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About Alizah Opal-2 To all Wis Shit
Class Abilities:
Unidentified Spellcaster - Cantrips: Witches can prepare a number of cantrips, or 0-level spells, each day. These spells are cast like any other spell, but they are not expended when cast and may be used again. Cantrips prepared using other spell slots, due to metamagic feats for example, are expended normally. - Witch’s Familiar(Viper): At 1st level, a witch forms a close bond with a familiar, a creature that teaches her magic and helps to guide her along her path. Familiars also aid a witch by granting her skill bonuses, additional spells, and help with some types of magic. This functions like the wizard's arcane bond class feature, except as noted in the Witch's Familiar section. A witch must commune with her familiar each day to prepare her spells. Familiars store all of the spells that a witch knows, and a witch cannot prepare a spell that is not stored by her familiar. A witch's familiar begins play storing all of the 0-level witch spells plus three 1st level spells of the witch's choice. The witch also selects a number of additional 1st-level spells equal to her Intelligence modifier to store in her familiar. At each new witch level, she adds two new spells of any spell level or levels that she can cast (based on her new witch level) to her familiar. A witch can also add additional spells to her familiar through a special ritual.
Feats:
FEATS 1st Level: Eschew Materials 3rd Level: Brew Potion 5th Level: Spell Penetration 7th Level: Selective Spell 9th Level: Skill Focus(Bluff) 11th Level: Split Hex 13th Level: Greater Spell Penetration 15th Level : Maximize Spell Class Skills:
Bluff (Cha), Craft (Int), Fly (Dex), Heal (Wis), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (nature) (Int), Knowledge (planes) (Int), Profession (Wis), Spellcraft (Int), and Use Magic Device (Cha). Skill Points Total: 7 Per Level Bluff +31 (16 Ranks +0 Cha +3 Trained+3 Familiar+2 Racial Trait+1 Trait +6 Skill Focus) Stealth +21 (16 ranks +3 Dex +2 Racial Trait) Spellcraft +29 (16 ranks +10 Int +3 Trained) Perception +17 (16 Ranks +1 Wis) Fly +22 (16 Ranks +3 Dex +3 Trained) Knowledge (Arcana)+29 (16 Ranks +10 Int +3 Trained) Use Magic Device +19 (16 Ranks +0 Cha +3 Trained) Appraise +26 (16 Ranks + 10 Int) Knowledge (Planes) +29 (16 Ranks +10 Int +3 Dex) Knowledge (Nature) +29 (16 Ranks +10 Int +3 Dex) Ride +9 (6 Ranks +3 Dex) Traits:
1st : Fast Talker You had a knack for getting yourself into trouble as a child, and as a result developed a silver tongue at an early age. You gain a +1 trait bonus on Bluff checks, and Bluff is always a class skill for you. 2nd: Focused Mind Your childhood was dominated either by lessons of some sort (whether musical, academic, or other) or by a horrible home life that encouraged your ability to block out distractions and focus on the immediate task at hand. You gain a +2 trait bonus on concentration checks. Racial Traits:
-Fiendish Resistance: Tieflings have cold resistance 5, electricity resistance 5, and fire resistance 5. - Skilled: Tieflings gain a +2 racial bonus on Bluff and Stealth checks. - Prehensile Tail : Many tieflings have tails, but some have long, flexible tails that can be used to carry items. While they cannot wield weapons with their tails, they can use them to retrieve small, stowed objects carried on their persons as a swift action. - Spell-like ability: Tieflings can use darkness once per day as a spell-like ability. The caster level for this ability equals the tiefling's class level. Gear:
Combat Gear - +2 Dagger - +4 Hand Crossbow - Wand of Cure M Wounds (50 Charges) Other Gear - Broom of Flying: This broom is able to fly through the air as if affected by an overland flight spell (+4 on Fly skill checks) for up to 9 hours per day (split up as its owner desires). The broom can carry 200 pounds and fly at a speed of 40 feet, or up to 400 pounds at a speed at 30 feet. In addition, the broom can travel alone to any destination named by the owner as long as she has a good idea of the location and layout of that destination. It flies to its owner from as far away as 300 yards when she speaks the command word. The broom of flying has a speed of 40 feet when it has no rider. - Amulet of Ragnarok (2/day as a standard action, create a 20ft radius sphere of stone. After 1 round, the sphere collapses either killing, maiming, or dealing 30d6 bludgeoning/adaptive damage. DR and elemental resistances don’t apply, but immunities do) - Cloak of Resistance +3 - Ring of Deflection +3 - Wand Of Cure Moderate Wounds(44)(2d8+3) - Estus Flask(recover half hp lost) - MoonDoggo Belt - Death Card (demon blood to activate, full name, Save DC 30 Will, Curse: Lower Max HP, Weaken Physical STR, chance to kill) - Headband of Vast Intelligence +6 - Book Of Clear Mind +5 (used) - Clear Spindle Ioun Stone - Cackling Vest - 5 Doom Flowers - Insta-orgasm manga - Cloak of Clear Mind(Jeff item) - Amulet of nat armor +3 (non used) Survival Gear stuff from kits and other stuff Money 0 CP 0 SP 17 654 GP 0 PP Spells:
Concentration bonus +27 (Caster Level + Int Modifier) SR bypass bonus +20 (Caster Level + Spell Penetration(+4) Save DC : (10 + Spell Level + Int Modifier) Witch’s Spell List+ shocking grasp, flaming sphere, fireball, wall of ice, flame strike 0th ∞/day, DC 21: Known spells Detect Magic Detect Poison Arcane Mark Light Resistence Message - 1st 6/day, DC 22: Known spells
- 2nd 5/day, DC 23: Known spells
- 3rd 5/day, DC 24: Known spells
- 4th 5/day, DC 25: Known spells
- 5th 5/day, DC 26: Known spells
- 6th 3/day, DC 27: Known spells
7th 3/Day, DC 28:
8th Level 1/Day, DC 29:
Hexes:
Save DC : 29 (10+ ½ Level + Int Modifier) Retibution Disguise Healing Scar Evil Eye Cackle ( swift 2/day) Steal Voice Delicious Fright Waxen Image 3 reputation points |