X] | Weapon ROLE:
Base
POWERS:
On your Strength check or your check against a monster, you may bury a card from your hand ([X] or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring (☐ and after you close your location, you may draw a card).
At the end of your turn, you may move; any local characters may move with you.
You may add Blackjack cards to your deck list in addition to your other cards.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.
☐ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack card instead.
☐ On your Acrobatics or Stealth check, you may discard a card to reroll 1 die (☐ or 2 dice).
☐ When another local character would encounter a monster (☐ or an Obstacle, Skirmish, or Trap barrier), you may discard a card to encounter it instead (☐ and add 1d6 to your checks against it).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Scenario Reward
- Loot: item Ring of Splendid Security.
Adventure Reward
- n/a
Tier 6.4
- Hero point = Saved
- Available HP = 4
Card Upgrade
N/a
Banished Cards
- Nil
Loot
- lt Ausio Carowyn:1d1000 ⇒ 463 in, Sklar-Quah Thundercaller out
- lt Lyrune-quah Moon Maiden:1d1000 ⇒ 347 in, Priest of Pharasma out
- lt Red War Paint:1d1 ⇒ 1 in, Topaz of Strength out
- lt Serithtial:1d1000 ⇒ 8 in, Pit Gladiator out
- lt Ashbringer:1d1000 ⇒ 527 in, Thundering Earthbreaker out
Turn Order Balazar/Iceman91, Varian/Bigguyinblack, Kyra/Gimry, Amiri/Matsu_Kurisu
Out of turn updates Corrected last turn: Recharge Our Lord in Iron for Kyra/Gimry
Amiri discards The Wanderer & The Lady of Mysteries for Varian/Bigguyinblack
Hour = 7: Amiri/Matsu_Kurisu: Orison
Hour Power: No effect.
Start of Turn At: #1: Blood Pool
SoT Kit Swap: (lt Ashbringer) into kit, ( Wayfinder) into hand
Give: No
Move: No
At This Location: After you discard cards as damage, bury a card from your discards.
Free explore = Blood Pool Card 1: Henchman Proxy A3
Ileosa's Fury (Proxy A): Story Bane: Combat 24
Spoiler:
Type: Monster
Traits: Devil Outsider
To Defeat: Combat 24
Immune to Fire and Poison. Resistant to Acid and Cold. Before acting, succeed at a Dexterity, Wisdom, or Acrobatics 11 check or suffer the scourge Frightened. After acting, each local character suffers 1d4 Force damage.
Displayed:ac Angelic Armor,
Deck: 8 Discard: 1 Buried: 4
Hero Points: 3
NOTES: Available Support: Distant: Any available
Local: Any available
Movement: On Close:
Other: Hi I'm Amiri! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Magic Spiked Full Plate, Blackjack's Gear, Mountaineer, The Wanderer, Blessing of Abadar, Pharasma's Knowing, Pharasma's Knowing (2), Crowbar (Classic)
Recharged: Discard Pile: The Lady of Mysteries, Buried Pile: Stone-shard Breastplate, Magic Spyglass, Wayfinder, Speed Battleaxe,
Favored Card: Weapon Hand Size: 4 ☑ 5☑ 6☑ 7 Proficiencies: Armor [ X] | Weapon ROLE:
Base
POWERS:
On your Strength check or your check against a monster, you may bury a card from your hand ([X] or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring (☐ and after you close your location, you may draw a card).
At the end of your turn, you may move; any local characters may move with you.
You may add Blackjack cards to your deck list in addition to your other cards.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.
☐ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack card instead.
☐ On your Acrobatics or Stealth check, you may discard a card to reroll 1 die (☐ or 2 dice).
☐ When another local character would encounter a monster (☐ or an Obstacle, Skirmish, or Trap barrier), you may discard a card to encounter it instead (☐ and add 1d6 to your checks against it).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.
Red Mantis Assassin, Story Bane, Combat 22(10+6+6)
Spoiler:
Type: Monster
Human
Assassin
Red Mantis
Veteran
Resistant to Attack and Fire.
Before acting, succeed at a Wisdom or Perception 4+# check or the difficulty to defeat is increased by 1d6.
If undefeated, suffer the scourge Wounded.
Displayed:Blackjack's Gear, ac Angelic Armor,
Deck: 10 Discard: 3 Buried: 0
Hero Points: 3
NOTES: Available Support: Distant: Any available
Local: Any available
Movement: On Close:
Other: Hi I'm Amiri! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Abadar, Pharasma's Knowing, Mountaineer, Magic Spiked Full Plate, lt Lyrune-quah Moon Maiden, Ashbringer, Pharasma's Knowing (2), lt Red War Paint, Hellknight Plate, Crowbar (Classic)
Recharged: Discard Pile: Our Lord in Iron, Magic Spyglass, Stone-shard Breastplate, Buried Pile:
Favored Card: Weapon Hand Size: 4 ☑ 5☑ 6☑ 7 Proficiencies: Armor [ X] | Weapon ROLE:
Base
POWERS:
On your Strength check or your check against a monster, you may bury a card from your hand ([X] or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring (☐ and after you close your location, you may draw a card).
At the end of your turn, you may move; any local characters may move with you.
You may add Blackjack cards to your deck list in addition to your other cards.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.
☐ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack card instead.
☐ On your Acrobatics or Stealth check, you may discard a card to reroll 1 die (☐ or 2 dice).
☐ When another local character would encounter a monster (☐ or an Obstacle, Skirmish, or Trap barrier), you may discard a card to encounter it instead (☐ and add 1d6 to your checks against it).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.
Traits:
Blackjack
Clothing
Loot
Magic
To Acquire:
Dexterity
Disable 10
OR Wisdom
Perception 13
Display. While displayed:
* You may recharge to heal a Blackjack weapon.
* You may recharge to move. You may not use this power during an encounter.
* On your Acrobatics, Disable, or Stealth check, you may recharge to add 1d8.
Traits:
Heavy Armor
Magic
Loot
To Acquire:
Constitution
Divine
Fortitude 13
Display. While displayed:
* When you suffer any damage, you may draw this card to reduce it by 1.
* When you suffer Combat damage, you may draw this card to reduce it by 3.
* If proficient, when you suffer any damage, you may discard to reduce it to 0; you may succeed at a Fortitude 6 check to recharge instead.
* If proficient, on a local check against an Incorporeal bane, you may draw this card to add 1d6 and the Magic trait.
Displayed:Blackjack's Gear, ac Angelic Armor,
Deck: 10 Discard: 2 Buried: 0
Hero Points: 3
NOTES: Available Support: Distant: Any available
Local: Any available
Movement: On Close:
Other: Hi I'm Amiri! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Ashbringer, Pharasma's Knowing, Crowbar (Classic), lt Lyrune-quah Moon Maiden, Pharasma's Knowing (2), Hellknight Plate, Magic Spiked Full Plate, Blessing of Abadar, Mountaineer, lt Red War Paint
Recharged: Discard Pile: Our Lord in Iron, Magic Spyglass, Buried Pile:
Favored Card: Weapon Hand Size: 4 ☑ 5☑ 6☑ 7 Proficiencies: Armor [ X] | Weapon ROLE:
Base
POWERS:
On your Strength check or your check against a monster, you may bury a card from your hand ([X] or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring (☐ and after you close your location, you may draw a card).
At the end of your turn, you may move; any local characters may move with you.
You may add Blackjack cards to your deck list in addition to your other cards.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.
☐ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack card instead.
☐ On your Acrobatics or Stealth check, you may discard a card to reroll 1 die (☐ or 2 dice).
☐ When another local character would encounter a monster (☐ or an Obstacle, Skirmish, or Trap barrier), you may discard a card to encounter it instead (☐ and add 1d6 to your checks against it).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.
Amiri / Matsu Kurisu Scenario:CCT-6D: Legacy of Blood
Card Upgrade
Magic Spyglass (AD3) in, Belt of Giant Strength out
Banished cards
-
Loot
- lt Ausio Carowyn: 1d1000 ⇒ 714 in, Sklar-Quah Thundercaller out
- lt Lyrune-quah Moon Maiden: 1d1000 ⇒ 296 in, Priest of Pharasma out
- lt Red War Paint: 1d1 ⇒ 1 in, Topaz of Strength out
- lt Serithtial: 1d1000 ⇒ 497 in, Pit Gladiator out
- lt Ashbringer: 1d1000 ⇒ 478 in, Thundering Earthbreaker out
Starting Location
- With Kyra - So I can pass Kyra a weapon
Displayed: Deck: 12 Discard: 0 Buried: 0
Hero Points: 3 // Amiri has the following scourges marked:
Dazed:
While Marked: You may explore only once per turn and you may not examine locations. If this scourge is displayed at the start of your turn, at the end of the turn, shuffle your hand into your deck and remove this scourge.
Drained:
While Marked:
On your checks, subtract 1 for each die rolled.
At the end of your turn, you may bury a Divine boon to remove this scourge.
Entangled:
While Marked:
You cannot evade or move.
When your location is closed, remove this scourge.
NOTES: Available Support: Distant: Any available
Local: Any available
Movement: On Close:
Other: Hi I'm Amiri! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Pharasma's Knowing (2), Crowbar (Classic), Magic Spiked Full Plate, Speed Battleaxe, Blessing of Abadar, Stone-shard Breastplate, Pharasma's Knowing, Ashbringer, lt Ashbringer, lt Red War Paint, Mountaineer, Hellknight Plate
Recharged: Discard Pile: Buried Pile:
Favored Card: Weapon Hand Size: 4 ☑ 5☑ 6☑ 7 Proficiencies: Armor [ X] | Weapon ROLE:
Base
POWERS:
On your Strength check or your check against a monster, you may bury a card from your hand ([X] or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring (☐ and after you close your location, you may draw a card).
At the end of your turn, you may move; any local characters may move with you.
You may add Blackjack cards to your deck list in addition to your other cards.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.
☐ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack card instead.
☐ On your Acrobatics or Stealth check, you may discard a card to reroll 1 die (☐ or 2 dice).
☐ When another local character would encounter a monster (☐ or an Obstacle, Skirmish, or Trap barrier), you may discard a card to encounter it instead (☐ and add 1d6 to your checks against it).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Correction to last turn
Barracks Card 1: Ember Ghoul, Monster 5: Combat 20
After acting, each local character must succeed at a Constitution or Fortitude 8 check or bury the top card of their deck.
Fortitude 1d8+2+1, Rage(Wayfinder) +1d8+2+1
Fortitude 8:1d8 + 2 + 1 + 1d8 + 2 + 1 ⇒ (4) + 2 + 1 + (3) + 2 + 1 = 13 Success
Displayed:Hellknight Plate,
Deck: 9 Discard: 2 Buried: 2
Hero Points: 3 // Amiri has the following scourges marked:
Dazed:
While Marked: You may explore only once per turn and you may not examine locations. If this scourge is displayed at the start of your turn, at the end of the turn, shuffle your hand into your deck and remove this scourge.
Drained:
While Marked:
On your checks, subtract 1 for each die rolled.
At the end of your turn, you may bury a Divine boon to remove this scourge.
Entangled:
While Marked:
You cannot evade or move.
When your location is closed, remove this scourge.
NOTES: Available Support: Distant: Any available
Local: Any available
Movement: On Close:
Other: Hi I'm Amiri! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blackjack's Rapier, The Lady of Mysteries, Blackjack's Gear, Blessing of Abadar, Stone-shard Breastplate, Speed Battleaxe
Recharged: lt Lyrune-quah Moon Maiden, Magic Spiked Full Plate, Our Lord in Iron,
Discard Pile: hw The Empty Throne, ac Norgorber's Shadow, Buried Pile: Crowbar (Classic), Wayfinder,
Favored Card: Weapon Hand Size: 4 ☑ 5☑ 6☑ 7 Proficiencies: Armor [ X] | Weapon ROLE:
Base
POWERS:
On your Strength check or your check against a monster, you may bury a card from your hand ([X] or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring (☐ and after you close your location, you may draw a card).
At the end of your turn, you may move; any local characters may move with you.
You may add Blackjack cards to your deck list in addition to your other cards.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.
☐ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack card instead.
☐ On your Acrobatics or Stealth check, you may discard a card to reroll 1 die (☐ or 2 dice).
☐ When another local character would encounter a monster (☐ or an Obstacle, Skirmish, or Trap barrier), you may discard a card to encounter it instead (☐ and add 1d6 to your checks against it).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Traits:
Ghoul
Undead
To Defeat:
Combat 20
Immune to Fire, Mental, and Poison.
