Squiggit wrote:
It makes you immune to charm effects of a certain level and limits what actions you can take... but as far as I can tell that's all it does?
That seems really strangely niche for the core feature of one of the two practices. The channeler's level 1 ability is essentially playstyle defining since it lets you change your vessel spells on the fly, while the Sage ability is just a very specific defensive option (and even then one that bosses or creatures with overleveled spell effects can just bypass entirely).
I realize symmetry isn't necessarily a goal, but at the same time it feels like the Sage doesn't do a lot to push a core theme until level 17 gives you dual primaries.
... It's also a little weird that Sage Animists end up having no Master-rank save proficiency at all.
Yes, it is quite disappointing and in comparrision feals like there is currently little reason to take the sage. It just does not compete with the versatility the channeler offers. And to get the full benefit you even have to invest into a lvl 8 feat. So at the moment I just dont see the point.