Xin

Alternative Factotum's page

5 posts. Alias of Limeylongears.




HUZZAH!!!


1 person marked this as a favorite.

I've finally found a 2nd hand copy - for £2, which is more than I wanted to pay, but Quality doesn't come cheap. Now, at last, I have the opportunity to share the Rapture with everyone at paizo.com, whether they like it or not.


Who better to solve your personal dilemmas than GoatToucher?

I'll start.

Dear Uncle GoatToucher,

I am experiencing an unacceptable level of shrinkage and cracking when using Fosberg brand silicone sealant in higher than usual temperatures. What should I do?

Yours,

Embarrased Hairy Thing


3 people marked this as a favorite.

Ladies and Gentlemen of paizo.com,

I Write to you as a part of my Spiritual Dutief af a Prince of The Church, for it cannot have Efcaped your Notice, as, indeed, it has not Efcaped Mine, that this Electronical Almanack, or News-Sheet, is Sorely Lacking in Genteel and Civilifed Converfation, for while there is an Entire Day where Guttersnipes, Drabs and Slubbergullions may Ape the Barbarous Jargon of thofe Villainous Defpoilers of our Ocean Commerce, namely, the most Scoundrel-like, Beaftly and Abandoned PYRATES, a Time set Aside for Gentlefolk of Quality to Difcuss fuch Topics as may Enlarge their Understandings, promote Amity, Concord and Moral Uplift and Refresh their Parts after an Arduous Day tending to the Management of their Estates, or Labouring in the Service of their Most Christian Monarch, is Notable by its Absence, as opposed to fuch Noisome Cloaca as FawTl, where the Very Dregs of Grub Street would Blush at the Lewd and Seditious fentiments are Hourly Hawked Wholesale to an Unsuspecting and Horrified Publick.

Although I am Aware that you can Drive a Horse to Water, but not Make it Drink, I hope that my Small Seed will grow into a Mighty Oak, for, indeed, it is the Task that is Never Started that takes Longest to Finish, and a Rolling Stone Gathers No Moss.

Indeed, though I hope my efforts will Bear Fruit, I would not be at all Difpleafed if they prove Unneccessary, as, unfeen and unheard, Gentility oe'rfpreadf us all with her Snowy Wings of politeffe and I see that I am merely Teaching my Grandmother to fu

Bleff my foul, the Bell for Evensong tolleth and I must Away.

Your Devoted Servant,

Beazley.


1 person marked this as a favorite.

1,068 pages of fairly small text (not including handy biog of Sexey Ayn and exposition of the principals of Objectivism) is going to be a bit of a slog, so to motivate myself, every time I pass a significant milestone, I'm going to blow a fanfare on the bugle and note down any comments I have here.


1 person marked this as a favorite.

Hey, you!

Yes, you!

Are you Captain Yesterday?

No?

Yes you are.

And this is the place for YOU!

A place to discuss how great it is to be a Captain Yesterday!

To tell everybody how your troubles were so far away!

To swap makeup tips!

To topple cows - and kingdoms!

Come one, come all! The price of one admission is your mind!


2 people marked this as a favorite.

Q: Why do people put makeup on their ears?

A: 1) So their ears are the same colour as their face is, if they've really been to town with the foundation
2) To conceal unsightly ear-warts
3) What could be more attractive than bright scarlet ears, or Sultry Night-Mist Mauve, or Seafoam Siren Sparkle, if you prefer?


Making a note of the tunes/songs that are buzzing around and around my brain in the hope that they'll go away.

Today:

'Move Your Body. Move Your Body Real Close To Me'. Just those two lines, and I have no idea what the song's actually called

And

The theme tune to Dogtanian and his Muskerhounds.


This thread was supposed to be called The <<DO NOT ANNOY KAJEHASE>> thread, but, well, fat fingers. Could you change it, please?


2 people marked this as a favorite.

Don't do it! It's against the rules, and if you do, he'll row across the sea and discover your continent or loot your monastery!

So, this is where you can hereby solemnly swear not to do something - anything! - to annoy Kajehase.

For example, I hereby solemnly swear never to call him a Norwegian.


Anyone who's seen the fantastic Sci Fi epic 'Space Mutiny' may know what I mean. What we do, MST3000 style, is think up suitable names for the burly two fisted hero, like so:

SPAM CHUCKRUMP
BLAST OXGLANDS
BRASS RUBDOWN

and so on. Try to match it to the poster above if you like.


A great man, unjustly swept under the carpet by the fickle steamroller of public opinion. Pumpy Narkwell Airport has been replaced by a fibreglass pig. The Narkwell spatula has been superseded by more modish but less functional designs. You can search supermarkets the world over without finding a single Pumpy Biscuit on sale.

Worst of all, despite months of public protest and strong representations by Dame Judi Dench, ex-Prime Minister Spencer Perceval and Cosmo, Huddersfield Town FC have taken away the statue of Pumpy that used to stand proudly outside the John Smith's Stadium and had it melted down in order to make their chairman an extra pair of bronze horns! I would go on, but I'm too upset.