Vulnerable to Cold.
After acting, each local character must succeed at a Constitution or Fortitude 8 check or bury the top card of their deck.
Discard ac Norgorber's Shadow, examine(Barracks Card 2: The Gold-fisted,Blessing 3) may shuffle = No, then explore =
Barracks Card 2: The Gold-fisted, Blessing 3: Divine 8
Spoiler:
Traits:
Deity: Abadar
Divine
When this is the hour: When you acquire a boon, you may recharge a card.
To Acquire:
Craft
Divine 8
On a local check to acquire, reload to add 1d4.
Discard to explore. This exploration, on your checks to acquire, add 1d4.
1d4 says Nope. Banished
End of Turn
Amiri.EoT Move to ( )
Scenario.EoT.Examine(Barracks Card 3: Cursed Statue, Barrier 5: Trigger) - Bane
Trigger = suffer the scourges Dazed, Drained, and Entangled.
Displayed:Hellknight Plate,
Deck: 9 Discard: 3 Buried: 1
Hero Points: 3 // Amiri has the following scourges marked:
Dazed:
While Marked: You may explore only once per turn and you may not examine locations. If this scourge is displayed at the start of your turn, at the end of the turn, shuffle your hand into your deck and remove this scourge.
Drained:
While Marked:
On your checks, subtract 1 for each die rolled.
At the end of your turn, you may bury a Divine boon to remove this scourge.
Entangled:
While Marked:
You cannot evade or move.
When your location is closed, remove this scourge.
NOTES: Available Support: Distant: Any available
Local: Any available
Movement: On Close:
Other: Hi I'm Amiri! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blackjack's Gear, Stone-shard Breastplate, Blessing of Abadar, The Lady of Mysteries, Speed Battleaxe, Blackjack's Rapier
Recharged: lt Lyrune-quah Moon Maiden, Magic Spiked Full Plate, Our Lord in Iron,
Discard Pile: Wayfinder, hw The Empty Throne, ac Norgorber's Shadow, Buried Pile: Crowbar (Classic),
Favored Card: Weapon Hand Size: 4 ☑ 5☑ 6☑ 7 Proficiencies: Armor [ X] | Weapon ROLE:
Base
POWERS:
On your Strength check or your check against a monster, you may bury a card from your hand ([X] or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring (☐ and after you close your location, you may draw a card).
At the end of your turn, you may move; any local characters may move with you.
You may add Blackjack cards to your deck list in addition to your other cards.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.
☐ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack card instead.
☐ On your Acrobatics or Stealth check, you may discard a card to reroll 1 die (☐ or 2 dice).
☐ When another local character would encounter a monster (☐ or an Obstacle, Skirmish, or Trap barrier), you may discard a card to encounter it instead (☐ and add 1d6 to your checks against it).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Traits:
Harrow
Suit: Books
Veteran
When this is the hour: On your combat check, you may add the Poison trait; if you do not, suffer the scourge Poisoned.
To Acquire:
Intelligence
Craft 4+#
On any combat check that does not use Dexterity or Strength, recharge to bless; if it invokes Poison, bless twice instead.
Discard to explore. This exploration, on your combat checks, you may add 1d4 and the Poison trait.
Type: Monster
Traits: Fighter Gray Maiden Human Veteran
To Defeat: Combat 11+## OR Charisma Diplomacy 6+#
If undefeated, shuffle a new barrier into your location.
Location #5: Oubliette
When Closing: Succeed at a Fortitude 11(5+6) check.
Fortitude 1d8+2+1, lt Lyrune-quah Moon Maiden +1d6, Balazar/Iceman91 discards The Theater +1d8
Looking to keep my harrow in hand as it blocks BYA/AYA Fortitude 11:1d8 + 2 + 1 + 1d6 + 1d8 ⇒ (4) + 2 + 1 + (3) + (6) = 16 Success. Closed
On closing, move to #4: Reading Room
Yay, I can use Amiri's explore after closing for a second time every :-)
Discard Wayfinder, examine(Reading Room Card 1 (Palace Patrols)), may shuffle(Yes) then explore Top card(1-8):1d8 ⇒ 8 =
Reading Room Card 8: Akaruzug, Story Bane 6: Combat 27
Spoiler:
Type: Monster
Traits:
Construct
To Defeat:
Combat 27
Immune to Mental and Poison.
Vulnerable to Bludgeoning.
Before acting, each local character suffers the scourge Drained.
If defeated, rally a supporter of level 5 or below.
OK, that is Jankie! I get to attempt to close a second location :-)
Location #4: Reading Room
When Closing: Summon and acquire a blessing; if it is a Harrow blessing, you acquire it automatically.
Bl1: Norgorber's Shadow, Blessing 2: Stealth 11(5+6)
Spoiler:
Traits:
Deity: Norgorber
Divine
Veteran
When this is the hour: On your Stealth check or your check that invokes the Poison trait, add 1d4.
To Acquire:
Dexterity
Divine
Stealth 5+#
On any check, discard to bless.
On a Perception or Stealth check, recharge to bless.
Discard to examine the top card of your location; you may shuffle it into the location. Then you may explore.
Displayed:Hellknight Plate,
Deck: 10 Discard: 2 Buried: 1
Hero Points: 3
NOTES: Available Support: Distant: Any available
Local: Any available
Movement: On Close:
Other: Hi I'm Amiri! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Pharasma's Knowing (2), Blackjack's Rapier, Speed Battleaxe, Stone-shard Breastplate, The Lady of Mysteries, Blackjack's Gear, Blessing of Abadar, Pharasma's Knowing, Blackjack's Daggers
Recharged: lt Lyrune-quah Moon Maiden,
Discard Pile: Wayfinder, hw The Empty Throne, Buried Pile: Crowbar (Classic),
Favored Card: Weapon Hand Size: 4 ☑ 5☑ 6☑ 7 Proficiencies: Armor [ X] | Weapon ROLE:
Base
POWERS:
On your Strength check or your check against a monster, you may bury a card from your hand ([X] or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring (☐ and after you close your location, you may draw a card).
At the end of your turn, you may move; any local characters may move with you.
You may add Blackjack cards to your deck list in addition to your other cards.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.
☐ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack card instead.
☐ On your Acrobatics or Stealth check, you may discard a card to reroll 1 die (☐ or 2 dice).
☐ When another local character would encounter a monster (☐ or an Obstacle, Skirmish, or Trap barrier), you may discard a card to encounter it instead (☐ and add 1d6 to your checks against it).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Amiri / Matsu Kurisu Scenario:CCT-6C: Death to the Queen
Card Upgrade
Mountaineer (AD5) in, Korvosan Guard out
Banished cards
-
Loot
- lt Ausio Carowyn: 1d1000 ⇒ 714 in, Sklar-Quah Thundercaller out
- lt Lyrune-quah Moon Maiden: 1d1000 ⇒ 296 in, Priest of Pharasma out
- lt Red War Paint: 1d1 ⇒ 1 in, Topaz of Strength out
- lt Serithtial: 1d1000 ⇒ 497 in, Pit Gladiator out
- lt Ashbringer: 1d1000 ⇒ 478 in, Thundering Earthbreaker out
Starting Location
- With Kyra - So I can pass Kyra a weapon
Starting Hand
Adding Harrow to hand (The Empty Throne)
Displayed: Deck: 13 Discard: 0 Buried: 0
Hero Points: 3
NOTES: Available Support: Distant: Any available
Local: Any available
Movement: On Close:
Other: Hi I'm Amiri! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Pharasma's Knowing, lt Ausio Carowyn, Blackjack's Rapier, Speed Battleaxe, Magic Spiked Full Plate, Wayfinder, The Lady of Mysteries, lt Red War Paint, Our Lord in Iron, Stone-shard Breastplate, Blackjack's Gear, Blessing of Abadar, Mountaineer
Recharged: Discard Pile: Buried Pile:
Favored Card: Weapon Hand Size: 4 ☑ 5☑ 6☑ 7 Proficiencies: Armor [ X] | Weapon ROLE:
Base
POWERS:
On your Strength check or your check against a monster, you may bury a card from your hand ([X] or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring (☐ and after you close your location, you may draw a card).
At the end of your turn, you may move; any local characters may move with you.
You may add Blackjack cards to your deck list in addition to your other cards.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.
☐ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack card instead.
☐ On your Acrobatics or Stealth check, you may discard a card to reroll 1 die (☐ or 2 dice).
☐ When another local character would encounter a monster (☐ or an Obstacle, Skirmish, or Trap barrier), you may discard a card to encounter it instead (☐ and add 1d6 to your checks against it).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Tier 6.2
- Hero point = Power(Hand size +1)
- Available HP = 3
Card Upgrade Weapon 6:1d1000 ⇒ 48
Ashbringer (AD6) in, Dragonbane Greatsword out
Armor 6:1d1000 ⇒ 879
Hellknight Plate (AD6) in, Sable Company Hide out
Banished Cards
- Nil
Loot
- lt Ausio Carowyn:1d1000 ⇒ 775 in, Sklar-Quah Thundercaller out
- lt Lyrune-quah Moon Maiden:1d1000 ⇒ 620 in, Priest of Pharasma out
- lt Red War Paint:1d1 ⇒ 1 in, Topaz of Strength out
- lt Serithtial:1d1000 ⇒ 658 in, Pit Gladiator out
- lt Ashbringer:1d1000 ⇒ 461 in, Dragonbane Greatsword out
Turn Order Balazar/Iceman91, Varian/Bigguyinblack, Kyra/Gimry, Amiri/Matsu_Kurisu
Out of turn updates
Display Magic Spiked Full Plate
Togomor's BA: each character must succeed at a Dexterity or Acrobatics 13 check or bury a random card and suffer 1d4 Electricity damage.
Acrobatics 1d6+3, Ezren discards Lady of Valor (Core) to add 2d8, Rage(Mountaineer) +1d8+2+1
BYA Acrobatics 13:1d6 + 3 + 2d8 + 1d8 + 2 + 1 ⇒ (6) + 3 + (4, 8) + (6) + 2 + 1 = 30 Success
Hour = 2: Amiri/Matsu_Kurisu: Sands of the Hour
Hour Power: No effect
Start of Turn At: Base
SoT Kit Swap: (ac Shocking Sawtooth Saber) into kit, (Wayfinder ) into hand
Give: No
Move: #4: Cliff
At This Location: On your check, if any die shows a 1 or 2, count it as 0.
Type: Monster
Traits:
Devil
Outsider
To Defeat:
Combat 28
Immune to Fire and Poison.
Resistant to Acid and Cold.
Before acting, each local character must attempt a Wisdom 13 check.
For each character that fails, a random local character suffers an amount of Combat damage equal to the number of weapons and Attack cards in the failing character's hand.
Varian can auto succeed Guard
Before acting, each local character must attempt a Wisdom 13 check.
Can ignore outcome as Amiri has armor and can bury to block any damage received, so continuing turn
Reveal lt Serithtial 1d12+3+2+1d12+4, vs Story Bane +2d6, recharge Our Lord in Iron(Reroll any 1s) +1d12, Rage(Pharasma's Knowing) +1d8+2+1
Combat 28:1d12 + 3 + 2 + 1d12 + 4 + 2d6 + 1d12 + 1d8 + 2 + 1 ⇒ (7) + 3 + 2 + (1) + 4 + (5, 3) + (10) + (7) + 2 + 1 = 45 Combat 28: Our Lord in Iron Reroll:1d12 + 44 ⇒ (4) + 44 = 48 Success. We win!
Turn Order Balazar/Iceman91, Varian/Bigguyinblack, Kyra/Gimry, Amiri/Matsu_Kurisu
Out of turn updates
Discard Blessing of Abadar for Kyra
Hour = 12: Amiri/Matsu_Kurisu: Erastil's Eye
Hour Power: If you are at a Wild location, you may discard a card to explore.
Start of Turn At: #1: Arsenal
SoT Kit Swap: (ac Greater Bolstering Armor ) into kit, (Pharasma's Knowing (2) ) into hand
Give: No
Move: No
At This Location: On your combat check, add 1 for each weapon played.
Free explore = Arsenal Card 2: Aerilaya, Ally 5: Special
Spoiler:
Traits:
Banshee
Undead
To Acquire:
Charisma
Diplomacy 12
OR Bury A Weapon 0
Display. While displayed:
* On local combat or Constitution checks, add 1d6.
