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About Amat'hessaCombat Stats:
HP: 33 (3d8 [8, 8, 8] +6 Con, +3 Favored Class) Speed: 20 ft. Init: +4; +1 Dex, +3 Wis AC: 19; +6 Armor, +2 Shield, +1 Dex (Touch 11, Flat-Footed 18)
Fort +5; +3 Base, +2 Con
BAB +2 CMB +4; +2 BAB, +2 Str
Morningstar +1; +5 (+2 BAB, +2 Str, +1 Enhancement), 1d8+3 bludgeoning and piercing, x2 (one-handed, 6 lbs.) Composite Shortbow (+3 Str); +3 (+2 BAB, +1 Dex), 70 ft/x10, 1d6+2 piercing, x3 (ranged, 2 lbs.) Dagger; +4 (+2 BAB, +2 Str), 1d4+2 slashing, 19-20/x2 (light, 2 lbs.) Gauntlets; +4 (+2 BAB, +2 Str), 1d3+2 bludgeoning, x2 (light, 1 lb. each)
Shield Bash +0 (+2 BAB, +2 Str, -4 Non-Proficient) 1d4+2 bludgeoning, x2 (one-handed)
Unarmed; +4 (+2 BAB, +2 Str) 1d3+3 nonlethal bludgeoning, x2 (light)
Other Combinations
Touch Attack: +4 (+2 BAB, +2 Str)
Skills and Feats:
Acrobatics -2; +1 Dex, +3 Rank, -6 Check Penalty Appraise +1; +1 Int Bluff -1; -1 Cha Climb +2; +2 Str, +3 Ranks, +3 Class Skill, -6 Check Penalty Craft +1; +1 Int Diplomacy -1; -1 Cha Disguise -1; -1 Cha Escape Artist -5; +1 Dex, -6 Check Penalty Heal +3; +3 Wis Intimidate +8; -1 Cha, +2 Str, +3 Ranks, +3 Class Skill, +1 Morale Knowledge (Religion) +7; +1 Int, +3 Ranks, +3 Class Skill Perception +9; +3 Wis, +3 Ranks, +3 Class Skill Perform -1; -1 Cha Profession +3; +3 Wis Ride -5; +1 Dex, -6 Check Penalty Sense Motive +11; +3 Wis, +3 Ranks, +3 Class Skill, +1 Morale, +1 Trait Spellcraft +7; +1 Int, +3 Ranks, +3 Class Skill Stealth -5; +1 Dex, -6 Check Penalty Survival +9; +3 Wis, +3 Ranks, +3 Class Skill Swim -4; +2 Str, -6 Check Penalty Armor Proficiency (light)
* Can be changed to any other Teamwork Feat that she meets the requirements for as a Standard Action.
Racial Abilities:
+2 Wis Bonus Feat (Intimidating Prowess) Skilled: +1 Skill Rank per level Class Abilities:
Domain: Repose Gentle Rest 6/day; Melee touch attack makes opponent staggered for 1 round, already staggered opponent falls asleep for 1 round. Undead staggered for 3 rounds. Judgement 1/day Monster Lore: +3 Wis to Knowledge checks to identify abilities and weaknesses of creatures Orisons Stern Gaze +1 Cunning Intiative: +3 Wis to Initiative checks Detect Alignment at will Track: +1 to Survival checks to track Solo Tactics: Treat allies as if they have same Teamwork feats for purposes of gaining bonuses or abilities from Teamwork feats 1 Bonus Teamwork Feat: Duck and Cover (Can be changed as Standard Action) Spells:
Level 0; Unlimited; DC 13 (6 Known) Level 1; 3+1 Bonus = 4/day; DC 14 (4 Known) Level 0
Create Water: Creates 6 gallons of pure water (conjuration [creation] [water]; 1 standard action; V, S; 30 ft.; instantaneous) Daze: Humanoid creature of 4 HD or less loses next action (enchantment [compulsion] [mind-affecting]; 1 standard action; V, S, M; 30 ft.; one humanoid creature; 1 round; Will negates; Spell Resistance) Disrupt Undead: Deals 1d6 damage to one undead (necromancy; 1 standard action; V, S; 30 ft. ray [ranged touch attack]; instantaneous; no save; Spell Resistance) Light: Object shines like a torch (evocation [light]; 1 standard action; V, DF; touch; object touched; 30 minutes; no save) Stabilize: Cause a dying creature to stabilize (conjuration [healing]; 1 standard action; V, S; 30 ft.; one living creature; instantaneous; Will negates [harmless]; Spell Resistance [harmless]) Level 1
Cure Light Wounds: Cures 1d8+3 damage, or deals equal damage to undead (conjuration [healing]; 1 standard action; V, S; touch; creature touched; instantaneous; Will half [harmless, except undead], Spell Resistance [harmless, except undead]) Detect Undead: Reveals undead within 60 ft. (divination; 1 standard action; V, S, DF; 60 ft. [cone shaped emanation]; concentration [up to 3 minutes]; no save) Divine Favor: You gain +2 on attack and damage rolls (evocation; 1 standard action; V, S, DF; personal [self]; 1 minute) Traits:
Anatomist: +1 trait on rolls to confirm Critical Hits Suspicious: +1 trait to Sense Motive Favored Classes and Favored Class Bonuses:
Favored Class: Inquisitor Level 1: +1 Hit Point
XP: 3,300
Equipment and Money:
Morningstar +1 (6 lbs.) Composite Shortbow (+3 Str) (2 lbs.) 20 Arrows (3 lbs.) Dagger (1 lb.) Breastplate (30 lbs.) Traveler's Outfit (5 lbs.) Backpack (2 lbs.) Bedroll (5 lbs.) Belt Pouch (1/2 lb.) 5 days Trail Rations (5 lbs.) Waterskin (4 lbs.) 3 Flasks (4 1/2 lbs.) 2 Flasks Holy Water (2 lbs.) Flint & Steel (-) Whetstone (1 lb.) Silver Holy Symbol (1 lb.) Spell Component Pouch (2 lbs.) 2 Gauntlets (2 lbs.) 15 lbs. Powdered Silver (15 lbs.) Sack Total Weight Carried: 104 1/2 lbs.
CP: 1
Light Load: 66 lbs.
Lift Over Head: 200 lbs.
Appearance:
This extremely beautiful, but intimidating and aloof woman is 5'1" and 125 lbs, her toned and corded muscles not making her large, just lean and strong. Her black hair is pulled back into a ponytail to avoid it getting in her face. Her light brown skin is smooth and unblemished. Her brown eyes are hard, and they barely even seem to note your presence. She wears loose fitting and lightweight desert clothing under her breastplate, her hands also covered with gauntlets. On her right hip hangs a vicious looking but well made morningstar, while on her left rests a dagger. Across her back is a composite shortbow and a quiver of arrows, a shield strapped over them onto her back as well, making her cloak bulk out, but it's better then letting the sun hit her directly. She has a backpack slung over one shoulder and two pouches attached to her sash-belt. Both her breastplate and her shield are boldly emblazoned with the symbol of Pharasma. History:
Amat'hessa was aptly named, as it means Servant of Destiny. She was surrounded by death early in her life; her mother died giving birth to her, her best friend died when they were 14, and the boy that was her first love died when she was 15. But the final straw was the death of her father at 16. She realized that death is the eventual fate for all things, and that no one can escape their fate. She joined the church of Pharasma, becoming an Inquisitor, her main mission being the eradication of the undead and the assurance that those that should die do so. She has come to see her work as her crusade, her only reason for being, and so she has become a servant for fate, a Servant of Destiny. Recently she has heard of an excavation of some catacombs, and catacombs are usually crawling with undead, so she has signed onto the exploration team for the chance to put some restless spirits to rest.
Personality:
Amat'hessa may be beautiful, but she doesn't seem to care, and in fact sees it as a nuisance, as many men try to court her affection, at least until they realize what kind of woman she is. She is stern, even at times downright rude, and usually wants to be left alone unless you can help her find or destroy undead, or know of someone that should be dead, but has cheated death somehow. Tactics:
Amat'hessa is pretty straightforward in her tactics, opening up with a few shots from her bow until melee is engaged, then pulling out her morningstar and shield to wade into melee. If the fight looks difficult she will buff up with Divine Favor before wading into melee. Against undead, especially skeletons and others with DR against piercing, she won't even bother with the bow and will just join melee as soon as possible. She keeps holy water and certain undead harming spells in her arsenal for undead that are especially difficult. Against living opponents, if there is a healer on the opposing side she will use Bleed to make sure that those who have been stabilized will die as they are supposed to, death is a fate you cannot escape in her presence. |