Regeneration: When you’re taken out, you can
trigger an emergency regeneration process. If
you do, your body undergoes an unpredictable
transformation, and in mere moments, you’re
back on your feet and ready to fight. Clear three
conditions and choose three from the list below:
- Change your gender identity or presentation
- Change your physical appearance
-
Forget all your lessons Your Love and Rival are swapped
- Lose an important memory of a teammate;
they lose Influence over you
- Swap an ability with another one from the
Newborn playbook
New Roles for the Bull's Heart: Defender, Listener
Physics? What Physics?: When you unleash your
powers to barrel through an insurmountable
barrier, roll + Danger instead of + Freak.
Wish I Could Be: When you comfort or support someone, if you tell them what you most envy about them, you can roll +Freak instead of +Mundane.
Moment of Truth: When you unlock your Moment of Truth, you can
activate it at any time: read your Moment of Truth
out loud from the back of your playbook and follow
that script. In essence, you (the player) take full
control of the narrative in this moment. The GM will
let you know what consequences arise...
After you use your Moment of Truth,
permanently lock one Label. You have changed, and
some part of you has become set in stone. You can
unlock your Moment of Truth a second time through
advancements.
When you Overwhelm a vulnerable foe, roll +
Danger. On a hit, the fight’s over. They’re done.
On a 10+, choose one. On a 7-9, choose two.
• you take a powerful blow in turn
• you hurt your foe more than you intended
• you cause serious collateral damage