* At the end of the turn, banish.
Bury to explore; you may bury a weapon to reload instead.
Bury A Weapon(Thundering Earthbreaker) - Acquired
discard Pharasma's Knowing (2), draw 2(Sable Company Hide, lt Serithtial), recharge 2(Speed Battleaxe, Sable Company Hide), then explore =
Arsenal Card 3: Sawtooth Saber, Weapon 3: Melee 13
Spoiler:
Traits:
Finesse
Magic
Melee
Red Mantis
Slashing
Sword
Veteran
To Acquire:
Strength
Acrobatics
Melee 13
For your combat check, reveal to use Strength, Acrobatics, or Melee + 1d6+2; if this is not the first combat check to defeat the bane this encounter, add 1d8. If proficient, you may additionally discard to add another 1d8+#.
Reload ac Aerilaya(ac Sawtooth Saber) explore = Arsenal Card 4: Zombie, Monster 0: Combat 21(9+6+6)
Spoiler:
Traits:
Undead
Zombie
Veteran
To Defeat:
Combat 9+##
Immune to Mental and Poison.
If undefeated, a random character summons and encounters this monster.
Discard Mountaineer, explore = Arsenal Card 5 Henchman Proxy A2:
Ileosa's Fury (Proxy A): Story Bane: Combat 24
Spoiler:
Type: Monster
Traits: Devil Outsider
To Defeat: Combat 24
Immune to Fire and Poison. Resistant to Acid and Cold. Before acting, succeed at a Dexterity, Wisdom, or Acrobatics 11 check or suffer the scourge Frightened. After acting, each local character suffers 1d4 Force damage.
AYA Amiri/Matsu_Kurisu, Balazar/Iceman91, Kyra/Gimry take 1d4 Force Damage AYA Force damage:1d4 ⇒ 4 Bury Stone-shard Breastplate to reduce to 0
Location #1: Arsenal
When Closing: Summon and acquire a weapon. (W1: Shocking Sawtooth Saber, Weapon 6: Melee 16)
Spoiler:
Traits:
Electricity
Finesse
Magic
Melee
Red Mantis
Slashing
Sword
To Acquire:
Strength
Acrobatics
Melee 16
For your combat check, reveal to use Strength, Acrobatics, or Melee + 2d8; you may remove 1d8 and the Electricity trait. If this is not the first combat check to defeat the bane this encounter, add another 1d8.
If proficient, you may additionally discard to add another 1d8+6.
Displayed:ac Bearskin Armor,
Deck: 10 Discard: 4 Buried: 5
Hero Points: 3
NOTES: Available Support: Distant: Any available
Local: Any available
Movement: On Close:
Other: Hi I'm Amiri! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Shock Greatsword +2, lt Lyrune-quah Moon Maiden
Recharged: Blackjack's Gear, Blackjack's Daggers, hw The Marriage, The Wanderer, Blackjack's Rapier, Speed Battleaxe, Sable Company Hide, Crowbar (Classic),
Discard Pile: Pharasma's Knowing, The Lady of Mysteries, Blessing of Abadar, Mountaineer, Buried Pile: lt Ausio Carowyn, Thundering Earthbreaker, ac Sawtooth Saber, Pharasma's Knowing (2), Stone-shard Breastplate,
Favored Card: Weapon Hand Size: 4 ☑ 5☑ 6☐ 7 Proficiencies: Armor [ X] | Weapon ROLE:
Base
POWERS:
On your Strength check or your check against a monster, you may bury a card from your hand ([X] or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring (☐ and after you close your location, you may draw a card).
At the end of your turn, you may move; any local characters may move with you.
You may add Blackjack cards to your deck list in addition to your other cards.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.
☐ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack card instead.
☐ On your Acrobatics or Stealth check, you may discard a card to reroll 1 die (☐ or 2 dice).
☐ When another local character would encounter a monster (☐ or an Obstacle, Skirmish, or Trap barrier), you may discard a card to encounter it instead (☐ and add 1d6 to your checks against it).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Traits:
Light Armor
Magic
To Acquire:
Constitution
Fortitude
Survival 12
Display. While displayed:
* When you suffer Cold or Combat damage, you may recharge to reduce it by 2.
* When you suffer any damage, you may bury to reduce it to 0.
* On your combat, Fortitude, or Survival check, after the roll, you may freely discard to add your Strength die.
discard The Lady of Mysteries, draw 3(Blackjack's Rapier, The Wanderer, Blessing of Abadar), recharge 3(hw The Marriage, The Wanderer, Blackjack's Rapier), then explore = Arsenal Card 2: Greater Bolstering Armor, Armor 6: Fortitude 14
Spoiler:
Traits:
Light Armor
Magic
To Acquire:
Constitution
Fortitude 14
Display. While displayed:
* When you suffer Combat damage, you may recharge to reduce it by 2, then you may draw up to 3 cards.
* When you suffer any damage, you may bury to reduce it to 0.
Displayed:Stone-shard Breastplate, ac Bearskin Armor,
Deck: 12 Discard: 2 Buried: 1
Hero Points: 3
NOTES: Available Support: Distant: Any available
Local: Any available
Movement: On Close:
Other: Hi I'm Amiri! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Shock Greatsword +2, Sable Company Hide, lt Ashbringer, Magic Spiked Full Plate, Our Lord in Iron, lt Lyrune-quah Moon Maiden, lt Serithtial
Recharged: Blackjack's Gear, Blackjack's Daggers, hw The Marriage, The Wanderer, Blackjack's Rapier,
Discard Pile: Pharasma's Knowing, The Lady of Mysteries, Buried Pile: lt Ausio Carowyn,
Favored Card: Weapon Hand Size: 4 ☑ 5☑ 6☐ 7 Proficiencies: Armor [ X] | Weapon ROLE:
Base
POWERS:
On your Strength check or your check against a monster, you may bury a card from your hand ([X] or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring (☐ and after you close your location, you may draw a card).
At the end of your turn, you may move; any local characters may move with you.
You may add Blackjack cards to your deck list in addition to your other cards.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.
☐ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack card instead.
☐ On your Acrobatics or Stealth check, you may discard a card to reroll 1 die (☐ or 2 dice).
☐ When another local character would encounter a monster (☐ or an Obstacle, Skirmish, or Trap barrier), you may discard a card to encounter it instead (☐ and add 1d6 to your checks against it).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Traits:
Alchemical
Attack
Electricity
Liquid
Ranged
To Acquire:
Intelligence
Craft 12
For your combat check, banish to use Craft, Dexterity, or Ranged +3d8.
During a local encounter with a non-story bane monster, banish to ignore its before acting powers.
DURING RECOVERY
If proficient, you may succeed at a Craft 14 check to recharge this card.
1d4 says nope. Banished
discard Pharasma's Knowing, draw 2(Blackjack's Daggers, The Lady of Mysteries), recharge 2(Blackjack's Gear, Blackjack's Daggers), then explore =
Arsenal Card 2: Soultrapping Gem, Barrier 6: Special
Spoiler:
Traits:
Magic
Trap
To Defeat:
None 0
Display this barrier. While displayed:
* You may not move or explore.
* At the start of a local character's turn, they may succeed at a Strength 9, Disable 14, or Combat 28 check to banish this barrier.
* When your location is closed, banish this barrier.
Display this barrier. At the start of a local character's turn, they may succeed at a Strength 9, Disable 14, or Combat 28 check to banish this barrier.
Displayed:Stone-shard Breastplate,
Deck: 13 Discard: 1 Buried: 0
Hero Points: 3
NOTES: Available Support: Distant: Any available
Local: Any available
Movement: On Close:
Other: Hi I'm Amiri! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Our Lord in Iron, Blessing of Abadar, Speed Battleaxe, lt Lyrune-quah Moon Maiden, Shock Greatsword +2, lt Serithtial, lt Ashbringer, The Wanderer, Sable Company Hide, Magic Spiked Full Plate, Blackjack's Rapier
Recharged: Blackjack's Gear, Blackjack's Daggers,
Discard Pile: Pharasma's Knowing, Buried Pile:
Favored Card: Weapon Hand Size: 4 ☑ 5☑ 6☐ 7 Proficiencies: Armor [ X] | Weapon ROLE:
Base
POWERS:
On your Strength check or your check against a monster, you may bury a card from your hand ([X] or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring (☐ and after you close your location, you may draw a card).
At the end of your turn, you may move; any local characters may move with you.
You may add Blackjack cards to your deck list in addition to your other cards.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.
☐ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack card instead.
☐ On your Acrobatics or Stealth check, you may discard a card to reroll 1 die (☐ or 2 dice).
☐ When another local character would encounter a monster (☐ or an Obstacle, Skirmish, or Trap barrier), you may discard a card to encounter it instead (☐ and add 1d6 to your checks against it).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Amiri / Matsu Kurisu Scenario:6B: Assault on Castle Korvosa
Card Upgrade
Mountaineer (AD5) in, Korvosan Guard out
Banished cards
-
Loot
- lt Ausio Carowyn: 1d1000 ⇒ 714 in, Sklar-Quah Thundercaller out
- lt Lyrune-quah Moon Maiden: 1d1000 ⇒ 296 in, Priest of Pharasma out
- lt Red War Paint: 1d1 ⇒ 1 in, Topaz of Strength out
- lt Serithtial: 1d1000 ⇒ 497 in, Pit Gladiator out
- lt Ashbringer: 1d1000 ⇒ 478 in, Dragonbane Greatsword out
Starting Location
- With Kyra - So I can pass Kyra a weapon
Starting Hand
Adding Harrow to hand (The Marriage)
Starting Kit
lt Red War Paint
Pharasma's Knowing (2)
Wayfinder
Displayed: Deck: 14 Discard: 0 Buried: 0
Hero Points: 3
NOTES: Available Support: Distant: Any available
Local: Any available
Movement: On Close:
Other: Hi I'm Amiri! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Abadar, lt Serithtial, Sable Company Hide, The Lady of Mysteries, The Wanderer, Blackjack's Daggers, Shock Greatsword +2, Our Lord in Iron, Magic Spiked Full Plate, Mountaineer, lt Lyrune-quah Moon Maiden, Speed Battleaxe, Blackjack's Rapier, lt Ashbringer
Recharged: Discard Pile: Buried Pile:
Favored Card: Weapon Hand Size: 4 ☑ 5☑ 6☐ 7 Proficiencies: Armor [ X] | Weapon ROLE:
Base
POWERS:
On your Strength check or your check against a monster, you may bury a card from your hand ([X] or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring (☐ and after you close your location, you may draw a card).
At the end of your turn, you may move; any local characters may move with you.
You may add Blackjack cards to your deck list in addition to your other cards.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.
☐ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack card instead.
☐ On your Acrobatics or Stealth check, you may discard a card to reroll 1 die (☐ or 2 dice).
☐ When another local character would encounter a monster (☐ or an Obstacle, Skirmish, or Trap barrier), you may discard a card to encounter it instead (☐ and add 1d6 to your checks against it).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Scenario Reward
- Rally the supporters Grandmaster Boule, Marcus Endrin and Sabina Merrin
Adventure Reward
- n/a
Tier 6.1
- Hero point = Skill(Con)
- Available HP = 3
Card Upgrade Ally 5:1d1000 ⇒ 600
Mountaineer (AD5) in, Korvosan Guard out
Banished Cards
- Nil
Loot
- lt Ausio Carowyn:1d1000 ⇒ 298 in, Sklar-Quah Thundercaller out
- lt Lyrune-quah Moon Maiden:1d1000 ⇒ 412 in, Priest of Pharasma out
- lt Red War Paint:1d1 ⇒ 1 in, Topaz of Strength out
- lt Serithtial:1d1000 ⇒ 501 in, Pit Gladiator out
- lt Ashbringer:1d1000 ⇒ 954 in, Dragonbane Greatsword out
Turn Order Balazar/Iceman91, Varian/Bigguyinblack, Kyra/Gimry, Amiri/Matsu_Kurisu
Out of turn updates
Hour = 12: Amiri/Matsu_Kurisu: Our Lord In Iron
Hour Power: On your combat check, you may reveal any number of weapons; for each, add 1.
Start of Turn At: #8: Plaza
SoT Kit Swap: ( Blackjack's Rapier ) into kit, (Thundering Earthbreaker ) into hand
Give: No
Move: No
At This Location: When you would encounter a boon, draw a new one of the same type; encounter 1 and banish the other.
