oops missed that post of yours Sunset...
oh well have fun in that new game.
Holg Farcull wrote: sigh.... /agree
*sigh*
How's everyone doing? Still watching? Been another week...
Moving this to my inactive games list, bummer, I liked this character. I'll check on it once per day for a couple more weeks still.
Galen Stormwalker wrote: i've had a few games where the GM or a player has stopped posting and has not given a reason, the campaign has usually died, hopefuly that wont happen this time ditto...it gets a bit overwhelming at times if you're not ready for it...I'm running two atm, one mine, one I took over. Sometimes when I've got maps to make for both, wooo, it gets tough.
"Nothing more I can remember at this time..." Amira whispers...
Then slips away, "Come we have work to do." Slamming the butt of her staff into the floorboards of the building.
Amira removes the group from the archives.
Amira stands in contemplation:
"Ah yes, I remember a Delmvar..."
"I seem to remember hearing about a Delmvar, a member of the order being quite interested in plant life, and even performing odd experiments with sentient creatures and plants."
"So it would seem this may indeed be the same Delmvar. And he seems to have taken a severe dislike to your little hovel."
Amira, feeling crowded, begins to get anxious...as a distraction she summons a ball of light onto her spearhead...
"People calm down!" Amira states "Keep your coins...let us do our work!"
Does Amira know anything about this particular wizard? Is he from my school? a rival school perhaps? is he my former master maybe? LoL
Amira raises her eyebrow and looks to Galen
"Inside voice...inside voice..."
Amira has a look of superiority about her.
because Amira is more distracted by Sunset, than the situation; villages in trouble, that's old hat, elves that act like humans, now that's interesting to her. Amira's there to gain more power in the order, not because she cares about the locals. She's a bit cold-hearted, like a cancer doctor.
Amira raises an eyebrow.
"Did you grow up amongst elves Sunset, or amongst humans?"
"Vigilance may help....but knowledge is the key. Attend the meeting, I shall..."
"And you Sunset, you odd bird, where shall you locate yourself?"
thinks to herself that Sunset is the oddest elf ever she did meet...
Amira watches "Sunset" with some interest
"As night falls, the goblins might return." the distracted Amira quips.
"Goblins...I hate goblins...stinking little rats..."
Amira quietly watches the scene with the child with amusement
Survey the area for arcane involvement to the damage in the village
Wow, this is one of the first PbPs where people are active on the weekend, I'll have to watch it better next weekend
Knowledge:Arcane/Spellcraft1d20=5+8=13 , 1d20=5+8=13
DMTools? where's that? I usually use invisiblecastle.com
No problem Ariciel, I'm a relatively new PbP DM, and we're all new to Pathfinder (well within the last year or so...I did start with the Alpha)
I have a TT group, but I really like the actual role-playing I encounter in PbPs. It seems that given a few minutes to think about a character, it's easier to be "In Character"
BTW, I just added my equipment, have a looksee
Also, Amira is a neophyte member of the Ancient Order of Magi, hope that somehow fits into your world concept. She also attended the Acadamae Arcane in a place called Blackcliff.
She's neutral now, and it truly interested in gaining power in her order, but not through the direct suffering of others.
"Help the locals, sleep with the locals, such an adventurer...how many you planning on sl...oh, sleep with the locals as in toss our bedrolls down in the barn...I see..."
"I just hope this will bring me higher in the Ancient Order of Magi." Amira sighs, "Or at least increase my power, so I might ascend that ladder..."
Pathfinder doesn't give x4 skill points, is Sunset using 3.5 to create then just adding CMB?
Sounds like a good idea...
mage armor and leather armor don't stack, you'd be better off with some other spells most likely..
YUou have a +2 CMB... [BAB0+2STR+0SIZE]
feel free...I try to make it easy to use and see...
and for the DM to see where the numbers all come from.
I don't particularly care on the gods issue, Golarion has great gods, but deities in general help make a world...just as an observation...
Here's Amira so far, now I did take the Shall not pass feat that Jason added later... I'll post it so you can review it. With the Long Spear I want to be able to protect myself by preventing opponents from reaching me...or by setting the spear, impale them...
Shall Not Pass (Combat)
You can stop foes that try to move past you.
Prerequisites: Combat Reflexes.