Hopefully, you feel as strongly about this as I do - if so, please pledge your support to the Reinflate Pumpy campaign here


Here's a trailer

Full Name

Kanthuun (Verelius) (birth name unknown)

Classes/Levels

has awesome hair

Stats:
Init +6 Per +9 | AC 17/T 17/ FF 15 | HP 58/58 | F +8/R + 5/ W +7

Size

medium

Age

22

Alignment

Chaotic Good

Deity

none; appreciates Gozreh and Sarenrae.

Location

Katapesh; found near Ardagh as an infant.

Languages

Common, Protean, Abyssal, Ustalav dialect of Varisian.

Strength 10
Dexterity 14
Constitution 16
Intelligence 14
Wisdom 10
Charisma 18

About Kanthuun

Kanthuun #2
Male Human (Varisian) Sorcerer 8
CG Medium Humanoid (human)
Init +6; Senses Perception +9
--------------------
Defense
--------------------
AC 13, touch 13, flat-footed 11 (+2 Dex, +1 deflection)
hp 66 (8d6+32)
Fort +8, Ref +5, Will +7; +2 vs. polymorph, petrification, or transmutation
Resist acid 5, protean resistances
--------------------
Offense
--------------------
Speed 30 ft.
Melee Javelin +0 (1d6/x2)
Ranged Light crossbow +6 (1d8/19-20/x2)
Special Attacks protoplasm (8/day)
Sorcerer Spells Known (CL 8):
4 (4/day) Invisibility, Greater
3 (6/day) Haste, Gaseous Form, Fly
2 (7/day) Rope Trick, Glitterdust, Invisibility, Web (DC 17), Blur
1 (8/day) Color Spray (DC 16), Entropic Shield, Unseen Servant, Mage Armor, Grease (DC 16), Ear-Piercing Scream (DC 16)
0 (at will) Open/Close (DC 15), Read Magic, Detect Magic, Mending, Prestidigitation (DC 15), Message, Light, Drench (DC 15)
--------------------
Statistics
--------------------
Str 10, Dex 14, Con 16, Int 14, Wis 10, Cha 21
Base Atk +4; CMB +4; CMD 17
Feats Eschew Materials, Great Fortitude, Improved Initiative, Persistent Spell, Persuasive, Skill Focus (Perception), Toughness +8
Traits Classically Schooled, Vagabond Child (urban) (Escape Artist)
Skills Appraise +6, Bluff +9, Diplomacy +12, Escape Artist +8, Fly +11, Intimidate +16, Knowledge (arcana) +12, Knowledge (planes) +12, Perception +9, Spellcraft +11, Use Magic Device +9
Languages Abyssal, Common, Protean, Varisian
SQ bloodlines (protean)
Combat Gear Extend metamagic rod (lesser) (3/day), Feather token (anchor), Potion of barkskin +5, Potion of eagle's splendor, Scroll of Ablative Barrier (CL 4), Scroll of Create Pit, Scroll of Create Pit, Scroll of Haste, Scroll of Haste, Scroll of Haste, Wand of enlarge person, Ambrosia (per vial) (4), Antiplague (7), Elemental breath (4); Other Gear Crossbow bolts (50), Javelin, Light crossbow, Belt of mighty constitution +4, Cloak of resistance +1, Dust of tracelessness, Efficient quiver (55 @ 25 lbs), Headband of alluring charisma +2, Ring of protection +1, Backpack, masterwork (8 @ 4 lbs), Barbed vest, Bedroll, Earplugs, Earplugs, Earplugs, Ink, black, Paper (5), Parchment, Spider's silk rope, Waterskin, 869 GP, 2 SP, 8 CP
--------------------
Special Abilities
--------------------
Barbed vest Those injuring you with an unarmed or natural attack must make a DC 15 Ref save or take 1 damage.
Damage Resistance, Acid (5) You have the specified Damage Resistance against Acid attacks.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Extend metamagic rod (lesser) (3/day) Metamagic rods hold the essence of a metamagic feat, allowing the user to apply metamagic effects to spells (but not spell like abilities) as they are cast. This does not change the spell slot of the altered spell. All the rods described here are use-activated (but casting spells in a threatened area still draws an attack of opportunity). A caster may only use one metamagic rod on any given spell, but it is permissible to combine a rod with metamagic feats possessed by the rod's wielder. In this case, only the feats possessed by the wielder adjust the spell slot of the spell being cast.

Possession of a metamagic rod does not confer the associated feat on the owner, only the ability to use the given feat a specified number of times per day. A sorcerer still must take a full-round action when using a metamagic rod, just as if using a metamagic feat he possesses (except for quicken metamagic rods, which can be used as a swift action).

The wielder can cast up to three spells per day that are extended as though using the Extend Spell feat. Lesser metamagic rods can be used with spells of 3rd level or lower.