Free explore = Plaza Card 1: Dragon, Story Bane 3: Combat 28(16+6+6)
Spoiler:
Type: Monster
Traits:
Dragon
Veteran
To Defeat:
Combat 16+##
OR Diplomacy 12+#
Roll 1d4. This monster gains the trait, is immune to, and all damage is:
1. Acid 3. Electricity 2. Cold 4. Fire Before acting, each local character must succeed at a Dexterity or Acrobatics 5+# check or suffer 1d4 damage and the scourge Wounded.
Guard checks needed
Villain combat:
Free explore = Plaza Card 1: Dragon, Story Bane 3: Combat 28(16+6+6)
Spoiler:
Type: Monster
Traits:
Dragon
Veteran
To Defeat:
Combat 16+##
OR Diplomacy 12+#
Roll 1d4. This monster gains the trait, is immune to, and all damage is:
1. Acid 3. Electricity 2. Cold 4. Fire Before acting, each local character must succeed at a Dexterity or Acrobatics 5+# check or suffer 1d4 damage and the scourge Wounded.
Turn Order Balazar/Iceman91, Varian/Bigguyinblack, Kyra/Gimry, Amiri/Matsu_Kurisu
Out of turn updates
Hour = 12: Amiri/Matsu_Kurisu: Asmodeus's Tyranny
Hour Power: When you fail a check, you may bury your hand and discards to reroll.
Start of Turn At: #1: Arsenal
SoT Kit Swap: (Thundering Earthbreaker ) into kit, ( Blackjack's Rapier) into hand
Give: No
Move: No
At This Location: On your combat check, add 1 for each weapon played.
Free explore = Arsenal Card 1: Cinnabar, Story Bane 4: Combat 22 THEN Combat 22
Guard checks needed
Villain combat:
Free explore = Arsenal Card 1: Cinnabar, Story Bane 4: Combat 22 THEN Combat 22
Spoiler:
Type: Monster
Traits:
Assassin
Human
To Defeat:
Combat 22
THEN Combat 22
OR Diplomacy 11
Before acting, roll 1d6. Suffer that amount of Combat damage and the scourge Wounded; the difficulty to defeat is increased by the same amount.
If defeated by a Diplomacy check, draw a new ally and examine the top card of each location.
BYA Damage:1d6 ⇒ 1 Draw Magic Spiked Full Plate -1 to 0
Suffer wounded
+1DC
Displayed:Magic Spiked Full Plate, Blackjack's Gear, Stone-shard Breastplate,
Deck: 12 Discard: 2 Buried: 0
Hero Points: 3
NOTES: Available Support: Distant: Any available
Local: Any available
Movement: On Close:
Other: Hi I'm Amiri! Please bot me if I need to Guard my location!
[spoiler=Deck, Discard, Buried]
Reloaded: Middle of Deck (Unknown Order): lt Red War Paint, Blackjack's Daggers, Wayfinder, Sklar-Quah Thundercaller, Speed Battleaxe
Recharged: Pharasma's Knowing (2), hw The Courtesan, ac Ring of Energy Resistance, Sable Company Hide, ac Blackjack's Daggers, lt Lyrune-quah Moon Maiden, Our Lord in Iron,
Discard Pile: The Lady of Mysteries, Pharasma's Knowing, Buried Pile:
Favored Card: Weapon Hand Size: 4 ☑ 5☑ 6☐ 7 Proficiencies: Armor [ X] | Weapon ROLE:
Base
POWERS:
On your Strength check or your check against a monster, you may bury a card from your hand ([X] or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring (☐ and after you close your location, you may draw a card).
At the end of your turn, you may move; any local characters may move with you.
You may add Blackjack cards to your deck list in addition to your other cards.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.
☐ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack card instead.
☐ On your Acrobatics or Stealth check, you may discard a card to reroll 1 die (☐ or 2 dice).
☐ When another local character would encounter a monster (☐ or an Obstacle, Skirmish, or Trap barrier), you may discard a card to encounter it instead (☐ and add 1d6 to your checks against it).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Turn Order Balazar/Iceman91, Varian/Bigguyinblack, Kyra/Gimry, Amiri/Matsu_Kurisu
Out of turn updates
Hour = 8: Amiri/Matsu_Kurisu: Iomedae's Justice
Hour Power: On your check against an Outsider card, add 1d4.
Start of Turn At: #1: Arsenal
SoT Kit Swap: ( Blackjack's Rapier ) into kit, (Our Lord in Iron) into hand
Give: No
Move: No
At This Location: On your combat check, add 1 for each weapon played.
Free explore = Arsenal Card 1: Kordaitra Destaid, Story Bane 6: Combat 24
Spoiler:
Type: Monster
Traits:
Cavalier
Human
To Defeat:
Combat 24
When you would encounter this monster, a local character that has the highest Melee modifier encounters her instead.
Before acting, each other character summons and encounters the story bane Gray Maiden Guard.
Before acting, each other character summons and encounters the story bane Gray Maiden Guard.
Reveal lt Serithtial 1d12+3+2+1d12+4+2d6, hour +1, location +1, recharge Our Lord in Iron, bless reroll any 1s +1d12
Combat 24:1d12 + 3 + 2 + 1d12 + 4 + 2d6 + 1 + 1 + 1d12 ⇒ (8) + 3 + 2 + (9) + 4 + (1, 1) + 1 + 1 + (10) = 40 Defeated
Funky villain stuff happens :-)
Everything banished except for Arsenal Card 7: Cinnabar, Story Bane 4
Displayed:Magic Spiked Full Plate, Blackjack's Gear, Stone-shard Breastplate,
Deck: 12 Discard: 2 Buried: 0
Hero Points: 3
NOTES: Available Support: Distant: Any available
Local: Any available
Movement: On Close:
Other: Hi I'm Amiri! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Sklar-Quah Thundercaller, Speed Battleaxe, Blackjack's Daggers, Wayfinder, lt Red War Paint
Recharged: Pharasma's Knowing (2), hw The Courtesan, ac Ring of Energy Resistance, Sable Company Hide, ac Blackjack's Daggers, lt Lyrune-quah Moon Maiden, Our Lord in Iron,
Discard Pile: The Lady of Mysteries, Pharasma's Knowing, Buried Pile:
Favored Card: Weapon Hand Size: 4 ☑ 5☑ 6☐ 7 Proficiencies: Armor [ X] | Weapon ROLE:
Base
POWERS:
On your Strength check or your check against a monster, you may bury a card from your hand ([X] or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring (☐ and after you close your location, you may draw a card).
At the end of your turn, you may move; any local characters may move with you.
You may add Blackjack cards to your deck list in addition to your other cards.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.
☐ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack card instead.
☐ On your Acrobatics or Stealth check, you may discard a card to reroll 1 die (☐ or 2 dice).
☐ When another local character would encounter a monster (☐ or an Obstacle, Skirmish, or Trap barrier), you may discard a card to encounter it instead (☐ and add 1d6 to your checks against it).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Turn Order Balazar/Iceman91, Varian/Bigguyinblack, Kyra/Gimry, Amiri/Matsu_Kurisu
Out of turn updates
Display Magic Spiked Full Plate
Hour = 4: Amiri/Matsu_Kurisu: The Wind and the Waves
Hour Power: At the start of the turn, any character may recharge a card to move.
Start of Turn At: #1: Arsenal
SoT Kit Swap: ( Shock Greatsword +2 ) into kit, (Blackjack's Gear) into hand
Give: No
Move: No
At This Location: On your combat check, add 1 for each weapon played.
Display Blackjack's Gear
Free explore = Arsenal Card 1: Ring of Energy Resistance, Item 6: Fortitude 8
Spoiler:
Traits:
Accessory
Magic
To Acquire:
Constitution
Fortitude 8
OR Intelligence
Arcane 9
When you suffer Acid, Cold, Electricity, or Fire damage, reveal to reduce it by 4.
Discard The Lady of Mysteries, draw 3(Pharasma's Knowing (2), Pharasma's Knowing, Crowbar (Classic)), then recharge 3(Pharasma's Knowing (2), hw The Courtesan, ac Ring of Energy Resistance) then explore = Arsenal Card 2: Blackjack's Daggers, Weapon 4: Melee 11
Spoiler:
Traits:
Blackjack
Finesse
Knife
Loot
Magic
Melee
Piercing
Ranged
To Acquire:
Strength
Dexterity
Melee
Ranged
Stealth 11
For your combat check, reveal to use Strength, Dexterity, Melee, Ranged, or Stealth + 1d4+2.
On a local character's combat check, freely recharge to add 1d4+1; if they fail the check, they may evade their encounter. You may use this power even if you have previously revealed this card on this check.
Discard Pharasma's Knowing, draw 2(Stone-shard Breastplate, Sable Company Hide), then recharge 2(Sable Company Hide, ac Blackjack's Daggers) then explore = Arsenal Card 3: Nightspear, Ally 4: Survival 11
Spoiler:
Traits:
Agathion
Outsider
Healing
To Acquire:
Wisdom / Survival 11
OR Divine 9
At the end of a local character's turn, discard to heal that character 1d4+1 allies and blessings.
Discard to explore. This exploration, the first blessing you play may be shuffled into your deck instead of discarded.
Displayed:Magic Spiked Full Plate, Blackjack's Gear, Stone-shard Breastplate,
Deck: 12 Discard: 2 Buried: 0
Hero Points: 3
NOTES: Available Support: Distant: Any available
Local: Any available
Movement: On Close:
Other: Hi I'm Amiri! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Wayfinder, Blackjack's Daggers, lt Red War Paint, Sklar-Quah Thundercaller, lt Ausio Carowyn, Speed Battleaxe
Recharged: Pharasma's Knowing (2), hw The Courtesan, ac Ring of Energy Resistance, Sable Company Hide, ac Blackjack's Daggers, lt Lyrune-quah Moon Maiden,
Discard Pile: The Lady of Mysteries, Pharasma's Knowing, Buried Pile:
Favored Card: Weapon Hand Size: 4 ☑ 5☑ 6☐ 7 Proficiencies: Armor [ X] | Weapon ROLE:
Base
POWERS:
On your Strength check or your check against a monster, you may bury a card from your hand ([X] or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring (☐ and after you close your location, you may draw a card).
At the end of your turn, you may move; any local characters may move with you.
You may add Blackjack cards to your deck list in addition to your other cards.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.
☐ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack card instead.
☐ On your Acrobatics or Stealth check, you may discard a card to reroll 1 die (☐ or 2 dice).
☐ When another local character would encounter a monster (☐ or an Obstacle, Skirmish, or Trap barrier), you may discard a card to encounter it instead (☐ and add 1d6 to your checks against it).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Amiri / Matsu Kurisu Scenario:6A: Rebellion in Korvosa
Card Upgrade
Speed Battleaxe (AD5) in, Shock Glaive out
Banished cards
-
Loot
- lt Ausio Carowyn: 1d1000 ⇒ 714 in, Korvosan Guard out
- lt Lyrune-quah Moon Maiden: 1d1000 ⇒ 296 in, Priest of Pharasma out
- lt Red War Paint: 1d1 ⇒ 1 in, Topaz of Strength out
- lt Serithtial: 1d1000 ⇒ 497 in, Pit Gladiator out
- lt Ashbringer: 1d1000 ⇒ 478 in, Dragonbane Greatsword out
Starting Location
- With Kyra - So I can pass Kyra a weapon
Starting Hand
Adding Harrow to hand (The Courtesan)
Starting Kit
Our Lord in Iron
Blackjack's Gear
The Wanderer
Displayed: Deck: 14 Discard: 0 Buried: 0
Hero Points: 3
NOTES: Available Support: Distant: Any available
Local: Any available
Movement: On Close:
Other: Hi I'm Amiri! Please bot me if I need to Guard my location!
Favored Card: Weapon Hand Size: 4 ☑ 5☑ 6☐ 7 Proficiencies: Armor [ X] | Weapon ROLE:
Base
POWERS:
On your Strength check or your check against a monster, you may bury a card from your hand ([X] or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring (☐ and after you close your location, you may draw a card).
At the end of your turn, you may move; any local characters may move with you.
You may add Blackjack cards to your deck list in addition to your other cards.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.
☐ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack card instead.
☐ On your Acrobatics or Stealth check, you may discard a card to reroll 1 die (☐ or 2 dice).
