Barl Breakbones

Altai's summoned monsters's page

118 posts. Alias of Vattnisse.


About Altai's summoned monsters

Gjetost, Celestial stone giant Fighter 6 (CN Large Humanoid (Outsider))

Init +2; Senses darkvision 60 ft., low-light vision; Perception +16

Defense
AC 34, touch 11, flat-footed 32 (+2 Dex, +11 natural (race), +2 natural (amulet), +10 platemail, –1 size)
Hp 231 (12d8+84+6d10+42+6 favoured class)
Fort +20, Ref +8, Will +9; +2 bonus vs fear effects
Defensive Abilities: Improved rock catching, DR 10/evil, Resist Cold, Acid, and Electricity 15, SR 20

Offense
Speed 40 ft.
Melee Large keen no-dachi +2 +29/+24/+19 (2d8+23/ 15-20 x2 + 2d6 bleed)
or Huge morningstar +1 +27/+22/+17 (3d8+19)
or 2 slams +27 (1d8+12)
Ranged rock +17/+12/+7 (1d8+18)
Space 10 ft.; Reach 10 ft.
Special Attacks rock throwing (180 ft.)

Statistics
Str 34, Dex 14, Con 24, Int 10, Wis 12, Cha 10
Base Atk +15; CMB +26; CMD 38
Racial feats: Improved Bull Rush, Iron Will, Point-Blank Shot, Power Attack, Precise Shot, Quick Draw
Level feats: Cleave, Critical Focus, Bleeding Critical
Fighter bonus feats: Weapon focus (greatsword), Awesome Blow, Vital Strike, Weapon Specialization (greatsword)
Skills: Climb +16, Intimidate +21, Perception +16, Stealth +4 (+12 in rocky terrain), Swim +16; Racial Modifiers +8 Stealth in rocky terrain
Languages: Celestial, Common, Giant

Equipment: Full plate +1, Huge morningstar +1, Amulet of natural armor +2, Large keen no-dachi +2 (x2)

Special Abilities:
Improved Rock Catching (Ex) A stone giant gains a +4 racial bonus on its Reflex save when attempting to catch a thrown rock with rock catching. This ability otherwise works like the rock catching ability.
Weapon training I (Ex): +1 attack and damage with weapons in the heavy blades group
Armour training 1 (Ex): +1 max DEX, -1 ACP

The Jolly Green Giant, Greenbound stone giant, (N Large plant)

Init +3; Senses Tremorsense 60’, darkvision 60’, low-light vision; Perception: +12

Defense:
AC 29, touch 12, flat-footed 26 (+3 Dex, +17 natural, –1 size)
HP 150 (12d8+96)
Fort +16, Ref +7, Will +7
Defensive Abilities: Improved rock catching, Resist cold and electricity 10, DR 10/magic and slashing; Fast healing 3

Offense:
Speed 40 ft.
Melee: greatclub +21/+15 (2d8+21) or 2 slams +21 (1d8+14)
Ranged: rock +12/+7 (1d8+21)
Space 10 ft.; Reach 10 ft.
Special Attacks: rock throwing (180 ft.)

Statistics:
Str 37, Dex 17, Con 27, Int 10, Wis 12, Cha 14
Base Atk +9; CMB +24; CMD 36
Feats Iron Will, Martial Weapon Proficiency (greatclub), Point-Blank Shot, Power Attack, Precise Shot, Quick Draw
Skills Climb +17, Intimidate +12, Perception +12, Stealth +5; Racial Modifiers +8 Stealth in rocky terrain, +16 Stealth in forested terrain
Languages Common, Giant

Special Abilities
Improved Rock Catching (Ex) A stone giant gains a +4 racial bonus on its Reflex save when attempting to catch a thrown rock with rock catching. This ability otherwise works like the rock catching ability.
Spell-like abilities (Su) at will - entangle, pass without trace, speak with plants. 1/day - wall of thorns

Greenbound purple worm:

N Gargantuan plant

Init –1; Senses darkvision 60', tremorsense 60'; Perception +18

Defense:
AC 33, touch 5, flat-footed 33 (–1 Dex, +28 natural, –4 size)
HP 232 (16d10+144)
Fort +19, Ref +9, Will +4

Offense:
Speed: 20 ft., burrow 20 ft., swim 10 ft.
Melee: Bite +28 (4d8+16/19–20 plus grab), sting +28 (2d8+16 plus poison)

Space 20 ft.; Reach 15 ft.

Special Attacks: Swallow whole (4d8+24 bludgeoning damage, AC 27, 20 hp)

Statistics:
Str 42, Dex 8, Con 30, Int 1, Wis 8, Cha 12
Base Atk: +16; CMB +37 (+41 grapple); CMD 45 (can't be tripped)
Feats: Awesome Blow, Critical Focus, Improved Bull Rush, Improved Critical (bite), Power Attack, Staggering Critical, Weapon Focus (bite, sting)
Skills: Perception +18, Swim +24

Special Abilities
Poison (Ex): Sting—injury; save Fort DC 28; frequency 1/round for 6 rounds; effect 1d4 Strength damage; cure 3 consecutive saves. The save DC is Constitution-based.

Elementals (PRD)

Para-elementals (PRD)