Full Name |
Alexandria Shardonz # 167769-1 |
Race |
AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) Fort +3, Ref +2, Will +6 |
Classes/Levels |
BA[/b]+1; CMB +3 CMD 15 Fire bolt 5/6 Wand CLW 14/20 |
Gender |
hp 14/14 Init +2; Senses Perception +3 Channel 5/5 DC13 |
About Alexandria-Shardonz
Alexandria Shardonz
Human (Varisian) cleric of Sarenrae 2
NG Medium humanoid (human)
Init +2; Senses Perception +3
--------------------
Defense
--------------------
AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield)
hp 14 (2d8+1)
Fort +3, Ref +2, Will +6
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee cold iron morningstar +3 (1d8+2) or
. . scimitar +3 (1d6+2/18-20)
Ranged light crossbow +3 (1d8/19-20)
Special Attacks channel positive energy 5/day (DC 13, 1d6 [+2 vs. undead]), sun's blessing
Domain Spell-Like Abilities (CL 2nd; concentration +5)
. . 6/day—fire bolt (1d6+1 fire)
Cleric Spells Prepared (CL 2nd; concentration +5)
. . 1st—bless, burning hands[D] (DC 14), cure light wounds, shield of faith
. . 0 (at will)—guidance, light, read magic, stabilize
. . D Domain spell; Domains Fire, Sun
--------------------
Statistics
--------------------
Str 14, Dex 14, Con 10, Int 10, Wis 16, Cha 14
Base Atk +1; CMB +3; CMD 15
Feats Extra Channel, Selective Channeling
Traits flame of the dawnflower, sacred touch
Skills Acrobatics -4 (-8 to jump), Craft (weapons) +6, Diplomacy +6, Heal +7, Knowledge (arcana) +4, Knowledge (history) +4, Knowledge (religion) +4, Sense Motive +7
Languages Common, Varisian
Combat Gear wand of cure light wounds (20 charges); Other Gear scale mail, heavy wooden shield, cold iron morningstar, crossbow bolts (10), light crossbow, scimitar, backpack, bedroll, flint and steel, grappling hook, masterwork tool, silk rope (50 ft.), waterskin, whetstone, wooden holy symbol of Sarenrae, 1,057 gp, 8 sp, 8 cp
--------------------
Special Abilities
--------------------
Cleric Channel Positive Energy 1d6 (5/day, DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Fire) Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn.
Cleric Domain (Sun) Granted Powers: You see truth in the pure and burning light of the sun, and can call upon its blessing or wrath to work great deeds.
Fire Bolt 1d6+1 fire (6/day) (Sp) As a standard action, ranged touch attack deals fire dam to foe in 30 ft.
Flame of the Dawnflower +2 damage with a scimitar on a critical hit.
Sacred Touch You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer. As a standard action, you may automatically stabilize a dying creature mer
Selective Channeling Exclude targets from the area of your Channel Energy.
Sun's Blessing (Su) +2 to channel damage vs. undead and they don't get channel resistance.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.