☐ When another local character would encounter a monster (☐ or an Obstacle, Skirmish, or Trap barrier), you may discard a card to encounter it instead (☐ and add 1d6 to your checks against it).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Tier 4.4
- Hero point = Skill(Str)
- Available HP = 2
Card Upgrade Weapon 6:1d1000 ⇒ 676
Ashbringer (AD6) in, Shock Glaive out
Weapon 5:1d1000 ⇒ 308
Speed Battleaxe (AD5) in, Shock Glaive out
Banished Cards
- Nil
Loot
- lt Ausio Carowyn:1d1000 ⇒ 714 in, Korvosan Guard out
- lt Lyrune-quah Moon Maiden:1d1000 ⇒ 296 in, Priest of Pharasma out
- lt Red War Paint:1d1 ⇒ 1 in, Topaz of Strength out
- lt Serithtial:1d1000 ⇒ 497 in, Pit Gladiator out
- lt Ashbringer:1d1000 ⇒ 478 in, Dragonbane Greatsword out
Type: Monster
Traits:
Fiend
Undead
To Defeat:
Combat 30
Immune to Cold, Mental, and Poison.
Before acting, each local character either buries the top card of their deck, discards a random card, or suffers 1d4+1 Cold damage.
If undefeated, bury all Magic boons in your hand, displayed cards, and discards.
Before acting, each local character either buries the top card of their deck, discards a random card, or suffers 1d4+1 Cold damage.
Amiri bury's top card of deck (Crowbar (Classic))
Varian freely displays Giant Form +1d4
Reveal & discard Dragonbane Greatsword 1d12+4+2+1d12+2+1d12, Kyra vs undead +1d6, Keppira D'bear: * On all checks against Undead banes, +1d4, Krojun Eats-what-he-kills: * On any Strength check or any check against a monster, you may bury +1d10, recharge Sable Company Hide +1d6+2, discard hw The Publican @ Urban +2d12, Rage(ac Shock Kukri) +1d8+2+1, Balazar's freely display Enhance(Strength) +6,
Varian Freely displays Embiggen: d4->d8, d6->d10, d8->12, d10->d12, d12->d20
Combat 30:1d8 + 1d20 + 4 + 2 + 1d20 + 2 + 1d20 + 1d10 + 1d8 + 1d12 + 1d10 + 2 + 2d20 + 1d12 + 2 + 1 + 6 ⇒ (6) + (9) + 4 + 2 + (9) + 2 + (8) + (3) + (2) + (10) + (10) + 2 + (14, 2) + (12) + 2 + 1 + 6 = 104
SPLAT!!!! So that is the biggest result I have ever rolled outside of Wrath!
We win
Traits:
Obstacle
Veteran
To Defeat:
Intelligence
Knowledge 6+#
OR Perception
Survival 8+#
Cannot be evaded.
If undefeated, shuffle a new barrier into each location and suffer the scourge Dazed.
Traits:
Electricity
Finesse
Knife
Magic
Melee
Slashing
To Acquire:
Strength
Acrobatics
Melee 12
For your combat check, reveal to use Strength, Acrobatics, or Melee + 2d6; you may remove 1d6 and the Electricity trait. If proficient, you may additionally recharge to add another 1d4.
Displayed:Sable Company Hide, Stone-shard Breastplate, lt Red War Paint,
Deck: 2 Discard: 7 Buried: 5
Hero Points: 2
NOTES: Available Support: Distant: Any available
Local: Any available
Movement: On Close:
Other: Hi I'm Amiri! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): 0
Recharged: Blackjack's Gear, Crowbar (Classic),
Discard Pile: The Lady of Mysteries, Magic Spiked Full Plate, ac Deathbane Throwing Axe, Shock Greatsword +2, The Wanderer, Wayfinder, ac Shock Kukri, Buried Pile: Pit Gladiator, lt Lyrune-quah Moon Maiden, Pharasma's Knowing (2), Pharasma's Knowing, lt Ausio Carowyn,
Favored Card: Weapon Hand Size: 4 ☑ 5☑ 6☐ 7 Proficiencies: Armor [ X] | Weapon ROLE:
Base
POWERS:
On your Strength check or your check against a monster, you may bury a card from your hand ([X] or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring (☐ and after you close your location, you may draw a card).
At the end of your turn, you may move; any local characters may move with you.
You may add Blackjack cards to your deck list in addition to your other cards.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.
☐ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack card instead.
☐ On your Acrobatics or Stealth check, you may discard a card to reroll 1 die (☐ or 2 dice).
☐ When another local character would encounter a monster (☐ or an Obstacle, Skirmish, or Trap barrier), you may discard a card to encounter it instead (☐ and add 1d6 to your checks against it).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.
Displayed:Sable Company Hide, Stone-shard Breastplate, lt Red War Paint,
Deck: 4 Discard: 5 Buried: 5
Hero Points: 2
NOTES: Available Support: Distant: Any available
Local: Any available
Movement: On Close:
Other: Hi I'm Amiri! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): lt Returning Totem Spear, Blessing of Abadar, hw The Publican
Recharged: Blackjack's Gear,
Discard Pile: The Lady of Mysteries, Magic Spiked Full Plate, ac Deathbane Throwing Axe, Shock Greatsword +2, The Wanderer, Buried Pile: Pit Gladiator, lt Lyrune-quah Moon Maiden, Pharasma's Knowing (2), Pharasma's Knowing, lt Ausio Carowyn,
Favored Card: Weapon Hand Size: 4 ☑ 5☑ 6☐ 7 Proficiencies: Armor [ X] | Weapon ROLE:
Base
POWERS:
On your Strength check or your check against a monster, you may bury a card from your hand ([X] or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring (☐ and after you close your location, you may draw a card).
At the end of your turn, you may move; any local characters may move with you.
You may add Blackjack cards to your deck list in addition to your other cards.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.
☐ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack card instead.
☐ On your Acrobatics or Stealth check, you may discard a card to reroll 1 die (☐ or 2 dice).
☐ When another local character would encounter a monster (☐ or an Obstacle, Skirmish, or Trap barrier), you may discard a card to encounter it instead (☐ and add 1d6 to your checks against it).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.
While Marked:
At the start of your turn, discard the top card of your deck.
When you would heal any number of cards, you may remove this scourge instead.
NOTES: Available Support: Distant: Any available
Local: Any available
Movement: On Close:
Other: Hi I'm Amiri! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): hw The Publican, lt Returning Totem Spear, Blessing of Abadar
Recharged: Blackjack's Gear,
Discard Pile: The Lady of Mysteries, Magic Spiked Full Plate, ac Deathbane Throwing Axe, Shock Greatsword +2, Buried Pile: Pit Gladiator, lt Lyrune-quah Moon Maiden, Pharasma's Knowing (2), Pharasma's Knowing, lt Ausio Carowyn,
Favored Card: Weapon Hand Size: 4 ☑ 5☑ 6☐ 7 Proficiencies: Armor [ X] | Weapon ROLE:
Base
POWERS:
On your Strength check or your check against a monster, you may bury a card from your hand ([X] or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring (☐ and after you close your location, you may draw a card).
At the end of your turn, you may move; any local characters may move with you.
You may add Blackjack cards to your deck list in addition to your other cards.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.
☐ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack card instead.
☐ On your Acrobatics or Stealth check, you may discard a card to reroll 1 die (☐ or 2 dice).
☐ When another local character would encounter a monster (☐ or an Obstacle, Skirmish, or Trap barrier), you may discard a card to encounter it instead (☐ and add 1d6 to your checks against it).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.
Ashwing Gargoyle (Proxy A): Combat 23
Story Bane
Type: Monster
Traits: Gargoyle
To Defeat: Combat 23
Resistant to Melee. Vulnerable to Magic. Before acting, if you have the Human trait, suffer the scourge Wounded. If evaded or undefeated, reload this monster into its location.
Location #5: Oubliette
When Closing: Succeed at a Fortitude 10(5+5) check.
Fortitude 1d8+2+1, Ezren recovery Good Omen +1d6+5
Fortitude 10:1d8 + 2 + 1 + 1d6 + 5 ⇒ (7) + 2 + 1 + (3) + 5 = 18 Closed
When Permanently Closed: You may heal an ally. ( Sklar-Quah Thundercaller)
When you close your location, a random character summons and encounters the danger.
Balazar/Iceman91, Varian/Bigguyinblack, Kyra/Gimry, Amiri/Matsu_Kurisu:1d4 ⇒ 1 Balazar/Iceman91 encounters Danger
On closing, move to #3: Tower
Hah, using Amiri's can explore after closing for a second time ever :-)
Discard lt Ausio Carowyn explore = 1: Nihil the Ashbringer, Story Bane 5: Wisdom / Acrobatics /Perception 8 THEN Combat 23
Spoiler:
Type: Monster
Traits:
Devil
Outsider
To Defeat:
Wisdom
Acrobatics
Perception 8
THEN Combat 23
Immune to Fire and Poison.
Resistant to Melee and Ranged.
Before acting, each local character that does not have the Fortitude skill suffers the scourge Exhausted, then each local character that does not have the Acrobatics skill suffers 1d4+1 Electricity damage.
BYA each local character that does not have the Fortitude skill suffers the scourge Exhausted, then each local character that does not have the Acrobatics skill suffers 1d4+1 Electricity damage. (Amiri has both skills so ignores)
Displayed:Sable Company Hide, Stone-shard Breastplate,
Deck: 7 Discard: 6 Buried: 2
Hero Points: 2
NOTES: Available Support: Distant: Any available
Local: Any available
Movement: On Close:
Other: Hi I'm Amiri! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): 0
Recharged: hw The Publican, Dragonbane Greatsword, Crowbar (Classic), Blessing of Abadar, The Wanderer, lt Returning Totem Spear, Our Lord in Iron,
Discard Pile: Pharasma's Knowing, The Lady of Mysteries, Magic Spiked Full Plate, ac Deathbane Throwing Axe, Pharasma's Knowing (2), Sklar-Quah Thundercaller, Buried Pile: Pit Gladiator, lt Lyrune-quah Moon Maiden,
Favored Card: Weapon Hand Size: 4 ☑ 5☑ 6☐ 7 Proficiencies: Armor [ X] | Weapon ROLE:
Base
POWERS:
On your Strength check or your check against a monster, you may bury a card from your hand ([X] or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring (☐ and after you close your location, you may draw a card).
At the end of your turn, you may move; any local characters may move with you.
You may add Blackjack cards to your deck list in addition to your other cards.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.
☐ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack card instead.
☐ On your Acrobatics or Stealth check, you may discard a card to reroll 1 die (☐ or 2 dice).
☐ When another local character would encounter a monster (☐ or an Obstacle, Skirmish, or Trap barrier), you may discard a card to encounter it instead (☐ and add 1d6 to your checks against it).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.
Displayed:Sable Company Hide,
Deck: 11 Discard: 4 Buried: 1
Hero Points: 2 // Amiri has the following scourges marked:
Drained:
While Marked:
On your checks, subtract 1 for each die rolled.
At the end of your turn, you may bury a Divine boon to remove this scourge.
NOTES: Available Support: Distant: Any available
Local: Any available
Movement: On Close:
Other: Hi I'm Amiri! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Stone-shard Breastplate, Thundering Earthbreaker, lt Ausio Carowyn, lt Red War Paint, Blackjack's Rapier
Recharged: hw The Publican, Dragonbane Greatsword, Crowbar (Classic), Blessing of Abadar, The Wanderer, lt Returning Totem Spear,
Discard Pile: lt Lyrune-quah Moon Maiden, Pharasma's Knowing, The Lady of Mysteries, Magic Spiked Full Plate, Buried Pile: Pit Gladiator,
Favored Card: Weapon Hand Size: 4 ☑ 5☑ 6☐ 7 Proficiencies: Armor [ X] | Weapon ROLE:
Base
POWERS:
On your Strength check or your check against a monster, you may bury a card from your hand ([X] or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring (☐ and after you close your location, you may draw a card).
At the end of your turn, you may move; any local characters may move with you.
You may add Blackjack cards to your deck list in addition to your other cards.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.
☐ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack card instead.
☐ On your Acrobatics or Stealth check, you may discard a card to reroll 1 die (☐ or 2 dice).
☐ When another local character would encounter a monster (☐ or an Obstacle, Skirmish, or Trap barrier), you may discard a card to encounter it instead (☐ and add 1d6 to your checks against it).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.
Traits:
Magic
Wand
To Acquire:
Intelligence
Arcane 10
On any combat check, bury or banish to decrease the difficulty by 2d4.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane 12 check to recharge it instead.
