Alexandra cuts an evidently feminine figure with curvaceous proportions despite her light green toga and dark green hooded cloak. When the hood is drawn back her raven black ponytail, high cheekbones, tan skin, and striking golden eyes make her a remarkable beauty. That stated her eyes are usually actively searching and taking information and her calloused hands betray her long hours honing her archery.
3rd level Hooded Champion (Ranger)/Mythic Tier 1 Champion
BAB +3 CMB +5 CMD +19 HP 32
Fort +5* Ref +7 Will +2
AC 18 touch 14 flat-footed 14 (+4 armor, +4 dexterity)
Speed 30ft SensesPerception +12 Init +4 (+6 with panache)
Equipment:
2 Kukri (16GP), mw Composite Longbow (450gp_, MW chainshirt (+4 AC max Dex +4, no AC penalty 250 GP), Archimedes's (Traveler's) Any Tool (250GP), Sleeves of many Garments (200GP), Ioun Torch (75GP), 50ft of silk rope (10GP), Ranger’s Kit (9gp), Druid’s kit (14GP), 2 skeleton keys (75 each), 2 Quivers with a total of 40 normal arrows and 5 barbed arrows, 3 incendiary arrows. and 14GP left.
Deeds:
At 1st level, the hooded champion gains the swashbuckler's derring-do and dodging panache deeds, as well as the following deeds. For all deeds, treat the hooded champion's ranger level as his swashbuckler level.
Dead Aim (Ex): At 1st level, the hooded champion's can spend 1 panache point when making a single ranged attack (not a full attack) with a bow to make a ranged touch attack instead. The target must be in the bow's first range increment.
At 3rd level, the hooded champion gains the swashbuckler's kip-up deed as well as the following deed.
Hooded Champion's Initiative (Ex): At 3rd level, while the hooded champion has at least 1 panache point, he gains a +2 bonus on initiative checks. In addition, if he has the Quick Draw feat, his hands are free and unrestrained, and his weapon isn't hidden, he can draw a single bow as part of the initiative check.
Mythic Power:
Mythic Power Pool 5 (1st Tier)
Mythic Powers Champion's Strike: Distant Barrage (Ex) As a swift action, you can expend one use of mythic power to make a ranged attack at your highest attack bonus. This is in addition to any other attacks you make this round. When making this attack, ignore the target's cover and concealment other than total cover, and add your tier to the attack roll. Damage from this attack bypasses all damage reduction.
Hard to Kill (Ex) Whenever you're below 0 hit points, you automatically stabilize without needing to attempt a Constitution check. If you have an ability that allows you to act while below 0 hit points, you still lose hit points for taking actions, as specified by that ability. Bleed damage still causes you to lose hit points when below 0 hit points. In addition, you don't die until your total number of negative hit points is equal to or greater than double your Constitution score.
Surge (Su) You can call upon your mythic power to overcome difficult challenges. You can expend one use of mythic power to increase any d20 roll you just made by rolling 1d6 and adding it to the result. Using this ability is an immediate action taken after the result of the original roll is revealed. This can change the outcome of the roll. The bonus die gained by using this ability increases to 1d8 at 4th tier, 1d10 at 7th tier, and 1d12 at 10th tier.
Path abilities Sniper's Riposte (Ex) You're an expert at defending yourself while aiming a ranged weapon. You don't provoke attacks of opportunity from making ranged attacks. As a swift action, you can expend one use of mythic power to negate the Stealth check penalty for sniping for 1 round.
Vishkanya is here
I’m using the Deceptive and Subtle Appearance alt race traits
*+HD vs poisons
Background:
Background: As a baby I was left in the woods to die of exposure. Maybe my mother saw my golden eyes or felt my soft barely visible scales and was repulsed, or maybe she was forced to, it doesn’t matter the results were the same I was left in a basket to die in the woods.
My teacher Cassius heard my cries and took me in. I was weaned on goodberries and raised in the woods as Cassius was a hermit. He taught me to be strong, how to fight, how to shoot a bow, how to track, how to hunt.
Hermits still trade and Cassius had friends that understood his way of life. Other woodsmen like trappers, Rangers, and Druids. The latter spoke a special tongue I never learned. I was most intrigued by the traveling merchants as they sometimes had other children that I could play with but this rarely ended well. Mothers held their children away from me, my golden eyes made me something unnatural and feared.
When I came of age the men gave different looks. My eyes became less a focus I suppose.
Cassius gained a reputation as helping those truly in need, when the time came to confront a beast that had taken a child to it’s lair my mentor answered the call. I was away on my first solo hunt. He never came back, the owlbear proved too strong and the child died as well.
I trained harder, traveled and met more people. In my assessment people are a big part of the problem, they mess with power they don’t understand and sometimes that power creates beasts. Owlbears were made by human wizards. Our Hubris is a problem I’m not sure I have an answer for but I can and will face the beastly consequences of our mortal errors.
I learned what I am. I am Vishkanya, the great grandaughters of the first Medusa, that her poison flows through my veins. Her curse is also a gift and my inheritance. I also found a god who’s values mirror Cassius’ teachings. Dianna goddess of the Hunt watches over me.
In my travels I sought the Oracle at Delphi who told me I was late and to go seek companions in their test on Minoa and into the Laberynth.