Alba Divenaar

Ynge's page

47 posts. Organized Play character for Cellion.


Full Name

Ynge Sverisvar

Race

Dwarf

Classes/Levels

Soldier 4 | SP 25/32 HP 34/34 RP 7/7 | EAC 23 KAC 24 | F +5 R +6 W +7 (+2 pois./spell/SLA) | Init +5 | Perc +10 | Status: -none-

Gender

Female

Size

Medium

Age

325

Alignment

NG

Strength 10
Dexterity 20
Constitution 12
Intelligence 10
Wisdom 16
Charisma 9

About Ynge

SFS# 233690-705

Ynge Sverisvar
Female Dwarf Soldier (Sharpshooter) 4
NG Medium Humanoid (Dwarf)
Init +5; Senses Perception +10; darkvision 60ft.
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Defense
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KAC 24, EAC 23
HP 34, SP 32, RP 7
Fort +5, Ref +6, Will +7 (+2 pois./spell/SLA)
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Offense
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Base Atk +4
Speed 20 ft.
Melee
Electrified Guncane (Inubrix sword cane, tactical) +10 (d4+2 P; Crit Bleed 1d3; Analog, Operative)
Ranged
Electrified Guncane (Static arc pistol) +10 (d6+2 E; 50ft; Crit arc 2; 20/2; Stun)
Azimuth Laser Rifle +11 (d8+4 F; 120ft; Crit burn 1d6; 20/1)
Special Attacks

Disarm +17 (Disarm Rules)
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Statistics
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Abilities:
Str 10 Dex 18+2 Con 12 Int 10 Wis 16 Cha 9

Feats:
Skill Synergy: Perception and Sense Motive are class skills
Improved Combat Maneuver (Disarm): +4 on disarm attempts. {SFS CRB}
Weapon Focus (Longarms): +1 to attack rolls with longarms.
Versatile Focus: Weapon Focus bonus applies to all proficient attacks.

Theme:
Priest (+1 WIS):
Theme Knowledge: PRIEST OF HYLAX. Reduce the DC of Culture and Mysticism checks to recall knowledge about religious traditions, religious symbols, and famous religious leaders by 5. Mysticism becomes a class skill for you, though if it’s a class skill from the class you take at 1st level, you instead gain a +1 bonus to Mysticism checks. In addition, you gain an ability adjustment of +1 to Wisdom at character creation. {SFS CRB}

Skills:
(4 ranks/lvl, ACP = -2)
~Acrobatics +7 (|)
~Athletics +2 (|)
Bluff -1
Computers --
Culture +0
Diplomacy -1
Disguise -1
~Engineering --
~Intimidate -1
Life Science --
~Medicine --
~Mysticism +7 (|)
~Perception +10 (||||)
Physical Science --
~Piloting +12 (||||)
~Profession (N/A) --
~Sense Motive +10 (||||)
Sleight of Hand --
Stealth +3
~Survival +7 (|)

Languages:
Common, Dwarven.

Equipment:
Combat Gear
"Electrified Gunblade" - Static Arc Pistol w/ Called Fusion & Light Bayonet Bracket holding Inubrix Sword Cane w/ Hindering Fusion.
Azimuth Laser Rifle, Basic Hardplate.
Consumables
--
Other Gear
Personal Comm, Consumer Backpack, Everyday clothing, Travel Clothing, Datapad, Synergizing Symbiote Mk1 (+2 Dex), Titanium cable line 50ft.
Credits:
677 cred.
Weight
4.8 (current) / 6 (encumbered) / 12 (overburdened)

Racial Capabilities:
Darkvision: Dwarves can see up to 60 feet in the dark.
Slow But Steady: Dwarves have a land speed of 20 feet, which is never modified when they are encumbered or wearing heavy armor. They also gain a +2 racial bonus to saving throws against poisons, spells, and spell-like abilities, and when standing on the ground they gain a +4 racial bonus to their KAC against bull rush and trip combat maneuvers.
Stonecunning: Dwarves gain a +2 bonus to Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
Traditional Enemies: Dwarves still train to fight their ancient enemies. A dwarf gains a +1 racial bonus to attack rolls against a creature with the goblinoid or orc subtype and a +4 racial bonus to AC against an attack from a creature with the giant subtype.

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TRACKED RESOURCES
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See stat line above.
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Special Abilities
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Fighting Style: Sharpshooter
Sniper's Aim: When you make a ranged attack against a target with cover, reduce the AC bonus from cover by 2. You can’t use sniper’s aim against an enemy with total cover.
Bonus Combat Feat: x2
Gear Boost: Laser Accuracy: You gain a +1 insight bonus to attack rolls with weapons in the laser category.
Weapon Specialization!

Character Fluff:
Appearance: ??

Background: ??
Personality: ???


Bot Me!:
Botting instructions: If Ynge believes her foes are thinking and reasoning creatures, she attempts to disarm them and ask them to surrender. She's not diplomatic, but she is earnest in this request. Against wild creatures, unthinking robots, or those that persist in violence, she uses her laser rifle to end them quickly and minimize the chances any of her charges are hurt.

[dice=Disarm attempt; vs KAC+8]d20+17[/dice] [ooc.]See link for [url.=http://aonsrd.com/Rules.aspx?Name=Standard%20Actions&Category=Actions%20in%20Combat]Disarm Rules[/url][/ooc]

[dice=Electrified Guncane - Static Arc Pistol]d20+10[/dice]
[dice=Static Arc Pistol damage (E, nonlethal)]d6+2[/dice]

[dice=Laser Rifle, azimuth]d20+11[/dice]
[dice=Laser Rifle damage (F)]d8+4[/dice]