No chance. Take 0. Banished
Discard Pharasma's Knowing, Draw 2 (The Lady of Mysteries, Shock Greatsword +2), recharge 2(hw The Publican, Dragonbane Greatsword) then explore = Spider Nest Card 2: Deathbane Throwing Axe, Weapon 5: Melee 13
Spoiler:
Traits:
Axe
Magic
Melee
Ranged
Slashing
To Acquire:
Strength
Dexterity
Melee
Ranged 13
For your combat check, reveal to use Strength, Dexterity, Melee, or Ranged + 1d6+3; against an Undead bane, add another 1d8.
If proficient, on a local combat check, freely discard to add 1d6+1, or 2d6+2 against an Undead bane.
You may use this power even if you have previously revealed this card on this check.
Displayed:Magic Spiked Full Plate,
Deck: 14 Discard: 3 Buried: 1
Hero Points: 2
NOTES: Available Support: Distant: Any available
Local: Any available
Movement: On Close:
Other: Hi I'm Amiri! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): lt Red War Paint, Blackjack's Daggers, Stone-shard Breastplate, Thundering Earthbreaker, Sable Company Hide, lt Ausio Carowyn, Our Lord in Iron, Blackjack's Rapier
Recharged: hw The Publican, Dragonbane Greatsword, Crowbar (Classic), Blessing of Abadar, The Wanderer, lt Returning Totem Spear,
Discard Pile: lt Lyrune-quah Moon Maiden, Pharasma's Knowing, The Lady of Mysteries, Buried Pile: Pit Gladiator,
Favored Card: Weapon Hand Size: 4 ☑ 5☑ 6☐ 7 Proficiencies: Armor [ X] | Weapon ROLE:
Base
POWERS:
On your Strength check or your check against a monster, you may bury a card from your hand ([X] or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring (☐ and after you close your location, you may draw a card).
At the end of your turn, you may move; any local characters may move with you.
You may add Blackjack cards to your deck list in addition to your other cards.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.
☐ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack card instead.
☐ On your Acrobatics or Stealth check, you may discard a card to reroll 1 die (☐ or 2 dice).
☐ When another local character would encounter a monster (☐ or an Obstacle, Skirmish, or Trap barrier), you may discard a card to encounter it instead (☐ and add 1d6 to your checks against it).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.
Traits:
Light Armor
Magic
To Acquire:
Constitution
Acrobatics
Fortitude 10
Display. While displayed:
* When you suffer Cold or Combat damage, you may recharge to reduce it by 2.
* On your combat, Constitution, or Fortitude check, you may recharge to add your Acrobatics modifier.
Discard lt Lyrune-quah Moon Maiden, examine (Spider Nest Card 2: Hippogriff Rider, Monster 4 Trigger), Trigger = suffer 1 Ranged Combat damage. Draw Magic Spiked Full Plate -2 damage to 0. Display Magic Spiked Full Plate
may explore +3 on Combat and Fortitude = Spider Nest Card 2: Hippogriff Rider, Monster 4:
Combat 18 THEN Combat 17
Spoiler:
Traits:
AND
Animal
Human
Ranger
Trigger
To Defeat:
Combat 18
THEN Combat 17
OR Survival 11
When examined, suffer 1 Ranged Combat damage.
Before acting, suffer 1 Ranged Combat damage.
If undefeated, a random character suffers 1d4+1 Ranged Combat damage.
Displayed:Magic Spiked Full Plate,
Deck: 13 Discard: 1 Buried: 0
Hero Points: 2
NOTES: Available Support: Distant: Any available
Local: Any available
Movement: On Close:
Other: Hi I'm Amiri! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Our Lord in Iron, Sable Company Hide, lt Red War Paint, The Wanderer, The Lady of Mysteries, Shock Greatsword +2, Stone-shard Breastplate, Thundering Earthbreaker, lt Ausio Carowyn, lt Returning Totem Spear, Blackjack's Daggers, Pharasma's Knowing (2), Blackjack's Rapier
Recharged: Discard Pile: lt Lyrune-quah Moon Maiden, Buried Pile:
Favored Card: Weapon Hand Size: 4 ☑ 5☑ 6☐ 7 Proficiencies: Armor [ X] | Weapon ROLE:
Base
POWERS:
On your Strength check or your check against a monster, you may bury a card from your hand ([X] or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring (☐ and after you close your location, you may draw a card).
At the end of your turn, you may move; any local characters may move with you.
You may add Blackjack cards to your deck list in addition to your other cards.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.
☐ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack card instead.
☐ On your Acrobatics or Stealth check, you may discard a card to reroll 1 die (☐ or 2 dice).
☐ When another local character would encounter a monster (☐ or an Obstacle, Skirmish, or Trap barrier), you may discard a card to encounter it instead (☐ and add 1d6 to your checks against it).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Displayed: Deck: 13 Discard: 0 Buried: 0
Hero Points: 0
NOTES: Available Support: Distant: Local: Movement: On Close:
Other: Hi I'm Radovan! Please bot me if I need to Guard my location!
Favored Card: Ally Hand Size: 5 ☐ 6☐ 7 Proficiencies: Weapons POWERS:
At the start of the scenario, display any 1 devil form (☐ or 2 devil forms). Once per turn, when a character at your location is dealt damage by a bane, display a monster from the box next to a displayed devil form.
Add 1d4 (☐ 1d6) to your combat check that does not have the 2-Handed trait; add an additional 1d4 if you did not play a weapon.
Reduce Fire, Poison, or Ranged Combat damage dealt to you ([X] or to a character at your location) by 1.
Devil Forms
[ ] Fell Viridio: You gain the skill Perception equal to your Diplomacy skill; reduce Poison damage dealt to you to 0.
Once per turn, when you encounter a bane that invokes the Poison trait or when you are dealt Poison damage, you may display a monster from the box next to this card.
On your combat checks that do not have the 2-Handed trait, add 2 and the Poison trait; you may additionally banish a card displayed next to this card to add another 2d6 plus that card's adventure deck number.
[ ] Norge: You gain the skill Fortitude: Constitution +2; reduce Fire damage dealt to you to 0.
Once per turn, when you encounter a bane that invokes the Fire trait or when you are dealt Fire damage, you may display a monster from the box next to this card.
On your combat checks that do not have the 2-Handed trait, add 1 and the Fire trait; you may additionally banish a card displayed next to this card to add another 1d8 plus the card's adventure deck number.
[X] Quang: You gain the skill Acrobatics: Dexterity +2; you may evade your encounter.
When you acquire a boon, you may display it next to this card.
On your non-combat check, you may bury a card displayed next to this card to add 1d6 plus that card's adventure deck number.
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Amiri / Matsu Kurisu Scenario:5A: ARMY OF THE DEAD
Card Upgrade
Shock Greatsword +2 (AD5) in, Giantbane Greataxe out
Banished cards
-
Loot
- lt Ausio Carowyn in, Korvosan Guard out
- lt Lyrune-quah Moon Maiden in, Priest of Pharasma out
- lt Returning Totem Spear in, Shock Glaive out
- lt Red War Paint in, Topaz of Strength out
Starting Location
- With Kyra - So I can pass Kyra a weapon
Starting Hand
Adding Harrow to hand (The Publican)
Displayed: Deck: 14 Discard: 0 Buried: 0
Hero Points: 2
NOTES: Available Support: Distant: Any available
Local: Any available
Movement: On Close:
Other: Hi I'm Amiri! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Pharasma's Knowing (2), Thundering Earthbreaker, lt Red War Paint, Shock Greatsword +2, Stone-shard Breastplate, Sable Company Hide, lt Returning Totem Spear, The Wanderer, Blackjack's Daggers, The Lady of Mysteries, Sklar-Quah Thundercaller, Our Lord in Iron, Blackjack's Rapier, lt Ausio Carowyn
Recharged: Discard Pile: Buried Pile:
Favored Card: Weapon Hand Size: 4 ☑ 5☑ 6☐ 7 Proficiencies: Armor [ X] | Weapon ROLE:
Base
POWERS:
On your Strength check or your check against a monster, you may bury a card from your hand ([X] or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring (☐ and after you close your location, you may draw a card).
At the end of your turn, you may move; any local characters may move with you.
You may add Blackjack cards to your deck list in addition to your other cards.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.
☐ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack card instead.
☐ On your Acrobatics or Stealth check, you may discard a card to reroll 1 die (☐ or 2 dice).
☐ When another local character would encounter a monster (☐ or an Obstacle, Skirmish, or Trap barrier), you may discard a card to encounter it instead (☐ and add 1d6 to your checks against it).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Tier 4.4
- Hero point = Skill(Str)
- Available HP = 2
Card Upgrade Weapon 5:1d1000 ⇒ 47
Shock Greatsword +2 (AD5) in, Giantbane Greataxe out
Ally 5:1d1000 ⇒ 567
Mountaineer (AD5) in, Korvosan Guard out
Banished Cards
- Nil
Loot
- lt Ausio Carowyn:1d1000 ⇒ 33 in, Korvosan Guard out
- lt Lyrune-quah Moon Maiden:1d1000 ⇒ 702 in, Priest of Pharasma out
- lt Returning Totem Spear:1d1000 ⇒ 747 in, Shock Glaive out
- lt Red War Paint:1d1 ⇒ 1 in, Topaz of Strength out
Traits:
Poison
Trap
Veteran
To Defeat:
Craft
Disable 6+#
If undefeated, mark your location with the scourge Poisoned, then each local character must succeed at a Constitution or Fortitude 8+# check or suffer 1d4 Poison damage.
Then banish this barrier.
Traits:
Heavy Armor
Magic
To Acquire:
Constitution
Fortitude 9
Display. While displayed:
* When you suffer any damage, you may recharge to reduce it by 1.
* When you would discard cards from your deck or as Mental damage, you may recharge to recharge them instead.
* If proficient, when you suffer any damage, you may bury to reduce it to 0; you may succeed at a Fortitude 6 check to recharge instead.
Displayed:Magic Spiked Full Plate, Sable Company Hide, ac Voidglass Armor,
Deck: 9 Discard: 3 Buried: 2
Hero Points: 2
NOTES: Available Support: Distant: Any available
Local: Any available
Movement: On Close:
Other: Hi I'm Amiri! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): The Lady of Mysteries, Stone-shard Breastplate, Thundering Earthbreaker, Our Lord in Iron, Blackjack's Gear, The Wanderer
Recharged: lt Lyrune-quah Moon Maiden, ac Benefaction, Crowbar (Classic),
Discard Pile: Pharasma's Knowing (2), Pharasma's Knowing, Wayfinder, Buried Pile: hw The Carnival, lt Ausio Carowyn,
Favored Card: Weapon Hand Size: 4 ☑ 5☑ 6☐ 7 Proficiencies: Armor [ X] | Weapon ROLE:
Base
POWERS:
On your Strength check or your check against a monster, you may bury a card from your hand ([X] or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring (☐ and after you close your location, you may draw a card).
At the end of your turn, you may move; any local characters may move with you.
You may add Blackjack cards to your deck list in addition to your other cards.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.
☐ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack card instead.
☐ On your Acrobatics or Stealth check, you may discard a card to reroll 1 die (☐ or 2 dice).
☐ When another local character would encounter a monster (☐ or an Obstacle, Skirmish, or Trap barrier), you may discard a card to encounter it instead (☐ and add 1d6 to your checks against it).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Traits:
Divine
When this is the hour: No effect.
To Acquire:
Diplomacy
Divine 5
On another character's check, discard to bless.
To avenge, discard.
Discard to explore.
Discard Pharasma's Knowing, draw 2(Sklar-Quah Thundercaller, Wayfinder), recharge 2(ac Benefaction, Crowbar (Classic)) then explore =
Island Card 2: Pegg and Louie, Ally 5: Survival 13
Spoiler:
Traits:
Ghost
Undead
To Acquire:
Wisdom
Survival 13
OR Suffer The Scourge Frightened 0
When a local character suffers damage, reveal to reduce it by 1d6, then they suffer 1 Mental damage that cannot be reduced.
Recharge to explore. This exploration, before acting, roll 1d4; on a 1, suffer the scourge Frightened.