Benefit: Whenever an enemy provokes an attack of opportunity due to moving through your adjacent squares, a successful hit causes them to stop moving for the rest of their turn. Enemies can still take the rest of their action, but cannot move.
Since I don't have expensive armor/weapons to buy (especially since my weapon is my arcane bond.) Can I take like 4 scrolls I made with scribe scroll?
I'll be your Huckleberry...
Count me as Number 4.
I'll go ahead and make a wizard.
About Rook Dalton
Rook Dalton
Male half-elf brawler 1/inquisitor (sanctified slayer) of Valani 1 (Pathfinder RPG Advanced Class Guide 23, 99, Pathfinder RPG Advanced Player's Guide 38)
CG Large humanoid (elf, human)
Init +1; Senses low-light vision; Perception +11 (+13 vs. specific creature)
Aura enlarge
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Defense
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AC 14, touch 10, flat-footed 13 (+4 armor, +1 Dex, -1 size)
hp 19 (2 HD; 1d8+1d10+4)
Fort +6, Ref +3, Will +4; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee longspear +8 (2d6+10/×3) or
. . mwk double-chained kama +9 (1d8+10) or
. . unarmed strike +8 (1d8+8)
Ranged javelin +4 (1d8+8)
Space 10 ft.; Reach 10 ft. (20 ft. with masterwork double-chained kama, 20 ft. with longspear)
Special Attacks martial flexibility 4/day, studied target +1 (1st, move action)
Inquisitor (Sanctified Slayer) Spells Known (CL 1st; concentration +3)
. . 1st (2/day)—heightened awareness[ACG], litany of weakness[UC]
. . 0 (at will)—brand[APG] (DC 12), detect magic, guidance, light
. . Domain Plant (Growth[APG] subdomain)
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Statistics
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Str 20, Dex 12, Con 14, Int 9, Wis 14, Cha 7
Base Atk +1; CMB +12; CMD 18 (19 vs. disarm, 19 vs. sunder)
Feats Combat Reflexes, Dedicated Adversary, Improved Unarmed Strike
Traits bred for war (shoanti), fate's favored
Skills Acrobatics +5, Bluff -1 (+1 vs. specific creature), Intimidate +0, Knowledge (arcana) +6 (+8 vs. specific creature), Knowledge (dungeoneering) +6 (+8 vs. specific creature), Knowledge (local) +6 (+8 vs. specific creature), Knowledge (nature) +6 (+8 vs. specific creature), Knowledge (planes) +6 (+8 vs. specific creature), Knowledge (religion) +6 (+8 vs. specific creature), Perception +11 (+13 vs. specific creature), Sense Motive +8 (+10 vs. specific creature), Survival +3 (+5 vs. specific creature); Racial Modifiers +2 Perception
Languages Common, Elven
SQ brawler's cunning, elf blood, martial training, monster lore +2, stern gaze +1
Combat Gear potion of enlarge person (2), scroll of comprehend languages, scroll of magic weapon (CL 3rd), wand of cure light wounds, wand of divine favor (50 charges), wand of expeditious retreat (50 charges); Other Gear lamellar (leather) armor[UC], javelin (5), longspear, mwk double-chained kama[UC], masterwork tool, masterwork tool, masterwork tool, masterwork tool, masterwork tool, masterwork tool, masterwork tool, masterwork tool, 522 gp
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Special Abilities
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Brawler's Cunning (Ex) Count as Int 13 for the purpose of combat feat pre-requisites.
Combat Reflexes (2 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Dedicated Adversary (specific creature) +2 to Attack and Damage vs. creature chosen, and some skills.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Enlarge (5/day) (Su) Swift action: Enlarge person on yourself.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Inquisitor (Sanctified Slayer) Domain (Growth)
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Martial Flexibility (move action, 4/day) (Ex) As a Move action, gain a combat feat for 1 min. More gained for greater actions.
Martial Training (Ex) Brawler levels count as fighter/monk levels for feat/item pre-reqs and effects.
Monster Lore +2 (Ex) +2 to Knowledge checks when identifying the weaknessess of creatures.
Stern Gaze +1 (Ex) +1 to Sense Motive and Intimidate.
Studied Target +1 (move action, 1 at a time) (Ex) Study foe as a Move action, gain +1 to att/dam & some skills vs. them.
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