Natalya Vancaskerkin

Alinza Magravi's page

No posts. Organized Play character for Haladir.


Full Name

Alizna Magravi

Race

Human (Varisian)

Classes/Levels

Cleric 1

About Alinza Magravi

Alinza Magravi
Female human (Varisian) cleric of Desna 1
CG Medium humanoid (human)
Init +2; Senses Perception +8

Defense
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AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 9 (1d8+1)
Fort +3, Ref +2, Will +5; +1 trait bonus vs. charm and compulsion
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee bladed scarf +2 (1d6) or
. . club +0 (1d6) or
. . dagger +2 (1d4/19-20) or
. . dagger +2 (1d4/19-20) or
. . starknife +2 (1d4/×3)
Special Attacks channel positive energy 5/day (DC 12, 1d6)
Cleric Spells Prepared (CL 1st; concentration +4)
. . 1st—bless, magic weapon, remove fear[D]
. . 0 (at will)—detect magic, guidance, stabilize
. . D Domain spell; Domains Liberation, Travel
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Statistics
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Str 10, Dex 14, Con 12, Int 13, Wis 16, Cha 14
Base Atk +0; CMB +0; CMD 12
Feats Combat Casting, Weapon Finesse
Traits observant, varisian tattoo
Skills Diplomacy +6, Heal +7, Knowledge (religion) +5, Perception +8, Sense Motive +7
Languages Common, Skald, Varisian
SQ agile feet (6/day), liberation (1 rounds/day)
Combat Gear alchemist's fire, holy water; Other Gear studded leather, bladed scarf[ISWG], club, dagger, dagger, starknife, backpack, belt pouch, flint and steel, silver holy symbol, spell component pouch, torch (4), trail rations (2), wooden holy symbol, 3 gp, 9 sp, 6 cp
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Special Abilities
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Agile Feet (6/day) (Su) For 1 rd, you ignore difficult terrain.
Cleric Channel Positive Energy 1d6 (5/day, DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Liberation) Granted Powers: You are a spirit of freedom and a staunch foe against all who would enslave and oppress.
Cleric Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Liberation (1 rounds/day) (Su) Act as if you had freedom of movement for 1 rounds/day.

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