Displayed:Magic Spiked Full Plate, Sable Company Hide,
Deck: 10 Discard: 2 Buried: 2
Hero Points: 2
NOTES: Available Support: Distant: Any available
Local: Any available
Movement: On Close:
Other: Hi I'm Amiri! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): The Lady of Mysteries, Stone-shard Breastplate, Our Lord in Iron, Thundering Earthbreaker, Blackjack's Gear, The Wanderer, Shock Glaive
Recharged: lt Lyrune-quah Moon Maiden, ac Benefaction, Crowbar (Classic),
Discard Pile: Pharasma's Knowing (2), Pharasma's Knowing, Buried Pile: hw The Carnival, lt Ausio Carowyn,
Favored Card: Weapon Hand Size: 4 ☑ 5☑ 6☐ 7 Proficiencies: Armor [ X] | Weapon ROLE:
Base
POWERS:
On your Strength check or your check against a monster, you may bury a card from your hand ([X] or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring (☐ and after you close your location, you may draw a card).
At the end of your turn, you may move; any local characters may move with you.
You may add Blackjack cards to your deck list in addition to your other cards.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.
☐ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack card instead.
☐ On your Acrobatics or Stealth check, you may discard a card to reroll 1 die (☐ or 2 dice).
☐ When another local character would encounter a monster (☐ or an Obstacle, Skirmish, or Trap barrier), you may discard a card to encounter it instead (☐ and add 1d6 to your checks against it).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Traits:
Human
Rogue
Veteran
To Defeat:
Combat 9+##
OR Stealth 5+#
Before acting, if you are the only local character, suffer 1d4-1 Ranged Combat damage.
If undefeated, bury either a random item from your discards or the top card of your deck.
Displayed:Magic Spiked Full Plate,
Deck: 11 Discard: 1 Buried: 1
Hero Points: 2
NOTES: Available Support: Distant: Any available
Local: Any available
Movement: On Close:
Other: Hi I'm Amiri! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Our Lord in Iron, Blackjack's Gear, Wayfinder, Sklar-Quah Thundercaller, Thundering Earthbreaker, The Wanderer, The Lady of Mysteries, Stone-shard Breastplate, Pit Gladiator, Shock Glaive
Recharged: lt Lyrune-quah Moon Maiden,
Discard Pile: Pharasma's Knowing (2), Buried Pile: hw The Carnival,
Favored Card: Weapon Hand Size: 4 ☑ 5☑ 6☐ 7 Proficiencies: Armor [ X] | Weapon ROLE:
Base
POWERS:
On your Strength check or your check against a monster, you may bury a card from your hand ([X] or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring (☐ and after you close your location, you may draw a card).
At the end of your turn, you may move; any local characters may move with you.
You may add Blackjack cards to your deck list in addition to your other cards.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.
☐ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack card instead.
☐ On your Acrobatics or Stealth check, you may discard a card to reroll 1 die (☐ or 2 dice).
☐ When another local character would encounter a monster (☐ or an Obstacle, Skirmish, or Trap barrier), you may discard a card to encounter it instead (☐ and add 1d6 to your checks against it).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Displayed:Magic Spiked Full Plate,
Deck: 13 Discard: 0 Buried: 1
Hero Points: 2
NOTES: Available Support: Distant: Any available
Local: Any available
Movement: On Close:
Other: Hi I'm Amiri! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Blackjack's Rapier,
Middle of Deck (Unknown Order): Sklar-Quah Thundercaller, The Lady of Mysteries, Thundering Earthbreaker, Pit Gladiator, The Wanderer, Pharasma's Knowing, Blackjack's Gear, Shock Glaive, Our Lord in Iron, lt Ausio Carowyn, Stone-shard Breastplate, Wayfinder
Recharged: Discard Pile: Buried Pile: hw The Carnival,
Favored Card: Weapon Hand Size: 4 ☑ 5☑ 6☐ 7 Proficiencies: Armor [ X] | Weapon ROLE:
Base
POWERS:
On your Strength check or your check against a monster, you may bury a card from your hand ([X] or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring (☐ and after you close your location, you may draw a card).
At the end of your turn, you may move; any local characters may move with you.
You may add Blackjack cards to your deck list in addition to your other cards.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.
☐ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack card instead.
☐ On your Acrobatics or Stealth check, you may discard a card to reroll 1 die (☐ or 2 dice).
☐ When another local character would encounter a monster (☐ or an Obstacle, Skirmish, or Trap barrier), you may discard a card to encounter it instead (☐ and add 1d6 to your checks against it).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Displayed:Quang [ ],
Deck: 10 Discard: 0 Buried: 0
Hero Points: 0
NOTES: Available Support: Distant: Local: Movement: On Close:
Other: Hi I'm Radovan! Please bot me if I need to Guard my location!
Favored Card: Ally Hand Size: 5 ☐ 6☐ 7 Proficiencies: Weapons POWERS:
At the start of the scenario, display any 1 devil form (☐ or 2 devil forms). Once per turn, when a character at your location is dealt damage by a bane, display a monster from the box next to a displayed devil form.
Add 1d4 (☐ 1d6) to your combat check that does not have the 2-Handed trait; add an additional 1d4 if you did not play a weapon.
Reduce Fire, Poison, or Ranged Combat damage dealt to you (☐ or to a character at your location) by 1.
Devil Forms
[ ] Fell Viridio: You gain the skill Perception equal to your Diplomacy skill; reduce Poison damage dealt to you to 0.
Once per turn, when you encounter a bane that invokes the Poison trait or when you are dealt Poison damage, you may display a monster from the box next to this card.
On your combat checks that do not have the 2-Handed trait, add 2 and the Poison trait; you may additionally banish a card displayed next to this card to add another 2d6 plus that card's adventure deck number.
[ ] Norge: You gain the skill Fortitude: Constitution +2; reduce Fire damage dealt to you to 0.
Once per turn, when you encounter a bane that invokes the Fire trait or when you are dealt Fire damage, you may display a monster from the box next to this card.
On your combat checks that do not have the 2-Handed trait, add 1 and the Fire trait; you may additionally banish a card displayed next to this card to add another 1d8 plus the card's adventure deck number.
[X] Quang: You gain the skill Acrobatics: Dexterity +2; you may evade your encounter.
When you acquire a boon, you may display it next to this card.
On your non-combat check, you may bury a card displayed next to this card to add 1d6 plus that card's adventure deck number.
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Traits:
Harrow
Suit: Keys
Veteran
When this is the hour: When a character moves on their turn, each other local character may move with them.
To Acquire:
Dexterity
Ranged 4+#
On any check, discard to bless.
On another character's Dexterity check, recharge to bless.
Discard to move then explore. You may not use this power during an encounter.
1d6 sats nope. Banished
Discard Pharasma's Knowing (2), draw 2(Crowbar (Classic), The Wanderer) then recharge 2(lt Lyrune-quah Moon Maiden, The Wanderer) then explore =
Cell Card 2: Mercenary, Monster 1: Combat 20(10+5+5)
Spoiler:
Traits:
Human
Warrior
Veteran
To Defeat:
Combat 10+##
OR Charisma
Diplomacy 8+#
If undefeated, bury a weapon or an armor from your hand or discards.
If defeated, heal a weapon or an armor.
Reveal & reload Blackjack's Rapier (4s = 6) 1d12+2+2+1d6+2+1d4, Discard hw The Carnival (may flip non 1d4) +1d12
When you play your harrow, you may heal a blessing (Pharasma's Knowing (2))
Combat 20:1d12 + 2 + 2 + 1d6 + 2 + 1d4 + 1d12 ⇒ (11) + 2 + 2 + (4) + 2 + (3) + (3) = 27 4 = 6 =+2 = 29 Banished
Displayed:Magic Spiked Full Plate,
Deck: 12 Discard: 1 Buried: 0
Hero Points: 2
NOTES: Available Support: Distant: Any available
Local: Any available
Movement: On Close:
Other: Hi I'm Amiri! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Wayfinder, Blackjack's Gear, Our Lord in Iron, Stone-shard Breastplate, Sklar-Quah Thundercaller, Thundering Earthbreaker, Pit Gladiator, Pharasma's Knowing, The Lady of Mysteries, lt Ausio Carowyn, Shock Glaive, The Wanderer
Recharged: Discard Pile: hw The Carnival, Buried Pile:
Favored Card: Weapon Hand Size: 4 ☑ 5☑ 6☐ 7 Proficiencies: Armor [ X] | Weapon ROLE:
Base
POWERS:
On your Strength check or your check against a monster, you may bury a card from your hand ([X] or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring (☐ and after you close your location, you may draw a card).
At the end of your turn, you may move; any local characters may move with you.
You may add Blackjack cards to your deck list in addition to your other cards.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.
☐ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack card instead.
☐ On your Acrobatics or Stealth check, you may discard a card to reroll 1 die (☐ or 2 dice).
☐ When another local character would encounter a monster (☐ or an Obstacle, Skirmish, or Trap barrier), you may discard a card to encounter it instead (☐ and add 1d6 to your checks against it).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Amiri / Matsu Kurisu Scenario:5A: ARMY OF THE DEAD
Card Upgrade
Stone-shard Breastplate(AD5) in, Helm of the Valkyrie out
Banished cards
-
Loot
- lt Ausio Carowyn in, Korvosan Guard out
- lt Lyrune-quah Moon Maiden in, Priest of Pharasma out
- lt Returning Totem Spear in, Giantbane Greataxe out
- lt Red War Paint in, Topaz of Strength out
Starting Location
- Castle - So I can pass Kyra a weapon
Starting Hand
Adding Harrow to hand (The Carnival)
Starting Kit
lt Red War Paint
Blackjack's Rapier
Blackjack's Daggers
Displayed: Deck: 14 Discard: 0 Buried: 0
Hero Points: 2
NOTES: Available Support: Distant: Any available
Local: Any available
Movement: On Close:
Other: Hi I'm Amiri! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Shock Glaive, Blackjack's Gear, lt Returning Totem Spear, Pharasma's Knowing, Stone-shard Breastplate, The Wanderer, Sklar-Quah Thundercaller, Wayfinder, Our Lord in Iron, Thundering Earthbreaker, Crowbar (Classic), Pit Gladiator, lt Ausio Carowyn, The Lady of Mysteries
Recharged: Discard Pile: Buried Pile:
Favored Card: Weapon Hand Size: 4 ☑ 5☑ 6☐ 7 Proficiencies: Armor [ X] | Weapon ROLE:
Base
POWERS:
On your Strength check or your check against a monster, you may bury a card from your hand ([X] or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring (☐ and after you close your location, you may draw a card).
At the end of your turn, you may move; any local characters may move with you.
You may add Blackjack cards to your deck list in addition to your other cards.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.
☐ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack card instead.
☐ On your Acrobatics or Stealth check, you may discard a card to reroll 1 die (☐ or 2 dice).
☐ When another local character would encounter a monster (☐ or an Obstacle, Skirmish, or Trap barrier), you may discard a card to encounter it instead (☐ and add 1d6 to your checks against it).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Scenario Reward
- Loot: item Staff of Greater Necromancy.
Adventure Reward
- n/a
Tier 4.4
- Hero point = Power(Hand Size +1 = 6)
- Available HP = 2
Card Upgrade Armor 5:1d1000 ⇒ 268
Stone-shard Breastplate(AD5) in, Helm of the Valkyrie out
Ally 5:1d1000 ⇒ 84
Mountaineer (AD5) in, Korvosan Guard out
Banished Cards
- Nil
Loot
- lt Ausio Carowyn:1d1000 ⇒ 338 in, Korvosan Guard out
- lt Lyrune-quah Moon Maiden:1d1000 ⇒ 608 in, Priest of Pharasma out
- lt Returning Totem Spear:1d1000 ⇒ 192 in, Giantbane Greataxe out
- lt Red War Paint:1d1 ⇒ 1 in, Topaz of Strength out
Turn Order Balazar/Iceman91, Varian/Bigguyinblack, Kyra/Gimry, Amiri/Matsu_Kurisu
Out of turn updates
Display lt Shoanti Barbarian Hide
Hour = 17, Amiri/Matsu_Kurisu: The Juggler
Hour Power: On your check, you may discard a card to reroll a die showing 1.
Start of Turn At: #2: Lair
SoT Kit Swap: ( Shock Glaive ) into kit, ( lt Returning Totem Spear ) into hand
Give: No
Move: No
At This Location: The difficulty to defeat story banes is increased by 2.
Free explore = Lair Card 1: Belshallam, Story Bane 5: VILLAIN
Boss Fight:
Lair Card 1: Belshallam, Story Bane 5: Combat 26
Spoiler:
Type: Monster
Traits:
Dragon
To Defeat:
Combat 26
Before acting, each local character must succeed at a Constitution or Fortitude 13 check or bury the top card of their deck and suffer the scourge Drained.
