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About Alyi ElendoniSkills:
Acrobatics: 7 = Dex +2, Rank +2, Bonus +3 Climb: 6 = Str +2, Rank +1 Bonus +3 Escape Artist: 6 = Dex +2, Rank +1, Bonus +3 Fly: 9 = Dex +2, Rank +4, Bonus +3, Intimidate: 7 = Cha +3, Rank +1, Bonus +3 Perception: 9 = Wis +2, Rank +4, Bonus +3 Profession(sailor): 7 = Wis +3, Rank +1, Bonus +3 Stealth: 6 = Dex +2, Rank +1, Bonus +3 Survival 6 = Wis +2, Rank +1, Bonus +3 Swim 6 = Str +2, Rank +1, Bonus +3 Defense:
Hp: 45 = 1d12+3 con, Level 4 Ac: 19 = 10+, Dex +2, Size -1, Nat. Armor +8 Touch Ac: 19 = 10+, Dex +2, Size -1, Nat. Armor +8 Flat Footed: 17 = 10+, Size -1, Nat. Armor +8 CMD 17 = Bab +4, Str +2, Dex +2, Size -1, +10 Fortitude: 7 = Base +4, Ability Mod +3, Reflex: 6 = Base +4, Ability Mod +2, Will: 6 = Base +4, Ability Mod +2, Offense:
Speed: 30Ft Initative: 2 = Dex +2 Base Attack Bonus : +4 = +4, Melee Attack (1): Natural Bite = Bab +4, Str +2, 10ft Melee Damage (1) : Natural Bite = 1d8, Str +2, Melee Attack (2) : Natural Claw (2) = Bab +4, Str +2, Melee Damage (2) : Natural Claw (2) = 1d6, Str +2, Range Attack (1) : Breath Weapon (cold) = Bab +4, Dex +2, 15ft Cone Range Damage (1) : Breath Weapon (cold) = 1d8 cone, Bab +4, CMB: 5 = Bab +4, Str +2, Size -1 Feats:
Combat Reflexes : You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed. Acrobatic : You get a +2 bonus on all Acrobatics and Fly skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
Traits:
Focus : Despite the fact they are dragonriders' willing allies, not all dragon steeds manage to seamlessly blend their own actions with those of their riders. Dragons are, instinctively, majestic creatures certain of their own superiority and and ability to make and execute their own battle plans. It goes against a dragon's instinctive nature to work under the direction of a smaller creature sitting on its back. No matter how much a dragon steed wants to obey its rider, it often spends a considerable amount of time making its own plan, beginning to carry it out, realizing it hasn't checked that plan by its dragonrider, then mentally backpedaling so it doesn't take a radical action that would surprise its rider. This can result in the dragon doing very little but fly around, even in a pitched battle. To avoid this, dragonrider and dragon must establish a mental focus. The dragonrider must initiate the focus, which may take as long as a standard action, or may be as easy as a free action. Once focus is established, the dragon is free to act however the dragonrider wishes. The dragon steed can use its breath weapon, make double moves, engage in melee attacks, and generally take whatever actions the dragonrider instructs. As the mystic focus establishes a mental bond between the dragonrider and his dragon steed, no vocal communication is required between the two while the mystic focus is in effect. (more can be read on the dragon rider link) Immunity : Immune to Cold, Paralysis, and Sleep Dark Vision (60ft) : Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Darkvision is black-and-white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise—invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. The presence of light does not spoil darkvision. Low-Light Vision : See twice as far in dim light. Evasion: At 3rd level the dragon steed gains the Evasion ability. When subjected to an attack that normally allows a Reflex save for half damage, a dragon steed takes no damage if it makes a successful saving throw. Scent : This extraordinary ability lets a creature detect approaching enemies, sniff out hidden foes, and track by sense of smell. A creature with the scent ability can detect opponents by sense of smell, generally within 30 feet. If the opponent is upwind, the range is 60 feet. If it is downwind, the range is 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at three times these ranges. Link A dragonrider and his bonded dragon steed always know the direction to each other, and are aware of any conditions the other is suffering. Bonded Dragon Steed:
A dragonrider has a mystic bond with a youthful true dragon, a bond that guarantees the dragons loyalty to the rider (as long as it is treated with respect), and allows the dragonrider to tap into some of the bonded steed’s arcane power. A character that starts as a dragonrider at 1st level is assumed to have already bonded with a dragon of his choice. A character multiclassing into dragonrider is approached by a dragon as a prospective bonded mount within 30 days. The bond causes the dragon to grow slightly in size, and drives it to gain power as its dragonrider gains experience, rather than as it gains age categories. Many of a dragon’s normal powers (spell-like abilities, spellcasting, unlimited breath weapon use) are either suspended or modified as the arcane power that drives them is used to fuel the bond between dragonrider and dragon mount. This bond, once forged, ends only if both rider and steed decide to end it, or if one is killed and not resurrected in a timely fashion. Special Abilities:
Share Spells: Starting at 2nd level, the dragonrider may cast a spell with a target of “You” on his dragon steed (as a spell with a range of touch) instead of on himself. A dragonrider may cast spells on his dragon steed even if the spells normally do not affect creatures of the steed’s type (dragon). Spells cast in this way must come from a class that grants a dragon steed. This ability does not allow the steed to share abilities that are not spells, even if they function like spells. Worn Items:
Back: Exotic Riding Saddle, Saddle Bags Head: Training Harness Other Items(Backpack, MW):
Wishlist:
Links:
Appearance:
The scales of this tall, elegant dragon shine like polished silver, and its tail has a feathered appearance. She shimmers like that of a glittering silvery opal essence with gorgeous polished silver designs along her scales and Bright Blue and Silver Eyes with long lashes and her tail if fluffy feathered. Background:
I grew up in the wild mainly jungle terrain where I stumble upon a beautiful egg that seemed lonely so I watched over it. Then on day it hatched and it was the cutest little dragon I’ve ever seen. It was on the smaller end for its kinds but from birth we just bonded like nothing before. So we tend to travel and go on adventures like jungle pirates! I also stumbled upon a wounded baby parrot and healed it and gave it love and it became another best friend of mine, Alyi likes her too. We like the Three Mustkateers!:D Always looking for new treasures and friends. Mirri Zyanna:
N Tiny animal Init +2; Senses low-light vision; Perception +6 DEFENSE AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
Speed 10 ft., fly 40 ft. (average)
Str 2, Dex 15, Con 8, Int 2, Wis 15, Cha 7
Apperance: blue/teal/gray purple green mixture like a mix between a spix macaw and an amazon parrot. I think she is a hybrid due to her coloration and markings. She would be brighter if male but love her none the less. :D
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