Construction
Requirements: Craft Rod, Extend Spell feat; Cost 1,500 gp
Persistent Spell Foes must succeed at 2 saves or suffer the spell's full effects.
Protean +4 DC to dispel your [creation] spells
Protean Resistances (Ex) You gain acid resistance 5 and +2 to saves vs. polymorph, petrification and transmutation.
Protoplasm (8/day) (Sp) Throw a tanglefoot bag 30' that also deals 1 acid damage/round and lasts 1d3r.
Scroll of Ablative Barrier (CL 4) Add this item to create a scroll with spells on it.
Scroll of Create Pit Add this item to create a scroll with spells on it.
Scroll of Create Pit Add this item to create a scroll with spells on it.
Scroll of Haste Add this item to create a scroll with spells on it.
Scroll of Haste Add this item to create a scroll with spells on it.
Scroll of Haste Add this item to create a scroll with spells on it.
--------------------
Kanthuun is an average sized young human male who has the thoughtfulness of someone who has gone through horrible times and risen above them. Though still brooding upon occasion, he does allow a bright smile to bloom upon his face. He is clearly of Kellid descent, but the beauty of his features speaks of the touch of some Nameless Other upon the human form. His looks are slightly darker than fair, with tangled locks that are normally brown, but both occasionally change with swirls of color passing along his skin in glowing hues. On rare occasions, disturbing shapes and waves ripple under his skin as if something is passing through him from another plane of existence. He has learned to control these waves of chaos for the most part as he has matured, and usually only manifests them during strong emotions.

Kanthuun seeks to understand his origins, although he sometimes forgets his goal as he loses himself in his work. While he would never become a priest, he enjoys the company of the worshippers of Gozreh and Sarenrae, and has made some friends with whom he happily argues. He still pines for a greater classical education in magic, although his own magic is natural and not learned. He may or may not get around to learning more.

He has a severe dislike for injustice, as his childhood was nothing but. Paradoxically, he often sees chaos of an evil nature as excessively lawful, as it usually, predictably, only causes mayhem. He will mention something pertaining to this before proceeding to destroy the source of the chaos. He will also point out any number of laws to be injust, such as the legality of slavery.

Kanthuun will frequently change the subject even when apparently focused on the task at hand. He will unceasingly argue about the points of view of creatures from other plans and divine powers, insisting that they are not as enlightened as they claim to be. He enjoys knocking down points of view as much as he enjoys constructing them in the first place, often playing the wildly demonic advocate in an argument, although if pressed he will sometimes admit that he is spewing nonsense.

Kanthuun is curious, albeit a bit fearful, of his origins from the regions of chaos.

Twenty-two years ago, two hunters out of Ardagh were lost on a path in the deep night and fearing themselves too close to the reaches of the Worldwound, when they heard strange groans from the earth and lights in the sky. They turned to run, but then heard the squalling of an infant. Up the trail slightly, they found a human child, dripping with some sort of slime, gently deposited upon the earth, gripping a small zoic horse fetish of twine and bone. They brought the baby back to Ardagh and, not knowing what else to do, gave it to the poorhouse orphanage. The matrons of the orphanage took in the child and raised him...but not well. Life was cheap and brutal for the unwanted children of Ardagh, and little Verelius, for that is how they named him, was beaten and starved regularly, as his unearthly looks made him a target of derision.

At an early age, however, his bloodline powers manifested. He pelted his caretakers/tormentors with acidic blobs, screaming hatred, and fled into the streets, taking the sole item he always cherished--the zoic fetish he assumed was a gift from his unknown mother. There he took up with a local gang of urchins, renaming himself Kanthuun. Underconfident, he would hang back and use his powers rather than take a role of leadership. When he realized he would have to kill, however, he left gangs entirely and hid out in a school of wizardry for a time, impersonating a student of arcane magic. This also ended in failure as he was found out to be a sorcerer. Feeling hopeless, Kanthuun fled Ustalav entirely.

At first going anywhere the wind would take him, Kanthuun found himself headed south on a boat of questionable seaworthiness with equally desperate characters. Arriving in Osirion, he found work in guarding caravans against the ravages of desert raiders, and moved onward to do similar work in Katapesh, defending traders against gnolls and lycanthropes. It was good to lose oneself in a fight, but Kanthuun was still lost, neither student, nor gangster. Word spread of his prowess as a sorcerer, and soon the churches of Gozreh and Sarenrae both petitioned him to protect their priests travelling to and from the capital city. Surrounded by the faithful initially amused Kanthuun, but he grew to appreciate their positive outlook and peace of mind, and he found himself taking their work exclusively, in a position parallel to, and possibly illegal compared to, The Sword and Shield Guild. Protected as he was by two religious organizations, though, Kanthuun generally didn't care--he had found some meaning in his life. He has found a small place in the aromatic bustle of the Inner City and enjoys wandering far and wide when not on duty, occasionally taking an extra stroll to gaze longingly at the College of Dimensional Studies.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.