Amber Langblade
Female Human Fighter
CG Medium Humanoid (Human)
Init 1;
Perception +1;
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DEFENSE
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AC 18,
touch 11,
flat-footed 17. (+7 Armor, +1 Dex)
hp 15 (1d10+1) (+2 CON)(+2 favored class)
Fort +4,
Ref +1,
Will +1
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OFFENSE
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Speed 30 ft.
Melee
. . Masterwork Longsword (1d20+6) (19-20x2)
. . DMG: (1d8+2)
. . Shortsword (1d20+4) (19-20x2)
. . DMG: (1d6+2)
. . Falchion (1d20+4) (18-20x2)
. . DMG: (2d4+3)
Ranged
. . Shortbow (1d20+1) (x3) Range: 60ft
. . DMG: (1d6+2)
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STATISTICS
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Base Atk +2; CMB +4; CMD +15
Feats:
Combat Expertise: You can choose to take a –1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the dodge bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon. The effects of this feat last until your next turn.
Improved Feint: You can make a Bluff check to feint in combat as a move action.
Weapon Focus: (Longsword) You gain a +1 bonus on all attack rolls you make using the selected weapon.
Dazzling Display: While wielding the weapon in which you have Weapon Focus, you can perform a bewildering show of prowess as a full-round action. Make an Intimidate check to demoralize all foes within 30 feet who can see your display.
Skills:
Bluff: 3
Intimidate: 6
Knowledge (Engineering): 5
Ride: 5
Languages: Common, Elven.
Combat Gear
Backpack,
Traveler's outfit,
Masterwork Banded Mail (+7AC -5ACP +1DEX),
Shortbow,
Shortsword,
Masterwork Longsword,
Falchion,
20 Arrows.
Backpack:
Bedroll,
3 Potions (CLW)
Flint & Steel,
Candle,
Whet stone,
Chalk,
50ft rope,
95gp
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SPECIAL ABILITIES
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Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Weapon Familiarity: A fighter is proficient with all simple and martial weapons and with all armor (heavy, light, and medium) and shields (including tower shields).
Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).