Kuatoa

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I went to pick up the back issue for #116 in anticipation of STAP, and found that it was currently unavailable. Will it become available again, or a pdf version come out soon?


I am in the midst of investing my soul into a homegrown campaign world for D&D, and I came upon this idea...Has anyone tried to develop some mechanic/commodity that drives the politics and economies of their world? Take for example oil in today's world, gold in the 15th century, or spice from Dune? One idea I am throwing around is magic...could it be controlled by a select few within a specific geography? Perhaps a race of dweebs inhabiting a mountainous region with active volcanoes that produce crystallized magic that is used to fuel spells or items, for example.

Thoughts/ideas/comments/experiences are welcome