If undefeated, bury your role card.
Reveal Thundering Earthbreaker 1d12+2+2+1d12+2, Rage(Dragonbane Greatsword) 1d8+2+1, Valeros discards Lady of Valor (Core) +2d8
The difficulty to defeat story banes is increased by 2.
Combat 28(2+2)6:1d12 + 2 + 2 + 1d12 + 2 + 1d8 + 2 + 1 + 2d8 ⇒ (3) + 2 + 2 + (2) + 2 + (8) + 2 + 1 + (8, 1) = 31 Defeated. Villain flees
Location #2: Lair = CLOSED
Amiri.Location Close Move to #5: Storehouse
BESIEGED - After you move, suffer 1 Ranged Combat damage.
DEADLY - When you suffer damage, it is increased by 1.
Draw ac Angelic Armor -3 to 0
Display ac Angelic Armor
End of Turn
Amiri.EoT Move to ( )
WITHERING - At the end of your turn, bury a random card from your discards.
Bury:1d2 ⇒ 1 (The Lady of Mysteries)
Recovery
Reset
Recharge
Discard
Draw Sable Company Hide, Blackjack's Daggers
Summary
Location = #2: Lair (CLOSED)
Acquired =
Banished =
Examined =
Displayed =
Moved = 1: Belshallam
Add =
From Box =
Give =
Used = Paizo reroll, Valeros discards Lady of Valor (Core)
Other = Amiri.Location Close Move to #5: Storehouse
Displayed:lt Red War Paint, Blackjack's Gear, ac Angelic Armor,
Deck: 4 Discard: 1 Buried: 12
Hero Points: 2
NOTES: Available Support: Distant: Any available
Local: Any available
Movement: On Close:
Other: Hi I'm Amiri! Please bot me if I need to Guard my location!
[spoiler=Deck, Discard, Buried]
Reloaded: Middle of Deck (Unknown Order): 0
Recharged: Sklar-Quah Thundercaller, ac Voidglass Armor, lt Lyrune-quah Moon Maiden, lt Shoanti Barbarian Hide,
Discard Pile: Pharasma's Knowing (2), Buried Pile: ac Red Mantis Mask, hw The Winged Serpent, Wayfinder, Blackjack's Rapier, Pharasma's Knowing, Pit Gladiator, lt Ausio Carowyn, The Wanderer, ky The Healing Light, Dragonbane Greatsword, Crowbar (Classic), The Lady of Mysteries,
Favored Card: Weapon Hand Size: 4 ☑ 5☐ 6☐ 7 Proficiencies: Armor [ X] | Weapon ROLE:
Base
POWERS:
On your Strength check or your check against a monster, you may bury a card from your hand ([X] or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring (☐ and after you close your location, you may draw a card).
At the end of your turn, you may move; any local characters may move with you.
You may add Blackjack cards to your deck list in addition to your other cards.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.
☐ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack card instead.
☐ On your Acrobatics or Stealth check, you may discard a card to reroll 1 die (☐ or 2 dice).
☐ When another local character would encounter a monster (☐ or an Obstacle, Skirmish, or Trap barrier), you may discard a card to encounter it instead (☐ and add 1d6 to your checks against it).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.
Turn Order Balazar/Iceman91, Varian/Bigguyinblack, Kyra/Gimry, Amiri/Matsu_Kurisu
Out of turn updates
Hour = 13, Amiri/Matsu_Kurisu: Torag's Power
Hour Power: When you would discard a boon to bless a Strength or Constitution check, you may recharge it instead.
Start of Turn At: #2: Lair
SoT Kit Swap: ( lt Returning Totem Spear ) into kit, ( lt Shoanti Barbarian Hide ) into hand
Give: No
Move: No
At This Location: The difficulty to defeat story banes is increased by 2.
Traits:
Banshee
Undead
To Defeat:
Combat 21
Immune to Mental and Poison.
Before acting, succeed at a Constitution or Fortitude 10 check or suffer the scourge Frightened.
If the check to defeat does not have the Magic trait, this monster is undefeated.
When you discard cards as damage, discard them from the top of your deck.
Traits:
Fire
Trap
To Defeat:
Intelligence
Perception 10
OR Constitution
Fortitude 12
When you would encounter this barrier, another local character may encounter it instead.
If undefeated, each local character suffers 1d6 Fire damage.
Displayed:lt Red War Paint, Blackjack's Gear, ac Angelic Armor,
Deck: 5 Discard: 3 Buried: 9
Hero Points: 2
NOTES: Available Support: Distant: Any available
Local: Any available
Movement: On Close:
Other: Hi I'm Amiri! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): 0
Recharged: Sable Company Hide, Blackjack's Daggers, Sklar-Quah Thundercaller, ac Voidglass Armor, lt Lyrune-quah Moon Maiden,
Discard Pile: The Lady of Mysteries, Dragonbane Greatsword, Pharasma's Knowing (2), Buried Pile: ac Red Mantis Mask, hw The Winged Serpent, Wayfinder, Blackjack's Rapier, Pharasma's Knowing, Pit Gladiator, lt Ausio Carowyn, The Wanderer, ky The Healing Light,
Favored Card: Weapon Hand Size: 4 ☑ 5☐ 6☐ 7 Proficiencies: Armor [ X] | Weapon ROLE:
Base
POWERS:
On your Strength check or your check against a monster, you may bury a card from your hand ([X] or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring (☐ and after you close your location, you may draw a card).
At the end of your turn, you may move; any local characters may move with you.
You may add Blackjack cards to your deck list in addition to your other cards.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.
☐ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack card instead.
☐ On your Acrobatics or Stealth check, you may discard a card to reroll 1 die (☐ or 2 dice).
☐ When another local character would encounter a monster (☐ or an Obstacle, Skirmish, or Trap barrier), you may discard a card to encounter it instead (☐ and add 1d6 to your checks against it).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Traits:
Heavy Armor
Magic
To Acquire:
Constitution
Fortitude 9
Display. While displayed:
* When you suffer any damage, you may recharge to reduce it by 1.
* When you would discard cards from your deck or as Mental damage, you may recharge to recharge them instead.
* If proficient, when you suffer any damage, you may bury to reduce it to 0; you may succeed at a Fortitude 6 check to recharge instead.
Fortitude 1d8+2+1, Discard ky The Healing Light +1d8
Fortitude 9:1d8 + 2 + 1 + 1d8 ⇒ (4) + 2 + 1 + (7) = 14 Acquired
ky The Healing Light, Heal a card + hour heal a card = Remove Wounded
Discard The Wanderer, explore = Lair Card 2: Chain Lightning, Spell 3: Intelligence 11
Spoiler:
Traits:
Arcane
Attack
Electricity
Magic
To Acquire:
Intelligence
Arcane 11
Display. While displayed:
* For your combat checks, you may use Arcane + 3d6.
* At the end of your turn, banish.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane 13 check to recharge it instead.
Intelligence 1d6, Balazar/Iceman91 discards The Carnival (Harrow)& heals due to hour +1d6 and may flip a die
Intelligence 11:1d6 + 1d6 ⇒ (5) + (5) = 10 Banished
End of Turn
Amiri.EoT Move to ( )
WITHERING - At the end of your turn, bury a random card from your discards.
Bury:1d4 ⇒ 2 (lt Ausio Carowyn)
Displayed:lt Red War Paint, Blackjack's Gear, ac Angelic Armor,
Deck: 7 Discard: 3 Buried: 7
Hero Points: 2
NOTES: Available Support: Distant: Any available
Local: Any available
Movement: On Close:
Other: Hi I'm Amiri! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Sklar-Quah Thundercaller
Recharged: lt Lyrune-quah Moon Maiden, Blessing of Abadar, Crowbar (Classic), Shock Glaive, Sable Company Hide, Blackjack's Daggers,
Discard Pile: The Lady of Mysteries, ky The Healing Light, The Wanderer, Buried Pile: ac Red Mantis Mask, hw The Winged Serpent, Wayfinder, Blackjack's Rapier, Pharasma's Knowing, Pit Gladiator, lt Ausio Carowyn,
Favored Card: Weapon Hand Size: 4 ☑ 5☐ 6☐ 7 Proficiencies: Armor [ X] | Weapon ROLE:
Base
POWERS:
On your Strength check or your check against a monster, you may bury a card from your hand ([X] or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring (☐ and after you close your location, you may draw a card).
At the end of your turn, you may move; any local characters may move with you.
You may add Blackjack cards to your deck list in addition to your other cards.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.
☐ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack card instead.
☐ On your Acrobatics or Stealth check, you may discard a card to reroll 1 die (☐ or 2 dice).
☐ When another local character would encounter a monster (☐ or an Obstacle, Skirmish, or Trap barrier), you may discard a card to encounter it instead (☐ and add 1d6 to your checks against it).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Turn Order Balazar/Iceman91, Varian/Bigguyinblack, Kyra/Gimry, Amiri/Matsu_Kurisu
Out of turn updates
Hour = 1, Amiri/Matsu_Kurisu: The Marriage
Hour Power: At the start of your turn, summon and encounter an ally.
Start of Turn At: #2: Lair
SoT Kit Swap: ( ac Wounding Spear-axe ) into kit, (Blackjack's Gear ) into hand
Hour.SoT: summon and encounter an ally(Al1: Acadamae Scholar, Ally 3: Diplomacy 14
Spoiler:
Traits:
Human
Wizard
To Acquire:
Intelligence
Arcane 10
OR Charisma
Diplomacy 14
At the start of your turn, reveal to heal the ally Acadamae Student.
On your Arcane check or your check against an Outsider card, reveal to add 1.
Discard to explore. This exploration, on your Arcane checks and your checks against Outsider cards, add 1d4.
Traits:
Devil
Outsider
To Defeat:
Combat 23
Immune to Fire and Poison.
Resistant to Acid and Cold.
Before acting, succeed at a Dexterity, Wisdom, or Acrobatics 11 check or suffer the scourges Entangled and Frightened.
If undefeated, each local character suffers 1d4 Force damage.
Discard The Lady of Mysteries, draw 3(Pharasma's Knowing, Shock Glaive, Sable Company Hide), recharge 3(Blessing of Abadar, Crowbar (Classic), Shock Glaive) then explore =
Lair Card 2: Angelic Armor, Armor 5: Fortitude 13
Spoiler:
Traits:
Heavy Armor
Loot
To Acquire:
Constitution
Divine
Fortitude 13
Display. While displayed:
* When you suffer any damage, you may draw this card to reduce it by 1.
* When you suffer Combat damage, you may draw this card to reduce it by 3.
* If proficient, when you suffer any damage, you may discard to reduce it to 0; you may succeed at a Fortitude 6 check to recharge instead.
* If proficient, on a local check against an Incorporeal bane, you may draw this card to add 1d6 and the Magic trait.
While Marked:
At the start of your turn, discard the top card of your deck.
When you would heal any number of cards, you may remove this scourge instead.
NOTES: Available Support: Distant: Any available
Local: Any available
Movement: On Close:
Other: Hi I'm Amiri! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Sklar-Quah Thundercaller, lt Returning Totem Spear, Pharasma's Knowing (2), lt Ausio Carowyn
Recharged: lt Lyrune-quah Moon Maiden, Blessing of Abadar, Crowbar (Classic), Shock Glaive, Sable Company Hide,
Discard Pile: Pit Gladiator, The Lady of Mysteries, Buried Pile: ac Red Mantis Mask, hw The Winged Serpent, Wayfinder, Blackjack's Rapier, Pharasma's Knowing,
Favored Card: Weapon Hand Size: 4 ☑ 5☐ 6☐ 7 Proficiencies: Armor [ X] | Weapon ROLE:
Base
POWERS:
On your Strength check or your check against a monster, you may bury a card from your hand ([X] or discards) to add your Fortitude skill.
Closing your location does not prevent you from exploring (☐ and after you close your location, you may draw a card).
At the end of your turn, you may move; any local characters may move with you.
You may add Blackjack cards to your deck list in addition to your other cards.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.
☐ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack card instead.
☐ On your Acrobatics or Stealth check, you may discard a card to reroll 1 die (☐ or 2 dice).
☐ When another local character would encounter a monster (☐ or an Obstacle, Skirmish, or Trap barrier), you may discard a card to encounter it instead (☐ and add 1d6 to your checks against it).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE