Alyssa Branch's page

8 posts. Organized Play character for Lyoto "The Dragon" Machida.


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Despite all the spam, I am winning.


I hate stargates.


Wanna bet?


I'm not and I work 24 hours. I win!


25272 steps to eternity.


Lucky7 is banned for being a not so really lich-like construct


Click Here

Really beats around the bush, doesn't he?


Primary Adjunct of paizomatix 0 wrote:

Species 641 has been assimilated

Their biological and technological distinctiveness has been added to are own
They have adapted to serve the collective
Resistance was Futile

All Borg should realize that smurfs can not be assimulated. Now, silly machines, go play with Gargamel.


Aberzombie wrote:

To smurf, or not to smurf, that is the smurf:

Whether 'tis smurfier in the smurf to suffer
The smurfs and smurfs of outrageous smurf...,

Wiliam Shakesmurfe? Uh! It hurts my eyes and the braincase just to smurf his literature.


I burnt my FR Bridge last year. FR 4E will not be my game.


David Jackson 60 wrote:
Foamy the squirrel

Ah, you have mentioned Foamy the Squirrel and his companions. You have earned a rightful position on this thread. Thank you sir.


Set wrote:
The Old Hack wrote:
Set wrote:


Existential thought;

Can two solipsists be correct?

Presumably they can be if they each have their own universe. Precisely how large their universes might be is of course up to debate...

That makes sense.

Mine's bigger.

Mine's built like Dr. Who's Tardis. Bigger on the inside than the outside.


veector wrote:

This got me wondering, before the OGL, was anyone ever allowed to produce D&D compatible material? Judges Guild did for a while, but their license lapsed. Anyone else know of any 3rd party publishing for D&D before the OGL?

RuneQuest and Roll Aids are only two thing I can think off the top of my head.


Ah. The good ole days of T$R. Where their logo was known by a different a acronym.

They.

$ue.

Regularly.


Rajneesh Zimmerman, MegaPope wrote:

All your arguments and doubts can be solved by reading the Good Book.

Hands over the Church and Munch™ franchise training manual.

As soon as you acknowlege me as the supreme voice of divinity we can move forward to your vocational training at the Holy Station of the Grill.

Repeat after me:

Fries were made
Fries were eaten
Fries shall come again

Do this for three hours straight and you will come to see the beauty of obeying ME.

But what came first, the potatoe or the fry? And if so do tatter tots fit into the holy scriptures.


The Jade wrote:
Anubis_The_Eternal wrote:

Here's a self-righteous statement.

4E is the superior edition. Superior to Pathfinder even.

:::ducks behind a large pillar:::

What are you doing in my underwear, bro?!

Leaving skid marks.


Here's a self-righteous statement.

4E is the superior edition. Superior to Pathfinder even.

:::ducks behind a large pillar:::


Wellard wrote:

Well despite the somewhat fudged ending it was....EPIC and a fine ending to RTDs run as executive producer.

Now if only we could get Joss Wheedon to write a story...sigh

Please. NO.


Amelia wrote:


I hadn't gotten that far in my MM yet, but does anyone else find it ironic that on the day we see an uber restrictive GSL someone notices that WotC is using someone else's trademarked (or at least I'd assume it was trademarked) monster name in their work? :)

Would surprise me in the slightest.


MarkusTay wrote:
Jal Dorak wrote:
But really, nobody is forcing you to use these images - it has no in-game impact. Paizo could say that elves are flourescent purple and I wouldn't care (not that they would do something so egregious).
Like So?

World of Warcraft?! Anime Elves! Ugh! Ugh! Ugh! Take it away! It makes my eyes bleed.

MarkusTay wrote:
Or do you prefer a Real Model?

An improvement, but the photgrapher needs a better camera.


I'm so glad I no longer read WotC novels or any of the 4E gaming crap they've published since they've announced their conversion to their latest edition. The Forgotten Realms looks like a dragon and its treasure tash after its been slain, gutted for spell components, and looted.

Wizards, you've lost a customer. Hi Paizo. Like my money?


Cthulhudrew wrote:
Upon first playing 4E, you henceforth relinquish the right to play any games released under prior editions, in perpetuity.

Ha. Only if I could get all my money back.

:::Hands Stipulation:::


Patrick Curtin wrote:

WotC's new corporate slogan for 4e will be:

Trust The GSL. The GSL is Your Friend

<Like a Stuffy Englishman>Never</Like a Stuffy Englishman>


Enough with the sound effects children, your deity commands it. That and I'm off to bed.


Nicolas Logue wrote:
Now you can get your Shark God at Paizo!!!

All Hail the Shark God!


Quote:
"Ha ha! That's what you think! I lost that thing a long time ago! I replaced it with a facsimilie made from wet cardboard and ramen noodles!"

Ramen noodles? Did you cut up some baloney and added dried vegetables too?


Quote:

It's true! RAZOR COAST is designed as a high seas and coastal campaign, with a rich setting/region, but adaptable to be dropped in other worlds with ease.

The mega-adventure itself is PACKED with side treks, adventures, and backdrops, and if you add the INDULGENCES into the mix you definitely have TONS of material for a rich campaign setting.

Hope you enjoy it!

I purchased the indugences (all 4) when Paizo first advertised them under my alias Blue Pigeon. I figured at $2.00 a pop, why not. Didn't get to read them until last night though. Good stuff, then I discovered Sinister Adventures. Will there be right ups on Harthagoa, The Kraken-fiend and Jacob Razor, Captain of the Spectral Fleet in the near future?


Is this book a RPG Campaign setting, a module or both. I'm interested in purchasing it.


WotC's Nightmare wrote:
The sad thing is that despite the fau paux, these guys know the Realms, and have done a lot of work with the Realms. I still can't figure out why blowing the world up and turning it inside out was the best way to convert the Realms to 4E. Best for who? Certainly not the Realms fans that have a small library of Realms novels and sourcebooks. It just seems that everything about 4E and the Realms debacle is WotC telling us as customers what we should want instead of trying to make products that we actually want. I hope they get paid back for their arrogance tenfold.

I will not purchase FR 4Ed or any other WotC products in the near future. To me, My old FR campaigns will be hte main stream, while the "canon" FR 4Ed will likely be a parallel universe.

Next.

Full Name

Lyrev Winter Strider

Race

Half-orc

Classes/Levels

Oracle of Winter 1/Boreal Sorceress VMC

Gender

Female

Age

21

Alignment

Chaotic Good

Deity

Tolc

About Lyrev

Stats:
Lyrev
Female Half-Orc (Ulfen) oracle 1
CG Medium humanoid (orc, human)
Init +1, Senses darkvision (60 ft.); clouded vision, Perception +1
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DEFENSE
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AC 11, touch 11, flat-footed 10 (+1 Dex, )
hp 9 ((1d8)+1)
Fort +2, Ref +2, Will +4, +2 trait bonus on Initiative checks and Reflex saving throws during winter months.

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OFFENSE
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Speed 30 ft.

Oracle Spells Known (CL 1st; concentration +4)
1st(4/day)-bless, endure elements(DC 14), cure light wounds(DC 14)
0th(at will)-detect magic, purify food and drink(DC 13), read magic(DC ), resistance(DC 13)

=================================================
TACTICS
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STATISTICS
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Str 11, Dex 12, Con 12, Int 13, Wis 12, Cha 16,
Base Atk +0; CMB +0; CMD 11
Feats Endurance, Extra Revelation
Skills Diplomacy +7, Heal +5, Knowledge (Arcana) +6, Knowledge (Religion) +5, Linguistics(Aklo) +2, Lore (Frost giants) +2, Spellcraft +5, Survival +5,
Traits Failed Winter Witch Apprentice (Knowledge (Arcana)),
Languages Aklo, Common, Giant, Hallit, Orc, Skald
SQ wound threshold, child of winter , clouded vision, darkvision, icy skin, orc blood, orisons, sacred tattoo, shaman's apprentice, sorcerer, weapon familiarity, winter mysteries,
Combat Gear rations (trail/per day) (2),
Other Gear sickle, outfit (cold-weather), backpack, common, bedroll, blanket (winter), orc trail rations, survival kit (common), waterskin (filled), spell component pouch, holy symbol (wooden), javelin, 47.4 gp
=================================================
SPECIAL ABILITIES
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Wound Threshold Maximum [9]; Grazed (-1) [6]; Wounded (-2) [4]; Critical (-3) [2]; Disabled [0 to -1]; Dying [-2]; Dead [-12]

Background Skill (Linguistics, Lore (Frost giants))

Boreal Bloodline

Child of Winter (Ex) You gain the constant benefit of endure elements, but only against cold temperatures. You can move across regular snow without penalty, and heavy snow costs you only 2 squares of movement instead of 4. You can move across icy surfaces without penalty, and never need to make Acrobatics checks to run or charge on ice. You leave no trail in ice or snow, and cannot be tracked (you may choose to leave a trail if you so desire). During winter months, you gain a +2 insight bonus on Initiative checks and Reflex saving throws.

Clouded Vision Your eyes are obscured, making it difficult for you to see.

Darkvision (Ex) Range 60 ft.; Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Darkvision is black and white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise-invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. The presence of light does not spoil darkvision.

Failed Winter Witch Apprentice (Knowledge (Arcana)) As a child, you were apprenticed as a winter witch in the frozen land of Irrisen, but you did not complete your training. Perhaps you disagreed with the politics of Irrisen's White Witches, or you had an altercation with one of your teachers, or maybe you were just ill suited to the practice of witchcraft. Whatever the reason, you left the ranks of the winter witches and left Irrisen. Whether or not you have continued your training on your own, you still retain some small knowledge of witchery and the magic of the icy north. You gain a +1 trait bonus on Knowledge (arcana) and Spellcraft checks to identify spells or magical effects with the cold descriptor, and one of these skills (your choice) is a class skill for you. In addition, you gain Hallit or Skald (this does not count toward your number of languages).

Icy Skin (Ex) You gain cold resistance 5

No Racial Subtype You have chosen no racial subtype.

Orc Blood (Ex) Half-orc count as both humans and orcs for any effect related to race.

Orisons You can prepare a number of orisons, or 0-level spells. These spells are cast like any other spells, but they are not expended when used and may be used again.

Sacred Tattoo Tattoos, piercings, and ritual scarification are sacred markings to many half-orcs. Half-orcs with this racial trait gain a +1 luck bonus on all saving throws. This racial trait replaces the orc ferocity racial trait.

Shaman's Apprentice Only the most stalwart survive the years of harsh treatment that an apprenticeship to an orc shaman entails. Half-orcs with this trait gain Endurance as a bonus feat.

Sorcerer A character who chooses sorcerer as her secondary class gains the following secondary class features.
Bloodline: At 1st level, she must select a sorcerer bloodline. She treats her character level as her effective sorcerer level for all bloodline powers. Bloodline: Boreal
Bloodline Power: At 3rd level, she gains her bloodline's 1st-level bloodline power.
Improved Bloodline Power: At 7th level, she gains her bloodline's 3rd-level bloodline power
Blood Feat: At 11th level, she gains one of her bloodline's feats or Eschew Materials.
Greater Bloodline Power: At 15th level, she gains her bloodline's 9th-level bloodline power.
True Bloodline Power: At 19th level, she gains her bloodline's 15th-level bloodline power.

Weapon Familiarity (Ex) Half-orcs are proficient with greataxes and falchions, and treat any weapon with the word "orc" in its name as a martial weapon.

Winter's Soul The eternal winter of Irrisen is as much a part of you as it is the land. You may cast Ray of Frost once per day as a spell-like ability. This is cast at your highest caster level gained; if you have no caster level, it functions at CL 1st.

Winter Mysteries Oracles of the winter mystery embrace the howling winds, biting cold, and wind-driven snows of the far north.

[b][/b]

Background:

Lyrev was born in the mountains of Irrisen, the daughter of an Ulfen father and a half-orc mother. At a young age, Lyrev was different. She would play in the snow even on the coldest of days, while other children huddled for warmth in their homes. To her, ice and snow were beautiful. Her father would sometimes call her his ‘Winter Strider.’ Her family and the beauty of winter were Lyrev’s entire world. But sadly, that world would be forever shattered by a harsh one…

The Winter Witch, Nazhena Vassilliovna, great-great-granddaughter of Queen Elvanna, passed through Lyrev’s village, searching for someone she had heard who had a strange affinity with ice and snow. Nazhena wanted to mold this gifted person into another winter witch or even a cold sister. She was a bit surprised to see that the person she sought was a half-orc village girl. Lyrev’s father went into a rage when the winter witch demanded that his daughter come with her. His family had already suffered a great deal, having been brought low during the Winter War, and he refused to let the damned children of Baba Yaga take his only child. Nazhena struck down the brave Ulfen warrior with shards of deadly ice right before Lyrev’s eyes. The witch then ordered that the rest of the villagers be slain. As the witch’s guards began to unsheathe their weapons, Lyrev begged Nazhena to spare her people and that she would gladly come with the winter witch. The witch agreed, and she and her entourage left with the half-orc, but before leaving, Nazhena had the right ear of all of the villagers cut off, to serve as a reminder that she and the rest of the Winter Witches of Irrisen were not to be trifled with. Lyrev had learned that winter was not always beautiful.

For several years, she studied under Nazhena, but as time went on, the half-orc eventually learned that her powers were different from most other winter witches: hers came from within herself as if her very blood was infused with the powers of ice, snow, and winter. This didn’t help much with her training. Lyrev saw firsthand at how evil the rulers of Irrisen were. It disgusted the half-orc as her winter witch mentor tried to sculpt the young sorceress into a true winter witch. However, this was, thankfully, not to be.

As she continued to train under Nazhena, the day came where Lyrev made her escape. She would flee back to home village, hoping from there, she could flee with her mother and anyone else who wanted to escape the wrathful reign of the winter witches. During her attempt, the half-orc fell when the makeshift rope made out of bedsheets broke and she fell! Luckily, she hit a snow bank suffering only a few broken ribs, but her head hit a rock hidden under the snow. It left a scar across one of her eyes, which miraculously didn't take her eye out! Binding the wound quickly, Lyrev escaped back to home...only to find her home destroyed. A white dragon, under the orders of Nazhena had destroyed the village, the moment the white witch discovered her failed apprentice had fled. The winter witch had successfully deduced where her pupil would run to and sought to punish her for her defiance. The half-orc fled for miles until she found herself stuck within a blizzard. As her strength began to fail, the half-orc saw a man with stout but muscular figure. His light brown skin always holds a rosy flush, as though the stranger had just stepped in from the cold. His face was covered with many scars. His stern face soon faded, replaced by one filled with kindness and sympathy. Lyrev thought he was a human hunter, but then she saw something that told her he wasn't: from his back stretched two arching tusks carved from celestial ice!

The man told Lyrev that he was the empyreal lord Tolc, lord of cold, frozen wilds, and survival. He had seen her and knew she was special. He told her that one day, she would have to return to Irrisen. He told her before the empyreal lord vanished with the wind: no matter what the children of Baba Yaga believed and said, winter is indeed beautiful despite its harshness.

When she came to, she found a wooden holy symbol of caribou antlers cradling a javelin of ice resting gently in her hands. Despite the antlered man telling her she had to return to Irrisen, Lyrev couldn't bring herself to do so. She kept walking, travelling south...and not looking back.

Description:

Lyrev Winter Strider is a tall, curvy, slightly athletically built half-orc with grayish-green skin and raven black hair that she wears in complex multiple braided pigtails and gold clasps, that is marked with bluish-white streaks. She also has several tattoos on her, a symbol of her Ulfen lineage, representing ice, winter, and snowflakes. Her right eye is icy blue, while her left eye is amber. Over her left eye is a massive scar.

She dresses in blue, gray, purple, and white robes that show off her cleavage a good bit yet her clothes are trimmed with rough wolf and plush mink furs. Around her neck is a holy symbol of the empyreal lord of cold and winter, Tolc.

Personality:

Lyrev is a kindhearted and passionate half-orc oracle who defends her friends and total strangers to the best of her abilities. She is playful and flirty, but she is more often shy and gets tongue tied when she sees a pretty face. While she has slowly become a devout follower of Tolc, she wonders why he believed in her and if she should return to Irrisen. But she wonders why.